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Maken Tosch
DUST University Ivy League
2751
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Posted - 2013.06.19 19:44:00 -
[1] - Quote
I remember someone posted an idea earlier wanting the mercs who are on the receiving end of the hit to be able to counter it more effectively like allowing heavy suits to stop the LAV on its tracks and flip it over like the Hulk. After all, those heavies are powered by some really strong motors in their joints to help them lug that HMG and Forge gun around. Or allow a scout a chance to dodge the hit and quickly jump on the driver on a moving vehicle like in Halo. But instead of pulling the driver out, the scout would just stab him assuming he is armed with the knives.
But to make it fair for both sides, the ones countering the murder taxis would have to look at the LAV as it is about to hit them and press an action button of sorts for this to be able to work.
I still want murder taxis to be around because this is New Eden after all and anything goes. |
Maken Tosch
DUST University Ivy League
2751
|
Posted - 2013.06.19 19:52:00 -
[2] - Quote
@TheEnd762
The TACNET currently relies on both line of sight and passive scanning from your dropsuit augmented by the active scanner modules. If the LAV is not loud enough or close enough to you, then it is invisible until the two conditions are met. I have seen LAVs pop up on the minimap while on the opposite side of a hill because of the noise of their engine. They are not quiet either as I can still hear them from a considerable distance. |
Maken Tosch
DUST University Ivy League
2753
|
Posted - 2013.06.19 22:01:00 -
[3] - Quote
TheEnd762 wrote:If the passive scanning can't pick up the sound, ground vibrations, heat signature, weapon fire, etc. of an LAV speeding towards you from behind, it might as well not exist.
But the scanning does pick up the sound.
EDIT: Nevermind. They don't. But I can still hear their engine regardless. And with a nice headset with surround sound, I can even pinpoint their direction. |
Maken Tosch
DUST University Ivy League
2753
|
Posted - 2013.06.19 22:29:00 -
[4] - Quote
Forlorn Destrier wrote:Komodo Jones wrote:Ok, first of all, I love hopping in an LAV and running people over, here's why: It's cheap, It's hilarious, and I like having something to not make me feel helpless if the other team is extremely organized and I have blueberries that don't know what they're doing and we get red lined, that's not fun. However I do know how annoying it can get to have an invincible logi car turning your team into speed bumps.
Someone's probably come up with this already but I think what can make everyone happy is just put some backfire on the drivers. If you hit someone with your vehicle it should do some damage to the vehicle, of course they can just heal themselves but it's something, drivers can't just run over a string of soldiers because they would explode and it weakens them to the point where someone can pull out AV weapons and finish them off. As an expert hit-n-run driver that would add an interesting risk element to the game and then the other team actually has a chance to fight back, and most importantly people can stop whining. Just a thought :) Early in the closed beta, the dead body would get stuck on the LAV 50% of the time, and this would keep you from moving. It was a bug, but I think they should just bring this back. No need to overthink and "nerf this" or "nerf that". Simple. Effective. Doesn't completely negate the tactic (which I full support and believe needs to stay in the game).
This. Can you imagine how much trouble a heavy would bring to an LAV driver if he got stuck between the wheels? |
Maken Tosch
DUST University Ivy League
2753
|
Posted - 2013.06.20 01:33:00 -
[5] - Quote
Cross Atu wrote:I'm still a fan of reverting the physics to Chrome standards where it required more acceleration to crush someone and cost you speed each time you did. This makes it harder to kill, easier to take the LAV out if it's being used to kill, and doesn't alter any of the base stats (there by not creating new problems).
Further it's likely to be a lighter resource load on the Devs than setting up new code to track and apply damage to LAVs in a way not currently present in game.
0.02 ISK
There is a downside to that idea. Reverting to the chromosome stats means that the LAVs are rendered useless because the handling is as stable as a rally car driving along an icy road on slick tires. |
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