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Terry Webber
Turalyon Plus
106
|
Posted - 2013.06.12 15:26:00 -
[1] - Quote
This idea got buried in this thread so I decided to make my own. Acquisition is where players can steal biomass for clones, weapons, vehicles, or other assets from the opposition.
Stealing weapons, equipment, and modules would be possible through KAGEHOSHI Horned Wolf's method of stealing clones, whose thread detailing it can be found here. As for vehicles, MAG provides a good foundation for Acquisition, even though DUST 514 isn't like other first-person shooters.
The game mode in MAG, which is of the same name, has the attackers try to capture the defending teams' APCs. More details about it can be found here.The DUST 514 version of Acquisition will be slightly different, however. The attackers must steal as many vehicles stored in the defender's motor pools as they can and load it into their MCC before a timer counts down the time left to make the motor pools stop spawning random vehicles. If they steal all the vehicles or a portion of them before the timer runs out, they win. The defender can win if they destroy the MCC or have all their vehicles after the timer reaches zero. Both sides can fire a rechargeable, single-shot EMP weapon to stop the vehicle, fight off the opposition, and drive it to their base or MCC when it comes back online.
What do you guys think? |
iceyburnz
Crux Special Tasks Group Gallente Federation
675
|
Posted - 2013.06.12 15:40:00 -
[2] - Quote
I like it.
We are in desperate need of new game modes that are exciting and different.
|
Drex Vizla
Lazarus Squadron
7
|
Posted - 2013.06.12 19:26:00 -
[3] - Quote
Yes |
Terry Webber
Turalyon Plus
112
|
Posted - 2013.06.14 02:56:00 -
[4] - Quote
Anymore support for this? CCP might like it if they see it. |
Terry Webber
Turalyon Plus
113
|
Posted - 2013.06.15 18:15:00 -
[5] - Quote
This game mode could potentially lead to many tears for all you plunderers out there. |
FroO Bg
SVER True Blood Public Disorder.
3
|
Posted - 2013.06.15 19:32:00 -
[6] - Quote
Yes please! xD We defenatly need more game modes and if this game mode does come I still think that they will need to put up more game modes for us and for the game not to become more repetetive than it is already. |
Arkena Wyrnspire
Turalyon Plus
958
|
Posted - 2013.06.15 21:56:00 -
[7] - Quote
I support this. +1.
This would be particularly good with a better looting system and a Skirmish 1.0 type mapstyle, where it's progressive and there are clear attackers and defenders. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
15
|
Posted - 2013.06.15 22:13:00 -
[8] - Quote
A game mode which provides a solid focus is sorely needed, anything to get away from the complete lack of meaningful strategy in what's currently available. |
Terry Webber
Turalyon Plus
119
|
Posted - 2013.06.15 23:27:00 -
[9] - Quote
Arkena Wyrnspire wrote:I support this. +1.
This would be particularly good with a better looting system and a Skirmish 1.0 type mapstyle, where it's progressive and there are clear attackers and defenders. Thanks for the Skirmish 1.0 suggestion. I add that to the OP. |
SickJ
sephiroth clones General Tso's Alliance
72
|
Posted - 2013.06.16 00:15:00 -
[10] - Quote
Yes.
I like the mental image of small corps acting as pirates attacking bigger corps' districts. |
|
bacon blaster
BIG BAD W0LVES Eternal Syndicate
56
|
Posted - 2013.06.16 00:40:00 -
[11] - Quote
This earns the Bacon Stamp of Approval!
Really, there needs to be some form of meaningful gameplay to break the mindless grinding. Something that's a bit more meaningful, or at least allows for more strategy. |
Terry Webber
Turalyon Plus
121
|
Posted - 2013.06.18 15:33:00 -
[12] - Quote
Any more support? |
Flint Beastgood III
GunFall Mobilization Covert Intervention
9
|
Posted - 2013.06.18 16:41:00 -
[13] - Quote
Yep, +1. I was an avid MAGamer throughout the MAG beta and somewhat after release. This type of game mode would be great. BUT I would prefer to see ALL bugs gone before any more content releases. |
Terry Webber
Turalyon Plus
124
|
Posted - 2013.06.20 03:23:00 -
[14] - Quote
Flint Beastgood III wrote:Yep, +1. I was an avid MAGamer throughout the MAG beta and somewhat after release. This type of game mode would be great. BUT I would prefer to see ALL bugs gone before any more content releases. I don't think they would be able to eliminate ALL bugs. Maybe just most of them.
|
Niuvo
The Phoenix Federation
20
|
Posted - 2013.06.20 05:01:00 -
[15] - Quote
I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? The game finishes early? A little excitement, a little fun.
