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Dusters Blog
Galactic News Network
339
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Posted - 2013.05.31 16:16:00 -
[1] - Quote
'The Gametrailers review trashed Dust 514, giving it a 44 out of 100 and saying it wasn't worth your time. IGN wasnt much kinder, saying the game was a disappointment and lacked a solid foundation, and rating the game a 5.8. While we dont agree with either completely, both reviews brought up aspects of the game that need improving in a very short time period. In our opinion, CCP can use these subpar reviews as fuel and as roadmap on what to focus on.'
read the rest here: http://tinyurl.com/kgtda8x |
Kitten Empress
Ametat Security Amarr Empire
177
|
Posted - 2013.05.31 16:19:00 -
[2] - Quote
CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. |
Panther Alpha
Commando Perkone Caldari State
344
|
Posted - 2013.05.31 16:22:00 -
[3] - Quote
You know... I think CCP will only listen, when is about 500 people left in the server.... "MAYBE". |
Manly Vehicle Operator
Algintal Core Gallente Federation
4
|
Posted - 2013.05.31 16:37:00 -
[4] - Quote
Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. Banned again already? |
bolsh lee
Ahrendee Mercenaries
173
|
Posted - 2013.05.31 16:38:00 -
[5] - Quote
You left out aiming/mechanics and this is one of the biggest complaints ive seen from reviewers and new players alike.... How come? |
Daedric Lothar
Onslaught Inc RISE of LEGION
599
|
Posted - 2013.05.31 16:46:00 -
[6] - Quote
Fanboys or not, people vote with their cash. I like this game, but I am not "investing" any more into it until its fixed.
And if any people above me have bought boosters or packs. Well, you are hypocrites. |
Abron Garr
Amarr Templars Amarr Empire
334
|
Posted - 2013.05.31 16:52:00 -
[7] - Quote
Perhaps the fanboys should take a trip to the TOR forums. I remember the same white-knighting during beta, after release and well into the first year. In fact, there are still BW sycophants who post about how "successful" TOR is. Were it not for the fact that StarWars fans have low self esteem and don't mind dropping $20 to play dress-up-Barbie while standing on the fleet, that game would still be a financial failure.
If you want shallow gameplay and missed expectations, continue to defend CCP against all reason and logic.
Better is open rebuke than hidden love. Proverbs 27:5
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Reiki Jubo
Amarr Templars Amarr Empire
142
|
Posted - 2013.05.31 17:58:00 -
[8] - Quote
thought this was a very good read.
explain the problem with aiming mechanics, i see people say that but they are never specific about what needs improving. it "doesnt feel right" tells the devs nothing. |
Baldr Grimm
OSG Planetary Operations Covert Intervention
28
|
Posted - 2013.05.31 18:02:00 -
[9] - Quote
The IGN review looked like it had been done by an actual reviewer. The GT review is a joke and holds exactly zero credibility due to the reviewers complete ignorance of major parts of the game (I want to say it was done by an intern, but they usually work harder than that). |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
46
|
Posted - 2013.05.31 18:03:00 -
[10] - Quote
Reiki Jubo wrote:thought this was a very good read.
explain the problem with aiming mechanics, i see people say that but they are never specific about what needs improving. it "doesnt feel right" tells the devs nothing.
It is not smooth. Guns feel like there is a bubble around enemies where it fights to stay on the target while down sights. |
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Tolen Rosas
Kang Lo Directorate Gallente Federation
181
|
Posted - 2013.05.31 22:05:00 -
[11] - Quote
Blamejudg3s KEQ wrote:Reiki Jubo wrote:thought this was a very good read.
explain the problem with aiming mechanics, i see people say that but they are never specific about what needs improving. it "doesnt feel right" tells the devs nothing. It is not smooth. Guns feel like there is a bubble around enemies where it fights to stay on the target while down sights.
see this doesnt make sense to me. I played both MAG, BoPs and BF3 and I dont feel like this at all.
could it be in your head or a result of the lag and low framerate?
