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Canaan Knute
Conspiratus Immortalis Covert Intervention
21
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Posted - 2013.06.15 07:53:00 -
[1] - Quote
This is just a thought, but what if we had the option to play as clones without any special traits, or even normal human beings? If there are other conflicts in New Eden that don't involve super-powered clones, it would be interesting to participate in them and see the universe through the eyes of normal people. Perhaps they could have access to weaker versions of the gear that clones use.
This could lead to some interesting battles if we were allowed to fight against or alongside the aforementioned super-powered clones (like USMC marines fighting alongside Spartans), though I suppose the player limit would have to be raised first. Genetically unmodified clones or humans could also be used for industrial tasks, if CCP ever brings industry to Dust.
Like I said, it's just a thought, and I'm not sure if CCP would even consider it, but I think it would make Dust's gameplay and lore a lot more interesting. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
21
|
Posted - 2013.06.15 10:56:00 -
[2] - Quote
Wolfica wrote:i do think they should bring in industry and what not, bringing in the MMORPG part of this MMORPGFPS game. not sure about the normal human aspect of it all though. or atleast what the point of it would be also we are around twice the size of Spartans as well and close to 3x the size of humans... this could have been an idea for the Templar event. if we are so much bigger then humans why are surface structures and decoration vehicles all made for our size? do clones work at the plants? or humans?
plus 1 though
Good question. Must be clones though, since everything seems to be made for our size, like you said. I'm also looking forward to seeing industry in Dust (I think it's just a matter of time before it happens). It would be a great starting profession, and we could all use more ways to make income. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
21
|
Posted - 2013.06.15 13:47:00 -
[3] - Quote
Maken Tosch wrote:It will be quit stupid to play as a normal human in this harsh universe. You'll just get perma-death like in Demon Souls. I personally wouldn't have any problems with perma-death, but like I said, they could also be used for industrial tasks. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
21
|
Posted - 2013.06.16 05:40:00 -
[4] - Quote
Viktor Skirov wrote:Well, actually, i've heard about civilians fighting immortals, but, is highly predictable, they have no chance. The powered Dropsuit make the clones, almost indestructible. Even the Heavy clones must have two spines, including all the other modifications, because they couldn't even carry their own armor (approximately 2 tons, if i'm right). So a fight against the "immortals" would be like trying to destroy a tank with a stick.
So, that's why there are some immortals, apparently defending civilians or the homeworld.
The only trouble, a immortal, some says that he/she can't stay in the same body for to long. Otherwise they'll get mad, and will shot anyone on sight. Psychological troubles on the brain, caused by a psychosocial influence from their deepest thoughts. Perhaps they have other weaknesses that could be exploited. If a large group of trained soldiers was pitted against a single clone, would the clone still win? Like Wolfica said, CCP could make an event based on this scenario, or even a new game mode. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
22
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Posted - 2013.06.17 13:26:00 -
[5] - Quote
Just to be clear, I'm not saying that ordinary humans should be able to prevent a clone's consciousness from being transferred, although that would be interesting if it was possible. This discussion did give me an idea though: CCP could introduce a game mode or event in which rogue clones, having found a way to disarm the bombs in their heads, choose a life of piracy, raiding populated areas for food and supplies. This is where ordinary humans could come in: the targeted faction learns of the impending attack and sets up a makeshift defense force. If the clones are defeated, nothing else happens. If the clones succeed, the targeted faction contracts mercenaries to track down and eliminate the remaining pirates.
I realize that it would be very difficult for an ordinary human to kill a clone, but I'm sure it would be possible with a large enough force. Besides, I think it would be interesting to experience the difference between clones and humans ourselves instead of reading about it in a story (although there's nothing wrong with that either), even if our attempts to fight them off ended in total failure. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
22
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Posted - 2013.06.17 16:27:00 -
[6] - Quote
Mobius Wyvern wrote:[quote=Wolfica]Why why WHY would you ever want to have industry and mining and junk in a shooter?
You do realize that's what all us EVE pilots are for, right? We harvest resources and make the equipment you guys use, so all you have to worry about is shooting people.
That's the way it's going to be when the two games are fully integrated. The answer to your question is pretty obvious: some players, myself included, don't want to shoot people all day long. Manufacturing, mining, salvaging, trading, racing, betting, those are all activities I would like to see in Dust, but if the only thing we will ever be able to do is shoot people, players who want more variety will likely lose interest.
Imagine EVE without manufacturing, salvaging, trading, exploration and all those other activities that make it compelling. It would be pretty dull, wouldn't it? Not saying that combat isn't interesting, but if that's all you could do, players would grow tired of it. |
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