|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 21:03:00 -
[1] - Quote
Are you guys happy, or do you want more? |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 21:09:00 -
[2] - Quote
Chris F2112 wrote:Actually I want all logistics LAVs tires to flatten when I shoot at them, making them completely immobile. Then I want the people who were trying to murder taxi to be stuck in their immobile LAV for the rest of the match because of an electronics malfunction where they cannot unbuckle their seatbelt.
That would make me quite happy. Did you know that the wheels on the Moon rover aren't filled with air? They're made out of metal.
I would imagine CCP did the same thing for the LAVs. So no, they shouldn't pop.
Maybe you should go back to Call of Duty if you can't handle vehicles. |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 21:34:00 -
[3] - Quote
stlcarlos989 wrote:lol at people who play an FPS and never actually First Person Shoot any thing. Why not use all the tools given to you? |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 22:00:00 -
[4] - Quote
Zahle Undt wrote:I'll be happy when my dropsuit that can survive several rounds of concentrated plasma fire isn't OHK by a LAV going 5-10 MPH. LAVs will be fixed when the following happens IMHO:
1. There are no more completely free LAVs
2. LAVs do damage and cause knockback proportional to their velocity
3. They can't out run swarm launchers 1. Don't care
2. Hell no
3. Never been able to outrun swarms in my Limbus, dunno what you're complaining about. Limbus and Charybdis have the same velocity. |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 22:29:00 -
[5] - Quote
Zahle Undt wrote:hooc order wrote:Zahle Undt wrote:I'll be happy when my dropsuit that can survive several rounds of concentrated plasma fire isn't OHK by a LAV going 5-10 MPH. Translation: My SP is not carrying me enough!!! Whahaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!! You got that right, I suck at this game, anyone who plays with or against can tell you that. I actually play for fun and not for a sense of self-esteem. So now that we got that out of the way, people who use LAVs as weapons because they are OHK are lame, simple as that, it pisses me off and I have very little skill at this game I can't imagine how it must **** off those that can actually play it well. For me it will be easy, once I can grind for my SP in PvE I won't give a crap what you jackasses do in pub matches run each other over to your hearts content. No one uses such noob tactics in PC battles But being run over as instant kill at any velocity will always be stupid. Another one that doesn't like physics. |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 22:36:00 -
[6] - Quote
NSProxy wrote:I don't mind the free taxis but they should have god-awful base stats. For one thing, they should have the sig radius of a battleship so you can see them coming a mile away. People who skill into them should be able to have LAVs with good stats, but the freebies shouldn't be able to sneak up on you easily and should have a lower top speed than the ones you pay for. People specced into LAVs should have a viable role on the battlefield if they've put in the points, but they're overshadowed by people wearing militia in free murder taxis.
I do think damage and pushback should be based on speed of the collision though. Why should running someone over damage the vehicle? I already bounce off people after hitting them with either a LAV or HAV. You want me to blow up after hitting a heavy? How could you possibly explain that? |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.06 00:38:00 -
[7] - Quote
Shijima Kuraimaru wrote:Spkr4theDead wrote:NSProxy wrote:I don't mind the free taxis but they should have god-awful base stats. For one thing, they should have the sig radius of a battleship so you can see them coming a mile away. People who skill into them should be able to have LAVs with good stats, but the freebies shouldn't be able to sneak up on you easily and should have a lower top speed than the ones you pay for. People specced into LAVs should have a viable role on the battlefield if they've put in the points, but they're overshadowed by people wearing militia in free murder taxis.
I do think damage and pushback should be based on speed of the collision though. Why should running someone over damage the vehicle? I already bounce off people after hitting them with either a LAV or HAV. You want me to blow up after hitting a heavy? How could you possibly explain that? Possibly because the powered drop suits are made with the same materials? Does it say that in lore? |
Spkr4theDead
Namtar Elite Gallente Federation
152
|
Posted - 2013.06.06 00:39:00 -
[8] - Quote
Schalac 17 wrote:https://forums.dust514.com/default.aspx?g=posts&t=85077&find=unread Doesn't really apply to me. I have over 10mil SP into vehicles, and pay ISK for them.
