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Aero Yassavi
Imperial Resurrection Organization
2
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Posted - 2013.06.04 13:09:00 -
[1] - Quote
Radioship wrote:If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles right now... useless... regardless of ROF cap. It takes approx 6 in-body shots for GLU-5 to take down some Proto guy at optimal without damage mods. So in result this weapon only become viable for very good shooters that uses mouse to perfectly aim. If you spam it you'l probably end up having more reload time than actualy shooting time :)
Then that would make it work as intended. It's called the tactical rifle, not the spam rifle. Fire your shots wisely. If the GLU-5 takes 6 shots out of 12 to kill then that's 1 kill per clip if you miss half you shots, pretty in-line with everything else. And that's the GLU-5, the Duvolle TAR would still be pretty good. I do not believe you would need some godly aiming. It would not be useless. The Scrambler Rifle can only get off 15 shots before overheating and people do pretty good with that (well, at least I do and I use a DualShock 3). |
Aero Yassavi
Imperial Resurrection Organization
3
|
Posted - 2013.06.04 13:28:00 -
[2] - Quote
Imp Smash wrote:12 actually. Or 1 charged and 3 regular for the SR. I personally don't see a problem with the SR and TAR being the same as far as role is concerned. One is better vs shields one is better vs armor. One SHOULD have recoil to limit fire. The other has heat. I use the Scrambler Rifle and I get off 15 shots before overheating. I tested it several times firing at nothing just to be sure. And this was before I skilled into Amarr Assault. Pretty weird that you're getting 12 and I'm getting 15. |
Aero Yassavi
Imperial Resurrection Organization
3
|
Posted - 2013.06.04 14:14:00 -
[3] - Quote
Cruor Abominare wrote:Aero Yassavi wrote:Radioship wrote:If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles right now... useless... regardless of ROF cap. It takes approx 6 in-body shots for GLU-5 to take down some Proto guy at optimal without damage mods. So in result this weapon only become viable for very good shooters that uses mouse to perfectly aim. If you spam it you'l probably end up having more reload time than actualy shooting time :)
Then that would make it work as intended. It's called the tactical rifle, not the spam rifle. Fire your shots wisely. If the GLU-5 takes 6 shots out of 12 to kill then that's 1 kill per clip if you miss half you shots, pretty in-line with everything else. And that's the GLU-5, the Duvolle TAR would still be pretty good. I do not believe you would need some godly aiming. It would not be useless. The Scrambler Rifle can only get off 15 shots before overheating and people do pretty good with that (well, at least I do and I use a DualShock 3). Except he's wrong. It takes a dozen shot shots to kill a non shitfit proto this is why I hate balancing talks in general, a bunch of shitfitting militia users don't know what the hell they're talking about. How much damage do the TAR's do? I haven't checked, but somewhere around 80? 12 * 80 = 960.
You telling me people are running around in suits with 960 EHP other than heavies? Please explain what fitting would do this? |
Aero Yassavi
Imperial Resurrection Organization
3
|
Posted - 2013.06.04 15:06:00 -
[4] - Quote
You are comparing using an advanced weapon to take out a fully equipped prototype fitting. Also if some medium suit manages to get to 960 EHP then they must have several drawbacks and it wouldn't be an issue to need to reload when engaging them. |
Aero Yassavi
Imperial Resurrection Organization
3
|
Posted - 2013.06.04 15:22:00 -
[5] - Quote
Cruor Abominare wrote:Aero Yassavi wrote:You are comparing using an advanced weapon to take out a fully equipped prototype fitting. Also if some medium suit manages to get to 960 EHP then they must have several drawbacks and it wouldn't be an issue to need to reload when engaging them. No, you didn't read I was writing input on a discussion about the glu. You were generally not reading and self admitting that you have no knowledge on the topic in the thread. Yet you continued to **** post and not read, which was even more noticeable because you parroted what I said about stacking suits to 960 hp as typically bad for other reasons in a manner that shows you didn't actually read that I said that. Go be bad and shitpost elsewhere. Hold on there, no need to resort to vulgar language.
All I'm saying is Radioship's opinion that 12 shots per clip would make the TAR's useless is not valid. The Duvolle TAR does 78.5 base damage, that's 942 damage dealt with 12 shots, ignoring the 110% verse shield and 90% verse armor and not considering any damage mods. Most prototype suits have around 600-700 EHP. You'd be more than capable of killing one with one clip even if you miss some shots. My point in parroting you on anyone who has over 900 EHP was intentional to make a point, they must be sacrificing damage mods and good weaponry as well as being slowed down from multiple armor plates that even if it is impossible to kill them with one clip from the TAR you'd be more than capable of reloading without getting killed. |
Aero Yassavi
Imperial Resurrection Organization
3
|
Posted - 2013.06.04 16:02:00 -
[6] - Quote
I have a prototype Gallente Logi with 3 complex shield extenders and 2 enhanced shield plates (rest of lows for repair and speed) and only have around 700 EHP. Yet you consider that bad for a prototype? Geeze, are you expecting people in prototype suits to use all their highs on complex shield extenders and all their lows on complex armor plates (and have no room for any weapon)?
Again I'd love to see what you are doing for fitting if you are making suits with more EHP but still viable in other areas. And for the record I was more in the line of thought that the TAR should have 16-20 shots a clip, but 12 wouldn't make it unusable especially providing it has further range than normal ARs. |
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