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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Alpha 443-6732
Purgatorium of the Damned League of Infamy
4
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Posted - 2013.06.08 19:35:00 -
[1] - Quote
Are there plans for making maps inside areas such as:
-Space stations -Massive production facilities -Underground facilities and caves
and are there plans for naval maps and ship engagements, or raids on underwater facilities? Will there be submarines and such? |
Alpha 443-6732
G.R.A.V.E
5
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Posted - 2013.06.17 01:32:00 -
[2] - Quote
(offtopic) What about island to island maps that require dropships to traverse? Or civilian districts, where one fights from apartments and such? |
Alpha 443-6732
Pure Innocence. EoN.
45
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Posted - 2013.07.24 05:12:00 -
[3] - Quote
CCP LogicLoop wrote:Aeon Amadi wrote:1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two level designers, and the environment artists in that team need all of them on one SI at a time. From an art standpoint, it takes about 2 or 3 months to get them fully art treated and optimized. That's including all t he supporting sockets that go with an SI. This isn't a task that can be done over night by a single team.
I remember watching a video of DUST 514 at E3 2013 (possibly advancing the core) or something, and there had been a facility/socket shown (Large white hospital looking building with spotlights). If you know what I talk about, can you give me an ETA on when this facility would be made? |
Alpha 443-6732
Pure Innocence. EoN.
45
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Posted - 2013.07.25 18:11:00 -
[4] - Quote
CCP LogicLoop wrote:Alpha 443-6732 wrote:CCP LogicLoop wrote:Aeon Amadi wrote:1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two level designers, and the environment artists in that team need all of them on one SI at a time. From an art standpoint, it takes about 2 or 3 months to get them fully art treated and optimized. That's including all t he supporting sockets that go with an SI. This isn't a task that can be done over night by a single team. I remember watching a video of DUST 514 at E3 2013 (possibly advancing the core) or something, and there had been a facility/socket shown (Large white hospital looking building with spotlights). If you know what I talk about, can you give me an ETA on when this facility would be made? This one?If so, that's coming in 1.4 (early september)
I think this is it, thanks. |
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