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Dusters Blog
Galactic News Network
339
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Posted - 2013.05.31 16:16:00 -
[1] - Quote
'The Gametrailers review trashed Dust 514, giving it a 44 out of 100 and saying it wasn't worth your time. IGN wasnt much kinder, saying the game was a disappointment and lacked a solid foundation, and rating the game a 5.8. While we dont agree with either completely, both reviews brought up aspects of the game that need improving in a very short time period. In our opinion, CCP can use these subpar reviews as fuel and as roadmap on what to focus on.'
read the rest here: http://tinyurl.com/kgtda8x |
Kitten Empress
Ametat Security Amarr Empire
177
|
Posted - 2013.05.31 16:19:00 -
[2] - Quote
CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. |
Panther Alpha
Commando Perkone Caldari State
344
|
Posted - 2013.05.31 16:22:00 -
[3] - Quote
You know... I think CCP will only listen, when is about 500 people left in the server.... "MAYBE". |
Manly Vehicle Operator
Algintal Core Gallente Federation
4
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Posted - 2013.05.31 16:37:00 -
[4] - Quote
Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. Banned again already? |
bolsh lee
Ahrendee Mercenaries
173
|
Posted - 2013.05.31 16:38:00 -
[5] - Quote
You left out aiming/mechanics and this is one of the biggest complaints ive seen from reviewers and new players alike.... How come? |
Daedric Lothar
Onslaught Inc RISE of LEGION
599
|
Posted - 2013.05.31 16:46:00 -
[6] - Quote
Fanboys or not, people vote with their cash. I like this game, but I am not "investing" any more into it until its fixed.
And if any people above me have bought boosters or packs. Well, you are hypocrites. |
Abron Garr
Amarr Templars Amarr Empire
334
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Posted - 2013.05.31 16:52:00 -
[7] - Quote
Perhaps the fanboys should take a trip to the TOR forums. I remember the same white-knighting during beta, after release and well into the first year. In fact, there are still BW sycophants who post about how "successful" TOR is. Were it not for the fact that StarWars fans have low self esteem and don't mind dropping $20 to play dress-up-Barbie while standing on the fleet, that game would still be a financial failure.
If you want shallow gameplay and missed expectations, continue to defend CCP against all reason and logic.
Better is open rebuke than hidden love. Proverbs 27:5
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Reiki Jubo
Amarr Templars Amarr Empire
142
|
Posted - 2013.05.31 17:58:00 -
[8] - Quote
thought this was a very good read.
explain the problem with aiming mechanics, i see people say that but they are never specific about what needs improving. it "doesnt feel right" tells the devs nothing. |
Baldr Grimm
OSG Planetary Operations Covert Intervention
28
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Posted - 2013.05.31 18:02:00 -
[9] - Quote
The IGN review looked like it had been done by an actual reviewer. The GT review is a joke and holds exactly zero credibility due to the reviewers complete ignorance of major parts of the game (I want to say it was done by an intern, but they usually work harder than that). |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
46
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Posted - 2013.05.31 18:03:00 -
[10] - Quote
Reiki Jubo wrote:thought this was a very good read.
explain the problem with aiming mechanics, i see people say that but they are never specific about what needs improving. it "doesnt feel right" tells the devs nothing.
It is not smooth. Guns feel like there is a bubble around enemies where it fights to stay on the target while down sights. |
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Tolen Rosas
Kang Lo Directorate Gallente Federation
181
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Posted - 2013.05.31 22:05:00 -
[11] - Quote
Blamejudg3s KEQ wrote:Reiki Jubo wrote:thought this was a very good read.
explain the problem with aiming mechanics, i see people say that but they are never specific about what needs improving. it "doesnt feel right" tells the devs nothing. It is not smooth. Guns feel like there is a bubble around enemies where it fights to stay on the target while down sights.
see this doesnt make sense to me. I played both MAG, BoPs and BF3 and I dont feel like this at all.
could it be in your head or a result of the lag and low framerate?
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Prius Vecht
Red and Silver Hand Amarr Empire
97
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Posted - 2013.05.31 22:11:00 -
[12] - Quote
we definitely need those user friendly features. the ability to follow corpmates into battle especially. |
Spkr4theDead
Namtar Elite Gallente Federation
131
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Posted - 2013.05.31 22:12:00 -
[13] - Quote
bolsh lee wrote:You left out aiming/mechanics and this is one of the biggest complaints ive seen from reviewers and new players alike.... How come? Probably because they're coming from Battlefield and Call of Duty. |
xLTShinySidesx
UNOBTANIUM INC General Tso's Alliance
363
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Posted - 2013.05.31 22:20:00 -
[14] - Quote
Tolen Rosas wrote:Blamejudg3s KEQ wrote:Reiki Jubo wrote:thought this was a very good read.
explain the problem with aiming mechanics, i see people say that but they are never specific about what needs improving. it "doesnt feel right" tells the devs nothing. It is not smooth. Guns feel like there is a bubble around enemies where it fights to stay on the target while down sights. see this doesnt make sense to me. I played both MAG, BoPs and BF3 and I dont feel like this at all. could it be in your head or a result of the lag and low framerate?
