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Komodo Jones
Chaotik Serenity
3
|
Posted - 2013.06.19 19:20:00 -
[1] - Quote
Ok, first of all, I love hopping in an LAV and running people over, here's why: It's cheap, It's hilarious, and I like having something to not make me feel helpless if the other team is extremely organized and I have blueberries that don't know what they're doing and we get red lined, that's not fun. However I do know how annoying it can get to have an invincible logi car turning your team into speed bumps.
Someone's probably come up with this already but I think what can make everyone happy is just put some backfire on the drivers. If you hit someone with your vehicle it should do some damage to the vehicle, of course they can just heal themselves but it's something, drivers can't just run over a string of soldiers because they would explode and it weakens them to the point where someone can pull out AV weapons and finish them off. As an expert hit-n-run driver that would add an interesting risk element to the game and then the other team actually has a chance to fight back, and most importantly people can stop whining. Just a thought :) |
Maken Tosch
DUST University Ivy League
2751
|
Posted - 2013.06.19 19:44:00 -
[2] - Quote
I remember someone posted an idea earlier wanting the mercs who are on the receiving end of the hit to be able to counter it more effectively like allowing heavy suits to stop the LAV on its tracks and flip it over like the Hulk. After all, those heavies are powered by some really strong motors in their joints to help them lug that HMG and Forge gun around. Or allow a scout a chance to dodge the hit and quickly jump on the driver on a moving vehicle like in Halo. But instead of pulling the driver out, the scout would just stab him assuming he is armed with the knives.
But to make it fair for both sides, the ones countering the murder taxis would have to look at the LAV as it is about to hit them and press an action button of sorts for this to be able to work.
I still want murder taxis to be around because this is New Eden after all and anything goes. |
TheEnd762
Algintal Core Gallente Federation
73
|
Posted - 2013.06.19 19:48:00 -
[3] - Quote
Making it so vehicles are always on the radar no matter what would be a good start. |
Maken Tosch
DUST University Ivy League
2751
|
Posted - 2013.06.19 19:52:00 -
[4] - Quote
@TheEnd762
The TACNET currently relies on both line of sight and passive scanning from your dropsuit augmented by the active scanner modules. If the LAV is not loud enough or close enough to you, then it is invisible until the two conditions are met. I have seen LAVs pop up on the minimap while on the opposite side of a hill because of the noise of their engine. They are not quiet either as I can still hear them from a considerable distance. |
TheEnd762
Algintal Core Gallente Federation
73
|
Posted - 2013.06.19 20:25:00 -
[5] - Quote
If the passive scanning can't pick up the sound, ground vibrations, heat signature, weapon fire, etc. of an LAV speeding towards you from behind, it might as well not exist. |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
34
|
Posted - 2013.06.19 20:42:00 -
[6] - Quote
The logi car is not invincible you need to tickle him with flux grenades......keep it up and he will change his murder route.
Or if your feeling really ambitious, take the shields with some fluxes and finish off with a swarm. Once you chew through that 200 000 car they will think twice about pulling it out like that again. |
Scheneighnay McBob
Bojo's School of the Trades
1677
|
Posted - 2013.06.19 20:47:00 -
[7] - Quote
Just revert the stats to how they were last build. I might have been one of the only LAV drivers, but I was fine with them. |
Komodo Jones
Chaotik Serenity
3
|
Posted - 2013.06.19 20:47:00 -
[8] - Quote
Lol I don't know what the problem is with detection, sure they don't appear on the map but I can always hear a speeding car coming, whether or not I can get away in time is a different story but yeah I agree that unless someone can see it or unless it's causing enough trouble it shouldn't be visible.
