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Sloth9230
Reaper Galactic ROFL BROS
1711
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Posted - 2013.06.04 14:50:00 -
[1] - Quote
So how are contact grenades different from oh, idk... semtex? Lots of games have semtex right? |
Sloth9230
Reaper Galactic ROFL BROS
1711
|
Posted - 2013.06.04 14:57:00 -
[2] - Quote
Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. Scenario 3, stupid blueberries keep running in front of me |
Sloth9230
Reaper Galactic ROFL BROS
1712
|
Posted - 2013.06.04 15:11:00 -
[3] - Quote
semperfi1999 wrote:Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal. BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether.
Except their 2.5 blast radius(okay, that was dumb, why does it have the same BR as my fully speced proto flaylock?) means they require more accuracy than a regular grenade.
And lets be real, everything kills scouts easily, balancing based on them would be stupid, since they obviously suck
Edit: They probably will be OP, but do you have to ***** and moan all the time FFS? |
Sloth9230
Reaper Galactic ROFL BROS
1712
|
Posted - 2013.06.04 15:57:00 -
[4] - Quote
Aisha Ctarl wrote:"AN" FPS.
The letter "F" is pronounced with a vowel sound - "eff" therefore you use an, not a. How could I have been so blind |
Sloth9230
Reaper Galactic ROFL BROS
1713
|
Posted - 2013.06.04 16:17:00 -
[5] - Quote
semperfi1999 wrote:Sloth9230 wrote:Aisha Ctarl wrote:"AN" FPS.
The letter "F" is pronounced with a vowel sound - "eff" therefore you use an, not a. How could I have been so blind Even funnier is I had "an" at first but then I was like Oh the grammar nazies will be coming out and I bet it should be A instead of An so I changed it. So now the grammar nazies are coming out anyway. Hey since you are so awesome at grammar why dont you go through my post and put every comma where its supposed to be cause I didnt use a single one but I used alot of sentences that would be better with them. https://www.youtube.com/watch?v=VcE5wjCrQ1c |
Sloth9230
Reaper Galactic ROFL BROS
1715
|
Posted - 2013.06.04 16:53:00 -
[6] - Quote
WyrmHero1945 wrote:Sloth9230 wrote:So how are contact grenades different from oh, idk... semtex? Lots of games have semtex right? semtex has a timer as you throw it. Contact grenade explode on contact (duh) and that makes killing too easy. I just trow them at people, though I knew I was doing something wrong |
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