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Charlotte O'Dell
Molon Labe. League of Infamy
428
|
Posted - 2013.06.11 07:43:00 -
[1] - Quote
1) We need adv and proto tanks to defend against adv, proto, and officer AV
2) Reduce mlt LAV HP by 50%
3) Buff DS PG by 50%
4) Buff tank PG 25%
5) Increase lethal LAV ram speed to one half of top speed
6) Decrease lethal tank ram speed to one half top speed |
Esper Shadows
Savage Arms INC
25
|
Posted - 2013.06.11 07:46:00 -
[2] - Quote
And make LAV blaster turrets more deadly and LAV missile turrets more accurate. |
NAV HIV
The Generals EoN.
228
|
Posted - 2013.06.11 14:12:00 -
[3] - Quote
Charlotte O'Dell wrote:1) We need adv and proto tanks to defend against adv, proto, and officer AV
2) Reduce mlt LAV HP by 50%
3) Buff DS PG by 50%
4) Buff tank PG 25%
5) Increase lethal LAV ram speed to one half of top speed
6) Decrease lethal tank ram speed to one half top speed
1. Agreed. We need stronger tanks to fight off 3000+ per shot Forge guns. The reason we don't see too many blaster tanks now is because of unbalanced AV gear.
2. mlt LAV are making this game very annoying tbh. to some players it may be a fun thing to do, not the same story for the rest
3. PG buffs to 50%? may be not
4. PG buffs to 25% may be not. 2% PG increase per level for upgrading the HAV skills may be? and (1% CPU, 1% PG) increase for upgrading LAV skills?
5. Agreed
6. Tanks are slow as hell so it wouldn't matter |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1329
|
Posted - 2013.06.11 14:18:00 -
[4] - Quote
This stuff needs to be fixed or every new vehicle that we get will just be another joke after the next. If you think I'm joking, look at the Plasma Cannon, that thing came pre-nerfed. |
Obodiah Garro
Tech Guard General Tso's Alliance
127
|
Posted - 2013.06.11 14:28:00 -
[5] - Quote
most points agreed, DS doesn't really need any love, to quote a legendary figure around here I would say "learn to fly", if your staying still enough to be hit by a forge gun I don't think the extra hardener will save ya nor do you deserve it. They do need some love in their weapons maybe, those gun gimble things are utter **** cant even shoot straight forward lol. |
Princeps Marcellus
Expert Intervention Caldari State
44
|
Posted - 2013.06.11 14:28:00 -
[6] - Quote
Charlotte O'Dell wrote:1) We need adv and proto tanks to defend against adv, proto, and officer AV
2) Reduce mlt LAV HP by 50%
3) Buff DS PG by 50%
4) Buff tank PG 25%
5) Increase lethal LAV ram speed to one half of top speed
6) Decrease lethal tank ram speed to one half top speed
1) Yes.
2.) Meh. Let the LAV drivers have their fun!
3&4) Quite frankly, I'd rather have the reintroduction of the skill that gives a % bonus toward vehicle powergrid.
5) Sounds good!
6) eeeeehhhh, maybe. |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
67
|
Posted - 2013.06.11 15:42:00 -
[7] - Quote
Obodiah Garro wrote:most points agreed, DS doesn't really need any love, to quote a legendary figure around here I would say "learn to fly", if your staying still enough to be hit by a forge gun I don't think the extra hardener will save ya nor do you deserve it. They do need some love in their weapons maybe, those gun gimble things are utter **** cant even shoot straight forward lol.
I hope you aren't being serious.
I was waiting for my free MLT LAV to drop in by my spawn point behind my redline. Saw a dropship flying around (not staying still and hovering). I jumped into the railgun installation right next to me, 2 shots later the DS was dropping down in flames, half the map away.
If people on the ground are paying any type of attention, DS are absolutely worthless and so easy to kill. |
Obodiah Garro
Tech Guard General Tso's Alliance
128
|
Posted - 2013.06.11 16:06:00 -
[8] - Quote
Felix Faraday wrote:Obodiah Garro wrote:most points agreed, DS doesn't really need any love, to quote a legendary figure around here I would say "learn to fly", if your staying still enough to be hit by a forge gun I don't think the extra hardener will save ya nor do you deserve it. They do need some love in their weapons maybe, those gun gimble things are utter **** cant even shoot straight forward lol. I hope you aren't being serious. I was waiting for my free MLT LAV to drop in by my spawn point behind my redline. Saw a dropship flying around (not staying still and hovering). I jumped into the railgun installation right next to me, 2 shots later the DS was dropping down in flames, half the map away. If people on the ground are paying any type of attention, DS are absolutely worthless and so easy to kill.