Here's a question: What can inspire intense games?
Final note: I had a crazy idea of a sudden death mode. You got your team, you need to go to an objective, enemy will be waiting for you. They will not know where you're coming from. When you die, you will need a Logi bro immediately or else you will stop playing and look at the kill board. You will no longer be an asset to your team squad. On an even crazier note, your mic will turn off? So that way you will not be able to communicate from where the shot(s) came from. Snipers will be deadlier, medics neccessary, tanks beast, communication essential for survival. I know it will be intense, so there, sudden death. Maybe a limit on vehicles say 2 tanks per side, 3 lavs per side? No installations besides a Supply Depot.
Yes? Can you roll with this? Idea here is that you don't want to die and work as a unit in team chat. Winner gets isk and sp, while losers gain sp only. |
Terry Webber
Turalyon Plus
125
|
Posted - 2013.06.21 18:45:00 -
[16] - Quote
Niuvo wrote:I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? The game finishes early? A little excitement, a little fun.
Here's a question: What can inspire intense games?
Final note: I had a crazy idea of a sudden death mode. You got your team, you need to go to an objective, enemy will be waiting for you. They will not know where you're coming from. When you die, you will need a Logi bro immediately or else you will stop playing and look at the kill board. You will no longer be an asset to your team squad. On an even crazier note, your mic will turn off? So that way you will not be able to communicate from where the shot(s) came from. Snipers will be deadlier, medics neccessary, tanks beast, communication essential for survival. I know it will be intense, so there, sudden death. Maybe a limit on vehicles say 2 tanks per side, 3 lavs per side? No installations besides a Supply Depot.
Yes? Can you roll with this? Idea here is that you don't want to die and work as a unit in team chat. Winner gets isk and sp, while losers gain sp only. Your sudden death idea might be a way to implement one squad missions like recon, sabotage, etc. on an enemy's district. But that's for another thread as we are a little off-topic. Any more thoughts?
|
Terry Webber
Turalyon Plus
126
|
Posted - 2013.06.23 18:14:00 -
[17] - Quote
Any more support for this? It'll add more variety and scenarios. |
Terry Webber
Turalyon Plus
128
|
Posted - 2013.06.24 23:21:00 -
[18] - Quote
Like my OP if you support this idea. |
Terry Webber
Turalyon Plus
233
|
Posted - 2013.07.10 16:58:00 -
[19] - Quote
Show your support if this is something you would love to have. |
CLONE117
Planetary Response Organization
29
|
Posted - 2013.07.10 18:15:00 -
[20] - Quote
i did not like mag...
how about a nice space battle map instead.... |
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Terry Webber
Turalyon Plus
233
|
Posted - 2013.07.10 18:51:00 -
[21] - Quote
CLONE117 wrote:i did not like mag...
how about a nice space battle map instead.... Dust is nothing like MAG.
