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Malkai Inos
Opus Arcana Orion Empire
310
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Posted - 2013.06.06 05:14:00 -
[1] - Quote
Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. The thing is that modded shots should also deal less dmg because they are less charged. I'll submit a bug report later (or someone else could do it right now) because it can't be intended either way.
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Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 05:21:00 -
[2] - Quote
Cruor Abominare wrote:Malkai Inos wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. The thing is that modded shots should also deal less dmg because they are less charged. I'll submit a bug report later (or someone else could do it right now) because it can't be intended either way. Charged shots are current unessesary with this method, especially with zero kick you can now successfully nearly insta drop a full proto heavy. I know, what i meant is that you're probably not getting the full 1400 dmg when using a modded controller as even that miliseconds should result not just in more heat but also in more dmg. Depending on how the algo actually works it's even possible that this method does not result in more DPS at all. It still smells like a bug that should be adressed.
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Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 05:36:00 -
[3] - Quote
Cruor Abominare wrote:True Adamance wrote:Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle. You utter scum bag. All were gonna see for the next nine months is SCRAMBLER RIFLE IS OP. Thanks a ******* lot mate, you just had to be the guy to start the next "this **** is OP" trend. Honestly I just want them to fix the heat build up mechanic and not be lazy and copy and paste from mostly unrelated weapons. Truth be told you'll see some of this but in reality the macro mouse modded controller population is actually low. The good news is this can't be hot fixed unless they try to bandaid it with a rof cap. Lazy mechanic was lazy. Looking at your OP again, i don't thinks that's the issue. I think the reason why moded controllers is that their signal is extremely short. With the charge of each shot beeing directly related to how long the trigger has been pressed down, without any threshold in the lower values, that means that a shot fired with a modded controller simply generates less heat, thus allowing for more shots to be fired without overheat.
This explains the observation just as well and does not require the assumption that the algorhythm is just taken from the LR. Copying and slightly modifying the large blaster algo to allow charging would be a more sensible thing to do for CCP and is compatible with the the issue. |
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 06:00:00 -
[4] - Quote
Cruor Abominare wrote:Oh no it is, you back test this by monitoring heat bybfiring slower the speeding up. It doesn't change, at let they're honest when you look at the stat page it lists heat in seconds which when the gun came out I misread as per shot because my brain didn't think they would be that silly.
It explained today why my initial testing of it felt so wonky. Thanks for the explanation. Seems like i gonna have to test a little more. |
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