Half serious, but what is a DS currently? Its a transporter. I don't understand people who want it to be able to stay afloat the battlefield shooting down with impunity and being invurnable.
Its a taxi that gets people to hard to reach places/ quickly behind enemy lines. Drop of your troops and FO/recall. Done.
And besides, an ADS in the hands of a good pilot is as good as indestructible anyhoo in the hands of a good pilot, if people wanna play Blackhawk Down then they should get DOSbox and play just that. |
Xender17
Intrepidus XI Omega Commission
169
|
Posted - 2013.06.11 16:33:00 -
[9] - Quote
Felix Faraday wrote:Obodiah Garro wrote:most points agreed, DS doesn't really need any love, to quote a legendary figure around here I would say "learn to fly", if your staying still enough to be hit by a forge gun I don't think the extra hardener will save ya nor do you deserve it. They do need some love in their weapons maybe, those gun gimble things are utter **** cant even shoot straight forward lol. I hope you aren't being serious. I was waiting for my free MLT LAV to drop in by my spawn point behind my redline. Saw a dropship flying around (not staying still and hovering). I jumped into the railgun installation right next to me, 2 shots later the DS was dropping down in flames, half the map away. If people on the ground are paying any type of attention, DS are absolutely worthless and so easy to kill. I agree with you... DS are to slow for their pathetic HP. They are supposed to be MA(rial)V's not lavs. Which have become MAV's |
Scheneighnay McBob
Bojo's School of the Trades
1525
|
Posted - 2013.06.11 16:41:00 -
[10] - Quote
Esper Shadows wrote:And make LAV blaster turrets more deadly and LAV missile turrets more accurate. and do SOMETHING to make small railguns useful
LAVs could also do with a PG/CPU buff |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
399
|
Posted - 2013.06.11 16:45:00 -
[11] - Quote
Buffing my PG isn't going to do a thing to my DS. I'm a Python pilot, and I don't need more.. I just need more health. An extra high slot would be sweet, that or just more base HP. |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
67
|
Posted - 2013.06.11 16:46:00 -
[12] - Quote
Quote:Half serious, but what is a DS currently? Its a transporter. I don't understand people who want it to be able to stay afloat the battlefield shooting down with impunity and being invurnable.
Its a taxi that gets people to hard to reach places/ quickly behind enemy lines. Drop of your troops and FO/recall. Done.
And besides, an ADS in the hands of a good pilot is as good as indestructible anyhoo in the hands of a good pilot, if people wanna play Blackhawk Down then they should get DOSbox and play just that.
I ask for a fighting chance, to not be able to be nearly instantly killed with no warning from half the map away with such ease... so clearly I'm asking to be invulnerable..... ooook.
Dude, I played a match and went 25+ kills with my ADS, they are clearly OP! (ignores the fact that NO av was spawned on the ground AT ALL).
I'd like to see what your definition of indestrucbile is. Never gone up against an untouchable redline railtank that can hit half the map or more? Flying the entire game as ceiling doing absolutely nothing? Never been close enough to the ground or just plan lucky enough to not have an RDV spawn right on top of you?
I've yet to see a match, where real AV is being fielded, where the ADS doesn't either end up in flames, or stays at the ceiling the entire time. |
Scheneighnay McBob
Bojo's School of the Trades
1527
|
Posted - 2013.06.11 16:49:00 -
[13] - Quote
Obodiah Garro wrote:Felix Faraday wrote:Obodiah Garro wrote:most points agreed, DS doesn't really need any love, to quote a legendary figure around here I would say "learn to fly", if your staying still enough to be hit by a forge gun I don't think the extra hardener will save ya nor do you deserve it. They do need some love in their weapons maybe, those gun gimble things are utter **** cant even shoot straight forward lol. I hope you aren't being serious. I was waiting for my free MLT LAV to drop in by my spawn point behind my redline. Saw a dropship flying around (not staying still and hovering). I jumped into the railgun installation right next to me, 2 shots later the DS was dropping down in flames, half the map away. If people on the ground are paying any type of attention, DS are absolutely worthless and so easy to kill. Half serious, but what is a DS currently? Its a transporter. I don't understand people who want it to be able to stay afloat the battlefield shooting down with impunity and being invurnable. Its a taxi that gets people to hard to reach places/ quickly behind enemy lines. Drop of your troops and FO/recall. Done. And besides, an ADS in the hands of a good pilot is as good as indestructible anyhoo in the hands of a good pilot, if people wanna play Blackhawk Down then they should get DOSbox and play just that. The fast that it's a transport is the main part of the problem.