My issue with aiming is it feels too "slippery" with the ps3 remotes.. Like the sensitivity is on 100... I've turned my sensitivity down all the way and when I'm in CQC and try and turn slightly I'm looking 180 degrees in the opposite direction.
There doesn't seem to be a middle ground, you're either not turning or you're turning as fast as you can.
Although this annoys me a bit, I've learned to get used to it the more I play but this has been my issue with aiming.
I know I'm not the only one either because I've been in CQC battles where the other guy is having the same issue... I'd say it's funny going CQC with someone for 15-20 seconds while bothe people reload twice trying to kill each other but it's not, it's just sad that it happens. |
P Nasty
Bridge Nine Collective
4
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Posted - 2013.05.31 22:30:00 -
[15] - Quote
Gunplay is terrible in Dust.
COD is an unfair comparison because it runs at a wondrous 60 FPS with no compromise; the only thing they've consistently gotten right. Controls and aiming are tight, responsive, and barring lag what you want to make happen happens.
BF is a closer one due to the 30 FPS. DICE have experience in the field however, especially with Mirrors Edge under their belts so they know how to make it work. While there's a minor input delay with the sticks, aiming is fluid and has the proper amount of "weight" to it, meaning with minor practice you can get it to do exactly what you want to with little thought. Your brain notices the differences and adjusts quickly.
I played MAG for all of 5 minutes so WHATEVER
Dust however feels all wrong. While I'm getting used to it, its been an uphill battle. Even at max sensitivity your avatar seems to turn like he weighs 900 lbs underwater, HOWEVER when trying to keep on a target its like every adjustment is too much in any direction. ADS is completely wrong, with terrain altering weapon placement on screen but not your targetting (I think?). Movement in ADS is even more sluggish, even with a mouse, so once your target moves you have to deal with the overcompinsation, the slow movement, and a moving target. ive had more luck hipfiring. Not to mention the options menu has aim assist listened in it yet I have not been able to track down what aim assist is actually DOING. In any console FPS you will notice a minor tracking for a moment to help you acquire a target. It let's you notice hostiles you dont see right away or tracks a mock g target across your view. In Dust, it feels like old PC FPS' in that there's nothing. You do all the work. Which is painful on a controller and more painful in a game where its so absurdly hard to stay on target .
I can try to be clearer if need be; the mechanics in place are difficult but not in a gameplay "you need to learn guns and recoil and distance drop and blah blah" say....just difficult in a "this system sucks" way.
And while we're at it can we get a visual indicator of what counts as out of range for your weapon? I got a good laugh earlier as I flanked an enemy position and found two guys near dead with no shields and I emptied my clip at them before going "my god they are so close to me but this stupid cheap gun literally can't reach that far". I know why there's range limits but communicate it to the player! Its the future for god's sake, if you can have inter galactic space travel you can have a distance calculator on a HUD! |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
137
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Posted - 2013.05.31 22:35:00 -
[16] - Quote
Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. I'm an EVE fanboy and even I see the issues with this game. Don't just point the finger at all EVE players as the source of the problem. We all know something stinks about Dust 514 whether some of us want to admit it or not. If EVE had problems we have it wouldn't be where it is right now. Both sides of the community need to stop blaming each other and look a the real source of the problem |
Technical-Support
Internal Error. Negative-Feedback
69
|
Posted - 2013.05.31 22:39:00 -
[17] - Quote
The first parargraph already reminded me that i was on ''LOLMERCDUSTERSBLOG''
''The Gametrailers review trashed Dust 514, giving it a 44 out of 100 and saying it wasn't worth your time. IGN wasnt much kinder, saying the game was a disappointment and lacked a solid foundation, and rating the game a 5.8. While we dont agree with either completely''.
No hard feelings CCP but the IGN review was pretty spot on. |
Onesimus Tarsus
Tal-Romon Legion Amarr Empire
275
|
Posted - 2013.05.31 22:59:00 -
[18] - Quote
P Nasty wrote:Gunplay is terrible in Dust.
COD is an unfair comparison because it runs at a wondrous 60 FPS with no compromise; the only thing they've consistently gotten right. Controls and aiming are tight, responsive, and barring lag what you want to make happen happens.
BF is a closer one due to the 30 FPS. DICE have experience in the field however, especially with Mirrors Edge under their belts so they know how to make it work. While there's a minor input delay with the sticks, aiming is fluid and has the proper amount of "weight" to it, meaning with minor practice you can get it to do exactly what you want to with little thought. Your brain notices the differences and adjusts quickly.
