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Cruor Abominare
Resheph Interstellar Strategy Gallente Federation
73
|
Posted - 2013.06.06 05:09:00 -
[1] - Quote
I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. |
Kane Fyea
DUST University Ivy League
199
|
Posted - 2013.06.06 05:12:00 -
[2] - Quote
Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. Or they got a charged headshot. I do it quite often . |
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 05:14:00 -
[3] - Quote
Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. The thing is that modded shots should also deal less dmg because they are less charged. I'll submit a bug report later (or someone else could do it right now) because it can't be intended either way.
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Cruor Abominare
Resheph Interstellar Strategy Gallente Federation
73
|
Posted - 2013.06.06 05:17:00 -
[4] - Quote
Malkai Inos wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. The thing is that modded shots should also deal less dmg because they are less charged. I'll submit a bug report later (or someone else could do it right now) because it can't be intended either way.
Charged shots are current unessesary with this method, especially with zero kick you can now successfully nearly insta drop a full proto heavy. |
True Adamance
Ametat Security Amarr Empire
65
|
Posted - 2013.06.06 05:18:00 -
[5] - Quote
Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle.
You utter scum bag. All were gonna see for the next nine months is SCRAMBLER RIFLE IS OP. Thanks a ******* lot mate, you just had to be the guy to start the next "this **** is OP" trend. |
Kane Fyea
DUST University Ivy League
199
|
Posted - 2013.06.06 05:19:00 -
[6] - Quote
Cruor Abominare wrote:Malkai Inos wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. The thing is that modded shots should also deal less dmg because they are less charged. I'll submit a bug report later (or someone else could do it right now) because it can't be intended either way. Charged shots are current unessesary with this method, especially with zero kick you can now successfully nearly insta drop a full proto heavy. I believe the scrambler only has 80% efficiency against armor. |
Aero Yassavi
Shining Flame Amarr Empire
53
|
Posted - 2013.06.06 05:19:00 -
[7] - Quote
That would explain why so many people are giving different numbers for the amount of shots it takes to overheat a scrambler rifle. I keep getting 15 but I hear others only getting 10 or 11 and some claiming to get 20. Guess we're all just tapping at different rates and the game doesn't care. |
SENATOR KODOS
Intara Direct Action Caldari State
37
|
Posted - 2013.06.06 05:21:00 -
[8] - Quote
Props for being a G |
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 05:21:00 -
[9] - Quote
Cruor Abominare wrote:Malkai Inos wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. The thing is that modded shots should also deal less dmg because they are less charged. I'll submit a bug report later (or someone else could do it right now) because it can't be intended either way. Charged shots are current unessesary with this method, especially with zero kick you can now successfully nearly insta drop a full proto heavy. I know, what i meant is that you're probably not getting the full 1400 dmg when using a modded controller as even that miliseconds should result not just in more heat but also in more dmg. Depending on how the algo actually works it's even possible that this method does not result in more DPS at all. It still smells like a bug that should be adressed.
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Sloth9230
Reaper Galactic ROFL BROS
1762
|
Posted - 2013.06.06 05:27:00 -
[10] - Quote
True Adamance wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. You utter scum bag. All were gonna see for the next nine months is SCRAMBLER RIFLE IS OP. Thanks a ******* lot mate, you just had to be the guy to start the next "this **** is OP" trend. What, this is a valid complaint. Not like that other thread...
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Cruor Abominare
Resheph Interstellar Strategy Gallente Federation
75
|
Posted - 2013.06.06 05:28:00 -
[11] - Quote
True Adamance wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. You utter scum bag. All were gonna see for the next nine months is SCRAMBLER RIFLE IS OP. Thanks a ******* lot mate, you just had to be the guy to start the next "this **** is OP" trend.
