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Cy Clone1
Ill Omens EoN.
10
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Posted - 2013.06.01 19:05:00 -
[1] - Quote
Can ccp please tell me if they are aware that the Tank reps are not worknig as listed or if that is the way they are supposed to be. Armor rep has pluse interval of 3sec, but currently pulses evey second.
414hp roughly every second giving 2070hp in 5 seconds.(Armor) 327hp every 5sec, giving 1635hp in 15 seconds.(shields)
That combined with better hardeners, and a higher base hp.
Just tell me if thats the way it is or if it was a mistake. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
677
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Posted - 2013.06.01 19:07:00 -
[2] - Quote
Fret not, for the shield HAVs will have their day.
For now, we bide our time... |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
198
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Posted - 2013.06.01 19:11:00 -
[3] - Quote
dont shields recharge on their own? how much hp do they rep over the life of a tank? |
Mat Snam
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.01 20:11:00 -
[4] - Quote
I'm curious to hear if anyone has ventured into Triage tanking.
And what I mean by that is 2 or more tanks remote repping each other and have resistances/buffer tank.
Because it seems like atleast Remote Armor Repairers on tanks also repair the stated rep ammount per second.
And remote reps are easier to fit in regards to PG/CPU than local reps.
For quick look it seems like fast way to do triage tanking would be to pair a shield and armor tank together ans have shield tanker use armor RR and armor tank use shield RR, since armor and shield RR's use the low's and highs respectively. |
BatKing Deltor
Tank Bros. DARKSTAR ARMY
32
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Posted - 2013.06.01 20:14:00 -
[5] - Quote
Shield tanks shields recharge at a constant rate right?
If so
Has anyone calculated the self regeneration on top of the shield rep? Even if its by a small amount it should make a new total. Though it can be different wether there's a recharge mod on.
Just a thought. |
Mat Snam
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.01 20:18:00 -
[6] - Quote
BatKing Deltor wrote:Shield tanks shields recharge at a constant rate right?
If so
Has anyone calculated the self regeneration on top of the shield rep? Even if its by a small amount it should make a new total. Though it can be different wether there's a recharge mod on.
Just a thought.
Isn't there also 2 skills that improve recharge rate? I seem to recall that they boost that ammount by some 2/1% per level per skill.
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Darken-Sol
BIG BAD W0LVES Eternal Syndicate
198
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Posted - 2013.06.01 20:20:00 -
[7] - Quote
Darken-Sol wrote:dont shields recharge on their own? how much hp do they rep over the life of a tank?
Mr. original thinker wrote:Shield tanks shields recharge at a constant rate right?
If so
Has anyone calculated the self regeneration on top of the shield rep? Even if its by a small amount it should make a new total. Though it can be different wether there's a recharge mod on.
Just a thought.
hmmm |
Spkr4theDead
Namtar Elite Gallente Federation
136
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Posted - 2013.06.01 20:26:00 -
[8] - Quote
Mat Snam wrote:I'm curious to hear if anyone has ventured into Triage tanking.
And what I mean by that is 2 or more tanks remote repping each other and have resistances/buffer tank.
Because it seems like atleast Remote Armor Repairers on tanks also repair the stated rep ammount per second.
And remote reps are easier to fit in regards to PG/CPU than local reps.
For quick look it seems like fast way to do triage tanking would be to pair a shield and armor tank together ans have shield tanker use armor RR and armor tank use shield RR, since armor and shield RR's use the low's and highs respectively. Did you just think of spider tanking just now? |
gbghg
L.O.T.I.S. RISE of LEGION
1972
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Posted - 2013.06.01 20:30:00 -
[9] - Quote
Mat Snam wrote:I'm curious to hear if anyone has ventured into Triage tanking.
And what I mean by that is 2 or more tanks remote repping each other and have resistances/buffer tank.
Because it seems like atleast Remote Armor Repairers on tanks also repair the stated rep ammount per second.
And remote reps are easier to fit in regards to PG/CPU than local reps.
For quick look it seems like fast way to do triage tanking would be to pair a shield and armor tank together ans have shield tanker use armor RR and armor tank use shield RR, since armor and shield RR's use the low's and highs respectively. I've seen people try it in pub matches, it fell apart. A friendly HAV shot one, my ADS was hammering the other, once you kill one the other dies incredibly quickly. Plus RR is really awkward right now. |
Mat Snam
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.01 20:44:00 -
[10] - Quote
gbghg wrote:Mat Snam wrote:I'm curious to hear if anyone has ventured into Triage tanking.
And what I mean by that is 2 or more tanks remote repping each other and have resistances/buffer tank.
Because it seems like atleast Remote Armor Repairers on tanks also repair the stated rep ammount per second.
And remote reps are easier to fit in regards to PG/CPU than local reps.
For quick look it seems like fast way to do triage tanking would be to pair a shield and armor tank together ans have shield tanker use armor RR and armor tank use shield RR, since armor and shield RR's use the low's and highs respectively. I've seen people try it in pub matches, it fell apart. A friendly HAV shot one, my ADS was hammering the other, once you kill one the other dies incredibly quickly. Plus RR is really awkward right now.