Whatever CCP wants to do, doesn't matter to me. I don't use BPO LAVs. |
Spkr4theDead
Namtar Elite Gallente Federation
152
|
Posted - 2013.06.06 00:41:00 -
[9] - Quote
Abron Garr wrote:itt: Another barely literate thread from spkr4theDowns. How would you like it if CCP nerfed your favorite class? Both styles I ran in Chromosome were nerfed when Uprising hit. I'm getting sick of people that want everything easily. |
Spkr4theDead
Namtar Elite Gallente Federation
152
|
Posted - 2013.06.06 00:44:00 -
[10] - Quote
Striker Battalion wrote:Did they modify the LAV physics in the latest update? They added a little bit of weight so they don't roll as easily, but it's still pathetically easy to roll them. Also seems they added more torque, but still little is required to catch significant air when going over bumps. It's like driving a Ford Model T, there's no effects of suspension on LAVs or HAVs.
They said they were going to add more of the effects of gravity in a later patch, but it seems like they haven't. Still feels like I'm driving a Tesla on the moon with the speed limitations of the Ford Raptor SVT. |
|
Spkr4theDead
Namtar Elite Gallente Federation
152
|
Posted - 2013.06.06 00:44:00 -
[11] - Quote
Zahle Undt wrote:Spkr4theDead wrote:Zahle Undt wrote:hooc order wrote:Zahle Undt wrote:I'll be happy when my dropsuit that can survive several rounds of concentrated plasma fire isn't OHK by a LAV going 5-10 MPH. Translation: My SP is not carrying me enough!!! Whahaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!! You got that right, I suck at this game, anyone who plays with or against can tell you that. I actually play for fun and not for a sense of self-esteem. So now that we got that out of the way, people who use LAVs as weapons because they are OHK are lame, simple as that, it pisses me off and I have very little skill at this game I can't imagine how it must **** off those that can actually play it well. For me it will be easy, once I can grind for my SP in PvE I won't give a crap what you jackasses do in pub matches run each other over to your hearts content. No one uses such noob tactics in PC battles But being run over as instant kill at any velocity will always be stupid. Another one that doesn't like physics. Yeah I hated physics, the bastards made me take 2 semesters of it though to get my Biology degree, but what I am arguing for is more realistic physics than what we currently have. Force = mass/acceleration. The force of a bullet is usually greater than that of a car because while it has less mass it has far more acceleration, acceleration that is focused on a small area. Yet our cloned super soldiers wear armor with shielding that is able to dissipate that force at the cost of expending its own energy, thus why your shields or armor drop with every bullet, plasma round, or joule of energy absorbed by either the shield or armor plate. Of course the more powerful the shield or plate the more energy needed to power and the more complex systems needed to run it, thus the increased CPU and PG cost. However, with LAVs the force of the object remains constant and the only variables involved are the acceleration of the vehicle and the energy (if you will) the shields and/or armor absorbing the force of impact. Yet with our current mechanic getting hit by a vehicle is constant one hit kill regardless of the acceleration of the vehicle or the shield/armor energy the recipient of that force has to absorb and mitigate that impact. So while I still do hate physics, IMO, in this particular argument physics is my ally and your enemy my friend. So, still, why should damage be reduced or eliminated when a vehicle hits someone? |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:24:00 -
[12] - Quote
Zahle Undt wrote:"So, still, why should damage be reduced or eliminated when a vehicle hits someone?"
Well it should depend on the velocity of the vehicle, and it should do a certain amount of damage based on that velocity. Also being hit by such a vehicle should also transfer much of that impact force into sending the recipient (I.E. the poor ******* getting hit) flying away from the force of impact.
So what I wish we had is sort of a calculation where we substitute force for damage and thus....
Damage = Mass * Acceleration
The mass of LAVs can be considered constant so then damage = acceleration. If acceleration is high enough and the amount of damage the person being hit can absorb is low enough then death occurs. If not the target if knocked back a distance proportional to the force of impact and loses however much damage would be incurred, but survives.
That would require addition coding and animations. I doubt CCP wants to do that. |
|
|
|