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calisk galern
BurgezzE.T.F
262
|
Posted - 2013.06.10 05:09:00 -
[1] - Quote
on a comparative level,
drop ships can easily dodge them, lav's can out tun them, tanks they gennerally work well against.
if you spec into them they tend to take 3 to 4 shots to kill a vehicle equally specced into, but as mentioned lav's and drop ships will gennerally out run them.
any user using a vehicle is genenrally immune to all weapons except paticular AV weapons, anyone using a swarm launcher is vulnerable to everything including the vehicles it's strong against.
also I get dumbfire missle were broken, but why doesn't it have a fixed version of anti-infantry, hell the forge gun one hits everything it fire at, why were swarms worse then that -.-
pretty sure something could of been done to keep some form of anti-infantry on this weapon.
so ya my two cents on it, don't care if you buff them or leave them as is, just pointing out how stupid the AV system is when these are involved. |
ladwar
Dead Six Initiative Lokun Listamenn
601
|
Posted - 2013.06.10 05:13:00 -
[2] - Quote
no vehicle can out run/dodge swarms. the can only hope to move so that either they out range them or their runs into a wall or something. swarms really are easy mode and hit 100% when in range and used correctly. |
calisk galern
BurgezzE.T.F
262
|
Posted - 2013.06.10 05:17:00 -
[3] - Quote
ladwar wrote:no vehicle can out run/dodge swarms. the can only hope to move so that either they out range them or their runs into a wall or something. swarms really are easy mode and hit 100% when in range and used correctly. and by equal you mean 4 to 5 times the sp.
100% accurate my ass, and you can run the missles into a wall, for fun 4 of us were firing at a dropship that was harrassing our team, every time we did it he'd simply hit the nos and would easily out run the shots, we might get lucky and hit a single volley which would deal about 1/2 of his shields.
Lav's going full speed frequently get out of range before the shots hit, if it's running straight at me It will often times get hit, but it takes a minimum of 4 proto volleys to kill a logi lav and by that time he's either turned away and ran or run you over.
any logi lav that's set it's heart on running has always gotten away from my swarms.
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ladwar
Dead Six Initiative Lokun Listamenn
601
|
Posted - 2013.06.10 05:22:00 -
[4] - Quote
you still hit it, you just tried to hit when it was leaving your range and you wonder why it didn't hit.. lol this is whats wrong with the AV guys. first AV: I shot at it but its alive second: did you miss first: no I used swarms me: lol how many shots are they going to waste if I just sit just outside their range? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
324
|
Posted - 2013.06.10 05:24:00 -
[5] - Quote
ladwar wrote:you still hit it, you just tried to hit when it was leaving your range and you wonder why it didn't hit.. lol this is whats wrong with the AV guys. first AV: I shot at it but its alive second: did you miss first: no I used swarms me: lol how many shots are they going to waste if I just sit just outside their range?
with a friend in a tank, we tested that. 3 full clips. they'll just keep firing, from the same spot, not advancing or anything.
when I used to use them, you fire, and make sure they hit if you think they were even close to outranging you. otherwise, you're wasting ammo. |
calisk galern
BurgezzE.T.F
262
|
Posted - 2013.06.10 05:25:00 -
[6] - Quote
ladwar wrote:you still hit it, you just tried to hit when it was leaving your range and you wonder why it didn't hit.. lol this is whats wrong with the AV guys. first AV: I shot at it but its alive second: did you miss first: no I used swarms me: lol how many shots are they going to waste if I just sit just outside their range?
so an effective AV weapon should not be able to destroy a drop ship floating 5 feet above your head firing missles at you before it gets away.
glad that''s a good weapon, I suppose AR's should only kill people so long as they aren't looking at you or actively trying to run away. even if they start in melee range when they begin running
it's worth noting btw, the a forge gun would still kill them in any of scenario that a swarm fails. |
calisk galern
BurgezzE.T.F
262
|
Posted - 2013.06.10 05:29:00 -
[7] - Quote
Heathen Bastard wrote:ladwar wrote:you still hit it, you just tried to hit when it was leaving your range and you wonder why it didn't hit.. lol this is whats wrong with the AV guys. first AV: I shot at it but its alive second: did you miss first: no I used swarms me: lol how many shots are they going to waste if I just sit just outside their range? with a friend in a tank, we tested that. 3 full clips. they'll just keep firing, from the same spot, not advancing or anything. when I used to use them, you fire, and make sure they hit if you think they were even close to outranging you. otherwise, you're wasting ammo.
yes, it takes about 2 seconds to find out the effective range on a swarm launcher, and about 5 to find out anything not militia will likely easily get out of the range/ get behind cover/ or simply be moving to fast.