I played MAG for all of 5 minutes so WHATEVER
Dust however feels all wrong. While I'm getting used to it, its been an uphill battle. Even at max sensitivity your avatar seems to turn like he weighs 900 lbs underwater, HOWEVER when trying to keep on a target its like every adjustment is too much in any direction. ADS is completely wrong, with terrain altering weapon placement on screen but not your targetting (I think?). Movement in ADS is even more sluggish, even with a mouse, so once your target moves you have to deal with the overcompinsation, the slow movement, and a moving target. ive had more luck hipfiring. Not to mention the options menu has aim assist listened in it yet I have not been able to track down what aim assist is actually DOING. In any console FPS you will notice a minor tracking for a moment to help you acquire a target. It let's you notice hostiles you dont see right away or tracks a mock g target across your view. In Dust, it feels like old PC FPS' in that there's nothing. You do all the work. Which is painful on a controller and more painful in a game where its so absurdly hard to stay on target .
I can try to be clearer if need be; the mechanics in place are difficult but not in a gameplay "you need to learn guns and recoil and distance drop and blah blah" say....just difficult in a "this system sucks" way.
And while we're at it can we get a visual indicator of what counts as out of range for your weapon? I got a good laugh earlier as I flanked an enemy position and found two guys near dead with no shields and I emptied my clip at them before going "my god they are so close to me but this stupid cheap gun literally can't reach that far". I know why there's range limits but communicate it to the player! Its the future for god's sake, if you can have inter galactic space travel you can have a distance calculator on a HUD!
Just light the target when all criteria for maximum damage are satisfied. |
Crash Monster
Snipers Anonymous
431
|
Posted - 2013.05.31 23:02:00 -
[19] - Quote
Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers.
If the complainers could just put things into terms more descriptive than "this sucks" and "I hate this" and other ridiculous whiny crap CCP might actually have something they could listen to.
Additionally, I don't think CCP is listening to any group in particular, as there is something bothering just about everyone. Or, have you been so self-absorbed with your own particular concern that you hadn't noticed?
Damned selfish haters. |
Reiki Jubo
Amarr Templars Amarr Empire
142
|
Posted - 2013.05.31 23:29:00 -
[20] - Quote
^this.
this sucks/i hate this/whining serves no purpose. Be descriptive. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
1474
|
Posted - 2013.05.31 23:35:00 -
[21] - Quote
Reiki Jubo wrote:^this.
this sucks/i hate this/whining serves no purpose. Be descriptive.
Trying to explain all of the things that are bad with Dust 514 is a daunting task. I think most reviewers probably have a hard time figuring out where to start. It's easier to simply say "it's bad" and move on. |
crazy space 1
Unkn0wn Killers
1306
|
Posted - 2013.05.31 23:49:00 -
[22] - Quote
well yeah dust sucks! but it's core is amazing, it can be fixxed! |
Baal Roo
Subdreddit Test Alliance Please Ignore
1474
|
Posted - 2013.05.31 23:52:00 -
[23] - Quote
crazy space 1 wrote:well yeah dust sucks! but it's core is amazing, it can be fixxed!
it's premise is amazing. Players can only sustain playing a terrible game with promises of "soon" for so long. Eventually players realize that CCP doesn't have any idea what it's doing and give up. |
Elrick Mercer
The Dark Flock
46
|
Posted - 2013.06.01 00:07:00 -
[24] - Quote
Cosgar's Alt wrote:Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. I'm an EVE fanboy and even I see the issues with this game. Don't just point the finger at all EVE players as the source of the problem. We all know something stinks about Dust 514 whether some of us want to admit it or not. If EVE had problems we have it wouldn't be where it is right now. Both sides of the community need to stop blaming each other and look a the real source of the problem
He said fanboys nothing about Eve in that post at all. |
Disturbingly Bored
Universal Allies Inc.
236
|
Posted - 2013.06.01 00:32:00 -
[25] - Quote
P Nasty wrote:While I'm getting used to it, its been an uphill battle. Even at max sensitivity your avatar seems to turn like he weighs 900 lbs underwater, HOWEVER when trying to keep on a target its like every adjustment is too much in any direction. ADS is completely wrong, with terrain altering weapon placement on screen but not your targetting (I think?). Movement in ADS is even more sluggish, even with a mouse, so once your target moves you have to deal with the overcompinsation, the slow movement, and a moving target. ive had more luck hipfiring. Not to mention the options menu has aim assist listened in it yet I have not been able to track down what aim assist is actually DOING. In any console FPS you will notice a minor tracking for a moment to help you acquire a target. It let's you notice hostiles you dont see right away or tracks a mock g target across your view. In Dust, it feels like old PC FPS' in that there's nothing. You do all the work. Which is painful on a controller and more painful in a game where its so absurdly hard to stay on target .