|
Prius Vecht
Red and Silver Hand Amarr Empire
97
|
Posted - 2013.05.31 22:11:00 -
[12] - Quote
we definitely need those user friendly features. the ability to follow corpmates into battle especially. |
Spkr4theDead
Namtar Elite Gallente Federation
131
|
Posted - 2013.05.31 22:12:00 -
[13] - Quote
bolsh lee wrote:You left out aiming/mechanics and this is one of the biggest complaints ive seen from reviewers and new players alike.... How come? Probably because they're coming from Battlefield and Call of Duty. |
xLTShinySidesx
UNOBTANIUM INC General Tso's Alliance
363
|
Posted - 2013.05.31 22:20:00 -
[14] - Quote
Tolen Rosas wrote:Blamejudg3s KEQ wrote:Reiki Jubo wrote:thought this was a very good read.
explain the problem with aiming mechanics, i see people say that but they are never specific about what needs improving. it "doesnt feel right" tells the devs nothing. It is not smooth. Guns feel like there is a bubble around enemies where it fights to stay on the target while down sights. see this doesnt make sense to me. I played both MAG, BoPs and BF3 and I dont feel like this at all. could it be in your head or a result of the lag and low framerate?
My issue with aiming is it feels too "slippery" with the ps3 remotes.. Like the sensitivity is on 100... I've turned my sensitivity down all the way and when I'm in CQC and try and turn slightly I'm looking 180 degrees in the opposite direction.
There doesn't seem to be a middle ground, you're either not turning or you're turning as fast as you can.
Although this annoys me a bit, I've learned to get used to it the more I play but this has been my issue with aiming.
I know I'm not the only one either because I've been in CQC battles where the other guy is having the same issue... I'd say it's funny going CQC with someone for 15-20 seconds while bothe people reload twice trying to kill each other but it's not, it's just sad that it happens. |
P Nasty
Bridge Nine Collective
4
|
Posted - 2013.05.31 22:30:00 -
[15] - Quote
Gunplay is terrible in Dust.
COD is an unfair comparison because it runs at a wondrous 60 FPS with no compromise; the only thing they've consistently gotten right. Controls and aiming are tight, responsive, and barring lag what you want to make happen happens.
BF is a closer one due to the 30 FPS. DICE have experience in the field however, especially with Mirrors Edge under their belts so they know how to make it work. While there's a minor input delay with the sticks, aiming is fluid and has the proper amount of "weight" to it, meaning with minor practice you can get it to do exactly what you want to with little thought. Your brain notices the differences and adjusts quickly.
I played MAG for all of 5 minutes so WHATEVER
Dust however feels all wrong. While I'm getting used to it, its been an uphill battle. Even at max sensitivity your avatar seems to turn like he weighs 900 lbs underwater, HOWEVER when trying to keep on a target its like every adjustment is too much in any direction. ADS is completely wrong, with terrain altering weapon placement on screen but not your targetting (I think?). Movement in ADS is even more sluggish, even with a mouse, so once your target moves you have to deal with the overcompinsation, the slow movement, and a moving target. ive had more luck hipfiring. Not to mention the options menu has aim assist listened in it yet I have not been able to track down what aim assist is actually DOING. In any console FPS you will notice a minor tracking for a moment to help you acquire a target. It let's you notice hostiles you dont see right away or tracks a mock g target across your view. In Dust, it feels like old PC FPS' in that there's nothing. You do all the work. Which is painful on a controller and more painful in a game where its so absurdly hard to stay on target .
I can try to be clearer if need be; the mechanics in place are difficult but not in a gameplay "you need to learn guns and recoil and distance drop and blah blah" say....just difficult in a "this system sucks" way.
