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semperfi1999
Internal Error. Negative-Feedback
490
|
Posted - 2013.06.04 14:26:00 -
[1] - Quote
Contact nades on the market.
Fused contact nade doing 400 dmg with 6 AOE and Prototype isk Contact nade doing 600 dmg and 2.5 AOE..
So everyone say hello to nade 514 as there is no more gungame. Why did they add contact nades when we had to complain for weeks to get them to change the 2 second timer on the nades (basically contact nades). Why even bother changing the 2 second timer on the nades as now there are nades with no timer and just blow up when they hit something. CCP do you know how to balance your game? Do you know what needs to be done to actually create a fun game that will last a long time?.............
Sad to say I am afraid you do not. I enjoy this game and the potential it has but decisions like these will ruin it. Until then I guess everyone will just enjoy tossing nades and getting the random gun kill. |
Azura Sakura
Militaires-Sans-Frontieres
59
|
Posted - 2013.06.04 14:40:00 -
[2] - Quote
I guess it's time to become a vehicle *****. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
85
|
Posted - 2013.06.04 14:41:00 -
[3] - Quote
It also makes playing a heavy extremely difficult......its like the screw you heavy made......its hard to get away from nades as is in a fat suit |
Gunner Needed
The Southern Legion RISE of LEGION
144
|
Posted - 2013.06.04 14:44:00 -
[4] - Quote
Last Of Us always looked good but Im pretty sure ill finish it in one sitting |
Surt gods end
Demon Ronin
214
|
Posted - 2013.06.04 14:45:00 -
[5] - Quote
And what FPS game have you played where OHK nades are not the first to be used? Hm? I've played every FPS under the sun buddy. and I'll be stumped to find one.
MAG on its first week release, nades blotted out the sun. volleys of nades like arrows. fun as **** tho. lol |
DUST Fiend
OSG Planetary Operations Covert Intervention
3409
|
Posted - 2013.06.04 14:49:00 -
[6] - Quote
AUR does nothing but make CCP look desperate
Balance in this game is a joke
I'm really curious why Scouts even exist anymore. |
Sloth9230
Reaper Galactic ROFL BROS
1711
|
Posted - 2013.06.04 14:50:00 -
[7] - Quote
So how are contact grenades different from oh, idk... semtex? Lots of games have semtex right? |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
167
|
Posted - 2013.06.04 14:54:00 -
[8] - Quote
I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. |
Phantomnom
Internal Error. Negative-Feedback
599
|
Posted - 2013.06.04 14:54:00 -
[9] - Quote
DUST Fiend wrote:AUR does nothing but make CCP look desperate Balance in this game is a joke I'm really curious why Scouts even exist anymore.
AUR works, the advertising of it everywhere in the game just looks desperate. |
Sloth9230
Reaper Galactic ROFL BROS
1711
|
Posted - 2013.06.04 14:57:00 -
[10] - Quote
Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. Scenario 3, stupid blueberries keep running in front of me |
|
Surt gods end
Demon Ronin
214
|
Posted - 2013.06.04 14:58:00 -
[11] - Quote
Phantomnom wrote:DUST Fiend wrote:AUR does nothing but make CCP look desperate Balance in this game is a joke I'm really curious why Scouts even exist anymore. AUR works, the advertising of it everywhere in the game just looks desperate.
Agree. known players who quit cause besides game play they got insulted by the ads. mostly the "BUY BOOSTER" ad after a match, where it tells you what you how much sp you would have gotten if you had on a booster. |
semperfi1999
Internal Error. Negative-Feedback
495
|
Posted - 2013.06.04 15:05:00 -
[12] - Quote
Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct.
I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal.
BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether. |
Numot MTG
DUST University Ivy League
4
|
Posted - 2013.06.04 15:08:00 -
[13] - Quote
Phantomnom wrote:DUST Fiend wrote:AUR does nothing but make CCP look desperate Balance in this game is a joke I'm really curious why Scouts even exist anymore. AUR works, the advertising of it everywhere in the game just looks desperate.
By that same logic every other console game is much more desprate. Dust is free, they sale things ingame. Not only do you have to pay 60 bucks for a new COD game, but they sale the expansion packs aswell. You see ads for COD games all the time on TV, online, even vids on youtube. I have yet to see a single ad for dust outside of the PS3. Sure in Dust the show ads for AUR everywhere, but COD does the same thing. You can not go to mutliplayer or Zombie mode without seeing the ad for the next expansion. Dust is free and you get ads to buy things. COD is 60 bucks new and you still get ads to buy things.
This game right now is alot more balanced then any COD game. COD games everytime there are at max 3 guns poeple use because all others suck in comparsion. Sure Dust has the same thing going on at times but dust is free.
