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Stile451
Red Star. EoN.
86
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Posted - 2013.06.06 01:54:00 -
[1] - Quote
Simple solution, no big changes for people who use LAVs as transportation. However much damage the LAV does to a player should be reflected back onto the vehicle(up to a maximum of the current ehp of the one getting run over). You should be able to run over scouts and not even get into armor, but if you run down a few suits with a significant amount of ehp in quick succession I would expect your vehicle to stop functioning(and explode).
Realistically, hitting a deer would do about the same amount of damage a regular person would do to your vehicle, hitting a moose would be anyone in a drop suit(not so much scouts but more than a regular person). Most of the time a car can drive away from hitting a deer, very rarely will they drive away after hitting a moose.
Pics are bloody. Car vs Deer Car vs Moose |
Stile451
Red Star. EoN.
86
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Posted - 2013.06.06 07:35:00 -
[2] - Quote
ladwar wrote:car= no armor, no shields barely any metal in them now, not meant for combat LAV=armor and shields, reinforced, meant for combat and resistant to damage deer/moose= large meat filled animal that's larger and more weight then people merc= clone that's meant to resist small arms fire and doesn't equal the weight of a moose. ever seen Humvees(armored) that hit people. barely dents them if at all. that's like LAV running over mercs barely even dents them if at all because mercs are not moose and LAVs are the same as cars. deer=no armor, no shields no metal in them whatsoever, not meant for combat merc=armor and shields, reinforced, meant for combat and resistant to damage
Armored humvees are certainly not light, nor do they have a turning radius of a pin head. In order to get the performance and handling(or lack thereof) the LAV would need to be very light(as in nearly no armor). Can an armored humvee jump 50m by going over a small hill?
I can fall from the mcc, not hit my dampeners, and live with about half of my armor left. Why should a car moving slower than I am falling kill me instantly(do note that if we're using earth gravity I'm hitting the ground at over 100km/h)?
The militia LAV has something like 950 armor, a heavy can have just about that much armor as well and just as much weight if suit armor is made out of the same stuff as LAV armor(presumably it is to save weight).
In any case, Newtons laws being what they are, I still expect the LAV to take damage equal to the damage the suit takes. The LAVs weak point is the hood(which just so happens to be where the drivers like to ram people) so it could be said that it should take more damage than the suit can actually take.
AV grenades could be fixed to work again(they don't track properly and only get partial hits sometimes).
Barring that I want deployable lamp posts. |
Stile451
Red Star. EoN.
86
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Posted - 2013.06.06 16:21:00 -
[3] - Quote
I haven't read anything about the MCC fall damage being a glitch, I don't recall seeing anything in the bug reports or in the forums(although I can't say I've read the entire forum but searching for mcc fall damage and mcc fall death turns up no hits) so my guess is it's working as intended.
I'm assuming that LAVs are light(like 400 kilos - not 2359 kilos plus 450 kilos for the armor kit at the low end of a Humvee) and so are mercs(75-200 kilos depending on suit - heavies aren't slow because they have low mass).
The hood takes a direct hit whenever a player is run down, thus the engine takes a direct hit.
If an engine takes damage you are taking cover behind then sure you are protected from it but the engine is not, and who's to say LAVs use a block type engine it could just as well be a tiny delicate reactor(they sound electric to me).
Most walls are actually very weak when hit with a shearing force(like any vehicle hitting it), brick walls in particular(it looks spectacular but they are only reinforced at the corners and older structures aren't reinforced at all). Try running into a wall in Dust, the LAV cannot even level that and in most cases will take significant damage if not outright exploding(I know it's not in the game mechanics, but hitting another LAV or tank will cause the same thing to happen to different degrees).
Can't say I've ever seen a bomb suit get run over, nor have I seen one shot with a plasma rifle. From what I've read it seems that a single sniper bullet can kill the operator - not so in Dust where it can take more than 3 hits to get a kill - more for a heavy. |
Stile451
Red Star. EoN.
86
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Posted - 2013.06.06 18:38:00 -
[4] - Quote
ladwar wrote:Stile451 wrote:Can't say I've ever seen a bomb suit get run over, nor have I seen one shot with a plasma rifle. From what I've read it seems that a single sniper bullet can kill the operator - not so in Dust where it can take more than 3 hits to get a kill - more for a heavy. from what I have read a heavy can't survive a remote explosive Remote explosives are meant to destroy tanks. Any current explosive device meant to destroy a tank will also obliterate a bomb suit.
I'm not quite sure you understand what I want to see. I want the LAV to be able to roadkill without getting a full stop on a kill. I want the LAV to take damage for each roadkill and I want the LAV to be slowed down on each impact. I also want variable damage based on speed(under 50 km/h most people survive getting hit, over 50 km/h most people die). |
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