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Canaan Knute
Conspiratus Immortalis Covert Intervention
21
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Posted - 2013.06.15 07:53:00 -
[1] - Quote
This is just a thought, but what if we had the option to play as clones without any special traits, or even normal human beings? If there are other conflicts in New Eden that don't involve super-powered clones, it would be interesting to participate in them and see the universe through the eyes of normal people. Perhaps they could have access to weaker versions of the gear that clones use.
This could lead to some interesting battles if we were allowed to fight against or alongside the aforementioned super-powered clones (like USMC marines fighting alongside Spartans), though I suppose the player limit would have to be raised first. Genetically unmodified clones or humans could also be used for industrial tasks, if CCP ever brings industry to Dust.
Like I said, it's just a thought, and I'm not sure if CCP would even consider it, but I think it would make Dust's gameplay and lore a lot more interesting. |
Wolfica
Planetary Response Organization
38
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Posted - 2013.06.15 08:13:00 -
[2] - Quote
i do think they should bring in industry and what not, bringing in the MMORPG part of this MMORPGFPS game. not sure about the normal human aspect of it all though. or atleast what the point of it would be also we are around twice the size of Spartans as well and close to 3x the size of humans... this could have been an idea for the Templar event. if we are so much bigger then humans why are surface structures and decoration vehicles all made for our size? do clones work at the plants? or humans?
plus 1 though |
Canaan Knute
Conspiratus Immortalis Covert Intervention
21
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Posted - 2013.06.15 10:56:00 -
[3] - Quote
Wolfica wrote:i do think they should bring in industry and what not, bringing in the MMORPG part of this MMORPGFPS game. not sure about the normal human aspect of it all though. or atleast what the point of it would be also we are around twice the size of Spartans as well and close to 3x the size of humans... this could have been an idea for the Templar event. if we are so much bigger then humans why are surface structures and decoration vehicles all made for our size? do clones work at the plants? or humans?
plus 1 though
Good question. Must be clones though, since everything seems to be made for our size, like you said. I'm also looking forward to seeing industry in Dust (I think it's just a matter of time before it happens). It would be a great starting profession, and we could all use more ways to make income. |
Django Quik
R.I.f.t
674
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Posted - 2013.06.15 12:55:00 -
[4] - Quote
Just goes against the lore of everything most central to the whole concept of this game and new eden. Why would any army use normal people when it can use disposable clones that are stronger, faster and have no fear of death so can hold ridiculously heavy and hot plasma based weapons? Do you have any idea how weak your mortal bodies would be against clones?
And then in the actual game modes - if you're mortal, you die once and your game is over, your character and all the SP and isk you've earned with it gone forever. Sounds pretty pointless to me. |
Maken Tosch
DUST University Ivy League
2690
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Posted - 2013.06.15 13:36:00 -
[5] - Quote
It will be quit stupid to play as a normal human in this harsh universe. You'll just get perma-death like in Demon Souls. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
21
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Posted - 2013.06.15 13:47:00 -
[6] - Quote
Maken Tosch wrote:It will be quit stupid to play as a normal human in this harsh universe. You'll just get perma-death like in Demon Souls. I personally wouldn't have any problems with perma-death, but like I said, they could also be used for industrial tasks. |
Viktor Skirov
Edimmu Warfighters Gallente Federation
1
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Posted - 2013.06.15 22:33:00 -
[7] - Quote
Canaan Knute wrote:I personally wouldn't have any problems with perma-death, but like I said, they could also be used for industrial tasks.
Here's a question for players familiar with New Eden lore: are there any conflicts in which ordinary humans are involved, or are wars fought exclusively with clone soldiers?
Well, actually, i've heard about civilians fighting immortals, but, is highly predictable, they have no chance. The powered Dropsuit make the clones, almost indestructible. Even the Heavy clones must have two spines, including all the other modifications, because they couldn't even carry their own armor (approximately 2 tons, if i'm right). So a fight against the "immortals" would be like trying to destroy a tank with a stick.
So, that's why there are some immortals, apparently defending civilians or the homeworld.
The only trouble, a immortal, some says that he/she can't stay in the same body for to long. Otherwise they'll get mad, and will shot anyone on sight. Psychological troubles on the brain, caused by a psychosocial influence from their deepest thoughts. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
21
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Posted - 2013.06.16 05:40:00 -
[8] - Quote
Viktor Skirov wrote:Well, actually, i've heard about civilians fighting immortals, but, is highly predictable, they have no chance. The powered Dropsuit make the clones, almost indestructible. Even the Heavy clones must have two spines, including all the other modifications, because they couldn't even carry their own armor (approximately 2 tons, if i'm right). So a fight against the "immortals" would be like trying to destroy a tank with a stick.
So, that's why there are some immortals, apparently defending civilians or the homeworld.