You idiots act like you spent 60 bucks to get the game. Here is a idea for you guys. Buy one of the 3 merc packs, pretend you are playing a game that cost that much and treat the items as something the game came with. Or you know, stop comparing it to a game you pay for when you don't but money into this. |
Sloth9230
Reaper Galactic ROFL BROS
1712
|
Posted - 2013.06.04 15:11:00 -
[14] - Quote
semperfi1999 wrote:Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal. BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether.
Except their 2.5 blast radius(okay, that was dumb, why does it have the same BR as my fully speced proto flaylock?) means they require more accuracy than a regular grenade.
And lets be real, everything kills scouts easily, balancing based on them would be stupid, since they obviously suck
Edit: They probably will be OP, but do you have to ***** and moan all the time FFS? |
steadyhand amarr
Amarr Immortal Volunteers
654
|
Posted - 2013.06.04 15:13:00 -
[15] - Quote
This clearly is a leadership directive because some smart ccp guy "forget" to add in isk can u please hire some dedicated QA guys who no how modern shooters.
This communty is not being harsh u fumbled thr ball a while ago please just apply the breaks collect yourselfs and come back fresh or just bleeding tell us whats coming up even if it ends up slipping. But things like this screams u need more experienced staff |
Ignatius Crumwald
IMPSwarm Negative-Feedback
525
|
Posted - 2013.06.04 15:16:00 -
[16] - Quote
I was discussing this with Noc a few days and he brought up the point that things like grenades exist in real life because, well, war is not supposed to be fun and fair. However, games are supposed to be fun and one shot kills in the face of all the other "balance" seems almost ********.
Ok, it's completely ******** and unfun.
Dump the contact ''nades or we're gonna have a grenadier class that drops hives and spams contact 'nades the way we had with swarms in Replication. |
EnIgMa99
Imperfects Negative-Feedback
393
|
Posted - 2013.06.04 15:17:00 -
[17] - Quote
after all the unpopularity the added them back in, why ccp WHY! |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
167
|
Posted - 2013.06.04 15:24:00 -
[18] - Quote
semperfi1999 wrote:Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal. BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether.
Wow, really I don't know where to begin..... you may want to edit that. First : look up Devil's Advocate Second: How can you say a heavy or a scout will be useless, if they are close enough it will just be a suicide for the grenade user, if not I would still have time to cook a grenade anyway. BTW I am 100% positive nobody would agree with your statements in their entirety, but then they would need AV grenades to take out the LAV's I have seen running around so much, so again I say it is a wash out for the pro's and con's. |
semperfi1999
Internal Error. Negative-Feedback
497
|
Posted - 2013.06.04 15:25:00 -
[19] - Quote
Sloth9230 wrote:semperfi1999 wrote:Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal. BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether. Except their 2.5 blast radius(okay, that was dumb, why does it have the same BR as my fully speced proto flaylock?) means they require more accuracy than a regular grenade. And lets be real, everything kills scouts easily, balancing based on them would be stupid, since they obviously suck Edit: They probably will be OP, but do you have to ***** and moan all the time FFS?
You apparently dont read many of my posts as I dont usually come on and say something like this unless its in response to someone else. TBH CCP is hilarious in my eyes in their attempts to balance a FPS game. They have no clue what they are doing. They are going to take guns that they had balanced pretty well and maybe only needed a slight tweak and will probably end up destroying them like they destroyed the laser rifle (which I was no fan of BTW). And yet they give the imp scrambler an increase in optimal which will turn this weapon from awesome to practically unstoppable. I already get 2-3 OHKs per game with greater optimal I expect that number to double if not triple. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3410
|
Posted - 2013.06.04 15:26:00 -
[20] - Quote
EnIgMa99 wrote:after all the unpopularity the added them back in, why ccp WHY!
Well CCP did say they don't want to listen to us anymore
|
|
Novawolf McDustingham The514th
Amarr Templars Amarr Empire
145
|
Posted - 2013.06.04 15:44:00 -
[21] - Quote
DUST Fiend wrote:EnIgMa99 wrote:after all the unpopularity the added them back in, why ccp WHY! Well CCP did say they don't want to listen to us anymore
the fact is that they listen to the person holding the purse strings on the marketing end of things right now and if their marketing data shows that the contact grenade sells AUR, then it gets put on the market because until the game makes money new features are being put on the back burner.
So, the devs have to sacrifice common sense on the altar of the money god in order to continue creating. the catch 22 is obvious to anyone with half a working brain, so that should tell you something about who we're dealing with here.
The god of Invalid Fits is not pleased. Not pleased at all. |
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
176
|
Posted - 2013.06.04 15:47:00 -
[22] - Quote
"AN" FPS.
