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Spkr4theDead
Namtar Elite Gallente Federation
174
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Posted - 2013.06.11 02:00:00 -
[1] - Quote
calisk galern wrote:on a comparative level,
drop ships can easily dodge them, lav's can out tun them, tanks they gennerally work well against.
if you spec into them they tend to take 3 to 4 shots to kill a vehicle equally specced into, but as mentioned lav's and drop ships will gennerally out run them.
any user using a vehicle is genenrally immune to all weapons except paticular AV weapons, anyone using a swarm launcher is vulnerable to everything including the vehicles it's strong against.
also I get dumbfire missle were broken, but why doesn't it have a fixed version of anti-infantry, hell the forge gun one hits everything it fire at, why were swarms worse then that -.-
pretty sure something could of been done to keep some form of anti-infantry on this weapon.
so ya my two cents on it, don't care if you buff them or leave them as is, just pointing out how stupid the AV system is when these are involved. The only time I've not been decimated by swarms is when I was behind something, like a wall or building. Not once in piloting any vehicle, whether tank, LAV or dropship, have I actually outrun a swarm volley. I really don't know what the hell you people are talking about when you say outrun. The only time I've ever not been hit is when a physical barrier is between me and the volley. Or, when I'm just too far away from them and they explode. Not once have I ever been able to outmaneuver a swarm; nothing goes faster than it. They turn 180 degrees around corners to hit me. If I'm driving towards someone, miss them, they launch, I drive up a hill and around a building, they STILL manage to hit me.
Swarm launchers are far, far more than up to the task of destroying tanks. They're too good, really, which is why I used forge guns during Chromosome. I wanted to work for vehicle kills. You don't get that with swarms. |
Spkr4theDead
Namtar Elite Gallente Federation
175
|
Posted - 2013.06.11 03:26:00 -
[2] - Quote
calisk galern wrote:Aero Yassavi wrote:No single medium frame player should be able to take out a well fitted vehicle solo. Now think of it past what we have currently. Right now the player count is too low to really dedicate a squad to anti-vehicle, likewise maps are still small and infantry focused that there isn't always vehicles out and about. again....so a player that specs into vehicles should be able to solo every player on the field, be immune to infantry AV, and all forms of weapons, and should only be able to be taken out by focused combined squad play while they themselves in no way require squad play. even if they should use squad play none of them ever do, vehicle users are simply glorified lone wolves, and never rely on their team least of all LAV users. Give us a good reason why say you for example should be able to solo a tank. |
Spkr4theDead
Namtar Elite Gallente Federation
175
|
Posted - 2013.06.11 03:28:00 -
[3] - Quote
calisk galern wrote:BOZ MR wrote: Yeah right, kill my 12.5M Sp spend tanks in 3 volleys and call it balanced, my ass.
i'm not fully specced but an advanced swarm with 4 damage mods at minimum has taken 6 shots usually more because of reppers and hardeners, militia tanks usually take 3. the reason they usually are easy to take down is because they are slow, if I chase them or have a high up position I can usually reload and keep firing before they get behind cover. not to say they can't get away, because plenty do, it's just alot harder for HAV's. also technically I have near as much sp invested in my AV fit as you do in your tank so don't really care ow much you have invested in it. you want to know how much effort your 12.5 mil tank needs to put out to kill my 13 mil proto suit, 1 shot, so **** off with that logic. So why should you be able to stand up to my ion cannon in your medium frame dropsuit? |
Spkr4theDead
Namtar Elite Gallente Federation
175
|
Posted - 2013.06.11 03:37:00 -
[4] - Quote
Eurydice Itzhak wrote:calisk galern wrote: we might get lucky and hit a single volley which would deal about 1/2 of his shields.
Lav's going full speed frequently get out of range before the shots hit, if it's running straight at me It will often times get hit, but it takes a minimum of 4 proto volleys to kill a logi lav(( fitting dependant I suppose )) and by that time he's either turned away and ran or run you over.
any logi lav that's set it's heart on running has always gotten away from my swarms. So if you get lucky and stop being bad, one volley deals half of his shields? meaning you can two shot him? Buff dropships IMO. For LAVs, get the high ground on an open map and they're be forced to retreat or get popped. Most Logi LAVs you see nowadays are shields btw, this means the best method to deal with them is railguns/forgeguns/plasmacannons/flux grenades. I'm aware that flux grenades are hard to hit LAVs with and that the plasma cannon sucks. If anything turn your thread into a buff plasma cannon thread and move on with your life. But that's not fair, forge guns require a significant SP investment and you have to actually aim them. How could you think that's fair? The only AV should be seeking!
(obviously I'm being sarcastic. actually sent a good message to a forger that popped me with my old fave forge, the DAU/8) |
Spkr4theDead
Namtar Elite Gallente Federation
175
|
Posted - 2013.06.11 03:42:00 -
[5] - Quote
Reav Hannari wrote:Harpyja wrote:For some reason when swarms are used against me, they will track me behind corners. When I use swarms, they never do that and follow a straight line to the target Also, the swarm explosions that I see from my HAV are annoying. They always obscure my view as if they hit my turret directly, but they almost never do. Yet they still explode directly in my camera and I lose precious seconds trying to take down the swarmer as I wait for my vision to come back. And then guess what: another round of swarms is already on its way to obscure my vision again. Despite the claims by some that the swarm launcher is a 'noob' weapon there is technique in using it effectively. The most important thing is to usually not fire the weapon when pointed directly at the target but to shoot them up or to the side after you have target lock in order to not collide with terrain or structures. Timing is another tricky skill to learn since the things travel so slow. More weapons should have an effect on their victims other than just causing damage. The mass driver is fairly effective at disrupting a shooter. Grenades should do more. Regular rifles should have some knock back. But it is a noob weapon. It's fire-and-forget. You don't get any more noob friendly than that. It's like how someone on here, yet again, compared this to Call of Duty, saying that CoD has this incredible aim assist while the aim assist on Dust barely works. I told him to go back to Call of Duty, like I very often do. |
Spkr4theDead
Namtar Elite Gallente Federation
175
|
Posted - 2013.06.11 03:43:00 -
[6] - Quote
Doc Noah wrote:My only issue with swarms is the abysmal -50% damage on shield vehicles. Combined with shield hardeners, you'll find yourself doing almost no damage at all. That amount of damage penalty reduction should only be available through modules and not by natural resistance.
Swarms are the only capable AV weapon for dealing with fast moving vehicles like LAVs and dropships, but once they get a hold on shield variants, swarms become a joke. So you're complaining that it's too difficult for you to solo a shield vehicle?
Get a forge gun. |
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