The only trouble, a immortal, some says that he/she can't stay in the same body for to long. Otherwise they'll get mad, and will shot anyone on sight. Psychological troubles on the brain, caused by a psychosocial influence from their deepest thoughts. Perhaps they have other weaknesses that could be exploited. If a large group of trained soldiers was pitted against a single clone, would the clone still win? Like Wolfica said, CCP could make an event based on this scenario, or even a new game mode. |
Viktor Skirov
Edimmu Warfighters Gallente Federation
5
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Posted - 2013.06.16 12:19:00 -
[9] - Quote
Canaan Knute wrote:Viktor Skirov wrote:Well, actually, i've heard about civilians fighting immortals, but, is highly predictable, they have no chance. The powered Dropsuit make the clones, almost indestructible. Even the Heavy clones must have two spines, including all the other modifications, because they couldn't even carry their own armor (approximately 2 tons, if i'm right). So a fight against the "immortals" would be like trying to destroy a tank with a stick.
So, that's why there are some immortals, apparently defending civilians or the homeworld.
The only trouble, a immortal, some says that he/she can't stay in the same body for to long. Otherwise they'll get mad, and will shot anyone on sight. Psychological troubles on the brain, caused by a psychosocial influence from their deepest thoughts. Perhaps they have other weaknesses that could be exploited. If a large group of trained soldiers was pitted against a single clone, would the clone still win? Like Wolfica said, CCP could make an event based on this scenario, or even a new game mode.
That's right, clones have weaknesses, for example, as I previously sayd, their mental instability. They have suicidal and homicidal impulses. And, let's talk about numbers, civilians, or even the army could destroy a clone's armor, and kill the user (if.the bas.tard doesn't have a nanite injector tha he can use on himself) but, remenber that those clones are not like normal humans, they're basically "perfect soldiers". But yeah, let's say this. Caldari clones attacking Minmattarians (I know the races and their wars, this is just an idea) and the civilians manage to call the army, and they send a squad of immortals. Those immortals got killed over and over until the biomass run out. Civilians will be able to pick some stuff from the clone's bodys (I know they can't use a plasma blaster, those things are to powerfull that a normal human can't use it) and one of the clones had flux grenades... Basically they're saying to the Caldarians: RUN B*TCH!!! RUN!. Because apparently one thr shields are done, I'd someone manage to make critical damage on the "backpacks" the shield and armor will shut down, and the clone will be into a serious disadvantage, they couldn't even stand up, and the problem would be worse, if we would be talking about a heavy. Except for scout, they could still moving but not as fast if the armor still active.
Man, I love this kind of discussions. |
Viktor Skirov
Edimmu Warfighters Gallente Federation
5
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Posted - 2013.06.16 12:21:00 -
[10] - Quote
Hell, I apologize, my bad. Double post. |
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Rian CuThalion
D3LTA ACADEMY
6
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Posted - 2013.06.16 12:26:00 -
[11] - Quote
Hopefully the civilian populous doesn't develope a device that would effectively jam the signal transmitting the dying clone consciousness. That's their only real feasible means of fighting back. Transmission lost, immortality lost. |
Viktor Skirov
Edimmu Warfighters Gallente Federation
5
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Posted - 2013.06.16 12:36:00 -
[12] - Quote
Rian CuThalion wrote:Hopefully the civilian populous doesn't develope a device that would effectively jam the signal transmitting the dying clone consciousness. That's their only real feasible means of fighting back. Transmission lost, immortality lost.
Good idea, I totally forgot about that possibility. But, that'll take some years, because the implant is practically new and is extremely effective. The scientist could make a device like that, if the managed to create such amount of implants, from a single one, something like a magnetic emitter could disrupt the transmission, eliminate the consciousness (I don't think that.something like that would be implemented, practically, that's a perma death for your "immortal") and effectively, eliminate the target. (If CCP implement that) I would avoid antennas, or any other kind of disruptor, and if I have no choice... I'll GTFO!. |
Benari Kalidima
Villore Sec Ops Gallente Federation
19
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Posted - 2013.06.16 12:38:00 -
[13] - Quote
I don't think it's what CCP wants. In eve you're also the highest class in society. |
Viktor Skirov
Edimmu Warfighters Gallente Federation
6
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Posted - 2013.06.16 12:49:00 -
[14] - Quote
Benari Kalidima wrote:I don't think it's what CCP wants. In eve you're also the highest class in society.
Me either. Because:
What's the point of die in hands of another clone, heavy,scout or whatever, and revive; if I can be exterminated and perma-dead by a civilian with a pistol and a funny radio device. |
Ten-Sidhe
Osmon Surveillance Caldari State
497
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Posted - 2013.06.16 13:02:00 -
[15] - Quote
Blocking transmission doesn't prevent it. With out an updated clone memories are only updated to the last update. So, it would wipe memory back to the last respawn or update of clone. The merc would still be immortal, just have a gap in memory since the last respawn.
Normal human troops are most common in New Eden. Clone soldiers in closed beta were in remote test area fighting each other. PC is taking place in unpopulated area.