Honestly I just want them to fix the heat build up mechanic and not be lazy and copy and paste from mostly unrelated weapons. Truth be told you'll see some of this but in reality the macro mouse modded controller population is actually low. The good news is this can't be hot fixed unless they try to bandaid it with a rof cap. Lazy mechanic was lazy. |
True Adamance
Ametat Security Amarr Empire
66
|
Posted - 2013.06.06 05:29:00 -
[12] - Quote
Cruor Abominare wrote:True Adamance wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. You utter scum bag. All were gonna see for the next nine months is SCRAMBLER RIFLE IS OP. Thanks a ******* lot mate, you just had to be the guy to start the next "this **** is OP" trend. Honestly I just want them to fix the heat build up mechanic and not be lazy and copy and paste from mostly unrelated weapons. Truth be told you'll see some of this but in reality the macro mouse modded controller population is actually low. The good news is this can't be hot fixed unless they try to bandaid it with a rof cap. Lazy mechanic was lazy.
Fine I take back what I said since I see you aren't one of those guys who just looks for the next QQ. |
Cruor Abominare
Resheph Interstellar Strategy Gallente Federation
75
|
Posted - 2013.06.06 05:33:00 -
[13] - Quote
Malkai Inos wrote:Cruor Abominare wrote:Malkai Inos wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. The thing is that modded shots should also deal less dmg because they are less charged. I'll submit a bug report later (or someone else could do it right now) because it can't be intended either way. Charged shots are current unessesary with this method, especially with zero kick you can now successfully nearly insta drop a full proto heavy. I know, what i meant is that you're probably not getting the full 1400 dmg when using a modded controller as even that miliseconds should result not just in more heat but also in more dmg. Depending on how the algo actually works it's even possible that this method does not result in more DPS at all. It still smells like a bug that should be adressed. There's a set amount of heat from a charge divided by how much you charge it by. Because of the nature of the heat mechanic it's a wholly made up number not actually tied to anything else because individual shots even combined to make a charge don't have an inherent heat value because they used a lazy per second metric.
Calling it a bug isn't correct, it totally works as programmed, this is just bad design principles at work. But yea welcome to post it in bugs and feedback, this was my fun experiment while playing around in a post tac world.
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Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 05:36:00 -
[14] - Quote
Cruor Abominare wrote:True Adamance wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. You utter scum bag. All were gonna see for the next nine months is SCRAMBLER RIFLE IS OP. Thanks a ******* lot mate, you just had to be the guy to start the next "this **** is OP" trend. Honestly I just want them to fix the heat build up mechanic and not be lazy and copy and paste from mostly unrelated weapons. Truth be told you'll see some of this but in reality the macro mouse modded controller population is actually low. The good news is this can't be hot fixed unless they try to bandaid it with a rof cap. Lazy mechanic was lazy. Looking at your OP again, i don't thinks that's the issue. I think the reason why moded controllers is that their signal is extremely short. With the charge of each shot beeing directly related to how long the trigger has been pressed down, without any threshold in the lower values, that means that a shot fired with a modded controller simply generates less heat, thus allowing for more shots to be fired without overheat.
This explains the observation just as well and does not require the assumption that the algorhythm is just taken from the LR. Copying and slightly modifying the large blaster algo to allow charging would be a more sensible thing to do for CCP and is compatible with the the issue. |
Cruor Abominare
Resheph Interstellar Strategy Gallente Federation
75
|
Posted - 2013.06.06 05:49:00 -
[15] - Quote
Oh no it is, you back test this by monitoring heat bybfiring slower the speeding up. It doesn't change, at let they're honest when you look at the stat page it lists heat in seconds which when the gun came out I misread as per shot because my brain didn't think they would be that silly.
It explained today why my initial testing of it felt so wonky. |
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 06:00:00 -
[16] - Quote
Cruor Abominare wrote:Oh no it is, you back test this by monitoring heat bybfiring slower the speeding up. It doesn't change, at let they're honest when you look at the stat page it lists heat in seconds which when the gun came out I misread as per shot because my brain didn't think they would be that silly.