We don't need a transport-specific vehicle on maps this size. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
399
|
Posted - 2013.06.11 16:52:00 -
[14] - Quote
Obodiah Garro wrote:Half serious, but what is a DS currently? Its a transporter. I don't understand people who want it to be able to stay afloat the battlefield shooting down with impunity and being invurnable.
Its a taxi that gets people to hard to reach places/ quickly behind enemy lines. Drop of your troops and FO/recall. Done.
And besides, an ADS in the hands of a good pilot is as good as indestructible anyhoo in the hands of a good pilot, if people wanna play Blackhawk Down then they should get DOSbox and play just that. See, the problem with this logic is that forge guns, swarm launchers, and AV grenades don't kill me. It's railguns, and they can hit me no matter where I am on the map. |
Bones McGavins
TacoCat Industries
292
|
Posted - 2013.06.11 17:08:00 -
[15] - Quote
I posted this in Charlotte O'Dell's other thread. But as someone who spends a good amount of time in advanced AV, I find the entire balance to be bad right now, not even OP or UP, just boring. Its pretty much a race between AV DPS and HAV/LAV/DS health. If enough AV is on the field to kill the vehicle in the time it takes to run, AV wins, otherwise the vehicle can run around and terrorize without much risk of dying.
I would like to see one weapon introduced, a weapon that disables the vehicle from moving for a bit (maybe 3-5-10 seconds?). This could be a nade, or a swarm, or a forge varient. Or maybe all 3 with differing lockdown times.
Give this weapon, then reduce the damage (or buff the health) of AV so the battles are a bit longer, but make it less just about a DPS race.
It would also fix the LAV problem. You want to run people over? Then they can hit you with their tackle weapon and head shot the driver. If missiles only tackled for 2-3 seconds, and nades for a bit longer, the LAV driver would be fine when using it as transportation, or if they had a gunner, but would be pretty screwed if they tried playing frogger all day. |
Charlotte O'Dell
Molon Labe. League of Infamy
430
|
Posted - 2013.06.11 17:26:00 -
[16] - Quote
Halador Osiris wrote:Buffing my PG isn't going to do a thing to my DS. I'm a Python pilot, and I don't need more.. I just need more health. An extra high slot would be sweet, that or just more base HP.
Buffing your PG would allow you to fit heavy extenders/plates, therefore increasing your HP. |
Charlotte O'Dell
Molon Labe. League of Infamy
430
|
Posted - 2013.06.11 17:27:00 -
[17] - Quote
NAV HIV wrote:Charlotte O'Dell wrote:1) We need adv and proto tanks to defend against adv, proto, and officer AV
2) Reduce mlt LAV HP by 50%
3) Buff DS PG by 50%
4) Buff tank PG 25%
5) Increase lethal LAV ram speed to one half of top speed
6) Decrease lethal tank ram speed to one half top speed 1. Agreed. We need stronger tanks to fight off 3000+ per shot Forge guns. The reason we don't see too many blaster tanks now is because of unbalanced AV gear. 2. mlt LAV are making this game very annoying tbh. to some players it may be a fun thing to do, not the same story for the rest 3. PG buffs to 50%? may be not 4. PG buffs to 25% may be not. 2% PG increase per level for upgrading the HAV skills may be? and (1% CPU, 1% PG) increase for upgrading LAV skills? 5. Agreed 6. Tanks are slow as hell so it wouldn't matter
You're kidding about 4, right? Dropsuits get the 5% PG skill and we need that too. We should get everything they get for our vehicles out of fairness because every build is just one big tank/dropship nerf. |
NAV HIV
The Generals EoN.
228
|
Posted - 2013.06.12 13:57:00 -
[18] - Quote
Charlotte O'Dell wrote:NAV HIV wrote:Charlotte O'Dell wrote:1) We need adv and proto tanks to defend against adv, proto, and officer AV
2) Reduce mlt LAV HP by 50%
3) Buff DS PG by 50%
4) Buff tank PG 25%
5) Increase lethal LAV ram speed to one half of top speed
6) Decrease lethal tank ram speed to one half top speed 1. Agreed. We need stronger tanks to fight off 3000+ per shot Forge guns. The reason we don't see too many blaster tanks now is because of unbalanced AV gear. 2. mlt LAV are making this game very annoying tbh. to some players it may be a fun thing to do, not the same story for the rest 3. PG buffs to 50%? may be not 4. PG buffs to 25% may be not. 2% PG increase per level for upgrading the HAV skills may be? and (1% CPU, 1% PG) increase for upgrading LAV skills? 5. Agreed 6. Tanks are slow as hell so it wouldn't matter You're kidding about 4, right? Dropsuits get the 5% PG skill and we need that too. We should get everything they get for our vehicles out of fairness because every build is just one big tank/dropship nerf.