|
CLONE117
Planetary Response Organization
29
|
Posted - 2013.07.10 19:33:00 -
[22] - Quote
its similar to mag.. the only difference is that dust is more futuristic and i pwn more in dust... cant kill crap in mag.... |
Terry Webber
Turalyon Plus
233
|
Posted - 2013.07.10 19:39:00 -
[23] - Quote
I briefly played a demo of MAG and the shooting mechanics seemed fine to me. But we're getting a little off-topic. The game mode I mentioned would bring a little more variety to this game. |
Terry Webber
Turalyon Plus
272
|
Posted - 2013.07.27 04:46:00 -
[24] - Quote
Want to cause more tears to fall? If this game mode is implemented, this will happen and it will be GLORIOUS! |
Terry Webber
Turalyon 514
288
|
Posted - 2013.07.31 01:00:00 -
[25] - Quote
Any thoughts or opinions? |
Terry Webber
Turalyon 514
290
|
Posted - 2013.08.01 18:14:00 -
[26] - Quote
Any support for this? |
Terry Webber
Turalyon 514
292
|
Posted - 2013.08.03 02:53:00 -
[27] - Quote
Bumping for support. |
Nick nugg3t
Condotta Rouvenor Gallente Federation
2
|
Posted - 2013.08.03 03:53:00 -
[28] - Quote
I support this |
Terry Webber
Turalyon 514
297
|
Posted - 2013.08.06 01:30:00 -
[29] - Quote
Want more game mode variety? Here's one that can help with that. |
Terry Webber
Turalyon 514
299
|
Posted - 2013.08.08 02:29:00 -
[30] - Quote
Want to steal an enemy corporation's fancy vehicles? This game mode can fulfill that desire. |
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Arc-08
Horizons' Edge Orion Empire
26
|
Posted - 2013.08.08 02:37:00 -
[31] - Quote
+1 good idea |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
63
|
Posted - 2013.08.08 03:24:00 -
[32] - Quote
+1 for a game mode like this. |
Xmar Handfelid
Mass Spectr Empire
25
|
Posted - 2013.08.08 04:41:00 -
[33] - Quote
This is a good idea |
Terry Webber
Turalyon 514
313
|
Posted - 2013.08.14 23:44:00 -
[34] - Quote
Any more thoughts? |
Terry Webber
Turalyon 514
313
|
Posted - 2013.08.16 20:24:00 -
[35] - Quote
Any feedback at all? |
Jadek Menaheim
WarRavens League of Infamy
32
|
Posted - 2013.08.17 06:49:00 -
[36] - Quote
Terry Webber wrote:Niuvo wrote:I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? The game finishes early? A little excitement, a little fun.
Here's a question: What can inspire intense games?
Final note: I had a crazy idea of a sudden death mode. You got your team, you need to go to an objective, enemy will be waiting for you. They will not know where you're coming from. When you die, you will need a Logi bro immediately or else you will stop playing and look at the kill board. You will no longer be an asset to your team squad. On an even crazier note, your mic will turn off? So that way you will not be able to communicate from where the shot(s) came from. Snipers will be deadlier, medics neccessary, tanks beast, communication essential for survival. I know it will be intense, so there, sudden death. Maybe a limit on vehicles say 2 tanks per side, 3 lavs per side? No installations besides a Supply Depot.
Yes? Can you roll with this? Idea here is that you don't want to die and work as a unit in team chat. Winner gets isk and sp, while losers gain sp only. Your sudden death idea might be a way to implement one squad missions like recon, sabotage, etc. on an enemy's district. But that's for another thread as we are a little off-topic. Any more thoughts?
In that case, it would be interesting to see a game mechanic that allows a defending corporation to pre-place three vehicles within a district garage during a period within their reinforcement timer (say anytime up until one hour of an active attack deploy). Spies and saboteurs would fight through a single opportunity sudden death drone mode to reach the opposing side's garage to either destroy, hack (e.g. unable to reclaim to inventory in battle thus hindering the team's vehicle que limit, reversal of some vehicle controls or faster heat buildup during PC matches), or reclaiming the vehicles for use in their own armada (with a possibility to sell on the player market when that becomes a reality).
What would incentivize defenders to place their vehicles on the line besides a faster deploy? Well, by placing vehicles within a garage toward the beginning of the reinforcement timer the corporation member is given a higher modifier bonus toward a percentage of possibility of the garage's automated systems being able to produce a copy of each vehicle in the garage. These copies are deposited back into the asset inventory of original vehicle owner. These copies retain all properties of the original fitting and cost (both isk or aur items apply). This systems presents large reward and risk. Defending players and corporations who place very high value tanks and turret fittings into the garage early within their reinforcement timer stand to profit both monetarily and tactically, albeit at the risk of either losing an expensive load-out to the enemy, or being forced to run or sideline a hacked vehicle which counts against the team's vehicle deploy limit. |
mystus no1
Industrie und Handels Konsortium Tribunal Alliance
6
|
Posted - 2013.08.17 09:13:00 -
[37] - Quote
You have my vote! Let's see what comes up |
Terry Webber
Turalyon 514
317
|
Posted - 2013.08.17 15:48:00 -
[38] - Quote
Jadek Menaheim wrote:Terry Webber wrote:Niuvo wrote:I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? The game finishes early? A little excitement, a little fun.