And yeah counter attacks would be fun but I think that would have to come something extra on ur suit, like maybe pnuematic piston module to gain leverage or something, otherwise I've been stopped in my tracks by a heavy already, just hitting them and their weight is enough to nearly flip my car, if there was a double edge sword effect I can see something like that being improved. honestly though in general they should have a dodging function in the game, if there's a car coming at me im not going to casually walk to the left I'm gonna sprint and dive lol |
Komodo Jones
Chaotik Serenity
3
|
Posted - 2013.06.19 20:52:00 -
[9] - Quote
The armored ones wont get affected by flux though, there's plenty of strategies for taking these things out but the simple fact is that they're literally tanks that can speed across the field, they shouldn't be nerfed but come on they get hurt ramming into everything BUT people, that just doesn't make sense lol. Should be something other than the threat of AV discouraging drivers from bowling over a squad. |
Komodo Jones
Chaotik Serenity
3
|
Posted - 2013.06.19 20:56:00 -
[10] - Quote
Scheneighnay McBob wrote:Just revert the stats to how they were last build. I might have been one of the only LAV drivers, but I was fine with them.
You mean back when they would basically have the handling of a bar of soap on wet glass? Lol yeah I could drive them back then too but it was still awful and didn't make sense, I don't want people to be discouraged from using LAVs I want them to use them how they were meant to be used, logis were meant to follow infantry and keep them healed. |
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Silas Swakhammer
GamersForChrist Orion Empire
26
|
Posted - 2013.06.19 21:23:00 -
[11] - Quote
Komodo Jones wrote:Someone's probably come up with this already but I think what can make everyone happy is just put some backfire on the drivers. If you hit someone with your vehicle it should do some damage to the vehicle, of course they can just heal themselves but it's something, drivers can't just run over a string of soldiers because they would explode and it weakens them to the point where someone can pull out AV weapons and finish them off. As an expert hit-n-run driver that would add an interesting risk element to the game and then the other team actually has a chance to fight back, and most importantly people can stop whining. Just a thought :)
Komodo Jones wrote:Scheneighnay McBob wrote:Just revert the stats to how they were last build. I might have been one of the only LAV drivers, but I was fine with them. You mean back when they would basically have the handling of a bar of soap on wet glass? Lol yeah I could drive them back then too but it was still awful and didn't make sense, I don't want people to be discouraged from using LAVs I want them to use them how they were meant to be used, logis were meant to follow infantry and keep them healed. The crying for nerfs isn't going to fix them. They need to be adjusted so that their intended purpose has an incentive. I'll repost my ideas:
Scout LAVs - Decrease size slightly - Increase acceleration slightly - Increase agility slightly to moderately - Dampen profile greatly - Place an on-board scanner that pulses every 1 sec. for 5 sec., revealing all enemy units within range and keeping them revealed to friendly team for approx. 30s. Cooldown approx. 60s. Warpoints awarded for this activity.
Logi LAVs - Possibly decrease HP slightly - Decrease acceleration moderately - Shield driver from direct fire - Warpoints awarded for shield/armor rep - Easier targeting mechanic for shield/armor rep - Allow ammo resupply for nearby friendly infantry. Warpoints, maybe?
Cause minor damage to LAVs when hitting enemy infantry. Stabilize LAV center-of-gravity. |
Skihids
the tritan industries RISE of LEGION
1646
|
Posted - 2013.06.19 21:54:00 -
[12] - Quote
Silas Swakhammer wrote:Komodo Jones wrote:Someone's probably come up with this already but I think what can make everyone happy is just put some backfire on the drivers. If you hit someone with your vehicle it should do some damage to the vehicle, of course they can just heal themselves but it's something, drivers can't just run over a string of soldiers because they would explode and it weakens them to the point where someone can pull out AV weapons and finish them off. As an expert hit-n-run driver that would add an interesting risk element to the game and then the other team actually has a chance to fight back, and most importantly people can stop whining. Just a thought :) Komodo Jones wrote:Scheneighnay McBob wrote:Just revert the stats to how they were last build. I might have been one of the only LAV drivers, but I was fine with them. You mean back when they would basically have the handling of a bar of soap on wet glass? Lol yeah I could drive them back then too but it was still awful and didn't make sense, I don't want people to be discouraged from using LAVs I want them to use them how they were meant to be used, logis were meant to follow infantry and keep them healed. The crying for nerfs isn't going to fix them. They need to be adjusted so that their intended purpose has an incentive. I'll repost my ideas: Scout LAVs- Decrease size slightly - Increase acceleration slightly - Increase agility slightly to moderately - Dampen profile greatly - Place an on-board scanner that pulses every 1 sec. for 5 sec., revealing all enemy units within range and keeping them revealed to friendly team for approx. 30s. Cooldown approx. 60s. Warpoints awarded for this activity. Logi LAVs- Possibly decrease HP slightly - Decrease acceleration moderately - Shield driver from direct fire - Warpoints awarded for shield/armor rep - Easier targeting mechanic for shield/armor rep - Allow ammo resupply for nearby friendly infantry. Warpoints, maybe? Cause minor damage to LAVs when hitting enemy infantry. Stabilize LAV center-of-gravity.
