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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1915
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Posted - 2013.07.10 02:00:00 -
[1] - Quote
CCP LogicLoop wrote:Henry Stanley wrote:are there plans for a ship yard or anything like that like a junk yard for titans or battleships or anything similiar i would love to hear some of ccp ideas for future outpost or just cool places to shoot people in how awesome would it to be playing in a half destoyed titan and having amazing places for warfare like that thats what makes this game great how awesome it will be Not at this moment. However, I discussed the idea of this with one of our technical artists and he believes we would be capable of doing so. The primary concerns are typically our asset / memory / processor etc.. budgets. Their are a lot of types of things we would like to do with our sockets, but our first priority is to get a specific set for each race out currently.
And the different planet types, hopefully =) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2203
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Posted - 2013.07.24 03:40:00 -
[2] - Quote
1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2213
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Posted - 2013.07.24 17:50:00 -
[3] - Quote
CCP LogicLoop wrote:Aeon Amadi wrote:1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two level designers, and the environment artists in that team need all of them on one SI at a time. From an art standpoint, it takes about 2 or 3 months to get them fully art treated and optimized. That's including all t he supporting sockets that go with an SI. This isn't a task that can be done over night by a single team.
Oh, I completely understand, Im just surprised that Uprising is going as far as 1.7 or more. Theres a lot of content these gents are wanting and youmoght want to consider rolling out Weapons Labs (weapon testing in a safe environment) and Social Interaction areas (see thread on Corporation Hub) before working on more sockets. I understand more sockets to kill the repetition is a priority but they dont really have any long term benefits.
Not to say we dont want to see some bitchin' new sockets |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2221
|
Posted - 2013.07.25 00:50:00 -
[4] - Quote
CCP LogicLoop wrote:Aeon Amadi wrote:CCP LogicLoop wrote:Aeon Amadi wrote:1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two level designers, and the environment artists in that team need all of them on one SI at a time. From an art standpoint, it takes about 2 or 3 months to get them fully art treated and optimized. That's including all t he supporting sockets that go with an SI. This isn't a task that can be done over night by a single team. Oh, I completely understand, Im just surprised that Uprising is going as far as 1.7 or more. Theres a lot of content these gents are wanting and youmoght want to consider rolling out Weapons Labs (weapon testing in a safe environment) and Social Interaction areas (see thread on Corporation Hub) before working on more sockets. I understand more sockets to kill the repetition is a priority but they dont really have any long term benefits. Not to say we dont want to see some bitchin' new sockets Yes, but... this is what level design and environment art does. We make gameplay space. I imagine if / when areas like social hubs and Weapons Labs get support from code (such as written or ready for use) then we would actually build them from a content perspective.
Perhaps suggest the idea in the forums and see what the response from the community is? Im sure the players wouldnt mind a shiftin priority if it was brought up as a potential path. Technically corp hubs would just be a copy/paste of the warbarge in the short term but itd be a great base for other concepts later on down the line.
Though it is good to see that the only roadblock hereis the greenlight on coding though =)
Thanks Logi! |
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