Here's a question: What can inspire intense games?
Final note: I had a crazy idea of a sudden death mode. You got your team, you need to go to an objective, enemy will be waiting for you. They will not know where you're coming from. When you die, you will need a Logi bro immediately or else you will stop playing and look at the kill board. You will no longer be an asset to your team squad. On an even crazier note, your mic will turn off? So that way you will not be able to communicate from where the shot(s) came from. Snipers will be deadlier, medics neccessary, tanks beast, communication essential for survival. I know it will be intense, so there, sudden death. Maybe a limit on vehicles say 2 tanks per side, 3 lavs per side? No installations besides a Supply Depot.
Yes? Can you roll with this? Idea here is that you don't want to die and work as a unit in team chat. Winner gets isk and sp, while losers gain sp only. Your sudden death idea might be a way to implement one squad missions like recon, sabotage, etc. on an enemy's district. But that's for another thread as we are a little off-topic. Any more thoughts? In that case, it would be interesting to see a game mechanic that allows a defending corporation to pre-place three vehicles within a district garage during a period within their reinforcement timer (say anytime up until one hour of an active attack deploy). Spies and saboteurs would fight through a single opportunity sudden death drone mode to reach the opposing side's garage to either destroy, hack (e.g. unable to reclaim to inventory in battle thus hindering the team's vehicle que limit, reversal of some vehicle controls or faster heat buildup during PC matches), or reclaiming the vehicles for use in their own armada (with a possibility to sell on the player market when that becomes a reality). What would incentivize defenders to place their vehicles on the line besides a faster deploy? Well, by placing vehicles within a garage toward the beginning of the reinforcement timer the corporation member is given a higher modifier bonus toward a percentage of possibility of the garage's automated systems being able to produce a copy of each vehicle in the garage. These copies are deposited back into the asset inventory of original vehicle owner. These copies retain all properties of the original fitting and cost (both isk or aur items apply). This systems presents large reward and risk. Defending players and corporations who place very high value tanks and turret fittings into the garage early within their reinforcement timer stand to profit both monetarily and tactically, albeit at the risk of either losing an expensive load-out to the enemy, or being forced to run or sideline a hacked vehicle which counts against the team's vehicle deploy limit. Your second paragraph has some good ideas. The first paragraph would be more suited to a game mode I thought up some time ago here. Drones would most likely not be needed. |
Jadek Menaheim
WarRavens League of Infamy
32
|
Posted - 2013.08.17 18:22:00 -
[39] - Quote
Terry Webber wrote:Jadek Menaheim wrote:Terry Webber wrote:Niuvo wrote:I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? The game finishes early? A little excitement, a little fun.
Here's a question: What can inspire intense games?
Final note: I had a crazy idea of a sudden death mode. You got your team, you need to go to an objective, enemy will be waiting for you. They will not know where you're coming from. When you die, you will need a Logi bro immediately or else you will stop playing and look at the kill board. You will no longer be an asset to your team squad. On an even crazier note, your mic will turn off? So that way you will not be able to communicate from where the shot(s) came from. Snipers will be deadlier, medics neccessary, tanks beast, communication essential for survival. I know it will be intense, so there, sudden death. Maybe a limit on vehicles say 2 tanks per side, 3 lavs per side? No installations besides a Supply Depot.