No i'm not kidding about #4. 2% per level. That's 10% overall + 5% (CPU + PG) from LAV skills. Dropsuit has a max PG of what 50?70? so 25% of that isnt that much. But 25% of an armor tanks PG is just a bit too much. It's gonna create more Nerf The Tank threads. The tanks aren't that bad now. They are definitely stronger than the previous build. Just needs a bit more PG and CPU |
stlcarlos989
SVER True Blood Public Disorder.
94
|
Posted - 2013.06.12 15:21:00 -
[19] - Quote
Esper Shadows wrote:And make LAV blaster turrets more deadly and LAV missile turrets more accurate.
Actually the are very good but no one properly fits them, people only make their LAVs to be great for running people over and taking damage. My friend tednugget sets his up with a prototype blaster with damage mods and he drives it so his gunner can get kills. I've ridden as his gunner and 20 kills is routine. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
127
|
Posted - 2013.06.12 15:28:00 -
[20] - Quote
NAV HIV wrote:Charlotte O'Dell wrote:1) We need adv and proto tanks to defend against adv, proto, and officer AV
2) Reduce mlt LAV HP by 50%
3) Buff DS PG by 50%
4) Buff tank PG 25%
5) Increase lethal LAV ram speed to one half of top speed
6) Decrease lethal tank ram speed to one half top speed 1. Agreed. We need stronger tanks to fight off 3000+ per shot Forge guns. The reason we don't see too many blaster tanks now is because of unbalanced AV gear. 2. mlt LAV are making this game very annoying tbh. to some players it may be a fun thing to do, not the same story for the rest 3. PG buffs to 50%? may be not 4. PG buffs to 25% may be not. 2% PG increase per level for upgrading the HAV skills may be? and (1% CPU, 1% PG) increase for upgrading LAV skills? 5. Agreed 6. Tanks are slow as hell so it wouldn't matter
you do know that most tankers (especially shield) are suffering from this.... we have an increase cpu skill for tanks but why no pg... drop suits have both but why don't vehicles |
|
Joseph Ridgeson
WarRavens League of Infamy
229
|
Posted - 2013.06.12 15:42:00 -
[21] - Quote
NAV HIV wrote: No i'm not kidding about #4. 2% per level. That's 10% overall + 5% (CPU + PG) from LAV skills. Dropsuit has a max PG of what 50?70? so 25% of that isnt that much. But 25% of an armor tanks PG is just a bit too much. It's gonna create more Nerf The Tank threads. The tanks aren't that bad now. They are definitely stronger than the previous build. Just needs a bit more PG and CPU
You think Chromosome Tanks were weaker than Tanks in Uprising? That is not true at all. I speak as a player who was both a Gunnlogi and Madrugar pilot pre-Uprising and am now just as a Madrugar pilot.
Now about your 2% comment:
Look at the PG of a Gunnlogi/Madrugar. Now look at the PG requirement for turrets, a Heavy Plate/Shield, and a Heavy Repairer/Booster. If you don't want to do it, just know that you cannot without putting in PG modules. In order to run Standard Blasters, Standard Heavy Plate, and a Heavy Supplemental Armor Repairer (that's an armor repairer that requires less PG/CPU but heals far less than the Standard), I needed to throw in the second best PG module in the game (which is like 11 or 12%). That is with already having Vehicle Upgrades 5.
The CPU skill for Vehicles still exists, so it makes me curious why they decided to hit PG.
It is even worse for Assault Dropships. 3 Turrets uses like 2/3 of their PG.
Be well. |
Aythadis Smith
The Generals EoN.
19
|
Posted - 2013.06.12 16:06:00 -
[22] - Quote
If I can slowly tap a blue dot in planetary and kill him, I think I should be able to kill armed? Yes? Not at all. You have to crush the target, otherwise, you just push ared dot around |
Aythadis Smith
The Generals EoN.