CCP reward vehicle use for something other than killing? What are you smoking? |
Maken Tosch
DUST University Ivy League
2753
|
Posted - 2013.06.19 22:01:00 -
[13] - Quote
TheEnd762 wrote:If the passive scanning can't pick up the sound, ground vibrations, heat signature, weapon fire, etc. of an LAV speeding towards you from behind, it might as well not exist.
But the scanning does pick up the sound.
EDIT: Nevermind. They don't. But I can still hear their engine regardless. And with a nice headset with surround sound, I can even pinpoint their direction. |
Forlorn Destrier
ZionTCD
1015
|
Posted - 2013.06.19 22:23:00 -
[14] - Quote
Komodo Jones wrote:Ok, first of all, I love hopping in an LAV and running people over, here's why: It's cheap, It's hilarious, and I like having something to not make me feel helpless if the other team is extremely organized and I have blueberries that don't know what they're doing and we get red lined, that's not fun. However I do know how annoying it can get to have an invincible logi car turning your team into speed bumps.
Someone's probably come up with this already but I think what can make everyone happy is just put some backfire on the drivers. If you hit someone with your vehicle it should do some damage to the vehicle, of course they can just heal themselves but it's something, drivers can't just run over a string of soldiers because they would explode and it weakens them to the point where someone can pull out AV weapons and finish them off. As an expert hit-n-run driver that would add an interesting risk element to the game and then the other team actually has a chance to fight back, and most importantly people can stop whining. Just a thought :)
Early in the closed beta, the dead body would get stuck on the LAV 50% of the time, and this would keep you from moving. It was a bug, but I think they should just bring this back. No need to overthink and "nerf this" or "nerf that". Simple. Effective. Doesn't completely negate the tactic (which I full support and believe needs to stay in the game). |
Maken Tosch
DUST University Ivy League
2753
|
Posted - 2013.06.19 22:29:00 -
[15] - Quote
Forlorn Destrier wrote:Komodo Jones wrote:Ok, first of all, I love hopping in an LAV and running people over, here's why: It's cheap, It's hilarious, and I like having something to not make me feel helpless if the other team is extremely organized and I have blueberries that don't know what they're doing and we get red lined, that's not fun. However I do know how annoying it can get to have an invincible logi car turning your team into speed bumps.
Someone's probably come up with this already but I think what can make everyone happy is just put some backfire on the drivers. If you hit someone with your vehicle it should do some damage to the vehicle, of course they can just heal themselves but it's something, drivers can't just run over a string of soldiers because they would explode and it weakens them to the point where someone can pull out AV weapons and finish them off. As an expert hit-n-run driver that would add an interesting risk element to the game and then the other team actually has a chance to fight back, and most importantly people can stop whining. Just a thought :) Early in the closed beta, the dead body would get stuck on the LAV 50% of the time, and this would keep you from moving. It was a bug, but I think they should just bring this back. No need to overthink and "nerf this" or "nerf that". Simple. Effective. Doesn't completely negate the tactic (which I full support and believe needs to stay in the game).
This. Can you imagine how much trouble a heavy would bring to an LAV driver if he got stuck between the wheels? |
Doshneil Antaro
SVER True Blood Public Disorder.