The letter "F" is pronounced with a vowel sound - "eff" therefore you use an, not a. |
mollerz
Minja Scouts
363
|
Posted - 2013.06.04 15:48:00 -
[23] - Quote
Surt gods end wrote:And what FPS game have you played where OHK nades are not the first to be used? Hm? I've played every FPS under the sun buddy. and I'll be stumped to find one.
MAG on its first week release, nades blotted out the sun. volleys of nades like arrows. fun as **** tho. lol
One time playing mag, I was in an elevated position next to a supply crate. And man, I got 30+ kills just by nade spamming a doorway the whole match. Good times.
|
Severance Pay
Purgatorium of the Damned League of Infamy
322
|
Posted - 2013.06.04 15:48:00 -
[24] - Quote
DUST Fiend wrote:AUR does nothing but make CCP look desperate Balance in this game is a joke I'm really curious why Scouts even exist anymore. Cuz scout shotgun = OP |
Summer-Wolf
BetaMax Beta CRONOS.
55
|
Posted - 2013.06.04 15:52:00 -
[25] - Quote
DUST Fiend wrote:EnIgMa99 wrote:after all the unpopularity the added them back in, why ccp WHY! Well CCP did say they don't want to listen to us anymore
Of course they do! the CPM right?
Oh wait...
|
StubbyDucky
KILL-EM-QUICK RISE of LEGION
76
|
Posted - 2013.06.04 15:55:00 -
[26] - Quote
Aisha Ctarl wrote:"AN" FPS.
The letter "F" is pronounced with a vowel sound - "eff" therefore you use an, not a.
LOL +1 |
Sloth9230
Reaper Galactic ROFL BROS
1712
|
Posted - 2013.06.04 15:57:00 -
[27] - Quote
Aisha Ctarl wrote:"AN" FPS.
The letter "F" is pronounced with a vowel sound - "eff" therefore you use an, not a. How could I have been so blind |
semperfi1999
Internal Error. Negative-Feedback
499
|
Posted - 2013.06.04 16:06:00 -
[28] - Quote
Sloth9230 wrote:Aisha Ctarl wrote:"AN" FPS.
The letter "F" is pronounced with a vowel sound - "eff" therefore you use an, not a. How could I have been so blind
Even funnier is I had "an" at first but then I was like Oh the grammar nazies will be coming out and I bet it should be A instead of An so I changed it. So now the grammar nazies are coming out anyway. Hey since you are so awesome at grammar why dont you go through my post and put every comma where its supposed to be cause I didnt use a single one but I used alot of sentences that would be better with them. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
55
|
Posted - 2013.06.04 16:15:00 -
[29] - Quote
semperfi1999 wrote:Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal. BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether.
Woah what? I can't hear over the imperfects cocks in your mouth. Seriously get over yourselves. |
Sloth9230
Reaper Galactic ROFL BROS
1713
|
Posted - 2013.06.04 16:17:00 -
[30] - Quote
semperfi1999 wrote:Sloth9230 wrote:Aisha Ctarl wrote:"AN" FPS.
The letter "F" is pronounced with a vowel sound - "eff" therefore you use an, not a. How could I have been so blind Even funnier is I had "an" at first but then I was like Oh the grammar nazies will be coming out and I bet it should be A instead of An so I changed it. So now the grammar nazies are coming out anyway. Hey since you are so awesome at grammar why dont you go through my post and put every comma where its supposed to be cause I didnt use a single one but I used alot of sentences that would be better with them. https://www.youtube.com/watch?v=VcE5wjCrQ1c |
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xprotoman23
Internal Error. Negative-Feedback
1846
|
Posted - 2013.06.04 16:17:00 -
[31] - Quote
Commander Tuna wrote:semperfi1999 wrote:Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal. BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether. Woah what? I can't hear over the imperfects cocks in your mouth. Seriously get over yourselves. Perhaps I should be productive. I also strongly dislike these contacts grenades. I feel for the scouts now.
DOES KEQ WANT TO BE PLACED ON THE LIST OF CORPS THAT NO LONGER OWN ANYTHING? |
Ignatius Crumwald
IMPSwarm Negative-Feedback
525
|
Posted - 2013.06.04 16:24:00 -
[32] - Quote
xprotoman23 wrote:
DOES KEQ WANT TO BE PLACED ON THE LIST OF CORPS THAT NO LONGER OWN ANYTHING?
KEQ owns things? Really? I know they own about 500,000 of my Ak-103 rounds, but they own stuff in this game? Is that allowed?
|
WyrmHero1945
SyNergy Gaming EoN.