Yes? Can you roll with this? Idea here is that you don't want to die and work as a unit in team chat. Winner gets isk and sp, while losers gain sp only. Your sudden death idea might be a way to implement one squad missions like recon, sabotage, etc. on an enemy's district. But that's for another thread as we are a little off-topic. Any more thoughts? In that case, it would be interesting to see a game mechanic that allows a defending corporation to pre-place three vehicles within a district garage during a period within their reinforcement timer (say anytime up until one hour of an active attack deploy). Spies and saboteurs would fight through a single opportunity sudden death drone mode to reach the opposing side's garage to either destroy, hack (e.g. unable to reclaim to inventory in battle thus hindering the team's vehicle que limit, reversal of some vehicle controls or faster heat buildup during PC matches), or reclaiming the vehicles for use in their own armada (with a possibility to sell on the player market when that becomes a reality). What would incentivize defenders to place their vehicles on the line besides a faster deploy? Well, by placing vehicles within a garage toward the beginning of the reinforcement timer the corporation member is given a higher modifier bonus toward a percentage of possibility of the garage's automated systems being able to produce a copy of each vehicle in the garage. These copies are deposited back into the asset inventory of original vehicle owner. These copies retain all properties of the original fitting and cost (both isk or aur items apply). This systems presents large reward and risk. Defending players and corporations who place very high value tanks and turret fittings into the garage early within their reinforcement timer stand to profit both monetarily and tactically, albeit at the risk of either losing an expensive load-out to the enemy, or being forced to run or sideline a hacked vehicle which counts against the team's vehicle deploy limit. Your second paragraph has some good ideas. The first paragraph would be more suited to a game mode I thought up some time ago here. Drones would most likely not be needed.
It certainly seems like you could classify purchasable drones as an automated defense. However maybe another form of turrets could be produced. Turrets would already have a target acquisition function as we have seen in the past month of gameplay. Movement would then be the deciding factor. Possibly micro turrets could be placed on a rail-line system. Sneaking around the rails would require careful observation of a randomly generated rail movement patterns where breaks in the turrets line of sight (as visualized by a spotlight) are momentarily visible. Yet, stepping into a light bubble of the turret would set off the turret at the facilities' alarms. |
Terry Webber
Turalyon 514
317
|
Posted - 2013.08.17 20:34:00 -
[40] - Quote
Jadek Menaheim wrote:Terry Webber wrote:Jadek Menaheim wrote:Terry Webber wrote:Niuvo wrote:I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? The game finishes early? A little excitement, a little fun.
Here's a question: What can inspire intense games?
Final note: I had a crazy idea of a sudden death mode. You got your team, you need to go to an objective, enemy will be waiting for you. They will not know where you're coming from. When you die, you will need a Logi bro immediately or else you will stop playing and look at the kill board. You will no longer be an asset to your team squad. On an even crazier note, your mic will turn off? So that way you will not be able to communicate from where the shot(s) came from. Snipers will be deadlier, medics neccessary, tanks beast, communication essential for survival. I know it will be intense, so there, sudden death. Maybe a limit on vehicles say 2 tanks per side, 3 lavs per side? No installations besides a Supply Depot.
Yes? Can you roll with this? Idea here is that you don't want to die and work as a unit in team chat. Winner gets isk and sp, while losers gain sp only. Your sudden death idea might be a way to implement one squad missions like recon, sabotage, etc. on an enemy's district. But that's for another thread as we are a little off-topic. Any more thoughts? In that case, it would be interesting to see a game mechanic that allows a defending corporation to pre-place three vehicles within a district garage during a period within their reinforcement timer (say anytime up until one hour of an active attack deploy). Spies and saboteurs would fight through a single opportunity sudden death drone mode to reach the opposing side's garage to either destroy, hack (e.g. unable to reclaim to inventory in battle thus hindering the team's vehicle que limit, reversal of some vehicle controls or faster heat buildup during PC matches), or reclaiming the vehicles for use in their own armada (with a possibility to sell on the player market when that becomes a reality). What would incentivize defenders to place their vehicles on the line besides a faster deploy? Well, by placing vehicles within a garage toward the beginning of the reinforcement timer the corporation member is given a higher modifier bonus toward a percentage of possibility of the garage's automated systems being able to produce a copy of each vehicle in the garage. These copies are deposited back into the asset inventory of original vehicle owner. These copies retain all properties of the original fitting and cost (both isk or aur items apply). This systems presents large reward and risk. Defending players and corporations who place very high value tanks and turret fittings into the garage early within their reinforcement timer stand to profit both monetarily and tactically, albeit at the risk of either losing an expensive load-out to the enemy, or being forced to run or sideline a hacked vehicle which counts against the team's vehicle deploy limit. Your second paragraph has some good ideas. The first paragraph would be more suited to a game mode I thought up some time ago here. Drones would most likely not be needed. It certainly seems like you could classify purchasable drones as an automated defense. However maybe another form of turrets could be produced. Turrets would already have a target acquisition function as we have seen in the past month of gameplay. Movement would then be the deciding factor. Possibly micro turrets could be placed on a rail-line system. Sneaking around the rails would require careful observation of a randomly generated rail movement patterns where breaks in the turrets line of sight (as visualized by a spotlight) are momentarily visible. Yet, stepping into a light bubble of the turret would set off the turret at the facilities' alarms. That's pretty much how I imagined it. I'll add some of your suggestions to the thread but we're getting off-topic again. Any more feedback for Acquisition? |
|
Terry Webber
Turalyon 514
321
|
Posted - 2013.08.19 02:27:00 -
[41] - Quote
Feedback? |
Terry Webber
Turalyon 514
321
|
Posted - 2013.08.19 19:41:00 -
[42] - Quote
Feedback? |
Terry Webber
Turalyon 514 Turalyon Alliance
345
|
Posted - 2013.10.19 03:43:00 -
[43] - Quote
Bumping for feedback. |
Terry Webber
Turalyon 514 Turalyon Alliance
357
|
Posted - 2013.11.28 04:46:00 -
[44] - Quote
Any thoughts about this game mode?
