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Noc Tempre
Imperfects Negative-Feedback
1836
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Posted - 2013.06.01 07:28:00 -
[1] - Quote
Introduce militia AV grenades. On starter fits if possible.
The issue is an LAV can be used with any fit, but a swarm or forge requires dedicating everything towards only one enemy. Until you hit grenade 1, there is not a lot you can do to be both combat effective and have defenses against free lavs.
The ease and lack of risk in roadkilling is the root issue, but this would be a nice simple bandaid that could literally be implemented overnight. |
dabest2evadoit7
Cyberdyne Systems and Technology The Universal Accord
66
|
Posted - 2013.06.01 07:31:00 -
[2] - Quote
Noc Tempre wrote:Introduce militia AV grenades. On starter fits if possible.
The issue is an LAV can be used with any fit, but a swarm or forge requires dedicating everything towards only one enemy. Until you hit grenade 1, there is not a lot you can do to be both combat effective and have defenses against free lavs.
The ease and lack of risk in roadkilling is the root issue, but this would be a nice simple bandaid that could literally be implemented overnight. Sounds good, but standard a/v grenades do nothing as it stands now. So I am not sure how militia a/v grenades will help. |
WyrmHero1945
SyNergy Gaming EoN.
354
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Posted - 2013.06.01 07:32:00 -
[3] - Quote
It's easier to just remove free LAVs. |
Noc Tempre
Imperfects Negative-Feedback
1836
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Posted - 2013.06.01 07:32:00 -
[4] - Quote
dabest2evadoit7 wrote:Noc Tempre wrote:Introduce militia AV grenades. On starter fits if possible.
The issue is an LAV can be used with any fit, but a swarm or forge requires dedicating everything towards only one enemy. Until you hit grenade 1, there is not a lot you can do to be both combat effective and have defenses against free lavs.
The ease and lack of risk in roadkilling is the root issue, but this would be a nice simple bandaid that could literally be implemented overnight. Sounds good, but standard a/v grenades do nothing as it stands now. So I am not sure how militia a/v grenades will help.
They are a deterrent at least and give players some response besides playing matador. Band-aid, not fix. |
Noc Tempre
Imperfects Negative-Feedback
1836
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Posted - 2013.06.01 07:33:00 -
[5] - Quote
WyrmHero1945 wrote:It's easier to just remove free LAVs.
It's not the free part of the lavs that is the problem. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
658
|
Posted - 2013.06.01 07:34:00 -
[6] - Quote
I agree with Noc. At a minimum the AV starter fit should, you know, have AV kit. Duh. |
dabest2evadoit7
Cyberdyne Systems and Technology The Universal Accord
66
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Posted - 2013.06.01 07:36:00 -
[7] - Quote
Either a/v's need a buffed or lav's need to be nerfed. Well the militia one for sure. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
187
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Posted - 2013.06.01 07:38:00 -
[8] - Quote
AV is already OP, grenades aren't AV, stop being lazy and use a weapon. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
659
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Posted - 2013.06.01 07:39:00 -
[9] - Quote
Cosgar's Alt wrote:AV is already OP, grenades aren't AV, stop being lazy and use a weapon. Huh?AV grenades aren't AV? Ok.
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dabest2evadoit7
Cyberdyne Systems and Technology The Universal Accord
66
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Posted - 2013.06.01 07:41:00 -
[10] - Quote
Cosgar's Alt wrote:AV is already OP, grenades aren't AV, stop being lazy and use a weapon. So what are they? I don't know what made me think they were. Oh, it might have to do with the fact that their call "Anti Vehicle" grenades. |
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Noc Tempre
Imperfects Negative-Feedback
1836
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Posted - 2013.06.01 07:42:00 -
[11] - Quote
Cosgar's Alt wrote:AV is already OP, grenades aren't AV, stop being lazy and use a weapon.
So I should give up all self defense against vehicles unless I have the SP to spare in grenades (this is mostly a concern for new players who get the wrong idea from the starter fit; I in fact do have AV grenades on all my characters) while the LAV driver gives up none of his basic combat utility?
