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James-5955
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Posted - 2013.06.05 05:21:00 -
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I bet they've over nerfed it. Hmm, I wonder if any ARs will be worth using now. Back to full auto and its pathetic range. 18 seems really steep tbh, especially with all the other nerfs hitting it as well. I guess I'll see for myself soon. Hard to say what I think of it before experiencing it myself. |
James-5955
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Posted - 2013.06.05 05:25:00 -
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Mobius Wyvern wrote:James-5955 wrote:I bet they've over nerfed it. Hmm, I wonder if any ARs will be worth using now. Back to full auto and its pathetic range. 18 seems really steep tbh, especially with all the other nerfs hitting it as well. I guess I'll see for myself soon. You've gotta consider the fact that the lower RoF cap will actually force better aiming between shots, so more of your shots will land.
I guess that depends on the ROF, are they only lowering it to a point where modded controllers won't be as good? Or is it being lowered by A LOT? I'll find out soon. Still though, pretty big gimp. Probably going back to full auto like most will, my only issue I ever had with it was the range since they took out sharp shooter.
I just hope that it's still able to be a viable weapon instead of simply being worse than all the other variants like it was before. |
James-5955
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Posted - 2013.06.05 05:40:00 -
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Sloth9230 wrote:James-5955 wrote: I wonder if any ARs will be worth using now. Oh shut up. Didn't see that one coming
The full auto is fine, I won't have a problem using it. Used it all the time before, can still go back to it and dominate. Just don't want to see a weapon get gimped too far. Seen it happen far too many times. Worst case scenario, spec into another weapon which doesn't take much SP anyways and have the ability to use AR if ever needed. Not so bad.
Oh wait... maybe I shouldn't of explained anything and I should've just made a simple insulting post like some people.
Oh well. |
James-5955
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Posted - 2013.06.05 05:49:00 -
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Sloth9230 wrote:James-5955 wrote:Sloth9230 wrote:James-5955 wrote: I wonder if any ARs will be worth using now. Oh shut up. Didn't see that one coming The full auto is fine, I won't have a problem using it. Used it all the time before, can still go back to it and dominate. Just don't want to see a weapon get gimped too far. Seen it happen far too many times. Worst case scenario, spec into another weapon which doesn't take much SP anyways and have the ability to use AR if ever needed. Not so bad. Oh wait... maybe I shouldn't of explained anything and I should've just made a simple insulting post like some people. Oh well. I'm just curious, what would you use if you weren't using an AR? MDs, LRs, Plasma cannon perhaps?
I'd probably check out the scrambler rifle as I think it would be fitting to my playstyle. ARs have always been my thing in any shooter, jack of all trades and master of none. I like ARs because compete at most ranges as long as you're good enough with it to do so. The scrambler rifle looks like a good altnerative, especially since I like to play tactically, use cover and engage at medium to medium-long range.
MDs aren't really my style, though I've never tried them. Never really been into grenade launcher type weapons in shooters, I have grenades anyway. LR has been gimped too much and even before when it was good I spec'd partially into it and stuck with the AR, not my kind of weapon. Though I did enjoy using the advanced version on Magnus Peak when it had a lot of heavy spam, fun watching the fat suits get melted.
Plasma cannon I haven't tried but it doesn't seem very good. I've had people try to use it on me when on foot and it's never worked well for them and have yet to see anyone truly own anything with it so that makes me feel that it isn't a very viable weapon. Especially with my playstyle, I like to focus on infantry combat more than vehicle.
Honestly if I really felt ARs were nerfed to the point of not being worth using and scrambler rifles sucked as well I'd probably just quit Dust. No other weapons interest me. Played a heavy with a HMG for awhile and enjoyed it though, tearing people apart so quickly can be addicting. & I do like the sound of the changes they made, more powerful in close quarters now which is how I always felt it should've been played.
Sniper rifles though? Lame. Forge gun? I'd at least check it out, had some fun sniping people with militia forge before for lawls; assault forge sounds like it could be fun.
Or, was that not a serious question and you just implying that I'm an easy moder? |
James-5955
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Posted - 2013.06.05 06:01:00 -
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Sloth9230 wrote:I'm implying that no other weapon in this game stands a chance in competitive play. That is to say, ARs are the only weapons that don't suck ATM.
HMGs look alright though, I think... haven't used one in a while.
I don't think flaylock & MDs seem that bad though tbh. LR I can agree with, and scrambler weapons I wouldn't even try to comment on because I have no experience with it. Flaylocks visual effects are blinding though making it hard to fight back and proto MD packs quite a punch, but overall yeah I think AR is probably the top competitive weapon.. in pubs.
In organized competitive matches (good ones, high competition, top tier players and corps) I think a mix of weapon types is best. I've seen it first hand when a team full of ARs gets smashed because the other team has a mix of weapons and knows how to compliment each others weapons and use it to their advantage. MDs are beast for causing group damage, crowd control, and killing/wounding enemies that are behind cover, or at least keeping them there, busy, or from regenerating shields. LR/SR for keeping specific areas on lock down, I remember one guy with a proto LR was able to melt us so quickly and the area we were stuck at had no good cover to hide to when getting out. If he had an AR that wouldn't of been the case. Of course thats pre-nerf.
HMG definitely has a competitive position though still, and I forgot to mention the shotgun.. Got a few buddies who use the shotgun and are stupidly effective with it.
When it comes to pub stomping I think the most versatile weapons always win because if you're a great player then the skill gap is often big enough to dominate most people regardless of the range and situation that pops up. Not having to run all over the place or stick to an effective range makes it easy to rack up the kills. |
James-5955
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Posted - 2013.06.05 08:22:00 -
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Your Absolut End wrote:WyrmHero1945 wrote:Nelo Angel0 wrote:I think CCP completely ignored the god damned damage output . IT suppose to be a long range, well short-mid range to mid -mid range, medium damage weapon. With the breach being a short range CQC high damage weapon. Why can't CCP just flip the damage stats on these guns? the breach could do the 70 and the TAC 50-56. Hell the breach wouldn't even be broken at those levels because of close people have to actually be to to take the full damage and the low ROF Semi auto weapons usually have very high damage and low ROF. Lowering ROF makes the most sense. Edit: Lowering damage would make the SR OP at 79 damage. The scr is actually how the tar should work. Lower the.rate of fire and decrease the clip size to 10, maybe 12. This will force people to actually use this weapon tactical. Habing 30 bullets in one clip on a tactical gun is just ridicoulus.
10 -12 on a TAC AR?
Talk about nerfing something into the ground. If this were a shooter like COD, or Rainbow Six, where it would only take a few shots to kill, it had all the range it needed, and so on then it'd make more sense. But for Dust? A game where people can move around so quickly, have so much HP, and swarm you easily as a group? Then taking into consideration the lag, bad frame rate in PC, and how difficult some people can be to hit if they know how to "dance" properly?
No, I'd NEVER use the Tac AR if it was nerfed as hard as you propose. At least with CCPs I could see it having a use, but at 10 - 12 I'd never even consider it. Not unless it dealt even more damage, or at least got something good in return.
No offense but that's the most ridiculous proposal for a nerf I've ever seen (related to Dust). I hope that was a joke. Does not fit the gameplay of Dust, not if it kept all the other stats the same as they are now. |
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