HAV's are of course exempt, these things are really the punching bag of vehicles this build. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
324
|
Posted - 2013.06.10 05:30:00 -
[8] - Quote
calisk galern wrote:Heathen Bastard wrote:ladwar wrote:you still hit it, you just tried to hit when it was leaving your range and you wonder why it didn't hit.. lol this is whats wrong with the AV guys. first AV: I shot at it but its alive second: did you miss first: no I used swarms me: lol how many shots are they going to waste if I just sit just outside their range? with a friend in a tank, we tested that. 3 full clips. they'll just keep firing, from the same spot, not advancing or anything. when I used to use them, you fire, and make sure they hit if you think they were even close to outranging you. otherwise, you're wasting ammo. yes, it takes about 2 seconds to find out the effective range on a swarm launcher, and about 5 to find out anything not militia will likely easily get out of the range/ get behind cover/ or simply be moving to fast. HAV's are of course exempt, these things are really the punching bag of vehicles this build.
heh, mines more like a heavy bag. takes half the team switching to swarms to even break through my passive shield regen. |
Johnny Guilt
Algintal Core Gallente Federation
107
|
Posted - 2013.06.10 05:31:00 -
[9] - Quote
Dumfire swarms were worse because it was like nukes going off at close range that killed EVERYTHING thats why. |
calisk galern
BurgezzE.T.F
262
|
Posted - 2013.06.10 05:32:00 -
[10] - Quote
Johnny Guilt wrote:Dumfire swarms were worse because it was like nukes going off at close range that killed EVERYTHING thats why.
was this before or after missile explosions became water balloons?
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Johnny Guilt
Algintal Core Gallente Federation
107
|
Posted - 2013.06.10 05:34:00 -
[11] - Quote
calisk galern wrote:Johnny Guilt wrote:Dumfire swarms were worse because it was like nukes going off at close range that killed EVERYTHING thats why. was this before or after missile explosions became water balloons? before |
ladwar
Dead Six Initiative Lokun Listamenn
601
|
Posted - 2013.06.10 05:35:00 -
[12] - Quote
calisk galern wrote:Johnny Guilt wrote:Dumfire swarms were worse because it was like nukes going off at close range that killed EVERYTHING thats why. was this before or after missile explosions became water balloons? for you clearly they were always water balloons and DS are walls, brick walls that takes no damage from AV, ever |
calisk galern
BurgezzE.T.F
262
|
Posted - 2013.06.10 05:36:00 -
[13] - Quote
ladwar wrote:calisk galern wrote:Johnny Guilt wrote:Dumfire swarms were worse because it was like nukes going off at close range that killed EVERYTHING thats why. was this before or after missile explosions became water balloons? for you clearly they were always water balloons and DS are walls, brick walls that takes no damage from AV, ever
was mostly referring to missile tanks, though it has been awhile since I used one, maybe missile explosions have suddenly become amazing...though I doubt it |
Delta 749
Kestrel Reconnaissance
281
|
Posted - 2013.06.10 05:41:00 -
[14] - Quote
Honestly they are atrocious, they move slow, they track towards the bottom of a vehicle so tiny bumps in the land is all you need to hide behind and thanks to the hp and damage resistance buff all vehicles got you can empty all your shots and still not do any significant damage Oh and I forgot lock on is actually broken, the damn thing will target lock in to objects at the edge of or even outside of your targeting reticle over object dead center in your sights
Even with all these problems vehicle players will **** and moan saying all AV is overpowered and run all the way back to the redline to hide when they see a swarm in the air so I guess it has area denial going for it until we get some drivers that have some balls |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
119
|
Posted - 2013.06.10 06:52:00 -
[15] - Quote
No single medium frame player should be able to take out a well fitted vehicle solo. Now think of it past what we have currently. Right now the player count is too low to really dedicate a squad to anti-vehicle, likewise maps are still small and infantry focused that there isn't always vehicles out and about. |
calisk galern
BurgezzE.T.F
262
|
Posted - 2013.06.10 12:44:00 -
[16] - Quote
Aero Yassavi wrote:No single medium frame player should be able to take out a well fitted vehicle solo. Now think of it past what we have currently. Right now the player count is too low to really dedicate a squad to anti-vehicle, likewise maps are still small and infantry focused that there isn't always vehicles out and about.
again....so a player that specs into vehicles should be able to solo every player on the field, be immune to infantry AV, and all forms of weapons, and should only be able to be taken out by focused combined squad play while they themselves in no way require squad play.