The roadkill needs balanced, but some more no SP tools to at least have some ability to respond is very important in the immediate term IMO. |
Sloth9230
Reaper Galactic ROFL BROS
1642
|
Posted - 2013.06.01 07:43:00 -
[12] - Quote
Full Metal Kitten wrote:I agree with Noc. At a minimum the AV starter fit should, you know, have AV kit. Duh. And nano-hive FFS! |
Corn In TheSkidmark
Backstabbers N Cheaters Union
123
|
Posted - 2013.06.01 07:45:00 -
[13] - Quote
Give the noobs a set amount of LAVs to get started with, after they are used up and they have to purchase them, there will be less spam. But a small starter amount would allow them to try them out and build funds until they can get some isk built up. |
Noc Tempre
Imperfects Negative-Feedback
1836
|
Posted - 2013.06.01 07:48:00 -
[14] - Quote
Corn In TheSkidmark wrote:Give the noobs a set amount of LAVs to get started with, after they are used up and they have to purchase them, there will be less spam. But a small starter amount would allow them to try them out and build funds until they can get some isk built up.
The issue is not the free LAVs, they merely compound the problem. The lack of equivalent tools (things that don't gimp your fit but protect your personal space) is a severe imbalance that can be rectified promptly. |
dabest2evadoit7
Cyberdyne Systems and Technology The Universal Accord
66
|
Posted - 2013.06.01 07:49:00 -
[15] - Quote
Corn In TheSkidmark wrote:Give the noobs a set amount of LAVs to get started with, after they are used up and they have to purchase them, there will be less spam. But a small starter amount would allow them to try them out and build funds until they can get some isk built up. Not a bad idea. Would not mind seeing this option tested. |
Corn In TheSkidmark
Backstabbers N Cheaters Union
123
|
Posted - 2013.06.01 07:57:00 -
[16] - Quote
Noc Tempre wrote:Corn In TheSkidmark wrote:Give the noobs a set amount of LAVs to get started with, after they are used up and they have to purchase them, there will be less spam. But a small starter amount would allow them to try them out and build funds until they can get some isk built up. The issue is not the free LAVs, they merely compound the problem. The lack of equivalent tools (things that don't gimp your fit but protect your personal space) is a severe imbalance that can be rectified promptly.
You want to be able to have your cake and eat it to. Have someone in your squad that is AV, have AV yourself, or stick to cover. I just don't see some serious issue here other than some people get butt hurt over getting run over. I think it adds to the game, you gotta watch your back, it's your own fault if you get nailed |
Noc Tempre
Imperfects Negative-Feedback
1837
|
Posted - 2013.06.01 08:00:00 -
[17] - Quote
Corn In TheSkidmark wrote:Noc Tempre wrote:Corn In TheSkidmark wrote:Give the noobs a set amount of LAVs to get started with, after they are used up and they have to purchase them, there will be less spam. But a small starter amount would allow them to try them out and build funds until they can get some isk built up. The issue is not the free LAVs, they merely compound the problem. The lack of equivalent tools (things that don't gimp your fit but protect your personal space) is a severe imbalance that can be rectified promptly. You want to be able to have your cake and eat it to. Have someone in your squad that is AV, have AV yourself, or stick to cover. I just don't see some serious issue here other than some people get butt hurt over getting run over. I think it adds to the game, you gotta watch your back, it's your own fault if you get nailed
As Marie-Th+¬r+¿se professed, "Let them eat cake!". |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
93
|
Posted - 2013.06.01 08:13:00 -
[18] - Quote
i would prefer that they make the mlt lav bpo a scrub academy item only...upon leaving the scrubberry the new players infinte baloch should become limited. and then eventually disappear or revert to mlt isk equivalencies so they can pay to restock it. there should be a mlt av nade for everyone ...this also help scrub in academy its a murder taxi fest over there lolz. also .....i think upon impacting a heavy ..the lav should take damage...for example i go ona pedestrian run over spree...they're bodies dent my lav....if a heavy can tank his hp...over a mlt bpo lav...hp and have enough afterwards to suvive the extra explosion dmg....also i believe a specc heavy would has resistances ...he should survive. when a proto heavy get run over by my proto charybdis it really wouldnt matter ...as i have my resistances to counter his and way more hp. but a scrub lav would be screwed...if an lav charges through a group of five suits and hes mlt...he should take impact dmg relevant to the total hp he just hit. counting resistances. this will also push more people to spec LAV in all other aspects i absolutely love lavs ccp good job. they are by far the most balanced vehicle so far. and vehicles are as im sure u know the area dust 514 sucks most in atm and for most of its production solid work and improvment from both the closed beta and chromosome awesome. i think you should enter some new control types for the control junkies but ive adapted and i love it. |
Corn In TheSkidmark
Backstabbers N Cheaters Union
123
|
Posted - 2013.06.01 08:19:00 -
[19] - Quote
ImpureMort wrote:i would prefer that they make the mlt lav bpo a scrub academy item only...upon leaving the scrubberry the new players infinte baloch should become limited. and then eventually disappear or revert to mlt isk equivalencies so they can pay to restock it. there should be a mlt av nade for everyone ...this also help scrub in academy its a murder taxi fest over there lolz. also .....i think upon impacting a heavy ..the lav should take damage...for example i go ona pedestrian run over spree...they're bodies dent my lav....if a heavy can tank his hp...over a mlt bpo lav...hp and have enough afterwards to suvive the extra explosion dmg....also i believe a specc heavy would has resistances ...he should survive. when a proto heavy get run over by my proto charybdis it really wouldnt matter ...as i have my resistances to counter his and way more hp. but a scrub lav would be screwed...if an lav charges through a group of five suits and hes mlt...he should take impact dmg relevant to the total hp he just hit. counting resistances. this will also push more people to spec LAV in all other aspects i absolutely love lavs ccp good job. they are by far the most balanced vehicle so far. and vehicles are as im sure u know the area dust 514 sucks most in atm and for most of its production solid work and improvment from both the closed beta and chromosome awesome. i think you should enter some new control types for the control junkies but ive adapted and i love it.
