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Summer-Wolf
BetaMax Beta CRONOS.
86
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Posted - 2013.06.13 17:32:00 -
[1] - Quote
I dont really play the game anymore due to many reasons that this thread is not made for.
I would like to know, has PC failed? I went to the war room and it sounds like many corps are backing away from it.
What happened in general?
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calisk galern
BurgezzE.T.F
286
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Posted - 2013.06.13 17:33:00 -
[2] - Quote
sort of, pretty sure it will be reworked though.
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Summer-Wolf
BetaMax Beta CRONOS.
86
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Posted - 2013.06.13 17:35:00 -
[3] - Quote
calisk galern wrote:sort of, pretty sure it will be reworked though.
Considering what we saw at E3, I think it wont be Soon(TM) |
Sgt Buttscratch
G I A N T EoN.
118
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Posted - 2013.06.13 17:38:00 -
[4] - Quote
The problem is..theres nothing in it for the standard clone. meaning keeping your troops high on victory is hard, they are playing for 1kk ISK(ish) and some salvage. Maybe slight % isk profit per hour, SP bad idea nvm. Access to use our districts, in tactics and abilities, this could include, inner corp skirmishes, pilot training, sniper plotting/counter plotting, vantage points, choke points etc.
A lot of things could be done to make this not just an ego trip, but more of a we got an empty house lets par |
Zahle Undt
The Tritan Industries RISE of LEGION
182
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Posted - 2013.06.13 17:40:00 -
[5] - Quote
From my perspective, yes it has, why...well this is again just one man's opinion but a couple things happened that I and a remember a couple other predicted would. First off the mechanics favor corps that can consistently field 16 "elite" players and segregation of the map by timezone. Also, attacking or defending a district is a 2 to 3 day grind minimum of clocking into the job at around the same time everyday. Third, AWOXING it really messed up some battles in the begining and IMO really stunted corp growth and inclusion of new people into the game.
I could be way off the mark on these reasons, but those are the failures that stood out to me. |
Dust Project 514
Dust Evo 514
16
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Posted - 2013.06.13 17:41:00 -
[6] - Quote
I don't play it because what use does a minmatar scout have when there is only one objective to focus on?
So it has failed for me. |
Summer-Wolf
BetaMax Beta CRONOS.
86
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Posted - 2013.06.13 17:45:00 -
[7] - Quote
Sgt Buttscratch wrote:The problem is..theres nothing in it for the standard clone. meaning keeping your troops high on victory is hard, they are playing for 1kk ISK(ish) and some salvage. Maybe slight % isk profit per hour, SP bad idea nvm. Access to use our districts, in tactics and abilities, this could include, inner corp skirmishes, pilot training, sniper plotting/counter plotting, vantage points, choke points etc.
A lot of things could be done to make this not just an ego trip, but more of a we got an empty house lets party
I like those ideas... I wish the corps directors could technically deploy in an overview on districts and adjust installations whenever there isnt battles and let them deploy like you said for training of owned territories.
I feel there is so much potential that has been missed :( |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1571
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Posted - 2013.06.13 17:45:00 -
[8] - Quote
What's the point when weapon balance is a joke and fixing a bugged weapon isn't a top priority... in a FPS. |
Judy Maat
Rebelles A Quebec Orion Empire
73
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Posted - 2013.06.13 17:49:00 -
[9] - Quote
This Reinforcement timer game really dont stick with fps players. They shot themself in the foot making this game designed around match gameplay instead of open world. and I don't see any simple way to FIX this..(other then buy PS4 and go play Planetside 2) |
semperfi1999
Internal Error. Negative-Feedback
523
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Posted - 2013.06.13 17:50:00 -
[10] - Quote
They didnt make holding a district very meaningful beyond the ability to force ppl to battle you or lose their territory.
In truth Eve should be directing and hiring us as mercs..........just like this game was advertised. |
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copy left
SyNergy Gaming EoN.
228
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Posted - 2013.06.13 18:00:00 -
[11] - Quote
We know that PC works, but now we need more features. The pve drones should be priority. The could attack your districts and they could be fun for the whole corp.
We need the gladiator arena mode now too. Giving us a sense of being in a universe more so than we do now is needed.