WHY? |
Reav Hannari
Red Rock Outriders
621
|
Posted - 2013.06.10 13:01:00 -
[17] - Quote
An LAV or dropship that is evading your swarms is not attacking. You may not be earning WP but you are supporting your team. |
BOZ MR
Internal Error. Negative-Feedback
243
|
Posted - 2013.06.10 13:10:00 -
[18] - Quote
calisk galern wrote:on a comparative level,
drop ships can easily dodge them, lav's can out tun them, tanks they gennerally work well against.
if you spec into them they tend to take 3 to 4 shots to kill a vehicle equally specced into, but as mentioned lav's and drop ships will gennerally out run them.
any user using a vehicle is genenrally immune to all weapons except paticular AV weapons, anyone using a swarm launcher is vulnerable to everything including the vehicles it's strong against.
also I get dumbfire missle were broken, but why doesn't it have a fixed version of anti-infantry, hell the forge gun one hits everything it fire at, why were swarms worse then that -.-
pretty sure something could of been done to keep some form of anti-infantry on this weapon.
so ya my two cents on it, don't care if you buff them or leave them as is, just pointing out how stupid the AV system is when these are involved. Yeah right, kill my 12.5M Sp spend tanks in 3 volleys and call it balanced, my ass. |
gbghg
L.O.T.I.S. RISE of LEGION
2091
|
Posted - 2013.06.10 13:11:00 -
[19] - Quote
calisk galern wrote:ladwar wrote:you still hit it, you just tried to hit when it was leaving your range and you wonder why it didn't hit.. lol this is whats wrong with the AV guys. first AV: I shot at it but its alive second: did you miss first: no I used swarms me: lol how many shots are they going to waste if I just sit just outside their range? so an effective AV weapon should not be able to destroy a drop ship floating 5 feet above your head firing missles at you before it gets away. glad that''s a good weapon, I suppose AR's should only kill people so long as they aren't looking at you or actively trying to run away. even if they start in melee range when they begin running it's worth noting btw, the a forge gun would still kill them in any of scenario that a swarm fails. Just so you know in order to outrun swarms like that dropships have to sacrifice a lot of tanks. |
calisk galern
BurgezzE.T.F
262
|
Posted - 2013.06.10 13:15:00 -
[20] - Quote
BOZ MR wrote: Yeah right, kill my 12.5M Sp spend tanks in 3 volleys and call it balanced, my ass.
i'm not fully specced but an advanced swarm with 4 damage mods at minim has taken 6 shots usually more because of reppers and hardeners. the reason they usually are easy to take down is because they are slow, if I chase them or have a high up position I can usually reload and keep firing before they get behind cover.
not to say they can't get away, because plenty do, it's just alot harder for HAV's.
also technically I have near as much sp invested in my AV fit as you do in your tank so don't really care ow much you have invested in it. you want to know how much effort your 12.5 mil tank needs to put out to kill my 13 mil proto suit, 1 shot, so **** off. |
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Harpyja
DUST University Ivy League
97
|
Posted - 2013.06.10 13:23:00 -
[21] - Quote
For some reason when swarms are used against me, they will track me behind corners. When I use swarms, they never do that and follow a straight line to the target
Also, the swarm explosions that I see from my HAV are annoying. They always obscure my view as if they hit my turret directly, but they almost never do. Yet they still explode directly in my camera and I lose precious seconds trying to take down the swarmer as I wait for my vision to come back. And then guess what: another round of swarms is already on its way to obscure my vision again. |
Reav Hannari
Red Rock Outriders
622
|
Posted - 2013.06.10 13:35:00 -
[22] - Quote
Harpyja wrote:For some reason when swarms are used against me, they will track me behind corners. When I use swarms, they never do that and follow a straight line to the target Also, the swarm explosions that I see from my HAV are annoying. They always obscure my view as if they hit my turret directly, but they almost never do. Yet they still explode directly in my camera and I lose precious seconds trying to take down the swarmer as I wait for my vision to come back. And then guess what: another round of swarms is already on its way to obscure my vision again.
Despite the claims by some that the swarm launcher is a 'noob' weapon there is technique in using it effectively. The most important thing is to usually not fire the weapon when pointed directly at the target but to shoot them up or to the side after you have target lock in order to not collide with terrain or structures. Timing is another tricky skill to learn since the things travel so slow.
More weapons should have an effect on their victims other than just causing damage. The mass driver is fairly effective at disrupting a shooter. Grenades should do more. Regular rifles should have some knock back.
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Crimson Judgment
ROGUE SPADES EoN.
