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Thread Statistics | Show CCP posts - 0 post(s) |
Cy Clone1
Ill Omens EoN.
10
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Posted - 2013.06.01 19:05:00 -
[1] - Quote
Can ccp please tell me if they are aware that the Tank reps are not worknig as listed or if that is the way they are supposed to be. Armor rep has pluse interval of 3sec, but currently pulses evey second.
414hp roughly every second giving 2070hp in 5 seconds.(Armor) 327hp every 5sec, giving 1635hp in 15 seconds.(shields)
That combined with better hardeners, and a higher base hp.
Just tell me if thats the way it is or if it was a mistake. |
Cy Clone1
Ill Omens EoN.
12
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Posted - 2013.06.01 21:23:00 -
[2] - Quote
trust me i have the recharge skills maxed out, brings it from 22/s to 26.56. man you right that really helps awe thanks bro cant understand why i never seen how effective those skills were. meanwhile in armor tank land you guys can increase the total amount of armor repaired by 15%. this is getting off track, the thing i want to know is why the Booster/Repair pulse intervals are labeled wrong. |
Cy Clone1
Ill Omens EoN.
13
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Posted - 2013.06.01 21:30:00 -
[3] - Quote
BatKing Deltor wrote:Shield tanks shields recharge at a constant rate right?
If so
Has anyone calculated the self regeneration on top of the shield rep? Even if its by a small amount it should make a new total. Though it can be different wether there's a recharge mod on.
Just a thought.
In 15sec a proto rail gun deals 12,263 hp (not including resitance or damage increases) RR of 26.56/s x 15 = 398.4hp (RR with skills maxed) Armor tanks getting 2380.5 hp in 5sec, is not balenced when comparing it to the 2033.4 in 15 sec of shileds. Most battles dont last more than 10 sec. |
Cy Clone1
Ill Omens EoN.
13
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Posted - 2013.06.01 22:09:00 -
[4] - Quote
gbghg wrote:Princeps Marcellus wrote:Yeah, I noticed that too. I didn't really think of it before, but I'm fairly sure that the armor tank has way more pulses than just the five that are listed. I noticed it too, the top light booster only seems to heal up to a maximum of a 1000 shield, whereas the top light armour repper does at least 2000.
They are supposed to heal more just not faster. |
Cy Clone1
Ill Omens EoN.
13
|
Posted - 2013.06.02 00:09:00 -
[5] - Quote
Knight SoIaire wrote:I dont think Armour Reps need a nerf, I think Shield Boosters need a buff.
Because nerfing armour reps would make Armour HAVs near useless, since the most common AV Weapons in pubs are armour based.
Although it would balance Armour VS Shield, it would make Armour HAVs even weaker VS AV.
This was never about nerfing armor tanks i just wanted to know if the way booster/armor pulse intervals were labeled, was a mistake or not. Tanks for each race by no means need a nerf. |
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