19
|
Posted - 2013.06.12 16:08:00 -
[23] - Quote
Joseph Ridgeson wrote:NAV HIV wrote: No i'm not kidding about #4. 2% per level. That's 10% overall + 5% (CPU + PG) from LAV skills. Dropsuit has a max PG of what 50?70? so 25% of that isnt that much. But 25% of an armor tanks PG is just a bit too much. It's gonna create more Nerf The Tank threads. The tanks aren't that bad now. They are definitely stronger than the previous build. Just needs a bit more PG and CPU
You think Chromosome Tanks were weaker than Tanks in Uprising? That is not true at all. I speak as a player who was both a Gunnlogi and Madrugar pilot pre-Uprising and am now just as a Madrugar pilot. Now about your 2% comment: Look at the PG of a Gunnlogi/Madrugar. Now look at the PG requirement for turrets, a Heavy Plate/Shield, and a Heavy Repairer/Booster. If you don't want to do it, just know that you cannot without putting in PG modules. In order to run Standard Blasters, Standard Heavy Plate, and a Heavy Supplemental Armor Repairer (that's an armor repairer that requires less PG/CPU but heals far less than the Standard), I needed to throw in the second best PG module in the game (which is like 11 or 12%). That is with already having Vehicle Upgrades 5. The CPU skill for Vehicles still exists, so it makes me curious why they decided to hit PG. It is even worse for Assault Dropships. 3 Turrets uses like 2/3 of their PG. Be well. With the PG Nerf, most of my tanks have at least 1 if not 2 LAV mods. With two TOP PG mods on |
gbh08
74656d70
8
|
Posted - 2013.06.12 16:10:00 -
[24] - Quote
I played since closed beta as frontline ar user, the only av i have really ever rollled with is 1st tier av nade, for them pesky lav's, but they have saved my ass from tanks a few times, from where im sat, tanks were fine before there nerf, if you cant deal with them, avoid them!!! there fecking big enough lol and as said by people already, it should take team work to take one down especially given there sp\isk req
Also, i've never played pc matches, which i think in terms of data collection they must be much more accurate, i feel 50% of the problem with tanks is being stuck on a poor team full of randoms that wont see the benifit of having hav and wont help the tanker stay alive, not to mention them scrubs that climb in and afk and dont help
i got a 4 mil toon (granted not much) that has gunlogi and all parts available for it except proto turrents, every skill is at 3 or 4 and im 4% down on the max pg, i've only been using him for about a month so hardly a experianced tank user, nor can i afford a tank every match so its hard to gain experiance and practise with it, but ...
It does feel that im being dictated to with what i can fit on it, my main ar toon has about 20+ fits for all different occasions, yet my tank toon just has 3 fits, 1 for rail, 1 for missile, and 1 for blaster, it seems theres no room to play with different fits
this is on shield tank, but what ever turrent i use, dictates what i can then fit after, and i have tried different fits, but it seems, unlike dropsuits, you cant be so varied which seems odd, especially considering its basicly proto av vs adv tanks
on my amour tank the two highs feel like there just a bonus and i dont need them
yet on my shield them them two lows are deffo for pg upgrades
maybe im doing it wrong?
my blaster shield tank fit = shield booster, shield extender, two shield resistance, 1 shield resistance you activate, two pg thing on the lows....
again im newb tanker but there doesnt seem a better fit than that, where as again, my assult toon has 20+ fits
given my main is a straight up frontline ar toon, i dont understand why tanks got a nerf, they were fine, as was the heavy mg, the range on weapons and the laser, this is one of the big problems since uprising, everything just got nerfed into the ground |
NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.12 16:12:00 -
[25] - Quote
Anmol Singh wrote:NAV HIV wrote:Charlotte O'Dell wrote:1) We need adv and proto tanks to defend against adv, proto, and officer AV
2) Reduce mlt LAV HP by 50%
3) Buff DS PG by 50%
4) Buff tank PG 25%
5) Increase lethal LAV ram speed to one half of top speed
6) Decrease lethal tank ram speed to one half top speed 1. Agreed. We need stronger tanks to fight off 3000+ per shot Forge guns. The reason we don't see too many blaster tanks now is because of unbalanced AV gear. 2. mlt LAV are making this game very annoying tbh. to some players it may be a fun thing to do, not the same story for the rest 3. PG buffs to 50%? may be not 4. PG buffs to 25% may be not. 2% PG increase per level for upgrading the HAV skills may be? and (1% CPU, 1% PG) increase for upgrading LAV skills? 5. Agreed 6. Tanks are slow as hell so it wouldn't matter you do know that most tankers (especially shield) are suffering from this.... we have an increase cpu skill for tanks but why no pg... drop suits have both but why don't vehicles
Well that's what i just said. Rather than having skill books that only allow us access to the next item, they could put in some PG and CPU bonuses for it. A certain percentage, not to the point of useless, neither OP. A Balance. But that'd be too much to ask for. "Balance" .