Some good ideas here that I can agree with |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
93
|
Posted - 2013.06.01 08:31:00 -
[20] - Quote
Corn In TheSkidmark wrote:ImpureMort wrote:i would prefer that they make the mlt lav bpo a scrub academy item only...upon leaving the scrubberry the new players infinte baloch should become limited. and then eventually disappear or revert to mlt isk equivalencies so they can pay to restock it. there should be a mlt av nade for everyone ...this also help scrub in academy its a murder taxi fest over there lolz. also .....i think upon impacting a heavy ..the lav should take damage...for example i go ona pedestrian run over spree...they're bodies dent my lav....if a heavy can tank his hp...over a mlt bpo lav...hp and have enough afterwards to suvive the extra explosion dmg....also i believe a specc heavy would has resistances ...he should survive. when a proto heavy get run over by my proto charybdis it really wouldnt matter ...as i have my resistances to counter his and way more hp. but a scrub lav would be screwed...if an lav charges through a group of five suits and hes mlt...he should take impact dmg relevant to the total hp he just hit. counting resistances. this will also push more people to spec LAV in all other aspects i absolutely love lavs ccp good job. they are by far the most balanced vehicle so far. and vehicles are as im sure u know the area dust 514 sucks most in atm and for most of its production solid work and improvment from both the closed beta and chromosome awesome. i think you should enter some new control types for the control junkies but ive adapted and i love it. Some good ideas here that I can agree with thank you ..so think about this a charybdis ..sees 10 proto assualt suits...they were all completely stupid and did not put av nades on they're suits they are all rocking core locuses period...charybdis charges...but the total hp of all they're suits one by one adds up to more hp than poor chary has boom oh no one had av nades boom. ...my charybdis has close to 50% resistances from my math...i dunno what the proto suits can has maxed...but mine has 2800 hp shield and like 1 k armor. can i hear 3 proto heavies oops one has av nades in clusters equivalent lvl suits would be an extreme gamble for lavs to road kill or not to road kill that is the question :) |
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IamI3rian
OSG Planetary Operations Covert Intervention
116
|
Posted - 2013.06.01 08:36:00 -
[21] - Quote
Someone in my corp suggested the LAV should take damage equal to the HP (or a fraction thereof) of the dropsuit hit.
Those Caldari's would mess up an Onikuma Impact, and I know heavies with more HP than some of those freebies.
Imagine getting hit by an LAV, and the thing just explodes... with the heavy walking out of the wreckage. = ) |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
93
|
Posted - 2013.06.01 08:41:00 -
[22] - Quote
a armor repper and shield transporter turrent for logi lavs would be great....give us different kinds we can spec into ..change the turrent slot on logi lav to logi turrents only. make the personnel shield transporter automatic and computer controled make it target dire need first. give logi lav users and extended skill tree that enhances the range. number of beams as well as over all capabilities of said repper as well as for the turrent. no skill of multiple beems on logi turrents that would be absurd ..but maybe give us a turrent that can split the beem two way ..proto really expensive isk wise. scout lavs need a base speed boost and no turrent slot. also a scout lav should be able to have someone standing in the back and if they have a light weapon they should be able to fire it. ..i feel this would make the lav specialization more specific to their purpose and not just all around murder taxi's |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
93
|
Posted - 2013.06.01 08:42:00 -
[23] - Quote
IamI3rian wrote:Someone in my corp suggested the LAV should take damage equal to the HP (or a fraction thereof) of the dropsuit hit.