9
|
Posted - 2013.06.10 18:38:00 -
[23] - Quote
gbghg wrote:calisk galern wrote:ladwar wrote:you still hit it, you just tried to hit when it was leaving your range and you wonder why it didn't hit.. lol this is whats wrong with the AV guys. first AV: I shot at it but its alive second: did you miss first: no I used swarms me: lol how many shots are they going to waste if I just sit just outside their range? so an effective AV weapon should not be able to destroy a drop ship floating 5 feet above your head firing missles at you before it gets away. glad that''s a good weapon, I suppose AR's should only kill people so long as they aren't looking at you or actively trying to run away. even if they start in melee range when they begin running it's worth noting btw, the a forge gun would still kill them in any of scenario that a swarm fails. Just so you know in order to outrun swarms like that dropships have to sacrifice a lot of tanks. by this im pretty sure you mean an afterburner and you're right you have to sacrifice a significant amount of shields / armor to fit also i don't know what most people talk about with this magical range limit on swarms but no matter how hard i try i can never outrun/out maneuver them can someone tell me if i need a afterburner to do this. |
Doc Noah
Algintal Core Gallente Federation
116
|
Posted - 2013.06.10 18:48:00 -
[24] - Quote
My only issue with swarms is the abysmal -50% damage on shield vehicles. Combined with shield hardeners, you'll find yourself doing almost no damage at all. That amount of damage penalty reduction should only be available through modules and not by natural resistance.
Swarms are the only capable AV weapon for dealing with fast moving vehicles like LAVs and dropships, but once they get a hold on shield variants, swarms become a joke. |
Still blazn
Intergalactic Cannibus Cartel
25
|
Posted - 2013.06.10 18:50:00 -
[25] - Quote
ladwar wrote:no vehicle can out run/dodge swarms. the can only hope to move so that either they out range them or their runs into a wall or something. swarms really are easy mode and hit 100% when in range and used correctly. and by equal you mean 4 to 5 times the sp.
you are so wrong.. Swarms are exactly what he said.. useless .. you take out jeeps and turrets, other than that.. useless
and yes the dropships OUTRUN you ... and tanks just shrug off the level 5 pro swarms... |
Iron Wolf Saber
Den of Swords
5029
|
Posted - 2013.06.10 18:53:00 -
[26] - Quote
Dropships are more than capable of outrunning swarms but its no longer the lol strafe fest they did in Rebellion and E3 builds. |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
18
|
Posted - 2013.06.10 18:58:00 -
[27] - Quote
I would say if you go all out Proto they are quite efficient.
1 shot for a standard LAV 2 Shots for a blaster installation 2 for most militia drop ship or HAV 2-3 for a Logistics Car Depending on the driver it takes about 4-5 and sometimes 6 for a decent Gunlogi, Madrugar, or Drop Ship
However I have noticed there are some really awesome drop ship pilots out there. They have the evasive maneuvers down pat. The best I can do in that case is just keep them busy and prevent them from engaging in battle. |
gbghg
L.O.T.I.S. RISE of LEGION
2094
|
Posted - 2013.06.10 19:31:00 -
[28] - Quote
Crimson Judgment wrote:gbghg wrote:calisk galern wrote:ladwar wrote:you still hit it, you just tried to hit when it was leaving your range and you wonder why it didn't hit.. lol this is whats wrong with the AV guys. first AV: I shot at it but its alive second: did you miss first: no I used swarms me: lol how many shots are they going to waste if I just sit just outside their range? so an effective AV weapon should not be able to destroy a drop ship floating 5 feet above your head firing missles at you before it gets away. glad that''s a good weapon, I suppose AR's should only kill people so long as they aren't looking at you or actively trying to run away. even if they start in melee range when they begin running it's worth noting btw, the a forge gun would still kill them in any of scenario that a swarm fails. Just so you know in order to outrun swarms like that dropships have to sacrifice a lot of tanks. by this im pretty sure you mean an afterburner and you're right you have to sacrifice a significant amount of shields / armor to fit also i don't know what most people talk about with this magical range limit on swarms but no matter how hard i try i can never outrun/out maneuver them can someone tell me if i need a afterburner to do this. Actually it's a mix of jovians and afterburners.
An afterburner means that depending on how far away you are from the swarm launcher you'll take about 2 hits on average before you outrange the launcher.
An afterburner and Jovian means that you'll only get hit by the first volley if it takes you by surprise and you'll get out of range without being hit again.
An afterburner and 2 jovians is just frankly ridiculous, I've had a swarm launcher fired from less than 20m below me and I managed to get out of range before they hit. The speed is insane, I used to taunt swarm launchers, would just fly straight through their engagement zone and not take any damage. Downside is your tank is so crap that a forge gun will one shot you.