Shield tanks should get bonus reduction on PG usage per le |
Matakage
WildCard Ninja Clan
280
|
Posted - 2013.06.12 16:17:00 -
[26] - Quote
Esper Shadows wrote:And make LAV blaster turrets more deadly and LAV missile turrets more accurate. I completely agree. I've said many times that the LAVs need a HP reduction, but there needs to be a fair trade off with this. Giving the turrets better accuracy, damage, and range is a great way to counteract the downside. Now you're a mobile killing machine that requires teamwork, which should be the main focus of this game anyway. |
NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.12 16:25:00 -
[27] - Quote
Joseph Ridgeson wrote:NAV HIV wrote: No i'm not kidding about #4. 2% per level. That's 10% overall + 5% (CPU + PG) from LAV skills. Dropsuit has a max PG of what 50?70? so 25% of that isnt that much. But 25% of an armor tanks PG is just a bit too much. It's gonna create more Nerf The Tank threads. The tanks aren't that bad now. They are definitely stronger than the previous build. Just needs a bit more PG and CPU
You think Chromosome Tanks were weaker than Tanks in Uprising? That is not true at all. I speak as a player who was both a Gunnlogi and Madrugar pilot pre-Uprising and am now just as a Madrugar pilot. Now about your 2% comment: Look at the PG of a Gunnlogi/Madrugar. Now look at the PG requirement for turrets, a Heavy Plate/Shield, and a Heavy Repairer/Booster. If you don't want to do it, just know that you cannot without putting in PG modules. In order to run Standard Blasters, Standard Heavy Plate, and a Heavy Supplemental Armor Repairer (that's an armor repairer that requires less PG/CPU but heals far less than the Standard), I needed to throw in the second best PG module in the game (which is like 11 or 12%). That is with already having Vehicle Upgrades 5. The CPU skill for Vehicles still exists, so it makes me curious why they decided to hit PG. It is even worse for Assault Dropships. 3 Turrets uses like 2/3 of their PG. Be well.
Tanks in uprising have more health. Movement speed is not too bad. PG and CPU has always been a struggle. The option between gank vs tank always existed. I don't have all the skills into tanking yet. I drive a madrugar as usual. I can easily fit most of what i need. Yes i have problem with PG. a little buff to PG would be nice. But not a 25%. Thats like saying "I die too much tanking, so let me put everything in there" CCP needs to find a good balance for it, but don't think that'd happen.
They nerfed the CPU in AR suits. Proto AR has less CPU then it used to have. but thats a different topic. Needed PG modules in the past. thats the reason they are there tbh |
NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.12 17:00:00 -
[28] - Quote
Matakage wrote:Esper Shadows wrote:And make LAV blaster turrets more deadly and LAV missile turrets more accurate. I completely agree. I've said many times that the LAVs need a HP reduction, but there needs to be a fair trade off with this. Giving the turrets better accuracy, damage, and range is a great way to counteract the downside. Now you're a mobile killing machine that requires teamwork, which should be the main focus of this game anyway.
Yup it'd be nice. I'm personally tired of this LAV BS |
Charlotte O'Dell
Molon Labe. League of Infamy
456
|
Posted - 2013.06.12 17:40:00 -
[29] - Quote
NAV HIV wrote:Joseph Ridgeson wrote:NAV HIV wrote: No i'm not kidding about #4. 2% per level. That's 10% overall + 5% (CPU + PG) from LAV skills. Dropsuit has a max PG of what 50?70? so 25% of that isnt that much. But 25% of an armor tanks PG is just a bit too much. It's gonna create more Nerf The Tank threads. The tanks aren't that bad now. They are definitely stronger than the previous build. Just needs a bit more PG and CPU
You think Chromosome Tanks were weaker than Tanks in Uprising? That is not true at all. I speak as a player who was both a Gunnlogi and Madrugar pilot pre-Uprising and am now just as a Madrugar pilot. Now about your 2% comment: Look at the PG of a Gunnlogi/Madrugar. Now look at the PG requirement for turrets, a Heavy Plate/Shield, and a Heavy Repairer/Booster. If you don't want to do it, just know that you cannot without putting in PG modules. In order to run Standard Blasters, Standard Heavy Plate, and a Heavy Supplemental Armor Repairer (that's an armor repairer that requires less PG/CPU but heals far less than the Standard), I needed to throw in the second best PG module in the game (which is like 11 or 12%). That is with already having Vehicle Upgrades 5. The CPU skill for Vehicles still exists, so it makes me curious why they decided to hit PG. It is even worse for Assault Dropships. 3 Turrets uses like 2/3 of their PG. Be well. Tanks in uprising have more health. Movement speed is not too bad. PG and CPU has always been a struggle. The option between gank vs tank always existed. I don't have all the skills into tanking yet. I drive a madrugar as usual. I can easily fit most of what i need. Yes i have problem with PG. a little buff to PG would be nice. But not a 25%. Thats like saying "I die too much tanking, so let me put everything in there" CCP needs to find a good balance for it, but don't think that'd happen. They nerfed the CPU in AR suits. Proto AR has less CPU then it used to have. but thats a different topic. Needed PG modules in the past. thats the reason they are there tbh