Join Turalyon 514!
Click here for more details.
|
Luna Angelo
We Who Walk Alone
166
|
Posted - 2013.11.28 05:18:00 -
[45] - Quote
Capture the Flag type match? I like it. +1
Contact WaTcHoUt1219 ZARTA for Logos. More are available. 500K ISK.
|
Terry Webber
Turalyon 514 Turalyon Alliance
358
|
Posted - 2013.11.28 05:24:00 -
[46] - Quote
Luna Angelo wrote:Capture the Flag type match? I like it. +1 I guess it could be thought of as that. But an actual capture-the-flag game mode would be better suited for gladiator arenas when CCP considers adding them.
Join Turalyon 514!
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Luna Angelo
We Who Walk Alone
167
|
Posted - 2013.11.28 06:10:00 -
[47] - Quote
Terry Webber wrote:Luna Angelo wrote:Capture the Flag type match? I like it. +1 I guess it could be thought of as that. But an actual capture-the-flag game mode would be better suited for gladiator arenas when CCP considers adding them. I meant: You go to the enemy base, get an item (in this case, vehicles) and return it to your base. Be a good way to get kills.
Contact WaTcHoUt1219 ZARTA for Logos. More are available. 500K ISK.
|
Terry Webber
Turalyon 514 Turalyon Alliance
358
|
Posted - 2013.11.28 15:35:00 -
[48] - Quote
Luna Angelo wrote:Terry Webber wrote:Luna Angelo wrote:Capture the Flag type match? I like it. +1 I guess it could be thought of as that. But an actual capture-the-flag game mode would be better suited for gladiator arenas when CCP considers adding them. I meant: You go to the enemy base, get an item (in this case, vehicles) and return it to your base. Be a good way to get kills. I thought you meant carrying an actual flag.
Join Turalyon 514!
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Terry Webber
Turalyon 514 Turalyon Alliance
361
|
Posted - 2013.12.14 04:15:00 -
[49] - Quote
Any more feedback or support?
Join Turalyon 514!
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General12912
Gallente Marine Corps
34
|
Posted - 2013.12.14 04:26:00 -
[50] - Quote
+1. I would really like it if the winning team would get a few of those vehicles that are in that specific game as a salvage. |
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Terry Webber
Turalyon 514 Turalyon Alliance
362
|
Posted - 2013.12.14 04:30:00 -
[51] - Quote
General12912 wrote:+1. I would really like it if the winning team would get a few of those vehicles that are in that specific game as a salvage. That's pretty much what I have in mind for this game mode but the loot system already present in the end-of-match screen will be more prominent.
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Terry Webber
Turalyon 514 Turalyon Alliance
368
|
Posted - 2013.12.19 01:40:00 -
[52] - Quote
Any more thoughts on this?
Join Turalyon 514!