363
|
Posted - 2013.06.04 16:25:00 -
[33] - Quote
Sloth9230 wrote:So how are contact grenades different from oh, idk... semtex? Lots of games have semtex right?
semtex has a timer as you throw it. Contact grenade explode on contact (duh) and that makes killing too easy. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
525
|
Posted - 2013.06.04 16:28:00 -
[34] - Quote
Contact 'nades just make for sloppy gameplay where gun fights become snowball fights. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
82
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Posted - 2013.06.04 16:46:00 -
[35] - Quote
Gunner Needed wrote:Last Of Us always looked good but Im pretty sure ill finish it in one sitting
As a rule of thumb I don't buy any games which last less than 30 hours in single player. Anything shorter is just a Publisher moneygrab.
I keep buying less and less games :( |
Sloth9230
Reaper Galactic ROFL BROS
1715
|
Posted - 2013.06.04 16:53:00 -
[36] - Quote
WyrmHero1945 wrote:Sloth9230 wrote:So how are contact grenades different from oh, idk... semtex? Lots of games have semtex right? semtex has a timer as you throw it. Contact grenade explode on contact (duh) and that makes killing too easy. I just trow them at people, though I knew I was doing something wrong |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.06.04 17:01:00 -
[37] - Quote
xprotoman23 wrote:Commander Tuna wrote:semperfi1999 wrote:Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal. BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether. Woah what? I can't hear over the imperfects cocks in your mouth. Seriously get over yourselves. Perhaps I should be productive. I also strongly dislike these contacts grenades. I feel for the scouts now. DOES KEQ WANT TO BE PLACED ON THE LIST OF CORPS THAT NO LONGER OWN ANYTHING? Yeah, no-one is threatened by internal error. Nice try though. I played with a squad of them and they legitimately ran around like achicken with its head cut off. Not surprising as people who talk a lot of **** normally are over compensating for something. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1081
|
Posted - 2013.06.04 17:21:00 -
[38] - Quote
Azura Sakura wrote:I guess it's time to become a vehicle *****. Or run a fit that has more than 400 HP.. oh wait I've been doing that since CODEX
EDIT: I am however moved at the plight of all my scout suit wearing brother and sister Mercs who've had their ability to speed tank kicked in the face. It's not a total solve but since scouts are (when working up close) best suited flanking anyway I'd advise running with high profile dampening, after all dead Mercs throw no nades. |
EnIgMa99
Imperfects Negative-Feedback
393
|
Posted - 2013.06.04 17:26:00 -
[39] - Quote
DUST Fiend wrote:EnIgMa99 wrote:after all the unpopularity the added them back in, why ccp WHY! Well CCP did say they don't want to listen to us anymore
CCP! |
Spkr4theDead
Namtar Elite Gallente Federation
142
|
Posted - 2013.06.04 17:29:00 -
[40] - Quote
Surt gods end wrote:And what FPS game have you played where OHK nades are not the first to be used? Hm? I've played every FPS under the sun buddy. and I'll be stumped to find one.
MAG on its first week release, nades blotted out the sun. volleys of nades like arrows. fun as **** tho. lol Would that include SOCOM? |
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semperfi1999
Internal Error. Negative-Feedback
507
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Posted - 2013.06.04 17:30:00 -
[41] - Quote
Cross Atu wrote:Azura Sakura wrote:I guess it's time to become a vehicle *****. Or run a fit that has more than 400 HP.. oh wait I've been doing that since CODEX EDIT: I am however moved at the plight of all my scout suit wearing brother and sister Mercs who've had their ability to speed tank kicked in the face. It's not a total solve but since scouts are (when working up close) best suited flanking anyway I'd advise running with high profile dampening, after all dead Mercs throw no nades.
They do 600 HP dmg......that enough to basically insta kill pretty much any suit until you hit proto.
And LOL I doubt anyone is truly afraid of other ppl in this game. But if you think you can take IE in game then thats just hilarious. |
EnIgMa99
Imperfects Negative-Feedback
393
|
Posted - 2013.06.04 18:06:00 -
[42] - Quote
imba |
BobThe843CakeMan
PFB Pink Fluffy Bunnies
381
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Posted - 2013.06.04 18:23:00 -
[43] - Quote
Why of all things CCP did u bring back a grenade we got rid of in december. We hate these stupid thukker nades. Well back to nade 514. |
EnIgMa99
Imperfects Negative-Feedback
394
|
Posted - 2013.06.04 18:53:00 -
[44] - Quote
community thukker rage go! |
Gunner Needed
The Southern Legion RISE of LEGION
144
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Posted - 2013.06.05 05:56:00 -
[45] - Quote
Karl Koekwaus wrote:Gunner Needed wrote:Last Of Us always looked good but Im pretty sure ill finish it in one sitting As a rule of thumb I don't buy any games which last less than 30 hours in single player. Anything shorter is just a Publisher moneygrab. I keep buying less and less games :(
well to be fair a single sitting for me can be longer thn 30 hours :p
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