And while we're at it can we get a visual indicator of what counts as out of range for your weapon? I got a good laugh earlier as I flanked an enemy position and found two guys near dead with no shields and I emptied my clip at them before going "my god they are so close to me but this stupid cheap gun literally can't reach that far". I know why there's range limits but communicate it to the player! Its the future for god's sake, if you can have inter galactic space travel you can have a distance calculator on a HUD! |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
137
|
Posted - 2013.05.31 22:35:00 -
[16] - Quote
Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. I'm an EVE fanboy and even I see the issues with this game. Don't just point the finger at all EVE players as the source of the problem. We all know something stinks about Dust 514 whether some of us want to admit it or not. If EVE had problems we have it wouldn't be where it is right now. Both sides of the community need to stop blaming each other and look a the real source of the problem |
Technical-Support
Internal Error. Negative-Feedback
69
|
Posted - 2013.05.31 22:39:00 -
[17] - Quote
The first parargraph already reminded me that i was on ''LOLMERCDUSTERSBLOG''
''The Gametrailers review trashed Dust 514, giving it a 44 out of 100 and saying it wasn't worth your time. IGN wasnt much kinder, saying the game was a disappointment and lacked a solid foundation, and rating the game a 5.8. While we dont agree with either completely''.
No hard feelings CCP but the IGN review was pretty spot on. |
Onesimus Tarsus
Tal-Romon Legion Amarr Empire
275
|
Posted - 2013.05.31 22:59:00 -
[18] - Quote
P Nasty wrote:Gunplay is terrible in Dust.
COD is an unfair comparison because it runs at a wondrous 60 FPS with no compromise; the only thing they've consistently gotten right. Controls and aiming are tight, responsive, and barring lag what you want to make happen happens.
BF is a closer one due to the 30 FPS. DICE have experience in the field however, especially with Mirrors Edge under their belts so they know how to make it work. While there's a minor input delay with the sticks, aiming is fluid and has the proper amount of "weight" to it, meaning with minor practice you can get it to do exactly what you want to with little thought. Your brain notices the differences and adjusts quickly.
I played MAG for all of 5 minutes so WHATEVER
Dust however feels all wrong. While I'm getting used to it, its been an uphill battle. Even at max sensitivity your avatar seems to turn like he weighs 900 lbs underwater, HOWEVER when trying to keep on a target its like every adjustment is too much in any direction. ADS is completely wrong, with terrain altering weapon placement on screen but not your targetting (I think?). Movement in ADS is even more sluggish, even with a mouse, so once your target moves you have to deal with the overcompinsation, the slow movement, and a moving target. ive had more luck hipfiring. Not to mention the options menu has aim assist listened in it yet I have not been able to track down what aim assist is actually DOING. In any console FPS you will notice a minor tracking for a moment to help you acquire a target. It let's you notice hostiles you dont see right away or tracks a mock g target across your view. In Dust, it feels like old PC FPS' in that there's nothing. You do all the work. Which is painful on a controller and more painful in a game where its so absurdly hard to stay on target .
I can try to be clearer if need be; the mechanics in place are difficult but not in a gameplay "you need to learn guns and recoil and distance drop and blah blah" say....just difficult in a "this system sucks" way.
And while we're at it can we get a visual indicator of what counts as out of range for your weapon? I got a good laugh earlier as I flanked an enemy position and found two guys near dead with no shields and I emptied my clip at them before going "my god they are so close to me but this stupid cheap gun literally can't reach that far". I know why there's range limits but communicate it to the player! Its the future for god's sake, if you can have inter galactic space travel you can have a distance calculator on a HUD!
Just light the target when all criteria for maximum damage are satisfied. |
Crash Monster
Snipers Anonymous
431
|
Posted - 2013.05.31 23:02:00 -
[19] - Quote
Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers.
If the complainers could just put things into terms more descriptive than "this sucks" and "I hate this" and other ridiculous whiny crap CCP might actually have something they could listen to.
Additionally, I don't think CCP is listening to any group in particular, as there is something bothering just about everyone. Or, have you been so self-absorbed with your own particular concern that you hadn't noticed?
Damned selfish haters. |
Reiki Jubo
Amarr Templars Amarr Empire
142
|
Posted - 2013.05.31 23:29:00 -
[20] - Quote
^this.
this sucks/i hate this/whining serves no purpose. Be descriptive. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
1474
|
Posted - 2013.05.31 23:35:00 -
[21] - Quote
Reiki Jubo wrote:^this.
this sucks/i hate this/whining serves no purpose. Be descriptive.