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501st Headstrong
Dead Man's Game
74
|
Posted - 2013.12.19 03:27:00 -
[53] - Quote
I could roll with thid, it'd bring a whole new meaning to eaty Dust! lol. It'd also be nice say, "Yeah, I stole that LAV from Ancient Exiles or Team Players. Plus I love fast and furious, and when Corps can personalize gear, I feel this should be implemented.
Never argue with a stupid person. They'll drag you down to their level, and then beat you with experience- A wise merc
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Terry Webber
Turalyon 514 Turalyon Alliance
379
|
Posted - 2013.12.19 17:16:00 -
[54] - Quote
501st Headstrong wrote:I could roll with thid, it'd bring a whole new meaning to eaty Dust! lol. It'd also be nice say, "Yeah, I stole that LAV from Ancient Exiles or Team Players. Plus I love fast and furious, and when Corps can personalize gear, I feel this should be implemented. Exactly what I had in mind.
Join Turalyon 514!
Click here for more details.
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Terry Webber
Turalyon 514 Turalyon Alliance
386
|
Posted - 2013.12.31 23:45:00 -
[55] - Quote
Any more feedback or support?
Join Turalyon 514!
Click here for more details.
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Terry Webber
Turalyon 514 Turalyon Alliance
396
|
Posted - 2014.01.19 23:09:00 -
[56] - Quote
Want to steal from big corporations like Nyain San? You can with this game mode. |
Terry Webber
Turalyon 514 Turalyon Alliance
406
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Posted - 2014.02.18 03:48:00 -
[57] - Quote
Any feedback?
Join Turalyon 514 today!
Click here for more info.
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Dusters Blog
Galactic News Network
671
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Posted - 2014.02.18 11:22:00 -
[58] - Quote
Dust needs game modes, badly. this is a good one.
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Terry Webber
Turalyon 514 Turalyon Alliance
424
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Posted - 2014.03.29 02:42:00 -
[59] - Quote
Dusters Blog wrote:Dust needs game modes, badly. this is a good one. Looks like this thread has the Dusters Blog seal of approval. What do you think, DUST community?
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Eskel Bondfree
DUST University Ivy League
176
|
Posted - 2014.03.29 17:30:00 -
[60] - Quote
iceyburnz wrote:I like it.
We are in desperate need of new game modes that are exciting and different.
Quoted for truth!
One of the core problems of Dust imho ist the unexciting and repetitive game play. The game has only 3 lame game modes, of which one (ambush) doesn't even work properly - even though it is the most basic of them - and there is not a single really well designed map.
New and fresh game modes would be a huge step towards making this game attractive for more players, despite the multitude of problems it still has. |
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Kindel Monix
SMARTCREW Canis Eliminatus Operatives
7
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Posted - 2014.03.29 18:31:00 -
[61] - Quote
This will give the drop uplinks to much power if put in the right place. Someone that can fly a Dropship will just put a dropuplink where they cant reach and make things almost impossible to do. Nyain San will use this tactic too much and will dominate like they always. Make it so drop uplinks cant be placed in some areas or have a turret on the MCC to destroy them. The Vehicles must be pre-set as well, if you just have players use there own corps like Nyain San will still dominate. It sould be determand by the MCC Race. This will keep things interesting and each mach will keep changing in some way. |
Terry Webber
Turalyon 514 Turalyon Alliance
430
|
Posted - 2014.04.20 05:05:00 -
[62] - Quote
Any support? |
cleaningcrew88
Weiben Ritter Canis Eliminatus Operatives
23
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Posted - 2014.04.20 18:02:00 -
[63] - Quote
iceyburnz wrote:I like it.
We are in desperate need of new game modes that are exciting and different.
True Story |
Terry Webber
Molon Labe. General Tso's Alliance
444
|
Posted - 2014.07.01 21:38:00 -
[64] - Quote
Bumping so devs can move this thread. |
Cavani1EE7
The Rainbow Effect
123
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Posted - 2014.07.01 21:50:00 -
[65] - Quote
Acquisition was the worst game mode in MAG. EDIT: I totally forgot about Suppression and Escalation lol.
1337
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Terry Webber
Molon Labe. General Tso's Alliance
444
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Posted - 2014.07.01 21:51:00 -
[66] - Quote
Cavani1EE7 wrote:Acquisition was the worst game mode in MAG. Can you explain why?
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