The gladiator mode needs to have a spectator mode and betting mode. So that people watching the competition can socialize and make isk.
Making this game fun to play is the key to a win |
Summer-Wolf
BetaMax Beta CRONOS.
86
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Posted - 2013.06.13 18:01:00 -
[12] - Quote
So the system of conquering districts, at a massive cost (specially since the banking system isnt linked through Eve) at very specific times and with no real advantages to hold the district doesnt work.
Anyone remember the RTS game they had in Playstation Home that said would be useful to know how to play for Dust 514?
Is it me or CCP has completely given up the model they showed 2 years ago at E3? |
calisk galern
BurgezzE.T.F
286
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Posted - 2013.06.13 18:09:00 -
[13] - Quote
Summer-Wolf wrote:calisk galern wrote:sort of, pretty sure it will be reworked though.
Considering what we saw at E3, I think it wont be Soon(TM)
didn't say soon ^^
but they are collecting feedback on what's wrong about pc and what we like about pc, which means you can expect a revamped pc release in about a year. |
Summer-Wolf
BetaMax Beta CRONOS.
86
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Posted - 2013.06.13 18:11:00 -
[14] - Quote
calisk galern wrote:Summer-Wolf wrote:calisk galern wrote:sort of, pretty sure it will be reworked though.
Considering what we saw at E3, I think it wont be Soon(TM) didn't say soon ^^ but they are collecting feedback on what's wrong about pc and what we like about pc, which means you can expect a revamped pc release in about a year.
Let say your predictions are reasonable, what is a player to do for 1 year?
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Marston VC
SVER True Blood Public Disorder.
287
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Posted - 2013.06.13 18:14:00 -
[15] - Quote
Summer-Wolf wrote:I dont really play the game anymore due to many reasons that this thread is not made for.
I would like to know, has PC failed? I went to the war room and it sounds like many corps are backing away from it.
What happened in general?
well..... it needs work. Its just tedious..... I have 100 million isk saved up right now, and CCP has absolutely nothing I can spend it on. So any sort of reward I could gain from PC matches (1 million per match IF we win) doesn't really affect my wallet that much. On the flip side, its difficult to hold a substantial amount of districts without people getting worn down. Having three matches a day that can be up to a half hour long wears people down. idk..... maybe its just me ;p |
calisk galern
BurgezzE.T.F
286
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Posted - 2013.06.13 18:23:00 -
[16] - Quote
Summer-Wolf wrote:calisk galern wrote:Summer-Wolf wrote:calisk galern wrote:sort of, pretty sure it will be reworked though.
Considering what we saw at E3, I think it wont be Soon(TM) didn't say soon ^^ but they are collecting feedback on what's wrong about pc and what we like about pc, which means you can expect a revamped pc release in about a year. Let say your predictions are reasonable, what is a player to do for 1 year?
****** if I know, just stating the facts based on previous experience.
we're about to get an update around july which we know won't have any major changes to PC, so assuming it takes awhile to change for them I would expect around 2 patches to go by before it's fixed at around 3-4 month per patch. |
Summer-Wolf
BetaMax Beta CRONOS.
86
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Posted - 2013.06.13 18:26:00 -
[17] - Quote
So in the state of the game right now,
There is nothing else to do except pub matches on the same map over and over again.
Or do the FW, where we dont really feel an impact.
With no improvements on the horizon in the short term.
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Rigor Mordis
Imperial Populicide Legion Alpha Wolf Pack
39
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Posted - 2013.06.13 20:06:00 -
[18] - Quote
I really don't know since we can't participate....in any way....not even as subcontracted mercs.
As I said months ago when they were announcing their genius: -PC launched and slow recruiting almost came to a stand-still -The ones smaller corps did have that were active have created other toons and started playing with corps in PC -The new recruits (mostly dust noobs) are ancy to get involved in PC and will leave before the growing corp gets to that point -More characters go idle everyday. MORE than before the uprising launch. -Now PC offers little but a headache to those involved? (30 minutes!) -1 mil ISK per. Must be nice....to spend on what? -24hr time slot? bah. -The system just stacks the deck in favor of the ones with the jump on everyone else.
