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Zahle Undt
The Tritan Industries RISE of LEGION
144
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Posted - 2013.06.05 21:39:00 -
[1] - Quote
I'll be happy when my dropsuit that can survive several rounds of concentrated plasma fire isn't OHK by a LAV going 5-10 MPH. LAVs will be fixed when the following happens IMHO:
1. There are no more completely free LAVs
2. LAVs do damage and cause knockback proportional to their velocity
3. They can't out run swarm launchers |
Zahle Undt
The Tritan Industries RISE of LEGION
145
|
Posted - 2013.06.05 22:09:00 -
[2] - Quote
hooc order wrote:Zahle Undt wrote:I'll be happy when my dropsuit that can survive several rounds of concentrated plasma fire isn't OHK by a LAV going 5-10 MPH. Translation: My SP is not carrying me enough!!! Whahaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!!
You got that right, I suck at this game, anyone who plays with or against can tell you that. I actually play for fun and not for a sense of self-esteem. So now that we got that out of the way, people who use LAVs as weapons because they are OHK are lame, simple as that, it pisses me off and I have very little skill at this game I can't imagine how it must **** off those that can actually play it well.
For me it will be easy, once I can grind for my SP in PvE I won't give a crap what you jackasses do in pub matches run each other over to your hearts content. No one uses such noob tactics in PC battles But being run over as instant kill at any velocity will always be stupid. |
Zahle Undt
The Tritan Industries RISE of LEGION
146
|
Posted - 2013.06.06 00:36:00 -
[3] - Quote
Spkr4theDead wrote:Zahle Undt wrote:hooc order wrote:Zahle Undt wrote:I'll be happy when my dropsuit that can survive several rounds of concentrated plasma fire isn't OHK by a LAV going 5-10 MPH. Translation: My SP is not carrying me enough!!! Whahaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!! You got that right, I suck at this game, anyone who plays with or against can tell you that. I actually play for fun and not for a sense of self-esteem. So now that we got that out of the way, people who use LAVs as weapons because they are OHK are lame, simple as that, it pisses me off and I have very little skill at this game I can't imagine how it must **** off those that can actually play it well. For me it will be easy, once I can grind for my SP in PvE I won't give a crap what you jackasses do in pub matches run each other over to your hearts content. No one uses such noob tactics in PC battles But being run over as instant kill at any velocity will always be stupid. Another one that doesn't like physics.
Yeah I hated physics, the bastards made me take 2 semesters of it though to get my Biology degree, but what I am arguing for is more realistic physics than what we currently have. Force = mass/acceleration. The force of a bullet is usually greater than that of a car because while it has less mass it has far more acceleration, acceleration that is focused on a small area. Yet our cloned super soldiers wear armor with shielding that is able to dissipate that force at the cost of expending its own energy, thus why your shields or armor drop with every bullet, plasma round, or joule of energy absorbed by either the shield or armor plate. Of course the more powerful the shield or plate the more energy needed to power and the more complex systems needed to run it, thus the increased CPU and PG cost.
However, with LAVs the force of the object remains constant and the only variables involved are the acceleration of the vehicle and the energy (if you will) the shields and/or armor absorbing the force of impact. Yet with our current mechanic getting hit by a vehicle is constant one hit kill regardless of the acceleration of the vehicle or the shield/armor energy the recipient of that force has to absorb and mitigate that impact.
So while I still do hate physics, IMO, in this particular argument physics is my ally and your enemy my friend. |
Zahle Undt
The Tritan Industries RISE of LEGION
148
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Posted - 2013.06.06 01:02:00 -
[4] - Quote
"So, still, why should damage be reduced or eliminated when a vehicle hits someone?"
Well it should depend on the velocity of the vehicle, and it should do a certain amount of damage based on that velocity. Also being hit by such a vehicle should also transfer much of that impact force into sending the recipient (I.E. the poor ******* getting hit) flying away from the force of impact.