I can try to be clearer if need be; the mechanics in place are difficult but not in a gameplay "you need to learn guns and recoil and distance drop and blah blah" say....just difficult in a "this system sucks" way.
And while we're at it can we get a visual indicator of what counts as out of range for your weapon? I got a good laugh earlier as I flanked an enemy position and found two guys near dead with no shields and I emptied my clip at them before going "my god they are so close to me but this stupid cheap gun literally can't reach that far". I know why there's range limits but communicate it to the player! Its the future for god's sake, if you can have inter galactic space travel you can have a distance calculator on a HUD!
Pretty excellent description of aiming in DUST. +1
Playing DUST too much actually screws up my aiming in other games.
I hope I can explain this right myself, but I feel like the "smooth control" area of stick movement needs a wider field. Your view should swing quickly if you thrust the stick all the way in a direction, but the middle fine-tuning area of stick control is a bit too jerky to allow for fine corrections.
I feel like the average KB/M player has quite an edge in fine aim adjustment over DS3 players. Having the majority of the aiming stick devoted to fine adjustment and having it graduate to fast movement at the far edges of the stick would do it for me.
ED: Put in a different way, there should be a better gradual "sensitivity curve" of stick control, rather than blanket whole-stick sensitivity settings. |
Skihids
The Tritan Industries RISE of LEGION
1519
|
Posted - 2013.06.01 01:38:00 -
[26] - Quote
The sensitivity curve is a straight line, a constant slope with a flat line dead spot in the center.
\_/
The only option you have is the slope of the line.
If you want fast movement on the edges you are forced to have a sharp transition from dead nothing to a bunch, making small adjustments very difficult.
If you want slow movement in the center you must accept slow movement at max stick travel.
The curve needs to be an actual curve with a slow smooth transition from nothing to something, then a steeper curve as it moves outward.
CCP is finally experimenting with this, but reports that it isn't easy to predict how much stick displacement is needed to track a target. So there is some hope that we may eventually have smooth ADS and decent turning speed. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1478
|
Posted - 2013.06.01 01:40:00 -
[27] - Quote
Skihids wrote:The sensitivity curve is a straight line, a constant slope with a flat line dead spot in the center.
\_/
The only option you have is the slope of the line.
If you want fast movement on the edges you are forced to have a sharp transition from dead nothing to a bunch, making sall adjustments very difficult.
If you want slow movement in the center you must accept slow movement at max stick travel.
The curve needs to be an actual curve with a slow smooth transition from nothing to something, then a steeper curve as it moves outward.
CCP is finally experimenting with this, but reports that it isn't easy to predict how much stick displacement is needed to track a target. So there is some hope that we may eventually have smooth ADS and decent turning speed.
Yeah, awesome. They've decided to take a look at aiming for their FPS title AFTER the game has "commercially released." |
Duran Lex
Silver Talon Corporation
2
|
Posted - 2013.06.01 04:38:00 -
[28] - Quote
Baal Roo wrote:Reiki Jubo wrote:^this.
this sucks/i hate this/whining serves no purpose. Be descriptive. Trying to explain all of the things that are bad with Dust 514 is a daunting task. I think most reviewers probably have a hard time figuring out where to start. It's easier to simply say "it's bad" and move on.
Trying to program a game on a 10 year old engine, while being the first time you've ever used said engine, and having to recode all the data you've constructed from the get-go to work with said engine, is a daunting task.
Until Dust 514 hits PS4 and they can use their self built Carbon engine (since if they used it on the weak ps3, it would have caused your console to melt), this game is and will always be in beta, regardless of PR proclamations.
Thinking otherwise is simply self induced ignorance.
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Beta Dust Fish
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.06.01 04:41:00 -
[29] - Quote
bolsh lee wrote:You left out aiming/mechanics and this is one of the biggest complaints ive seen from reviewers and new players alike.... How come?
they don't have a clue what they are talking about |
Baal Roo
Subdreddit Test Alliance Please Ignore
1479
|
Posted - 2013.06.01 04:42:00 -
[30] - Quote
Duran Lex wrote:Baal Roo wrote:Reiki Jubo wrote:^this.
this sucks/i hate this/whining serves no purpose. Be descriptive. Trying to explain all of the things that are bad with Dust 514 is a daunting task. I think most reviewers probably have a hard time figuring out where to start. It's easier to simply say "it's bad" and move on. Trying to program a game on a 10 year old engine, while being the first time you've ever used said engine, and having to recode all the data you've constructed from the get-go to work with said engine, is a daunting task. Until Dust 514 hits PS4 and they can use their self built Carbon engine (since if they used it on the weak ps3, it would have caused your console to melt), this game is and will always be in beta, regardless of PR proclamations. Thinking otherwise is simply self induced ignorance.
I completely agree with you that CCP are suffering from self induced ignorance. |
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