Btw all these examples are taken from when the dropship is more or less hovering still. |
Nebra Tene
Roaming Blades
58
|
Posted - 2013.06.10 20:35:00 -
[29] - Quote
ladwar wrote:swarms really are easy mode and hit 100% when in range and used correctly. The weapon works well when in optimal conditions? NAW, really?!
Did you know melee attacks can also hit 100% when in range and used correctly? ...and Rifles, and Pistols, and Forge, and Snipers, and, and Grenades, and well, basically every single thing in this game.
By that logic, everything's "easy mode." |
Soldier of Mawat
Militaires-Sans-Frontieres
81
|
Posted - 2013.06.10 21:04:00 -
[30] - Quote
I don't know what weapon you guys are using but when I break out my swarms more often than not a vehicle dies. Dropships rarely outrun my swarms, only LAVs going full speed outrun my swarms, and tanks... It's so easy to destroy a tank with only advanced swarms it's ridiculous. I seriously don't see how anybody could be complaining about this weapon when it already auto locks for you and the only thing you need to do to make things blow up is to change the firing angle when needed.
The only people who should ever be complaining about swarms are the people it is being used on. If swarms were fast enough to catch up with full speed LAVs and dropships with afterburners than whats the point of having vehicles in this game. AV would win every time and eventually there would be no more vehicles, and when that happens there is less diversity in the game. |
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Crimson Judgment
ROGUE SPADES EoN.
9
|
Posted - 2013.06.10 21:11:00 -
[31] - Quote
Quote:An afterburner and Jovian means that you'll only get hit by the first volley if it takes you by surprise and you'll get out of range without being hit again.
An afterburner and 2 jovians is just frankly ridiculous, I've had a swarm launcher fired from less than 20m below me and I managed to get out of range before they hit. The speed is insane, I used to taunt swarm launchers, would just fly straight through their engagement zone and not take any damage. Downside is your tank is so crap that a forge gun will one shot you.
Btw all these examples are taken from when the dropship is more or less hovering still. lol this sounds ridiculously fun to do, i will be trying this out as soon as i can get vehicle maneuvering to lvl 3, and when i get it i will fly around SCREAMING |
Kane Fyea
DUST University Ivy League
242
|
Posted - 2013.06.10 21:14:00 -
[32] - Quote
LolI usually get over 1200 WP simply because of my vehicle kills. Mostly LAVs. |
gbghg
L.O.T.I.S. RISE of LEGION
2094
|
Posted - 2013.06.10 21:19:00 -
[33] - Quote
It's is fun, and the python handles so much better even with 1 Jovian, but for some reason something just feels off when you have 2 of them equipped. I really can't explain, it might just be me. But I'm serious about the loss of tank, putting a Jovian in means your losing 1 or 2 extenders, I just don't find it worth it to equip jovians anymore, extra extenders are worth far more than acceleration against a forge or railgun. |
Epicsting pro
Planetary Response Organization
19
|
Posted - 2013.06.10 21:22:00 -
[34] - Quote
My max logi lav laughs at your proto swarms 58% shield resistance pulse 30% explosive resistance equal 88% not geting killed by you, but remember most av weapon do less damage to shields only things that I run from is plasma cannons and forge guns. |
Crimson Judgment
ROGUE SPADES EoN.
9
|
Posted - 2013.06.10 21:41:00 -
[35] - Quote
Epicsting pro wrote:My max logi lav laughs at your proto swarms 58% shield resistance pulse 30% explosive resistance equal 88% not geting killed by you, but remember most av weapon do less damage to shields only things that I run from is plasma cannons and forge guns. you run from plasma cannons? im sorry to get off topic but i have to say the plasma cannon is THE biggest disappointment i have had in this game so far, i literally flew in a circle while someone shot at me with it and watched the round fly passed me as i destroyed they're nanohives waited for him to run out of ammo then hunted him down as he scurried across the ground trying to dodge my missiles but alas he died, and i continued to harass his teammates lol good times |
I VOTED FOR-KODOS
Kinsho Swords Caldari State
0
|
Posted - 2013.06.10 22:05:00 -
[36] - Quote
Needs a faster lock on time and needs to be able to go into the sidearm slot. especially if they are going to allow free lavs in this game |
Kane Fyea
DUST University Ivy League
246
|
Posted - 2013.06.10 22:48:00 -
[37] - Quote
I VOTED FOR-KODOS wrote:Needs a faster lock on time and needs to be able to go into the sidearm slot. especially if they are going to allow free lavs in this game No you should not be able to equip a swarm as a sidearm. Also CCP are going to release a suit that has 2 light weapon slots. |
negative49er
One-Armed Bandits Unclaimed.