Are you serious? We had that 25% PG in Chromosome and it was great. Without it, there's no way to run tanks without PG modules. The infantry never equip those on their suits and they run full proto all day long. 25% is less than what we should have. A gunlogi should be able to fit a heavy supplementary shield extender, heavy converse booster, railgun, and 2 surges WITHOUT putting on 2 PG upgrades. It's all STD gear so we SHOULD be able to but we can't because we got nerfed. We need the old engineering skill back. Chromosome was pretty close to tank balance, other than the 5000 DPS saggy's. I'd pay $50 to go back to that. |
Charlotte O'Dell
Molon Labe. League of Infamy
456
|
Posted - 2013.06.12 17:43:00 -
[30] - Quote
NAV HIV wrote:Charlotte O'Dell wrote:NAV HIV wrote:Charlotte O'Dell wrote:1) We need adv and proto tanks to defend against adv, proto, and officer AV
2) Reduce mlt LAV HP by 50%
3) Buff DS PG by 50%
4) Buff tank PG 25%
5) Increase lethal LAV ram speed to one half of top speed
6) Decrease lethal tank ram speed to one half top speed 1. Agreed. We need stronger tanks to fight off 3000+ per shot Forge guns. The reason we don't see too many blaster tanks now is because of unbalanced AV gear. 2. mlt LAV are making this game very annoying tbh. to some players it may be a fun thing to do, not the same story for the rest 3. PG buffs to 50%? may be not 4. PG buffs to 25% may be not. 2% PG increase per level for upgrading the HAV skills may be? and (1% CPU, 1% PG) increase for upgrading LAV skills? 5. Agreed 6. Tanks are slow as hell so it wouldn't matter You're kidding about 4, right? Dropsuits get the 5% PG skill and we need that too. We should get everything they get for our vehicles out of fairness because every build is just one big tank/dropship nerf. No i'm not kidding about #4. 2% per level. That's 10% overall + 5% (CPU + PG) from LAV skills. Dropsuit has a max PG of what 50?70? so 25% of that isnt that much. But 25% of an armor tanks PG is just a bit too much. It's gonna create more Nerf The Tank threads. The tanks aren't that bad now. They are definitely stronger than the previous build. Just needs a bit more PG and CPU
No, we need the old engineering skill back. Actually, we need the Chromosome skills back, but without the broken damage mods. The DPS on tanks is pretty good right now, but our defenses are nerfed because of the lack of PG. 25% PG buff, through SP or not, would make tanks much more survivable. |
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Charlotte O'Dell
Molon Labe. League of Infamy
456
|
Posted - 2013.06.12 17:46:00 -
[31] - Quote
It'd be great if CCP would stop balancing tanks around pubs, and do it in PC where gunlogis go up against officer forges. It's the stupidest thing ever, balancing around the weakest players. Just give them their own little place where they get 50% ISK, SP, and the KDR doesnt go up so experienced players dont go there. I know no tankers would go somewhere with less money. |
NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.12 18:06:00 -
[32] - Quote
Charlotte O'Dell wrote:NAV HIV wrote:Joseph Ridgeson wrote:NAV HIV wrote: No i'm not kidding about #4. 2% per level. That's 10% overall + 5% (CPU + PG) from LAV skills. Dropsuit has a max PG of what 50?70? so 25% of that isnt that much. But 25% of an armor tanks PG is just a bit too much. It's gonna create more Nerf The Tank threads. The tanks aren't that bad now. They are definitely stronger than the previous build. Just needs a bit more PG and CPU