Trying to explain all of the things that are bad with Dust 514 is a daunting task. I think most reviewers probably have a hard time figuring out where to start. It's easier to simply say "it's bad" and move on. |
crazy space 1
Unkn0wn Killers
1306
|
Posted - 2013.05.31 23:49:00 -
[22] - Quote
well yeah dust sucks! but it's core is amazing, it can be fixxed! |
Baal Roo
Subdreddit Test Alliance Please Ignore
1474
|
Posted - 2013.05.31 23:52:00 -
[23] - Quote
crazy space 1 wrote:well yeah dust sucks! but it's core is amazing, it can be fixxed!
it's premise is amazing. Players can only sustain playing a terrible game with promises of "soon" for so long. Eventually players realize that CCP doesn't have any idea what it's doing and give up. |
Elrick Mercer
The Dark Flock
46
|
Posted - 2013.06.01 00:07:00 -
[24] - Quote
Cosgar's Alt wrote:Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. I'm an EVE fanboy and even I see the issues with this game. Don't just point the finger at all EVE players as the source of the problem. We all know something stinks about Dust 514 whether some of us want to admit it or not. If EVE had problems we have it wouldn't be where it is right now. Both sides of the community need to stop blaming each other and look a the real source of the problem
He said fanboys nothing about Eve in that post at all. |
Disturbingly Bored
Universal Allies Inc.
236
|
Posted - 2013.06.01 00:32:00 -
[25] - Quote
P Nasty wrote:While I'm getting used to it, its been an uphill battle. Even at max sensitivity your avatar seems to turn like he weighs 900 lbs underwater, HOWEVER when trying to keep on a target its like every adjustment is too much in any direction. ADS is completely wrong, with terrain altering weapon placement on screen but not your targetting (I think?). Movement in ADS is even more sluggish, even with a mouse, so once your target moves you have to deal with the overcompinsation, the slow movement, and a moving target. ive had more luck hipfiring. Not to mention the options menu has aim assist listened in it yet I have not been able to track down what aim assist is actually DOING. In any console FPS you will notice a minor tracking for a moment to help you acquire a target. It let's you notice hostiles you dont see right away or tracks a mock g target across your view. In Dust, it feels like old PC FPS' in that there's nothing. You do all the work. Which is painful on a controller and more painful in a game where its so absurdly hard to stay on target .
I can try to be clearer if need be; the mechanics in place are difficult but not in a gameplay "you need to learn guns and recoil and distance drop and blah blah" say....just difficult in a "this system sucks" way.
And while we're at it can we get a visual indicator of what counts as out of range for your weapon? I got a good laugh earlier as I flanked an enemy position and found two guys near dead with no shields and I emptied my clip at them before going "my god they are so close to me but this stupid cheap gun literally can't reach that far". I know why there's range limits but communicate it to the player! Its the future for god's sake, if you can have inter galactic space travel you can have a distance calculator on a HUD!
Pretty excellent description of aiming in DUST. +1
Playing DUST too much actually screws up my aiming in other games.
I hope I can explain this right myself, but I feel like the "smooth control" area of stick movement needs a wider field. Your view should swing quickly if you thrust the stick all the way in a direction, but the middle fine-tuning area of stick control is a bit too jerky to allow for fine corrections.
I feel like the average KB/M player has quite an edge in fine aim adjustment over DS3 players. Having the majority of the aiming stick devoted to fine adjustment and having it graduate to fast movement at the far edges of the stick would do it for me.
ED: Put in a different way, there should be a better gradual "sensitivity curve" of stick control, rather than blanket whole-stick sensitivity settings. |
Skihids
The Tritan Industries RISE of LEGION
1519
|
Posted - 2013.06.01 01:38:00 -
[26] - Quote
The sensitivity curve is a straight line, a constant slope with a flat line dead spot in the center.
\_/
The only option you have is the slope of the line.
If you want fast movement on the edges you are forced to have a sharp transition from dead nothing to a bunch, making small adjustments very difficult.
If you want slow movement in the center you must accept slow movement at max stick travel.
