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xprotoman23
Internal Error. Negative-Feedback
1846
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Posted - 2013.06.04 16:17:00 -
[31] - Quote
Commander Tuna wrote:semperfi1999 wrote:Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal. BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether. Woah what? I can't hear over the imperfects cocks in your mouth. Seriously get over yourselves. Perhaps I should be productive. I also strongly dislike these contacts grenades. I feel for the scouts now.
DOES KEQ WANT TO BE PLACED ON THE LIST OF CORPS THAT NO LONGER OWN ANYTHING? |
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Ignatius Crumwald
IMPSwarm Negative-Feedback
525
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Posted - 2013.06.04 16:24:00 -
[32] - Quote
xprotoman23 wrote:
DOES KEQ WANT TO BE PLACED ON THE LIST OF CORPS THAT NO LONGER OWN ANYTHING?
KEQ owns things? Really? I know they own about 500,000 of my Ak-103 rounds, but they own stuff in this game? Is that allowed?
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WyrmHero1945
SyNergy Gaming EoN.
363
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Posted - 2013.06.04 16:25:00 -
[33] - Quote
Sloth9230 wrote:So how are contact grenades different from oh, idk... semtex? Lots of games have semtex right?
semtex has a timer as you throw it. Contact grenade explode on contact (duh) and that makes killing too easy. |
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Ignatius Crumwald
IMPSwarm Negative-Feedback
525
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Posted - 2013.06.04 16:28:00 -
[34] - Quote
Contact 'nades just make for sloppy gameplay where gun fights become snowball fights. |
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Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
82
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Posted - 2013.06.04 16:46:00 -
[35] - Quote
Gunner Needed wrote:Last Of Us always looked good but Im pretty sure ill finish it in one sitting
As a rule of thumb I don't buy any games which last less than 30 hours in single player. Anything shorter is just a Publisher moneygrab.
I keep buying less and less games :( |
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Sloth9230
Reaper Galactic ROFL BROS
1715
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Posted - 2013.06.04 16:53:00 -
[36] - Quote
WyrmHero1945 wrote:Sloth9230 wrote:So how are contact grenades different from oh, idk... semtex? Lots of games have semtex right? semtex has a timer as you throw it. Contact grenade explode on contact (duh) and that makes killing too easy. I just trow them at people, though I knew I was doing something wrong  |
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Commander Tuna
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.06.04 17:01:00 -
[37] - Quote
xprotoman23 wrote:Commander Tuna wrote:semperfi1999 wrote:Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal. BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether. Woah what? I can't hear over the imperfects cocks in your mouth. Seriously get over yourselves. Perhaps I should be productive. I also strongly dislike these contacts grenades. I feel for the scouts now. DOES KEQ WANT TO BE PLACED ON THE LIST OF CORPS THAT NO LONGER OWN ANYTHING? Yeah, no-one is threatened by internal error. Nice try though. I played with a squad of them and they legitimately ran around like achicken with its head cut off. Not surprising as people who talk a lot of **** normally are over compensating for something. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1081
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Posted - 2013.06.04 17:21:00 -
[38] - Quote
Azura Sakura wrote:I guess it's time to become a vehicle *****.  Or run a fit that has more than 400 HP.. oh wait I've been doing that since CODEX 
EDIT: I am however moved at the plight of all my scout suit wearing brother and sister Mercs who've had their ability to speed tank kicked in the face. It's not a total solve but since scouts are (when working up close) best suited flanking anyway I'd advise running with high profile dampening, after all dead Mercs throw no nades.  |
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EnIgMa99
Imperfects Negative-Feedback
393
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Posted - 2013.06.04 17:26:00 -
[39] - Quote
DUST Fiend wrote:EnIgMa99 wrote:after all the unpopularity the added them back in, why ccp WHY! Well CCP did say they don't want to listen to us anymore 
CCP! |
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Spkr4theDead
Namtar Elite Gallente Federation
142
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Posted - 2013.06.04 17:29:00 -
[40] - Quote
Surt gods end wrote:And what FPS game have you played where OHK nades are not the first to be used? Hm? I've played every FPS under the sun buddy. and I'll be stumped to find one.
MAG on its first week release, nades blotted out the sun. volleys of nades like arrows. fun as **** tho. lol Would that include SOCOM? |
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semperfi1999
Internal Error. Negative-Feedback
507
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Posted - 2013.06.04 17:30:00 -
[41] - Quote
Cross Atu wrote:Azura Sakura wrote:I guess it's time to become a vehicle *****.  Or run a fit that has more than 400 HP.. oh wait I've been doing that since CODEX  EDIT: I am however moved at the plight of all my scout suit wearing brother and sister Mercs who've had their ability to speed tank kicked in the face. It's not a total solve but since scouts are (when working up close) best suited flanking anyway I'd advise running with high profile dampening, after all dead Mercs throw no nades. 
They do 600 HP dmg......that enough to basically insta kill pretty much any suit until you hit proto.
And LOL I doubt anyone is truly afraid of other ppl in this game. But if you think you can take IE in game then thats just hilarious. |
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EnIgMa99
Imperfects Negative-Feedback
393
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Posted - 2013.06.04 18:06:00 -
[42] - Quote
imba |
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BobThe843CakeMan
PFB Pink Fluffy Bunnies
381
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Posted - 2013.06.04 18:23:00 -
[43] - Quote
Why of all things CCP did u bring back a grenade we got rid of in december. We hate these stupid thukker nades. Well back to nade 514. |
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EnIgMa99
Imperfects Negative-Feedback
394
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Posted - 2013.06.04 18:53:00 -
[44] - Quote
community thukker rage go! |
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Gunner Needed
The Southern Legion RISE of LEGION
144
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Posted - 2013.06.05 05:56:00 -
[45] - Quote
Karl Koekwaus wrote:Gunner Needed wrote:Last Of Us always looked good but Im pretty sure ill finish it in one sitting As a rule of thumb I don't buy any games which last less than 30 hours in single player. Anything shorter is just a Publisher moneygrab. I keep buying less and less games :(
well to be fair a single sitting for me can be longer thn 30 hours :p
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