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Nelo Angel0
The Nommo Insurance Fraud.
43
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Posted - 2013.06.05 04:17:00 -
[1] - Quote
I think CCP completely ignored the god damned damage output . IT suppose to be a long range, well short-mid range to mid -mid range, medium damage weapon. With the breach being a short range CQC high damage weapon. Why can't CCP just flip the damage stats on these guns? the breach could do the 70 and the TAC 50-56.
Hell the breach wouldn't even be broken at those levels because of close people have to actually be to to take the full damage and the low ROF |
Nelo Angel0
The Nommo Insurance Fraud.
43
|
Posted - 2013.06.05 04:29:00 -
[2] - Quote
WyrmHero1945 wrote:Nelo Angel0 wrote:I think CCP completely ignored the god damned damage output . IT suppose to be a long range, well short-mid range to mid -mid range, medium damage weapon. With the breach being a short range CQC high damage weapon. Why can't CCP just flip the damage stats on these guns? the breach could do the 70 and the TAC 50-56. Hell the breach wouldn't even be broken at those levels because of close people have to actually be to to take the full damage and the low ROF Semi auto weapons usually have very high damage and low ROF. Lowering ROF makes the most sense.
it would make sense. But it wouldn't change the fact that the TAR is suppose to be a medium damage weapon, waiting for CCP to either fix the wording or fix the damage, if they keep the damage the same, even with the new clip size/ROF, they would need to lower the range abit *cough*orbetteryetraisetherangefortheSR*cough* mhhmm pretty mean cough. They didn't really have to do all this (lowering ROF and clip) so much as they could've lowered the damage and given it less range as well as increased dispersion/kick when not ADS(which they kinda did anyway).
In turn they could've given the breach AR the TARs damage and quite frankly no one would notice because of the ****** range/rof on it. Then when the gauss rifle is released it could have better range/much lower ROF/higher damage output/lower clip. It'd basically be a hybrid between SR and TAR. don't know if it'd need a charge time though
Quick note: since you brought up the SR. You're forgetting it has an overheat and lower damage to armor. Aside from that if im correct 79 isn't the base damage that's the charged damage. In either case it also has less range then the TAR with again an overheat. |
Nelo Angel0
The Nommo Insurance Fraud.
44
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Posted - 2013.06.05 05:06:00 -
[3] - Quote
WyrmHero1945 wrote:@Nelo 79 damage is base damage. Charged shot is almost like a sniper.
thanks. but it doesn't takeaway from the fact that it overheats,has shorter range than TAR,and lower damage vs armor.
*i think the damage is 80/120 effectiveness vs armor/shield* where as the TAR, atm, has more range, higher clip*, NO overheat, and a 90/110. This means it can effectively take out both armor and shield tankers wereas the SR will only always take out shield tankers. But it'll have a very hard time taking out people with high armor making it a little more situational then the TAR, which it should be.
btw this is all based on if CCP followed my idea and not what their currently doing. |
Nelo Angel0
The Nommo Insurance Fraud.
45
|
Posted - 2013.06.05 14:51:00 -
[4] - Quote
mikegunnz wrote:Would have been acceptable if mag capacity of Glu went from 24 to 18, and the Duv Tact from 30 to 24. 18 is a bit excessive for the Duvolle. ROF and Hipfire nerf sound good. I think either the damage should be bumped up another 5-6pts (to offset the large reduction in mag capacity) OR the range gets buffed another 10-20m NO. Before the Tac haters cry: Think about it. (going off memory) A Duvolle does 37dmg per round x 60 rounds, means 2220 dmg per magazine. Duv Tact has 78 dmg per round x 18 rounds, means 1404 dmg per magazine. Seems a little low. A player will barely be able to take down a high level Heavy with a FULL magazine. (thats assuming they hit with almost every shot)
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