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![Kitten Empress Kitten Empress](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Kitten Empress
Ametat Security Amarr Empire
680
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Posted - 2013.06.19 10:57:00 -
[1] - Quote
Through tons of testing and field experience I have concluded for 100% that shield regen delay DOES NOT start from the last bullet that hit you. Instead, it starts from the first bullet that hits you, and does not reset under further fire. This should be fixed.
Oh wait, CCP are Caldari loyalists, of course they won't fix and ignore this "bug". |
![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Arkena Wyrnspire
Turalyon Plus
1184
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Posted - 2013.06.19 11:00:00 -
[2] - Quote
Confirming that I've also experienced this. This probably belongs in another section though. |
![Kitten Empress Kitten Empress](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Kitten Empress
Ametat Security Amarr Empire
680
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Posted - 2013.06.19 11:05:00 -
[3] - Quote
Arkena Wyrnspire wrote:Confirming that I've also experienced this. This probably belongs in another section though. ssssshhhhh! Don't give CCP any ideas, they will just lock this thread to silence us, instead of moving it.
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![Kitten Empress Kitten Empress](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Kitten Empress
Ametat Security Amarr Empire
683
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Posted - 2013.06.19 11:42:00 -
[4] - Quote
meow |
![Vyzion Eyri Vyzion Eyri](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Vyzion Eyri
The Southern Legion RISE of LEGION
756
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Posted - 2013.06.19 12:03:00 -
[5] - Quote
Solution to this and the Caldari Logi: Fused Flux grenades. Available for ISK and Grenadier V.
+ Officer MDs please. It's so boring, EXO-5 for pubs and Freedoms for PC. I want something special for PC and the mass of shield-tanked infantry wielding ARs. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
![steadyhand amarr steadyhand amarr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
steadyhand amarr
Amarr Immortal Volunteers
729
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Posted - 2013.06.19 12:11:00 -
[6] - Quote
Does have much of a impact I amour tank si I never really pay attention to my shields |
![Kitten Empress Kitten Empress](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Kitten Empress
Ametat Security Amarr Empire
683
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Posted - 2013.06.19 12:18:00 -
[7] - Quote
Vyzion Eyri wrote:Solution to this and the Caldari Logi: Fused Flux grenades. Available for ISK and Grenadier V. + Officer MDs please. It's so boring, EXO-5 for pubs and Freedoms for PC. I want something special for PC and the mass of shield-tanked infantry wielding ARs. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) You fail. Flux grenades don't make the delay any longer. Plus I do not see what they have to do with the topic. |
![DildoMcnutz DildoMcnutz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
DildoMcnutz
The Tickle Monsters
12
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Posted - 2013.06.19 12:29:00 -
[8] - Quote
Kitten Empress wrote:Through tons of testing and field experience I have concluded for 100% that shield regen delay DOES NOT start from the last bullet that hit you. Instead, it starts from the first bullet that hits you, and does not reset under further fire. This should be fixed.
Oh wait, CCP are Caldari loyalists, of course they won't fix and ignore this "bug".
Isnt that how it works though, kinda like armour will repair itself inbetween taking hits except instead of repairing immediately you need to wait for your recharge to kick in? The first timer starts the moment you take damage so you need to wait 6 seconds or whatever till you can start recharging and the second longer timer kicks in when your shields are depleted. This is atleast my understanding i could be wrong. |
![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
the tritan industries RISE of LEGION
223
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Posted - 2013.06.19 13:36:00 -
[9] - Quote
Wow, I thought I was just imagining that.
Good find. |
![Crash Monster Crash Monster](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Crash Monster
Snipers Anonymous
682
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Posted - 2013.06.19 14:11:00 -
[10] - Quote
It's only proof if the thread title claims proof explicitly... |
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![Kitten Empress Kitten Empress](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Kitten Empress
Ametat Security Amarr Empire
691
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Posted - 2013.06.19 18:30:00 -
[11] - Quote
Crash Monster wrote:It's only proof if the thread title claims proof explicitly... I do not have a capture card so I cannot show you. However you may test that yourself, just play the game and keep track of your shields. |
![ReGnYuM ReGnYuM](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
ReGnYuM
TeamPlayers EoN.
280
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Posted - 2013.06.19 18:33:00 -
[12] - Quote
Kitten Empress wrote:Through tons of testing and field experience I have concluded for 100% that shield regen delay DOES NOT start from the last bullet that hit you. Instead, it starts from the first bullet that hits you, and does not reset under further fire. This should be fixed.
Oh wait, CCP are Caldari loyalists, of course they won't fix and ignore this "bug".
video or nothing |
![Kitten Empress Kitten Empress](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Kitten Empress
Ametat Security Amarr Empire
691
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Posted - 2013.06.19 18:37:00 -
[13] - Quote
ReGnYuM wrote:Kitten Empress wrote:Through tons of testing and field experience I have concluded for 100% that shield regen delay DOES NOT start from the last bullet that hit you. Instead, it starts from the first bullet that hits you, and does not reset under further fire. This should be fixed.
Oh wait, CCP are Caldari loyalists, of course they won't fix and ignore this "bug". video or nothing As I said, I do not have a capture card. Play the game and watch your shields closely. Or heck ask a friend to test it with you. |
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![GM Vegas GM Vegas](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
GM Vegas
Game Masters C C P Alliance
546
![](/images/icon_gm.gif)
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Posted - 2013.06.19 18:39:00 -
[14] - Quote
Arkena Wyrnspire wrote: This probably belongs in another section though.
I couldn't agree more! Moved!