62
|
Posted - 2013.06.19 23:42:00 -
[16] - Quote
Silas Swakhammer wrote:Komodo Jones wrote:Someone's probably come up with this already but I think what can make everyone happy is just put some backfire on the drivers. If you hit someone with your vehicle it should do some damage to the vehicle, of course they can just heal themselves but it's something, drivers can't just run over a string of soldiers because they would explode and it weakens them to the point where someone can pull out AV weapons and finish them off. As an expert hit-n-run driver that would add an interesting risk element to the game and then the other team actually has a chance to fight back, and most importantly people can stop whining. Just a thought :) Komodo Jones wrote:Scheneighnay McBob wrote:Just revert the stats to how they were last build. I might have been one of the only LAV drivers, but I was fine with them. You mean back when they would basically have the handling of a bar of soap on wet glass? Lol yeah I could drive them back then too but it was still awful and didn't make sense, I don't want people to be discouraged from using LAVs I want them to use them how they were meant to be used, logis were meant to follow infantry and keep them healed. The crying for nerfs isn't going to fix them. They need to be adjusted so that their intended purpose has an incentive. I'll repost my ideas: Scout LAVs- Decrease size slightly - Increase acceleration slightly - Increase agility slightly to moderately - Dampen profile greatly - Place an on-board scanner that pulses every 1 sec. for 5 sec., revealing all enemy units within range and keeping them revealed to friendly team for approx. 30s. Cooldown approx. 60s. Warpoints awarded for this activity. Logi LAVs- Possibly decrease HP slightly - Decrease acceleration moderately - Shield driver from direct fire - Warpoints awarded for shield/armor rep - Easier targeting mechanic for shield/armor rep - Allow ammo resupply for nearby friendly infantry. Warpoints, maybe? Cause minor damage to LAVs when hitting enemy infantry. Stabilize LAV center-of-gravity.
I only agree with the driver needs to be shielded (ai blaster insta-headshots way to often, doesnt even aim at the vehicle) warpoints are needed, rep needs a simple activated AoE action, and it should take damage when it hits an enemy.
Also, proximity mines need buffed, and need to be separate from remotes. You need I think level 2 just to try them and realize that they suck.
I myself have a logi armor vehicle, and I do try not to use is to murder exclusively, but thanks to no vehicle locks, Im scared to leave my expensive vehicle to support my team. Ive jumped out to rep people (cant get the veh one to work) just for blue dot I was comming to the aid of said "oh free murder machine!", then dies in in in less than 2 mins, no modules activated. I see a swarm launcher keeping vehicles at bay, so pull up to throw down a nanohive, nope same as the guy I tried to rep, except doesnt even last a min in it. AV is effective at keeping us good drives pushed to the outskirts, and often I sacrifice mine to jump out to get another kill or two, knowing they will be so av focused that they forget about the guy shooting them in the face. They usually pop my vehicle in under a second when Im not moving, showing that av does work effectively, since that is quick enough as is. its fun to down an heavy when using my own vehicle as cover too btw, even funner than road killing him.
I also use mine to chase down other lavs and keep them at bay, and if I see the veh get stuck, I jump from my own to throw avs at them, and usually down them. This was the most obvious choice, because right away I can help my team by tying up and deterring enemy lavs from trying to just spam and crash as much. IMO, I also should get the kill/kills when I ram my vehicle into theirs and blow it up. As of now, it just says (persons name) clone died, and I get no credit. Ive used this anti-vehicle vehicle setup even with free lavs, and it works real well.
People complain about that damn things running them over, but when the see a friendly logi step out of one, they have no problem stealing it and trying to use it as a killing machine, just to fail at it because it actually takes skill to keep one of this tin boxes alive. I've tried using this vehicle as intended, but you wont let me, so I will have to use the bumper on you instead. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1188
|
Posted - 2013.06.20 01:28:00 -
[17] - Quote
I'm still a fan of reverting the physics to Chrome standards where it required more acceleration to crush someone and cost you speed each time you did. This makes it harder to kill, easier to take the LAV out if it's being used to kill, and doesn't alter any of the base stats (there by not creating new problems).
Further it's likely to be a lighter resource load on the Devs than setting up new code to track and apply damage to LAVs in a way not currently present in game.