You think Chromosome Tanks were weaker than Tanks in Uprising? That is not true at all. I speak as a player who was both a Gunnlogi and Madrugar pilot pre-Uprising and am now just as a Madrugar pilot. Now about your 2% comment: Look at the PG of a Gunnlogi/Madrugar. Now look at the PG requirement for turrets, a Heavy Plate/Shield, and a Heavy Repairer/Booster. If you don't want to do it, just know that you cannot without putting in PG modules. In order to run Standard Blasters, Standard Heavy Plate, and a Heavy Supplemental Armor Repairer (that's an armor repairer that requires less PG/CPU but heals far less than the Standard), I needed to throw in the second best PG module in the game (which is like 11 or 12%). That is with already having Vehicle Upgrades 5. The CPU skill for Vehicles still exists, so it makes me curious why they decided to hit PG. It is even worse for Assault Dropships. 3 Turrets uses like 2/3 of their PG. Be well. Tanks in uprising have more health. Movement speed is not too bad. PG and CPU has always been a struggle. The option between gank vs tank always existed. I don't have all the skills into tanking yet. I drive a madrugar as usual. I can easily fit most of what i need. Yes i have problem with PG. a little buff to PG would be nice. But not a 25%. Thats like saying "I die too much tanking, so let me put everything in there" CCP needs to find a good balance for it, but don't think that'd happen. They nerfed the CPU in AR suits. Proto AR has less CPU then it used to have. but thats a different topic. Needed PG modules in the past. thats the reason they are there tbh Are you serious? We had that 25% PG in Chromosome and it was great. Without it, there's no way to run tanks without PG modules. The infantry never equip those on their suits and they run full proto all day long. 25% is less than what we should have. A gunlogi should be able to fit a heavy supplementary shield extender, heavy converse booster, railgun, and 2 surges WITHOUT putting on 2 PG upgrades. It's all STD gear so we SHOULD be able to but we can't because we got nerfed. We need the old engineering skill back. Chromosome was pretty close to tank balance, other than the 5000 DPS saggy's. I'd pay $50 to go back to that.
remember all the "Nerf the tank" threads? Even after the nerf we ha have tanks are OP threads. Why is that? If you want to use Items that are PG expensive, then use a Top tier PG module. As a reply to yur other post. I do run Proto AR and i am forced to Use CPU modules if i want to run a Beast suit. Fair? May be, May be not |
Spkr4theDead
Namtar Elite Gallente Federation
186
|
Posted - 2013.06.12 18:07:00 -
[33] - Quote
Just had AV grenades take out a quarter armor per hit. Why do you need more? |
Templar Renegade119
Amarr Templars Amarr Empire
43
|
Posted - 2013.06.12 18:25:00 -
[34] - Quote
Spkr4theDead wrote:Just had AV grenades take out a quarter armor per hit. Why do you need more? o man only if u had a nano hive for your 20k isk nades or however much they cost would have blown up 1.5-2.5mil isk tank. it must be so heart breaking. by urself too. |
NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.12 18:37:00 -
[35] - Quote
Charlotte O'Dell wrote:It'd be great if CCP would stop balancing tanks around pubs, and do it in PC where gunlogis go up against officer forges. It's the stupidest thing ever, balancing around the weakest players. Just give them their own little place where they get 50% ISK, SP, and the KDR doesnt go up so experienced players dont go there. I know no tankers would go somewhere with less money.
True Pubs are not a place to get any stats.
Teams are not balanced. If you are lucky you can keep a Sica/Soma alive against new players. If you are not, you'll loose your enforcer to a Solo or two man AV team. PC would be a great place. I have a few Forge friends and it's unbelievable how powerful they are against tanks |
Spkr4theDead
Namtar Elite Gallente Federation
186
|
Posted - 2013.06.12 19:12:00 -
[36] - Quote
Templar Renegade119 wrote:Spkr4theDead wrote:Just had AV grenades take out a quarter armor per hit. Why do you need more? o man only if u had a nano hive for your 20k isk nades or however much they cost would have blown up 1.5-2.5mil isk tank. it must be so heart breaking. by urself too. I drive tanks. My Madrugar was taken out by 4 AV grenades. What the hell are you talking about? |
fahrenheitM
Pro Hic Immortalis
341
|
Posted - 2013.06.12 19:28:00 -
[37] - Quote
Another simple change... If you are driving a vehicle, and someone locks onto your vehicle for swarms... something indicating that this is occuring. A Beeping sound indicating locking is attempting... solid tone\light when swarms are in the air, etc... something.
Forge gunners have range nerfs, difficulty aiming, vulnerabilities, etc... Swarms on the other hand can free-fire from across the map and do ridiculous amounts of damage on the high end without fear of anything. half the time the swarms don't even render. |
Charlotte O'Dell
Molon Labe. League of Infamy
459
|
Posted - 2013.06.12 21:05:00 -
[38] - Quote
So make swarms visible and only adv and proto hav lock ons or nerf the mlt variants.
Also, GIVING US ADV AND PRO HAVS WOULD HELP MORE THAN ANYTHING. Why bother buffing STD tanks or NERFING PRO AV when we don't even have proto havs to balance it against. |
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