NPC controlled normal humans would be nice for pve. Human to Clone soldier power level would be about right for the normal single player taking on entire enemy army type fight common in single player fps games.
Going off the description of effects in templar one, a dust ar would be a crew served weapon for regular humans fired from a tripod. It was described as too heavy and powerful to be accurately fireed by a normal human, and melted through stone shots impacted.
Based off the bits of information listed about the dust weapons and there in game stats, a modern .50cal hmg would probably have trouble taking down a scout suit.
Description of single clone merc vs infantry platoon from event leading up to uprising made it sound like the entire platoon was killed without any real threat to the clone soldier.
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Viktor Skirov
Edimmu Warfighters Gallente Federation
6
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Posted - 2013.06.16 13:13:00 -
[16] - Quote
Ten-Sidhe wrote:Blocking transmission doesn't prevent it. With out an updated clone memories are only updated to the last update. So, it would wipe memory back to the last respawn or update of clone. The merc would still be immortal, just have a gap in memory since the last respawn.
Normal human troops are most common in New Eden. Clone soldiers in closed beta were in remote test area fighting each other. PC is taking place in unpopulated area.
NPC controlled normal humans would be nice for pve. Human to Clone soldier power level would be about right for the normal single player taking on entire enemy army type fight common in single player fps games.
Going off the description of effects in templar one, a dust ar would be a crew served weapon for regular humans fired from a tripod. It was described as too heavy and powerful to be accurately fireed by a normal human, and melted through stone shots impacted.
Based off the bits of information listed about the dust weapons and there in game stats, a modern .50cal hmg would probably have trouble taking down a scout suit.
Description of single clone merc vs infantry platoon from event leading up to uprising made it sound like the entire platoon was killed without any real threat to the clone soldier.
Thanks for correcting me partners.
And about the single clone, I didn't sayd infantry, I meant untrained civilians. A group of clones won't be able to take a whole city without any treath for them.
I was wrong when I sayd that their armor is almost indestructible, is pretty weak against external threats coming from different sources, I exaggerated
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Canaan Knute
Conspiratus Immortalis Covert Intervention
22
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Posted - 2013.06.17 13:26:00 -
[17] - Quote
Just to be clear, I'm not saying that ordinary humans should be able to prevent a clone's consciousness from being transferred, although that would be interesting if it was possible. This discussion did give me an idea though: CCP could introduce a game mode or event in which rogue clones, having found a way to disarm the bombs in their heads, choose a life of piracy, raiding populated areas for food and supplies. This is where ordinary humans could come in: the targeted faction learns of the impending attack and sets up a makeshift defense force. If the clones are defeated, nothing else happens. If the clones succeed, the targeted faction contracts mercenaries to track down and eliminate the remaining pirates.
I realize that it would be very difficult for an ordinary human to kill a clone, but I'm sure it would be possible with a large enough force. Besides, I think it would be interesting to experience the difference between clones and humans ourselves instead of reading about it in a story (although there's nothing wrong with that either), even if our attempts to fight them off ended in total failure. |
Mobius Wyvern
BetaMax. CRONOS.
1967
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Posted - 2013.06.17 15:05:00 -
[18] - Quote
Wolfica wrote:i do think they should bring in industry and what not, bringing in the MMORPG part of this MMORPGFPS game. not sure about the normal human aspect of it all though. or atleast what the point of it would be also we are around twice the size of Spartans as well and close to 3x the size of humans... this could have been an idea for the Templar event. if we are so much bigger then humans why are surface structures and decoration vehicles all made for our size? do clones work at the plants? or humans?
plus 1 though Why why WHY would you ever want to have industry and mining and junk in a shooter?
You do realize that's what all us EVE pilots are for, right? We harvest resources and make the equipment you guys use, so all you have to worry about is shooting people.
That's the way it's going to be when the two games are fully integrated. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
22
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Posted - 2013.06.17 16:27:00 -
[19] - Quote
Mobius Wyvern wrote:[quote=Wolfica]Why why WHY would you ever want to have industry and mining and junk in a shooter?
You do realize that's what all us EVE pilots are for, right? We harvest resources and make the equipment you guys use, so all you have to worry about is shooting people.
That's the way it's going to be when the two games are fully integrated. The answer to your question is pretty obvious: some players, myself included, don't want to shoot people all day long. Manufacturing, mining, salvaging, trading, racing, betting, those are all activities I would like to see in Dust, but if the only thing we will ever be able to do is shoot people, players who want more variety will likely lose interest.
Imagine EVE without manufacturing, salvaging, trading, exploration and all those other activities that make it compelling. It would be pretty dull, wouldn't it? Not saying that combat isn't interesting, but if that's all you could do, players would grow tired of it. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
468
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Posted - 2013.06.17 16:49:00 -
[20] - Quote
I don't see playing as 'permadeath puny human' viable for game.
However, I'd like to see a team of Dust clones going against a company of regulars in a PVE engagement. Perhaps that could be done in some CCP run event or narrative storyline? |
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