0.02 ISK Cross |
Maken Tosch
DUST University Ivy League
2753
|
Posted - 2013.06.20 01:33:00 -
[18] - Quote
Cross Atu wrote:I'm still a fan of reverting the physics to Chrome standards where it required more acceleration to crush someone and cost you speed each time you did. This makes it harder to kill, easier to take the LAV out if it's being used to kill, and doesn't alter any of the base stats (there by not creating new problems).
Further it's likely to be a lighter resource load on the Devs than setting up new code to track and apply damage to LAVs in a way not currently present in game.
0.02 ISK
There is a downside to that idea. Reverting to the chromosome stats means that the LAVs are rendered useless because the handling is as stable as a rally car driving along an icy road on slick tires. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.06.20 02:04:00 -
[19] - Quote
Maken Tosch wrote:Cross Atu wrote:I'm still a fan of reverting the physics to Chrome standards where it required more acceleration to crush someone and cost you speed each time you did. This makes it harder to kill, easier to take the LAV out if it's being used to kill, and doesn't alter any of the base stats (there by not creating new problems).
Further it's likely to be a lighter resource load on the Devs than setting up new code to track and apply damage to LAVs in a way not currently present in game.
0.02 ISK
There is a downside to that idea. Reverting to the chromosome stats means that the LAVs are rendered useless because the handling is as stable as a rally car driving along an icy road on slick tires.
It would be nice to keep the current handling but revert the speed-damage system back to Chrome. That seems pretty reasonable. Ultimately I'd like to see the free jeep LAVs phased out for one person "speeder bike" LAVs.
I'm OK with getting run over by jeeps I can't blow up, so long as the person pays for them. I'm OK with getting blown up by free LAVs, so long as I can annihilate them with 1-2 AV nades on their next pass through. I'm not OK with free stuff that can take 5 hits running me over. |
PlanetSide2Bomber
Edimmu Warfighters Gallente Federation
1
|
Posted - 2013.06.20 03:17:00 -
[20] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
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Komodo Jones
Chaotik Serenity
4
|
Posted - 2013.06.20 03:18:00 -
[21] - Quote
some fantastic ideas coming out of this, the point is lavs could be alot more useful than getting from point A to point B, thats what jet bikes are for (HINT HINT). That being said I'm totally using leftover aurum to buy vehicle mod blueprints so i can buff out my free murder machine, see ya on the streets mofos! |
Komodo Jones
Chaotik Serenity
4
|
Posted - 2013.06.20 03:20:00 -
[22] - Quote
I haven't played planetside but from what I'm hearing it gets boring after a while, and honestly I'm starting to get sick of competitive FPS, I only play this one because it's got such a unique feel to it. |
Silas Swakhammer
GamersForChrist Orion Empire
26
|
Posted - 2013.06.20 05:48:00 -
[23] - Quote
Forlorn Destrier wrote:Early in the closed beta, the dead body would get stuck on the LAV 50% of the time, and this would keep you from moving. It was a bug, but I think they should just bring this back. No need to overthink and "nerf this" or "nerf that". Simple. Effective. Doesn't completely negate the tactic (which I full support and believe needs to stay in the game).
EDIT: once the player respawned, his body disappeared allowing you to move again lol, this still happens |
Silas Swakhammer
GamersForChrist Orion Empire
26
|
Posted - 2013.06.20 05:48:00 -
[24] - Quote
Cross Atu wrote:I'm still a fan of reverting the physics to Chrome standards where it required more acceleration to crush someone and cost you speed each time you did. This makes it harder to kill, easier to take the LAV out if it's being used to kill, and doesn't alter any of the base stats (there by not creating new problems). I lose a significant amount of speed when I run into someone. |
Robert JD Niewiadomski
NULLIMPEX INC
194
|
Posted - 2013.06.20 08:18:00 -
[25] - Quote
We could use our inertia dampeners to protect ourselves from vehicle impact. If only we could activate them at will and not during fall only. Tap X for jump, hold X for dampeners... If you are bad at predicting impact you still loose... Any takers? |
Raist Soulforge
Resheph Interstellar Strategy Gallente Federation
3
|
Posted - 2013.06.20 13:03:00 -
[26] - Quote
Robert JD Niewiadomski wrote:We could use our inertia dampeners to protect ourselves from vehicle impact. If only we could activate them at will and not during fall only. Tap X for jump, hold X for dampeners... If you are bad at predicting impact you still loose... Any takers?