15
|
Posted - 2013.06.11 01:41:00 -
[38] - Quote
Kane Fyea wrote:I VOTED FOR-KODOS wrote:Needs a faster lock on time and needs to be able to go into the sidearm slot. especially if they are going to allow free lavs in this game No you should not be able to equip a swarm as a sidearm. Also CCP are going to release a suit that has 2 light weapon slots.
bet i going to have the lowest CPU and PG ever |
Beld Errmon
Internal Error. Negative-Feedback
641
|
Posted - 2013.06.11 01:54:00 -
[39] - Quote
You would have to be completely re-tarded to think that swarms are anything but the most OP easy mode pos weapon in the game, atleast forge guns require the person to aim and won't follow you around corners, but even they are complete BS because they do as much dmg as the giant railgun on my tank, it would have made more sense for the designer of my tank to strap 4 forge guns to my turret and give me some string to pull the trigger. |
Spkr4theDead
Namtar Elite Gallente Federation
174
|
Posted - 2013.06.11 02:00:00 -
[40] - Quote
calisk galern wrote:on a comparative level,
drop ships can easily dodge them, lav's can out tun them, tanks they gennerally work well against.
if you spec into them they tend to take 3 to 4 shots to kill a vehicle equally specced into, but as mentioned lav's and drop ships will gennerally out run them.
any user using a vehicle is genenrally immune to all weapons except paticular AV weapons, anyone using a swarm launcher is vulnerable to everything including the vehicles it's strong against.
also I get dumbfire missle were broken, but why doesn't it have a fixed version of anti-infantry, hell the forge gun one hits everything it fire at, why were swarms worse then that -.-
pretty sure something could of been done to keep some form of anti-infantry on this weapon.
so ya my two cents on it, don't care if you buff them or leave them as is, just pointing out how stupid the AV system is when these are involved. The only time I've not been decimated by swarms is when I was behind something, like a wall or building. Not once in piloting any vehicle, whether tank, LAV or dropship, have I actually outrun a swarm volley. I really don't know what the hell you people are talking about when you say outrun. The only time I've ever not been hit is when a physical barrier is between me and the volley. Or, when I'm just too far away from them and they explode. Not once have I ever been able to outmaneuver a swarm; nothing goes faster than it. They turn 180 degrees around corners to hit me. If I'm driving towards someone, miss them, they launch, I drive up a hill and around a building, they STILL manage to hit me.
Swarm launchers are far, far more than up to the task of destroying tanks. They're too good, really, which is why I used forge guns during Chromosome. I wanted to work for vehicle kills. You don't get that with swarms. |
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Eurydice Itzhak
Militaires Sans Jeux
64
|
Posted - 2013.06.11 02:00:00 -
[41] - Quote
calisk galern wrote: we might get lucky and hit a single volley which would deal about 1/2 of his shields.
Lav's going full speed frequently get out of range before the shots hit, if it's running straight at me It will often times get hit, but it takes a minimum of 4 proto volleys to kill a logi lav(( fitting dependant I suppose )) and by that time he's either turned away and ran or run you over.
any logi lav that's set it's heart on running has always gotten away from my swarms.
So if you get lucky and stop being bad, one volley deals half of his shields? meaning you can two shot him? Buff dropships IMO.
For LAVs, get the high ground on an open map and they're be forced to retreat or get popped.
Most Logi LAVs you see nowadays are shields btw, this means the best method to deal with them is railguns/forgeguns/plasmacannons/flux grenades.
I'm aware that flux grenades are hard to hit LAVs with and that the plasma cannon sucks. If anything turn your thread into a buff plasma cannon thread and move on with your life. |
Tharak Meuridiar
The Empyrean Agency
81
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Posted - 2013.06.11 02:02:00 -
[42] - Quote
SL is unlike any other weapon in this game because they take almost no skill to aim. You put the lock on box in your opponents general vicinity while holding fire, wait for lock, and then release. The lock feature is in fact so good that when running my SL I use it to FIND the vehicles I want to kill, as it will sometimes point out ones I don't have a visual on.
As was said earlier, once the missiles are fired they will only miss if they collide with an obstruction or the opponent goes out of range, and the range is HUGE.
I would consider the SL very overpowered except for two factors:
1. It has a very distinctive sound and fire-pattern that often tells the enemy right where you are, and always tells them someone is shooting a SL. 2. It does the relatively low damage you're complaining about.