Those Caldari's would mess up an Onikuma Impact, and I know heavies with more HP than some of those freebies.
Imagine getting hit by an LAV, and the thing just explodes... with the heavy walking out of the wreckage. = ) exactly :) a mlt lav running over a proto heavy would be a marvelous sight of course if the peole in the lav then hop out with shotguns and smg's muwahahaha |
Ignatius Crumwald
IMPSwarm Negative-Feedback
522
|
Posted - 2013.06.01 08:46:00 -
[24] - Quote
I would like to be able to punch vehicles to death. Like, a well timed punch just brings a speeding LAV to a screeching halt and deals out some damage as it wraps around me like a Cavalier smacking into a telephone pole. I then rip my way out of the remains and curb stomp the occupants and mail jewelry made from their broken their teeth to their families.
Let me live my dreams, CCP. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
187
|
Posted - 2013.06.01 09:32:00 -
[25] - Quote
dabest2evadoit7 wrote:Cosgar's Alt wrote:AV is already OP, grenades aren't AV, stop being lazy and use a weapon. So what are they? I don't know what made me think they were. Oh, it might have to do with the fact that their call "Anti Vehicle" grenades. AV grenades aren't something you're meant to solo vehicles with. That's why it takes more than one proto to take out a MLT LAV. Barring some additional buffs AV is finally showing a semblance of investment > reward > risk. Grenades are too low of an SP/ISK investment for what you guys want them to be capable of. Last build, they diminished any reason to spec into an AV light weapon. Now, you actually have to use a light weapon to get results and the AV role is more viable than it once was. There are actually more people specced into swarms and the lol plasma cannon because they get the job done. I have a designated AV guy in my squad and we have 0 problem with murder taxis and he goes 15/0 just from popping LAVs or any other vehicle on the field. Stop crying about LAVs and invest in their effective counter. Someone in another thread mentioned the idea that this is a trial before they bring back the Segaris and Surya. If true, GL with using just AV grenades then. You'll just be another rock crying about paper being OP because you're too lazy to run with scissors. |
Rasatsu
Much Crying Old Experts
805
|
Posted - 2013.06.01 10:25:00 -
[26] - Quote
AV needs to be buffed in the same way my LLAV needs spikes extending from the wheels and two HMGs pointing forward to mow down people who're jumping. |
m621 zma
Seraphim Initiative. CRONOS.
28
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Posted - 2013.06.01 11:23:00 -
[27] - Quote
Cosgar's Alt wrote:AV grenades aren't something you're meant to solo vehicles with. That's why it takes more than one proto to take out a MLT LAV.
What!?
Cosgar's Alt wrote:AV grenades aren't something you're meant to solo vehicles with. That's why it takes more than one militia to take out a ProtoLAV.
fixed that for you |
Oha Yo
Seraphim Initiative. CRONOS.
68
|
Posted - 2013.06.01 12:19:00 -
[28] - Quote
militia av is not the answer here, how hard can it be to skill up 1 lvl of grenadier? vehicles in general are not op either, it's those damn llavs - i find myself kinda frustrated when i throw 3 lai dais and the thing still has 1/3 of armor, and when i throw another one and it explodes on the friking head of the lav, and it doesnt take any damage, but it takes out me. this is broken.
it's easier to kill a gunnlogi than an llav - what's wrong in this picture? |
Crash Monster
Snipers Anonymous
445
|
Posted - 2013.06.01 13:13:00 -
[29] - Quote
It shouldn't be easy to use grenades against a fast moving target like a LAV... as it can easily turn or out distance the weapon much of the time.
I'm definitely in favor of some damage every time a suit is struck. If I'm driving down the road and hit a deer, much less something bigger, there will certainly be damage. Given it's an armored vehicle I don't think any single suit should destroy it -- but an "accident" induced skid or roll could end up leading to it's destruction.
These things definitely need to take damage when they flip over. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
192
|
Posted - 2013.06.01 13:17:00 -
[30] - Quote
Noc Tempre wrote:Introduce militia AV grenades. On starter fits if possible.
The issue is an LAV can be used with any fit, but a swarm or forge requires dedicating everything towards only one enemy. Until you hit grenade 1, there is not a lot you can do to be both combat effective and have defenses against free lavs.
The ease and lack of risk in roadkilling is the root issue, but this would be a nice simple bandaid that could literally be implemented overnight.
people should skill into grenade 1, its like 36k SP. you can get that in a day even if you are capped. |
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