Interesting approach....probly would need to be facing it too. Might be open to abuse though. Pushing people around with your "force field" kind of thing.... |
Robert JD Niewiadomski
NULLIMPEX INC
195
|
Posted - 2013.06.20 16:18:00 -
[27] - Quote
Raist Soulforge wrote:Robert JD Niewiadomski wrote:We could use our inertia dampeners to protect ourselves from vehicle impact. If only we could activate them at will and not during fall only. Tap X for jump, hold X for dampeners... If you are bad at predicting impact you still loose... Any takers? Interesting approach....probly would need to be facing it too. Might be open to abuse though. Pushing people around with your "force field" kind of thing.... It would have no effect on slowly moving (compared to vehicles) mercs. Only high inertia would be dampened by it.
Have you ever happened to break into pieces an "earthworm" jelly candy by holding it on one end and slapping it on the table fast? It will break at least in half. If you squeeze it slowly nothing bad will happen. But it "hardens and stiffen" upon impact.
Same for dampeners. No worry over abussing it imho...
One should not be able to move or shoot upon activating dampeners. Don't know about taking no damage from shots. But should not be invincible to melee or knova knife for sure |
Django Quik
R.I.f.t
697
|
Posted - 2013.06.20 16:20:00 -
[28] - Quote
Sry, wrong thread |
Wu General
Wu-Disciples
1
|
Posted - 2013.08.31 18:30:00 -
[29] - Quote
Logi LAVs need more HP!! not less.... when I activate all modules I have about 95% damage resistance..... and proto swarm still takes 1/4 of hp on my gallente logi lav.... if u hear a LAV look both ways before u run in an open area and stay in cover... that's common sense. I catch like 12 feet of air hitting some people that shouldn't happen... I do like the idea of flipping like hitting a bump when u hit a heavy tho.... vehicle damage running people over agreed but minimal it is a person no bigger then a deer that im hitting... . damage should be related to the type of suite ( scouts to x .5 mediums x 1.25 and heavies x 2 damage multiplier) and the damage taken should be related to how much ARMOUR HP they had when u ran them over.
people would use the gun more often if it wasn't facing some whack direction when u hopped onto ur turret to shoot your enemies instead of running them over. before you could pull up to a group of red dots instead of running them over id stop hop on to the turret and waste them all away... Now if we switch tot he turret it takes 3 seconds to switch into the turret seat, and then 7 seconds to adjusts and turn the turret to face the red dots. Now u've been swarmed with AV grenades and what not and u blow up.... ill just run over u and laugh till CCP fixes the mechanics on LAV |
Ryme Intrinseca
Seraphim Auxiliaries
4
|
Posted - 2013.08.31 19:34:00 -
[30] - Quote
Logi LAVs do need to be survivable to fulfil their intended role, so I don't think they should lose HP. It just needs to be much less viable to use the LLAV as a weapon, which has nothing to do with their role. I suggest ALL of the following are put in place:
1. Less damage inflicted - OHK should need more than a tap. (This is the one thing they're doing in 1.4. I don't think it will be enough.) 2. Feedback damage to vehicle - equivalent to damage inflicted. 3. Feedback damage to driver - equivalent to damage inflicted, happens every 10 times, when the body comes through the windscreen. 4. Vehicle flipped - the vehicle may be flipped over by the collision, happens every 3 times for a heavy, 5 times for a medium, and 10 for a light. 5. Vehicle slowed - I like the suggestion upthread that roadkill could get stuck in wheels, one in 5 times a collision will slow the vehicle and one in 10 times it will paralyse it.
If you put these in place, you could still go for the kills in a LLAV, but there would now be risk involved. |
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