I agree with the above statement. Waiting on uprising 2.0....for several things to be addressed. PC could have allowed enough districts for 3x the corps to have gotten in and AT LEAST lost their districts. With all that Uprising improved upon from the beta, the pub match (FW included) is still not interesting enough to gain SERIOUS interest from those new to dust and not from eve.
Where is the depth that the fanboys have vehemently defended? Is it supposed to come over the course of 10 years? Where is the EVE tie-in to the molden heath region? It appears that molden heath is part of the FICTIONAL minmatar territory and that dust corps are separate entities within that region.
IDK that I can say that PC has failed or succeeded. But let's ask ourselves: Since the launch of PC, who has benefitted? Since the launch of PC, are there SIGNIFICANTLY MORE people playing dust? Since the launch of PC, how many new recruits have which corps landed? Since the launch of PC, how many of a corp's active players have either gone idle, or bailed on the corp altogether?
7,000, give or take, is the most I have ever seen on the tranquility server. That number includes however many EvE players are online. So, how many are really playing? Not how many have EVER created a character.
I have also noticed that the number of all-out fanboy advocates has declined.
Just saying.
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Geth Massredux
Royal Uhlans Amarr Empire
385
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Posted - 2013.06.13 20:20:00 -
[19] - Quote
Summer-Wolf wrote:I dont really play the game anymore due to many reasons that this thread is not made for.
I would like to know, has PC failed? I went to the war room and it sounds like many corps are backing away from it.
What happened in general?
They loss their turf, and went home to mother... And forgot this is a game so they decide to take it to the heart and not participate in PC anymore....
- Geth |
Baal Roo
Subdreddit Test Alliance Please Ignore
1586
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Posted - 2013.06.13 20:20:00 -
[20] - Quote
PC was a complete and utter failure on Day 1. |
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Tony Calif
Seraphim Initiative. CRONOS.
2280
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Posted - 2013.06.13 20:26:00 -
[21] - Quote
Dust has failed PC. It's the terrible frame rate drops, iffy lag/hit detection, and general "just another game of Skirmish" side of things. Makes the battles you do have not really competative.
Also when I defend, why are MY null cannons not blasting holes in the enemy MCC from the start? |
Baal Roo
Subdreddit Test Alliance Please Ignore
1588
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Posted - 2013.06.13 20:28:00 -
[22] - Quote
Tony Calif wrote:Dust has failed PC. It's the terrible frame rate drops, iffy lag/hit detection, and general "just another game of Skirmish" side of things. Makes the battles you do have not really competative.
Also when I defend, why are MY null cannons not blasting holes in the enemy MCC from the start?
Exactly. It's both pointless and unplayable. A real winning combination. |
Summer-Wolf
BetaMax Beta CRONOS.
87
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Posted - 2013.06.13 20:36:00 -
[23] - Quote
By the way, you guys remember the trailer from E3 that was released 2 years ago?
I wonder which map that was... |
Funkmaster Whale
0uter.Heaven League of Infamy
11
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Posted - 2013.06.13 21:44:00 -
[24] - Quote
I think PC was really rushed to be released and that in turn caused it to fail. As it stands, players in corps don't really benefit from it aside from the ego boost. There is nothing in PC that makes it unique from instant battles, unless you count extreme lag as a feature.
It was fun the first week when people were still rolling the dice on their territories a la Risk style, but after that people started getting really fed up with how much of a grind it is that results in very little reward. All we get is ISK and that is borderline useless because half of the promised customization is not even available yet. Their whole concept is incredibly stale, unrewarding, and frustrating. Even after they fix the core mechanics (lag, hit detection, aiming, movement, etc.) PC will still be... well... boring.
There's no sense of consistency or depth to it all. The fate of your district rests on a handful of 15 minute battles that can be won or lost at a whim to lag or disconnects. War needs to feel dangerous. Corps need to feel like they're constantly in danger of being attacked by uncertain neighbors or have the ability to deviously plot hit-and-runs or all-out warfare against others. Right now it feels like some Imperial-era warfare where we dictate a time and place and stand in a neat line shooting at each other until one of us falls. I'm speaking metaphorically, but the whole mechanic is flawed because of the instanced battles. If they want DUST to succeed, the battles need to feel consistent, and wars even more so. At least Planetside got that much right. |
ReGnYuM
Not another AR SCRUB
193
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Posted - 2013.06.13 22:13:00 -
[25] - Quote
Like most Eve players, CCP talks big on the forums and fails to back it up.
