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Charlotte O'Dell
Molon Labe. League of Infamy
456
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Posted - 2013.06.12 17:46:00 -
[31] - Quote
It'd be great if CCP would stop balancing tanks around pubs, and do it in PC where gunlogis go up against officer forges. It's the stupidest thing ever, balancing around the weakest players. Just give them their own little place where they get 50% ISK, SP, and the KDR doesnt go up so experienced players dont go there. I know no tankers would go somewhere with less money. |
NAV HIV
The Generals EoN.
229
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Posted - 2013.06.12 18:06:00 -
[32] - Quote
Charlotte O'Dell wrote:NAV HIV wrote:Joseph Ridgeson wrote:NAV HIV wrote: No i'm not kidding about #4. 2% per level. That's 10% overall + 5% (CPU + PG) from LAV skills. Dropsuit has a max PG of what 50?70? so 25% of that isnt that much. But 25% of an armor tanks PG is just a bit too much. It's gonna create more Nerf The Tank threads. The tanks aren't that bad now. They are definitely stronger than the previous build. Just needs a bit more PG and CPU
You think Chromosome Tanks were weaker than Tanks in Uprising? That is not true at all. I speak as a player who was both a Gunnlogi and Madrugar pilot pre-Uprising and am now just as a Madrugar pilot. Now about your 2% comment: Look at the PG of a Gunnlogi/Madrugar. Now look at the PG requirement for turrets, a Heavy Plate/Shield, and a Heavy Repairer/Booster. If you don't want to do it, just know that you cannot without putting in PG modules. In order to run Standard Blasters, Standard Heavy Plate, and a Heavy Supplemental Armor Repairer (that's an armor repairer that requires less PG/CPU but heals far less than the Standard), I needed to throw in the second best PG module in the game (which is like 11 or 12%). That is with already having Vehicle Upgrades 5. The CPU skill for Vehicles still exists, so it makes me curious why they decided to hit PG. It is even worse for Assault Dropships. 3 Turrets uses like 2/3 of their PG. Be well. Tanks in uprising have more health. Movement speed is not too bad. PG and CPU has always been a struggle. The option between gank vs tank always existed. I don't have all the skills into tanking yet. I drive a madrugar as usual. I can easily fit most of what i need. Yes i have problem with PG. a little buff to PG would be nice. But not a 25%. Thats like saying "I die too much tanking, so let me put everything in there" CCP needs to find a good balance for it, but don't think that'd happen. They nerfed the CPU in AR suits. Proto AR has less CPU then it used to have. but thats a different topic. Needed PG modules in the past. thats the reason they are there tbh Are you serious? We had that 25% PG in Chromosome and it was great. Without it, there's no way to run tanks without PG modules. The infantry never equip those on their suits and they run full proto all day long. 25% is less than what we should have. A gunlogi should be able to fit a heavy supplementary shield extender, heavy converse booster, railgun, and 2 surges WITHOUT putting on 2 PG upgrades. It's all STD gear so we SHOULD be able to but we can't because we got nerfed. We need the old engineering skill back. Chromosome was pretty close to tank balance, other than the 5000 DPS saggy's. I'd pay $50 to go back to that.
remember all the "Nerf the tank" threads? Even after the nerf we ha have tanks are OP threads. Why is that? If you want to use Items that are PG expensive, then use a Top tier PG module. As a reply to yur other post. I do run Proto AR and i am forced to Use CPU modules if i want to run a Beast suit. Fair? May be, May be not |
Spkr4theDead
Namtar Elite Gallente Federation
186
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Posted - 2013.06.12 18:07:00 -
[33] - Quote
Just had AV grenades take out a quarter armor per hit. Why do you need more? |
Templar Renegade119
Amarr Templars Amarr Empire
43
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Posted - 2013.06.12 18:25:00 -
[34] - Quote
Spkr4theDead wrote:Just had AV grenades take out a quarter armor per hit. Why do you need more? o man only if u had a nano hive for your 20k isk nades or however much they cost would have blown up 1.5-2.5mil isk tank. it must be so heart breaking. by urself too. |
NAV HIV
The Generals EoN.
229
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Posted - 2013.06.12 18:37:00 -
[35] - Quote
Charlotte O'Dell wrote:It'd be great if CCP would stop balancing tanks around pubs, and do it in PC where gunlogis go up against officer forges. It's the stupidest thing ever, balancing around the weakest players. Just give them their own little place where they get 50% ISK, SP, and the KDR doesnt go up so experienced players dont go there. I know no tankers would go somewhere with less money.
True Pubs are not a place to get any stats.
Teams are not balanced. If you are lucky you can keep a Sica/Soma alive against new players. If you are not, you'll loose your enforcer to a Solo or two man AV team. PC would be a great place. I have a few Forge friends and it's unbelievable how powerful they are against tanks |
Spkr4theDead
Namtar Elite Gallente Federation
186
|
Posted - 2013.06.12 19:12:00 -
[36] - Quote
Templar Renegade119 wrote:Spkr4theDead wrote:Just had AV grenades take out a quarter armor per hit. Why do you need more? o man only if u had a nano hive for your 20k isk nades or however much they cost would have blown up 1.5-2.5mil isk tank. it must be so heart breaking. by urself too. I drive tanks. My Madrugar was taken out by 4 AV grenades. What the hell are you talking about? |
fahrenheitM
Pro Hic Immortalis
341
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Posted - 2013.06.12 19:28:00 -
[37] - Quote
Another simple change... If you are driving a vehicle, and someone locks onto your vehicle for swarms... something indicating that this is occuring. A Beeping sound indicating locking is attempting... solid tone\light when swarms are in the air, etc... something.
Forge gunners have range nerfs, difficulty aiming, vulnerabilities, etc... Swarms on the other hand can free-fire from across the map and do ridiculous amounts of damage on the high end without fear of anything. half the time the swarms don't even render. |
Charlotte O'Dell
Molon Labe. League of Infamy
459
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Posted - 2013.06.12 21:05:00 -
[38] - Quote
So make swarms visible and only adv and proto hav lock ons or nerf the mlt variants.
Also, GIVING US ADV AND PRO HAVS WOULD HELP MORE THAN ANYTHING. Why bother buffing STD tanks or NERFING PRO AV when we don't even have proto havs to balance it against. |
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