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semperfi1999
Internal Error. Negative-Feedback
490
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Posted - 2013.06.04 14:26:00 -
[1] - Quote
Contact nades on the market.
Fused contact nade doing 400 dmg with 6 AOE and Prototype isk Contact nade doing 600 dmg and 2.5 AOE..
So everyone say hello to nade 514 as there is no more gungame. Why did they add contact nades when we had to complain for weeks to get them to change the 2 second timer on the nades (basically contact nades). Why even bother changing the 2 second timer on the nades as now there are nades with no timer and just blow up when they hit something. CCP do you know how to balance your game? Do you know what needs to be done to actually create a fun game that will last a long time?.............
Sad to say I am afraid you do not. I enjoy this game and the potential it has but decisions like these will ruin it. Until then I guess everyone will just enjoy tossing nades and getting the random gun kill. |
semperfi1999
Internal Error. Negative-Feedback
495
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Posted - 2013.06.04 15:05:00 -
[2] - Quote
Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct.
I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal.
BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether. |
semperfi1999
Internal Error. Negative-Feedback
497
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Posted - 2013.06.04 15:25:00 -
[3] - Quote
Sloth9230 wrote:semperfi1999 wrote:Wakko03 wrote:I'll play devil's advocate on this one.
They have been available on the market as an aurum purchase for ever....or did you forget the times in the original fishbowl where these ruled before the enemy team called out 4-5 tanks on a map that didn't need 1. It is about time people didn't have to pay to win.
So, why would someone use these over the other ones, let's see:
Scenario 1, they are facing 2 heavies or a blob of enemies supported by at least 1 logi with a proto type repair tool, no matter what you do it is a loss with regular grenades; even if you somehow manage to throw all three of your regular grenades before being cut down in a hail of bullets, you will most likely see the heavies either tank it outright or just casually lumber away from danger because you didn't have time to cook it. -The reverse is also true... there are going to be times when you want a grenade that does bounce around a little.
Scenario 2, you are facing a habitually laggy player... maybe just maybe this will let someone kill them more than once. -Again the reverse is also true.. that laggy player will probably continue to take no damage but can now not even worry about having to cook a grenade to insta kill me.
So it is a wash, I will wait for the sky to land on me before saying it is falling... that way I know I am mostly correct. I sincerely hope you are joking and not seriously noting that the contact nades is good weapon balancing for CCP. The fact is this game is just becoming more of a joke every time CCP seems to release new items. CQC will now be just nade spams and ppl will complain heavily about it. Scouts are now completely screwed as these will OHK any scout. So now scouts will only be used as snipers because in CQC these nades will make them into a laughing stock......it also makes the heavy into a laughing stock as well. Only the assaults and logis who can tank 1 nade and then have the speed to run away will likely survive this next ordeal. BTW......I am 100% positive that if CCP gave imperfects duty to balance the weapons we could have the numbers for the different weapons balanced out in a day. Whether CCP applies those numbers correctly that would be a different matter altogether. Except their 2.5 blast radius(okay, that was dumb, why does it have the same BR as my fully speced proto flaylock?) means they require more accuracy than a regular grenade. And lets be real, everything kills scouts easily, balancing based on them would be stupid, since they obviously suck Edit: They probably will be OP, but do you have to ***** and moan all the time FFS?
You apparently dont read many of my posts as I dont usually come on and say something like this unless its in response to someone else. TBH CCP is hilarious in my eyes in their attempts to balance a FPS game. They have no clue what they are doing. They are going to take guns that they had balanced pretty well and maybe only needed a slight tweak and will probably end up destroying them like they destroyed the laser rifle (which I was no fan of BTW). And yet they give the imp scrambler an increase in optimal which will turn this weapon from awesome to practically unstoppable. I already get 2-3 OHKs per game with greater optimal I expect that number to double if not triple. |
semperfi1999
Internal Error. Negative-Feedback
499
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Posted - 2013.06.04 16:06:00 -
[4] - Quote
Sloth9230 wrote:Aisha Ctarl wrote:"AN" FPS.
The letter "F" is pronounced with a vowel sound - "eff" therefore you use an, not a. How could I have been so blind
Even funnier is I had "an" at first but then I was like Oh the grammar nazies will be coming out and I bet it should be A instead of An so I changed it. So now the grammar nazies are coming out anyway. Hey since you are so awesome at grammar why dont you go through my post and put every comma where its supposed to be cause I didnt use a single one but I used alot of sentences that would be better with them. |
semperfi1999
Internal Error. Negative-Feedback
507
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Posted - 2013.06.04 17:30:00 -
[5] - Quote
Cross Atu wrote:Azura Sakura wrote:I guess it's time to become a vehicle *****. Or run a fit that has more than 400 HP.. oh wait I've been doing that since CODEX EDIT: I am however moved at the plight of all my scout suit wearing brother and sister Mercs who've had their ability to speed tank kicked in the face. It's not a total solve but since scouts are (when working up close) best suited flanking anyway I'd advise running with high profile dampening, after all dead Mercs throw no nades.
They do 600 HP dmg......that enough to basically insta kill pretty much any suit until you hit proto.
And LOL I doubt anyone is truly afraid of other ppl in this game. But if you think you can take IE in game then thats just hilarious. |
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