I've used forge guns, SLs, and plasma cannons. They all have their up and downsides (though the plasma cannon has very few upsides and a lot of downsides) but in the end I think the SL is best because:
1. It requires less SP and ISK than a forge. (<3 my 0 ISK Dren SL suit) 2. It's the easiest to use. 3. It can be run on any suit including a nova-knife scout. (<3 my "Boom Ninja" suit) |
Spkr4theDead
Namtar Elite Gallente Federation
175
|
Posted - 2013.06.11 03:26:00 -
[43] - Quote
calisk galern wrote:Aero Yassavi wrote:No single medium frame player should be able to take out a well fitted vehicle solo. Now think of it past what we have currently. Right now the player count is too low to really dedicate a squad to anti-vehicle, likewise maps are still small and infantry focused that there isn't always vehicles out and about. again....so a player that specs into vehicles should be able to solo every player on the field, be immune to infantry AV, and all forms of weapons, and should only be able to be taken out by focused combined squad play while they themselves in no way require squad play. even if they should use squad play none of them ever do, vehicle users are simply glorified lone wolves, and never rely on their team least of all LAV users. Give us a good reason why say you for example should be able to solo a tank. |
Spkr4theDead
Namtar Elite Gallente Federation
175
|
Posted - 2013.06.11 03:28:00 -
[44] - Quote
calisk galern wrote:BOZ MR wrote: Yeah right, kill my 12.5M Sp spend tanks in 3 volleys and call it balanced, my ass.
i'm not fully specced but an advanced swarm with 4 damage mods at minimum has taken 6 shots usually more because of reppers and hardeners, militia tanks usually take 3. the reason they usually are easy to take down is because they are slow, if I chase them or have a high up position I can usually reload and keep firing before they get behind cover. not to say they can't get away, because plenty do, it's just alot harder for HAV's. also technically I have near as much sp invested in my AV fit as you do in your tank so don't really care ow much you have invested in it. you want to know how much effort your 12.5 mil tank needs to put out to kill my 13 mil proto suit, 1 shot, so **** off with that logic. So why should you be able to stand up to my ion cannon in your medium frame dropsuit? |
Spkr4theDead
Namtar Elite Gallente Federation
175
|
Posted - 2013.06.11 03:37:00 -
[45] - Quote
Eurydice Itzhak wrote:calisk galern wrote: we might get lucky and hit a single volley which would deal about 1/2 of his shields.
Lav's going full speed frequently get out of range before the shots hit, if it's running straight at me It will often times get hit, but it takes a minimum of 4 proto volleys to kill a logi lav(( fitting dependant I suppose )) and by that time he's either turned away and ran or run you over.
any logi lav that's set it's heart on running has always gotten away from my swarms. So if you get lucky and stop being bad, one volley deals half of his shields? meaning you can two shot him? Buff dropships IMO. For LAVs, get the high ground on an open map and they're be forced to retreat or get popped. Most Logi LAVs you see nowadays are shields btw, this means the best method to deal with them is railguns/forgeguns/plasmacannons/flux grenades. I'm aware that flux grenades are hard to hit LAVs with and that the plasma cannon sucks. If anything turn your thread into a buff plasma cannon thread and move on with your life. But that's not fair, forge guns require a significant SP investment and you have to actually aim them. How could you think that's fair? The only AV should be seeking!
(obviously I'm being sarcastic. actually sent a good message to a forger that popped me with my old fave forge, the DAU/8) |
Spkr4theDead
Namtar Elite Gallente Federation
175
|
Posted - 2013.06.11 03:42:00 -
[46] - Quote
Reav Hannari wrote:Harpyja wrote:For some reason when swarms are used against me, they will track me behind corners. When I use swarms, they never do that and follow a straight line to the target Also, the swarm explosions that I see from my HAV are annoying. They always obscure my view as if they hit my turret directly, but they almost never do. Yet they still explode directly in my camera and I lose precious seconds trying to take down the swarmer as I wait for my vision to come back. And then guess what: another round of swarms is already on its way to obscure my vision again. Despite the claims by some that the swarm launcher is a 'noob' weapon there is technique in using it effectively. The most important thing is to usually not fire the weapon when pointed directly at the target but to shoot them up or to the side after you have target lock in order to not collide with terrain or structures. Timing is another tricky skill to learn since the things travel so slow. More weapons should have an effect on their victims other than just causing damage. The mass driver is fairly effective at disrupting a shooter. Grenades should do more. Regular rifles should have some knock back. But it is a noob weapon. It's fire-and-forget. You don't get any more noob friendly than that. It's like how someone on here, yet again, compared this to Call of Duty, saying that CoD has this incredible aim assist while the aim assist on Dust barely works. I told him to go back to Call of Duty, like I very often do. |
Spkr4theDead
Namtar Elite Gallente Federation
175
|
Posted - 2013.06.11 03:43:00 -
[47] - Quote
Doc Noah wrote:My only issue with swarms is the abysmal -50% damage on shield vehicles. Combined with shield hardeners, you'll find yourself doing almost no damage at all. That amount of damage penalty reduction should only be available through modules and not by natural resistance.