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![Kitten Empress Kitten Empress](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Kitten Empress
Ametat Security Amarr Empire
692
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Posted - 2013.06.19 18:40:00 -
[15] - Quote
GM Vegas wrote:Arkena Wyrnspire wrote: This probably belongs in another section though. I couldn't agree more! Moved! Yeah, I should probably stop posting everything in General Discussions and start actually putting threads in the right place. |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. League of Infamy
414
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Posted - 2013.06.20 01:40:00 -
[16] - Quote
Why wouldn't it start to regen as soon as it takes damage?
Does total depletion also start after first bullet hits? That would be an issue. |
![Kitten Empress Kitten Empress](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Kitten Empress
Ametat Security Amarr Empire
707
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Posted - 2013.06.20 01:51:00 -
[17] - Quote
Thor Odinson42 wrote:Why wouldn't it start to regen as soon as it takes damage?
Does total depletion also start after first bullet hits? That would be an issue. From my tests, total depletion only triggers if you lost all of your shields from the first shot. For example snipers, or a very cloes railgun that through luck didn't kill you, stuff like that. |
![PlanetSide2Bomber PlanetSide2Bomber](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
PlanetSide2Bomber
Edimmu Warfighters Gallente Federation
1
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Posted - 2013.06.20 03:21:00 -
[18] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
![Django Quik Django Quik](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Django Quik
R.I.f.t
697
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Posted - 2013.06.20 07:47:00 -
[19] - Quote
I knew it! There have been so many 1 vs 1s where I've gotten the guys shields down only to see them pop back up a second later while I reload and I'm like WTF!? Immediate fix please! |
![N1ck Comeau N1ck Comeau](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
N1ck Comeau
Pro Hic Immortalis
459
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Posted - 2013.06.20 10:14:00 -
[20] - Quote
Not a big deal, once your shields go down, it's 10 seconds no matter what. |
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![Kitten Empress Kitten Empress](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Kitten Empress
Ametat Security Amarr Empire
724
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Posted - 2013.06.20 10:49:00 -
[21] - Quote
N1ck Comeau wrote:Not a big deal, once your shields go down, it's 10 seconds no matter what. False. It only happens if they are one shotted, like from a sniper rifle bullet. |
![Beren Hurin Beren Hurin](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Beren Hurin
OMNI Endeavors
545
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Posted - 2013.06.25 18:58:00 -
[22] - Quote
I really want this to get an attention from the GMs or devs. I have a help ticket in for an explanation of either how it should work, or how they understand it as working right now.
If any and all depletion does not set and/or reset the depletion timer. This is a huge advantage that shields have. It means that the depletion delay is only relevant in alpha damage.
Technically, this could be 'gamed' in planetary conquest matches where players can take friendly fire, by getting grazed from melees or a single AR bullet before taking other possible damage.
If it is as Kitten says, having 99% shields is better than having 100%. |
![Dao Ferret Dao Ferret](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Dao Ferret
BetaMax. CRONOS.
108
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Posted - 2013.06.25 19:20:00 -
[23] - Quote
and if true, it would be a huge advantage for Shields in the Shields vs. Armor debate.
(like Shields needed another advantage) |
![SponkSponkSponk SponkSponkSponk](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
SponkSponkSponk
The Southern Legion RISE of LEGION
40
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Posted - 2013.06.29 04:03:00 -
[24] - Quote
Nice to see they're looking into it. |
![Zatara Rought Zatara Rought](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Zatara Rought
TeamPlayers EoN.
351
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Posted - 2013.06.29 07:31:00 -
[25] - Quote
Kitten Empress wrote:N1ck Comeau wrote:Not a big deal, once your shields go down, it's 10 seconds no matter what. False. It only happens if they are one shotted, like from a sniper rifle bullet.
False many logi's depleted shield delay are lower than 10 seconds....most/all are lower than the depleted shield delays of their assault counterparts...riddle me than ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
343
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Posted - 2013.08.09 07:21:00 -
[26] - Quote
I can confirm this bug. I just came back from a dust break for some fun and just realized that my amarr suit recharges shields while getting hit from weapons... I thought "cool" at first first but then my fun was spoiled because all the "pros" run in caldari suits having an unfair advantage when their 500 shield hp recharges during a firefight. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5345
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Posted - 2013.08.09 10:51:00 -
[27] - Quote
Fix it! |
![Korvin Lomont Korvin Lomont](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Korvin Lomont
United Pwnage Service RISE of LEGION
90
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Posted - 2013.08.09 11:04:00 -
[28] - Quote
Seems to be a real deep look as this hasn't been fixed by now ^^ |
![Sana Rayya Sana Rayya](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Sana Rayya
WASTELAND JUNK REMOVAL
70
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Posted - 2013.08.09 12:59:00 -
[29] - Quote
As far as I know this is how shield delays work:
You get hit, and from the first bullet, the shield delay timer starts - say 6 seconds on a Cal Logi/Assault with no regulators. If you get hit before those 6 seconds are up, your shield recharge will still start at the 6th second, but it will be reset again if you get hit after the 6th second. Therefore, under constant fire, a shield tank will get a recharge "pulse" equal to their shield regeneration rate every 6 seconds, due to the recharge activating and the subsequent shield delay timer resetting again.
If shields are completely depleted, then the time to start recharging is equal to the sum of the shield delay and the depleted shield delay (6 + 8 = 14 seconds). If your shield just begins to charge and you are shot twice, depleting the shield and eating into armor, then I assume this longer delay will also apply, but I haven't tested this extensively.
TL;DR - you need to do as much damage in as little time as possible to overcome shield tankers - either via flux, scrambler, AR, whatever. Medium/long range exchanges of fire will not benefit you. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood
960
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Posted - 2013.08.09 15:10:00 -
[30] - Quote
Why don't I get this for my scout ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
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