So what I wish we had is sort of a calculation where we substitute force for damage and thus....
Damage = Mass * Acceleration
The mass of LAVs can be considered constant so then damage = acceleration. If acceleration is high enough and the amount of damage the person being hit can absorb is low enough then death occurs. If not the target if knocked back a distance proportional to the force of impact and loses however much damage would be incurred, but survives.
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Zahle Undt
The Tritan Industries RISE of LEGION
157
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Posted - 2013.06.06 17:24:00 -
[5] - Quote
Spkr4theDead wrote:Zahle Undt wrote:"So, still, why should damage be reduced or eliminated when a vehicle hits someone?"
Well it should depend on the velocity of the vehicle, and it should do a certain amount of damage based on that velocity. Also being hit by such a vehicle should also transfer much of that impact force into sending the recipient (I.E. the poor ******* getting hit) flying away from the force of impact.
So what I wish we had is sort of a calculation where we substitute force for damage and thus....
Damage = Mass * Acceleration
The mass of LAVs can be considered constant so then damage = acceleration. If acceleration is high enough and the amount of damage the person being hit can absorb is low enough then death occurs. If not the target if knocked back a distance proportional to the force of impact and loses however much damage would be incurred, but survives.
That would require addition coding and animations. I doubt CCP wants to do that.
THAT is a valid argument, but still something should be done. LAVs while fun to ride around in these days and fun to race, are being used as an OHK weapon and it is ridiculous to the detriment of the game in my opinion. Again I have no problem with a speeding LAV killing me, its the LAVs going the speed of a soccer Mom backing out of her driveway killing me that really drives me crazy.
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Zahle Undt
The Tritan Industries RISE of LEGION
160
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Posted - 2013.06.06 19:21:00 -
[6] - Quote
hooc order wrote:Zahle Undt wrote:hooc order wrote:Zahle Undt wrote:I'll be happy when my dropsuit that can survive several rounds of concentrated plasma fire isn't OHK by a LAV going 5-10 MPH. Translation: My SP is not carrying me enough!!! Whahaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!! You got that right, I suck at this game, anyone who plays with or against can tell you that. I actually play for fun and not for a sense of self-esteem. So now that we got that out of the way, people who use LAVs as weapons because they are OHK are lame, simple as that, it pisses me off and I have very little skill at this game I can't imagine how it must **** off those that can actually play it well. For me it will be easy, once I can grind for my SP in PvE I won't give a crap what you jackasses do in pub matches run each other over to your hearts content. No one uses such noob tactics in PC battles But being run over as instant kill at any velocity will always be stupid. Quote: No one uses such noob tactics in PC battles Good point. But the reason it is not used is because it is easily countered. PC players don't not use it because of honor or equality. They don;t use it because it does not work. AV tactics and simple battle ground awareness shuts down people driving death cabs very quickly and makes he tactic worthless if not damaging to your own team (getting killed does not help your team). LAVs don't need a nerf you and others need to get better at destroying them and avoiding them. You like PvE...think of LAVs as a sub boss that you need to counter and put down before progressing. I mean in PvE if a sub boss uses an attack that is easy to avoid yet you keep not avoiding it should that sub-boss be nerfed?
I get your point, but the reason it doesn't work in PC is because you get to create your team and anyone who isn't dumb or putting together a team at the last second is going to have a couple DEDICATED AV guys (usually forge gunners). Where as in pubs your chances of having that are very slim. So I guess we can boil the problem down to non-dedicated AV (Basic AV 'nades and militia/basic Swarm launchers) being less than effective at taking out non-dedicated vehicles (Free LAVs and Saga's). Buffing non-dedicated AV seems unfair to those that do dedicate SP into vehicles so I guess what CCP should do is nerf the free LAVs and Sagas.
For the record I do have the Ishukone Saga and I am not adverse to running a brother over if the opportunity presents itself, but I more try to murder taxi the old school way where its transportation first and a weapon second and not the other way around. |
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