It explained today why my initial testing of it felt so wonky. Thanks for the explanation. Seems like i gonna have to test a little more. |
EKH0 0ne
R.I.f.t
57
|
Posted - 2013.06.06 06:07:00 -
[17] - Quote
Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle.
TL;DR
Fun fact = short and interesting
Not 5 paragraphs |
Immortal Solder Alpha
Cyberdyne Systems and Technology The Universal Accord
5
|
Posted - 2013.06.06 06:48:00 -
[18] - Quote
How did I know this was coming? Next gun on the nerfing block. |
Tharak Meuridiar
The Empyrean Agency
10
|
Posted - 2013.06.06 07:44:00 -
[19] - Quote
EKH0 0ne wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. TL;DR Fun fact = short and interesting Not 5 paragraphs
Feel free not to read it. Me... I consider it worth the read for the amount of fun I'm going to have with my scram tomorrow.
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Don Von Hulio
Not Guilty EoN.
297
|
Posted - 2013.06.06 07:49:00 -
[20] - Quote
Quit trying to make the Scram the new TAC. Because its not. And even if they made it 20~ shots = overheat instead of whatever you are trying to say.... it wont really affect those of us who have been using these weapons. We didnt use these guns because we thought of them as OP exploitable.
If anything it needs a range buff across the board considering it is a Laser weapon which should = longer range than Hybrid weapons (AR's). |
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CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
108
|
Posted - 2013.06.06 11:36:00 -
[21] - Quote
Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle.
I don't know what's going on tbh, all I know is that I've died in under a second from a scrambler rifle and that's having 690 shield. |
Master Jaraiya
Ultramarine Corp
152
|
Posted - 2013.06.06 11:49:00 -
[22] - Quote
Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle.
Fix:
+__% heat build up per shot fired
+.__second cool down multiplied by each shot fired.
Sort of how they have the shield rechargers.
This way if you just fire one shot it may take (idk what is a good #) how about .25s to cool down, 4 shots would take 1s to cool down, 8 shots would take 2 seconds to cool down, overheating should take about what 7 or 8 seconds to cool down.
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Master Jaraiya
Ultramarine Corp
152
|
Posted - 2013.06.06 11:50:00 -
[23] - Quote
Aero Yassavi wrote:That would explain why so many people are giving different numbers for the amount of shots it takes to overheat a scrambler rifle. I keep getting 15 but I hear others only getting 10 or 11 and some claiming to get 20. Guess we're all just tapping at different rates and the game doesn't care.
It also explains why so many Tac AR fanbois are crying for a respec now. |
Imp Smash
Seraphim Auxiliaries CRONOS.
118
|
Posted - 2013.06.06 12:19:00 -
[24] - Quote
I'm sorry OP but this has not been my experience. If I shoot as FAST as my finger will allow (which ruins my aim and makes me not hit anything) I overheat in 12/13 shots. If I slow down marginally and shoot as fast as I would with aimed precision fire I overheat in 15/16 shots (1/3rd my clip).
I don't think the heat mechanic is broken tbh.
However yes - modded controllers can cheat and get ridiculous bursts in. Thankfully with the overheat mechanic those guys overheat and are a sitting duck. Also dispersion. |
Cruor Abominare
Resheph Interstellar Strategy Gallente Federation
80
|
Posted - 2013.06.06 15:55:00 -
[25] - Quote
Bump for dev visibility |
Jin Robot
Foxhound Corporation General Tso's Alliance
825
|
Posted - 2013.06.06 16:00:00 -
[26] - Quote
Sloth9230 wrote:True Adamance wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. You utter scum bag. All were gonna see for the next nine months is SCRAMBLER RIFLE IS OP. Thanks a ******* lot mate, you just had to be the guy to start the next "this **** is OP" trend. What, this is a valid complaint. Not like that other thread... Perhaps he is worried about the secret being out. |
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