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Silas Swakhammer
GamersForChrist Orion Empire
26
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Posted - 2013.06.19 21:23:00 -
[1] - Quote
Komodo Jones wrote:Someone's probably come up with this already but I think what can make everyone happy is just put some backfire on the drivers. If you hit someone with your vehicle it should do some damage to the vehicle, of course they can just heal themselves but it's something, drivers can't just run over a string of soldiers because they would explode and it weakens them to the point where someone can pull out AV weapons and finish them off. As an expert hit-n-run driver that would add an interesting risk element to the game and then the other team actually has a chance to fight back, and most importantly people can stop whining. Just a thought :)
Komodo Jones wrote:Scheneighnay McBob wrote:Just revert the stats to how they were last build. I might have been one of the only LAV drivers, but I was fine with them. You mean back when they would basically have the handling of a bar of soap on wet glass? Lol yeah I could drive them back then too but it was still awful and didn't make sense, I don't want people to be discouraged from using LAVs I want them to use them how they were meant to be used, logis were meant to follow infantry and keep them healed. The crying for nerfs isn't going to fix them. They need to be adjusted so that their intended purpose has an incentive. I'll repost my ideas:
Scout LAVs - Decrease size slightly - Increase acceleration slightly - Increase agility slightly to moderately - Dampen profile greatly - Place an on-board scanner that pulses every 1 sec. for 5 sec., revealing all enemy units within range and keeping them revealed to friendly team for approx. 30s. Cooldown approx. 60s. Warpoints awarded for this activity.
Logi LAVs - Possibly decrease HP slightly - Decrease acceleration moderately - Shield driver from direct fire - Warpoints awarded for shield/armor rep - Easier targeting mechanic for shield/armor rep - Allow ammo resupply for nearby friendly infantry. Warpoints, maybe?
Cause minor damage to LAVs when hitting enemy infantry. Stabilize LAV center-of-gravity. |
Silas Swakhammer
GamersForChrist Orion Empire
26
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Posted - 2013.06.20 05:48:00 -
[2] - Quote
Forlorn Destrier wrote:Early in the closed beta, the dead body would get stuck on the LAV 50% of the time, and this would keep you from moving. It was a bug, but I think they should just bring this back. No need to overthink and "nerf this" or "nerf that". Simple. Effective. Doesn't completely negate the tactic (which I full support and believe needs to stay in the game).
EDIT: once the player respawned, his body disappeared allowing you to move again lol, this still happens |
Silas Swakhammer
GamersForChrist Orion Empire
26
|
Posted - 2013.06.20 05:48:00 -
[3] - Quote
Cross Atu wrote:I'm still a fan of reverting the physics to Chrome standards where it required more acceleration to crush someone and cost you speed each time you did. This makes it harder to kill, easier to take the LAV out if it's being used to kill, and doesn't alter any of the base stats (there by not creating new problems). I lose a significant amount of speed when I run into someone. |
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