What I have tested the RR modules the lock-on thing is awkward, but once locked you can forgot it for the 50sec that for example armor RR's sycle. RR's seem to have about 50m range. |
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gbghg
L.O.T.I.S. RISE of LEGION
1973
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Posted - 2013.06.01 20:50:00 -
[11] - Quote
It's not just the range it's how easily it seems to get interrupted at times when you're near some kind of cover, the LLAV inbuilt one is particularly bad. |
Jason Pearson
Seraphim Initiative. CRONOS.
1531
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Posted - 2013.06.01 20:51:00 -
[12] - Quote
"Triage" Tanking, what you've suggested is known as Spider Tanking, a pretty inefficient way of tanking, especially the Heavy Transporters, ridiculously useless considering the limits of our PG/CPU, you must sacrifice any benefits for yourself for the other tank, meaning to run an effective spider tank you must both drop your stuff. Lights sure, but then it's just additional top ups to a friendly vehicle.
Oh and our Recharge Rates? You're having a ******* laugh lads, Dropsuits have higher recharge than Vehicles at default. we can increase it by 20%, which would be great if we had like, 80-100 Recharge rate, but we have something like 20-40 (Covers most vehicles, apart from armor which is like 0-20). I once managed to get my Dropship up to 48 regeneration, full skills, three ward rechargers.
There is no way to passive tank in this game. |
Cy Clone1
Ill Omens EoN.
12
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Posted - 2013.06.01 21:23:00 -
[13] - Quote
trust me i have the recharge skills maxed out, brings it from 22/s to 26.56. man you right that really helps awe thanks bro cant understand why i never seen how effective those skills were. meanwhile in armor tank land you guys can increase the total amount of armor repaired by 15%. this is getting off track, the thing i want to know is why the Booster/Repair pulse intervals are labeled wrong. |
Cy Clone1
Ill Omens EoN.
13
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Posted - 2013.06.01 21:30:00 -
[14] - Quote
BatKing Deltor wrote:Shield tanks shields recharge at a constant rate right?
If so
Has anyone calculated the self regeneration on top of the shield rep? Even if its by a small amount it should make a new total. Though it can be different wether there's a recharge mod on.
Just a thought.
In 15sec a proto rail gun deals 12,263 hp (not including resitance or damage increases) RR of 26.56/s x 15 = 398.4hp (RR with skills maxed) Armor tanks getting 2380.5 hp in 5sec, is not balenced when comparing it to the 2033.4 in 15 sec of shileds. Most battles dont last more than 10 sec. |
Princeps Marcellus
Expert Intervention Caldari State
37
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Posted - 2013.06.01 21:37:00 -
[15] - Quote
Yeah, I noticed that too. I didn't really think of it before, but I'm fairly sure that the armor tank has way more pulses than just the five that are listed. |
gbghg
L.O.T.I.S. RISE of LEGION
1975
|
Posted - 2013.06.01 21:47:00 -
[16] - Quote
Princeps Marcellus wrote:Yeah, I noticed that too. I didn't really think of it before, but I'm fairly sure that the armor tank has way more pulses than just the five that are listed. I noticed it too, the top light booster only seems to heal up to a maximum of a 1000 shield, whereas the top light armour repper does at least 2000. |
Cy Clone1
Ill Omens EoN.
13
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Posted - 2013.06.01 22:09:00 -
[17] - Quote
gbghg wrote:Princeps Marcellus wrote:Yeah, I noticed that too. I didn't really think of it before, but I'm fairly sure that the armor tank has way more pulses than just the five that are listed. I noticed it too, the top light booster only seems to heal up to a maximum of a 1000 shield, whereas the top light armour repper does at least 2000.
They are supposed to heal more just not faster. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
704
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Posted - 2013.06.01 22:36:00 -
[18] - Quote
I dont think Armour Reps need a nerf, I think Shield Boosters need a buff.
Because nerfing armour reps would make Armour HAVs near useless, since the most common AV Weapons in pubs are armour based.
Although it would balance Armour VS Shield, it would make Armour HAVs even weaker VS AV. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
292
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Posted - 2013.06.01 22:39:00 -
[19] - Quote
BatKing Deltor wrote:Shield tanks shields recharge at a constant rate right? Has anyone calculated the self regeneration on top of the shield rep? Even if its by a small amount it should make a new total. Though it can be different wether there's a recharge mod on.
Caldari: 22 base per second, so base 1320 per minute. Gallente: 8 base per second, so 480 per minute.
Armor HAVs will always be superior against other HAVs due to Blasters and Railguns having a 10% bonus against shields and 10% penalty against armor.
Shield HAVs will always be superior against infantry due to the vast majority of infantry AV weapons having the opposite effect as above, and due to Anti-Infantry engagements being prolonged affairs instead of the burst-play of Anti-HAVs engagements. |
Cy Clone1
Ill Omens EoN.
13
|
Posted - 2013.06.02 00:09:00 -
[20] - Quote
Knight SoIaire wrote:I dont think Armour Reps need a nerf, I think Shield Boosters need a buff.
Because nerfing armour reps would make Armour HAVs near useless, since the most common AV Weapons in pubs are armour based.
Although it would balance Armour VS Shield, it would make Armour HAVs even weaker VS AV.
This was never about nerfing armor tanks i just wanted to know if the way booster/armor pulse intervals were labeled, was a mistake or not. Tanks for each race by no means need a nerf. |
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