Looks at Foxfour |
Summer-Wolf
BetaMax Beta CRONOS.
96
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Posted - 2013.06.14 16:56:00 -
[26] - Quote
I guess the only thing that might work at this point is the Battle Royale planet... |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
153
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Posted - 2013.06.14 17:24:00 -
[27] - Quote
Right now I agree with some of the others, the problems killing PC atm are people getting burned out. It is very hard to do matches every single day and having to prepare for the battles an hour before they start. Doing this multiple times a day every day is taking a toll on everyone. We have seen several corporations collapse because of this. If ccp wants pc to be successful they need to find a way to start making it not seem like a job. |
Rigor Mordis
Imperial Populicide Legion Alpha Wolf Pack
41
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Posted - 2013.06.14 17:30:00 -
[28] - Quote
I saw that dust was nominated for best mmo of the year at E3. So, I guess 2013 was a bad year for MMOs, or, I can never trust anything that comes out of E3s lying face.
As far as I can see, PCs only reward is the ability to frivolously use proto weapons in the pub matches. (Something that fanboys were using as an EXCUSE and/or argument FOR the system in place) "OHHHH! That's the strategy and rpg part of the game Joe Rogan."
I guess there is some reward to the egos of those who started major corp players in PC, but really? I'll give props to those who STARTED those corps. At the same time, if you are just one of the gutless bandwagoners who applied to one of those corps because they are in PC, or because they had 150 members already in the beta, then you have nothing to be proud of. You fellas are Yankees fans in K.C. or Cowboys fans in Cleveland. No Balls.
I'm realizing that the basis of this game is gutlessness. (Look at all the little hookers who tank snipe, then just roll back down the hill when they take a little damage.) I guess in New Eden that saving your gear and hiding like female dogs is more important than winning the fight. Which then makes one ponder, WTF and why do we even care about PC? Where is the tie-in? If it lags isn't that something that should be addressed in a beta? Oh yeah, we had a "beta", but then anyone who was not lollipopper fanboy got all of their ideas and concerns shouted down. Now here we all are.
There are 3 reasons that I'm still playing this GARBAGE: 1. I don't want to bail on my corp mates who aren't/weren't little kitty cats and Didn't bail when they saw that we weren't going to immediately be able to participate. 2. I sank about 60 bucks into it thinking that it would be GOOD after uprising. That means it gets 1 year. But, I won't be wasting any money on it in the meantime. 3. Just to tell everyone how lame they are. I mean really?
This "MMO"/"RPG"/"Shooter" or whatever its being called this week, offers little from any of those tags. It has the depth of a mud puddle, the mechanics of the first stone wheel, and the only thing massive is people's level of disappointment.
Now some guzzler can come tell me to GTFO. But I won't do it. Somebody has to cure them of their delusion. That's what they want, people who know better to all leave so that there is no one around who KNOWS that they are weak in the wrists.
-- Its like being in Vegas, and the Casino jumps up and announces that it is the best player. |
Fox Gaden
DUST University Ivy League
466
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Posted - 2013.06.14 18:15:00 -
[29] - Quote
Rigor Mordis wrote: 7,000, give or take, is the most I have ever seen on the tranquility server. That number includes however many EvE players are online. So, how many are really playing? Not how many have EVER created a character.
Most I have seen on was over 9000.
This number does not include EVE players. There are usually between 30,000 and 60,000 EVE players on at any one time.
DUST University has over 1200 members after kicking anyone who has not logged on in the last 30 days.
Lets say the average number of people on over the course of a day is around 3500, and lets assume that the average person plays for 2 hours a day. Using those numbers I would make a rough estimate of around 40,000 people play DUST over the course of a day. Of course that is a very rough estimate, but it gives you a ballpark. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1679
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Posted - 2013.06.14 18:20:00 -
[30] - Quote
The day CCP stops making EVE and Dust players drink from separate water fountains will be the day PC will matter. |
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