Swarms are the only capable AV weapon for dealing with fast moving vehicles like LAVs and dropships, but once they get a hold on shield variants, swarms become a joke. So you're complaining that it's too difficult for you to solo a shield vehicle?
Get a forge gun. |
First Prophet
Jaguar Elite
165
|
Posted - 2013.06.11 03:49:00 -
[48] - Quote
Spkr4theDead wrote:Doc Noah wrote:My only issue with swarms is the abysmal -50% damage on shield vehicles. Combined with shield hardeners, you'll find yourself doing almost no damage at all. That amount of damage penalty reduction should only be available through modules and not by natural resistance.
Swarms are the only capable AV weapon for dealing with fast moving vehicles like LAVs and dropships, but once they get a hold on shield variants, swarms become a joke. So you're complaining that it's too difficult for you to solo a shield vehicle? Get a forge gun. No. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
181
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Posted - 2013.06.11 03:57:00 -
[49] - Quote
Yeah swarms totally suck yo, only scrubs use em.
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negative49er
One-Armed Bandits Unclaimed.
15
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Posted - 2013.06.11 04:05:00 -
[50] - Quote
Rupture Reaperson wrote:Yeah swarms totally suck yo, only scrubs use em.
and you died from one shot |
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Rupture Reaperson
Deadly Blue Dots RISE of LEGION
181
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Posted - 2013.06.11 04:07:00 -
[51] - Quote
negative49er wrote:Rupture Reaperson wrote:Yeah swarms totally suck yo, only scrubs use em. and you died from one shot You... are new here arent ya? |
Harpyja
DUST University Ivy League
97
|
Posted - 2013.06.11 04:43:00 -
[52] - Quote
Beld Errmon wrote:You would have to be completely re-tarded to think that swarms are anything but the most OP easy mode pos weapon in the game, atleast forge guns require the person to aim and won't follow you around corners, but even they are complete BS because they do as much dmg as the giant railgun on my tank, it would have made more sense for the designer of my tank to strap 4 forge guns to my turret and give me some string to pull the trigger. When the Minmatar vehicles come, I'd better be able to take some duct-tape and strap on some proto assault forge guns. Winmatar |
calisk galern
BurgezzE.T.F
270
|
Posted - 2013.06.11 05:08:00 -
[53] - Quote
Spkr4theDead wrote:calisk galern wrote:BOZ MR wrote: Yeah right, kill my 12.5M Sp spend tanks in 3 volleys and call it balanced, my ass.
i'm not fully specced but an advanced swarm with 4 damage mods at minimum has taken 6 shots usually more because of reppers and hardeners, militia tanks usually take 3. the reason they usually are easy to take down is because they are slow, if I chase them or have a high up position I can usually reload and keep firing before they get behind cover. not to say they can't get away, because plenty do, it's just alot harder for HAV's. also technically I have near as much sp invested in my AV fit as you do in your tank so don't really care ow much you have invested in it. you want to know how much effort your 12.5 mil tank needs to put out to kill my 13 mil proto suit, 1 shot, so **** off with that logic. So why should you be able to stand up to my ion cannon in your medium frame dropsuit?
Mostly because it's ALL swarm launchers do, a forge gun can at least work as a main weapon aside from being AV, specing into and using swarms is a huge SP investment and makes you a major liability to every single person on the field vehicle or not, and if it can't even AV why the **** is it a weapon?
as said I don't really care if it was changed, I only specced into swarm launcher to kill militia LAVS, I figured a 13 mil sp required fitting to blow up militia av's is fair and balanced , and just wanted to discuss my general disappointment in an utterly useless weapon from any competitive standing.
as for two shotting a drop ship by one of the users mentioned above, yes one volley would drop half his shield, but they do have armor, so minimum of 3 shots would be required.
I was on the highest ground I could get to, and a second shot could not be landed, i'm not sure what magic you use with your swarm launchers, but it's a lock and fire weapon, their is no trick to using them you lock on and you fire, you can adjust a little but over all their is nothing you can do to improve the swarm launchers abilities against a drop ship, you fire them and they fly away, that's it.... |
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