The curve needs to be an actual curve with a slow smooth transition from nothing to something, then a steeper curve as it moves outward.
CCP is finally experimenting with this, but reports that it isn't easy to predict how much stick displacement is needed to track a target. So there is some hope that we may eventually have smooth ADS and decent turning speed. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1478
|
Posted - 2013.06.01 01:40:00 -
[27] - Quote
Skihids wrote:The sensitivity curve is a straight line, a constant slope with a flat line dead spot in the center.
\_/
The only option you have is the slope of the line.
If you want fast movement on the edges you are forced to have a sharp transition from dead nothing to a bunch, making sall adjustments very difficult.
If you want slow movement in the center you must accept slow movement at max stick travel.
The curve needs to be an actual curve with a slow smooth transition from nothing to something, then a steeper curve as it moves outward.
CCP is finally experimenting with this, but reports that it isn't easy to predict how much stick displacement is needed to track a target. So there is some hope that we may eventually have smooth ADS and decent turning speed.
Yeah, awesome. They've decided to take a look at aiming for their FPS title AFTER the game has "commercially released." |
Duran Lex
Silver Talon Corporation
2
|
Posted - 2013.06.01 04:38:00 -
[28] - Quote
Baal Roo wrote:Reiki Jubo wrote:^this.
this sucks/i hate this/whining serves no purpose. Be descriptive. Trying to explain all of the things that are bad with Dust 514 is a daunting task. I think most reviewers probably have a hard time figuring out where to start. It's easier to simply say "it's bad" and move on.
Trying to program a game on a 10 year old engine, while being the first time you've ever used said engine, and having to recode all the data you've constructed from the get-go to work with said engine, is a daunting task.
Until Dust 514 hits PS4 and they can use their self built Carbon engine (since if they used it on the weak ps3, it would have caused your console to melt), this game is and will always be in beta, regardless of PR proclamations.
Thinking otherwise is simply self induced ignorance.
|
Beta Dust Fish
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.06.01 04:41:00 -
[29] - Quote
bolsh lee wrote:You left out aiming/mechanics and this is one of the biggest complaints ive seen from reviewers and new players alike.... How come?
they don't have a clue what they are talking about |
Baal Roo
Subdreddit Test Alliance Please Ignore
1479
|
Posted - 2013.06.01 04:42:00 -
[30] - Quote
Duran Lex wrote:Baal Roo wrote:Reiki Jubo wrote:^this.
this sucks/i hate this/whining serves no purpose. Be descriptive. Trying to explain all of the things that are bad with Dust 514 is a daunting task. I think most reviewers probably have a hard time figuring out where to start. It's easier to simply say "it's bad" and move on. Trying to program a game on a 10 year old engine, while being the first time you've ever used said engine, and having to recode all the data you've constructed from the get-go to work with said engine, is a daunting task. Until Dust 514 hits PS4 and they can use their self built Carbon engine (since if they used it on the weak ps3, it would have caused your console to melt), this game is and will always be in beta, regardless of PR proclamations. Thinking otherwise is simply self induced ignorance.
I completely agree with you that CCP are suffering from self induced ignorance. |
|
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
178
|
Posted - 2013.06.01 04:47:00 -
[31] - Quote
Elrick Mercer wrote:Cosgar's Alt wrote:Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. I'm an EVE fanboy and even I see the issues with this game. Don't just point the finger at all EVE players as the source of the problem. We all know something stinks about Dust 514 whether some of us want to admit it or not. If EVE had problems we have it wouldn't be where it is right now. Both sides of the community need to stop blaming each other and look a the real source of the problem He said fanboys nothing about Eve in that post at all. EVE fanboys, CoD/BF fanboys, fanboys in general, does it even ****ing matter at this point. CCP ****ed up, we know they ****ed up, and game critics are showing potential customers that they ****ed up. All we've gotten is fluff and key words to point to superficial damage control. Hell, they can't even seem to put out detailed patch notes in regard to game mechanics that we invested our time, AUR, isk, and SP into with prior notice for us to find a way to "adapt or die."
There's a huge disconnect between their office, the CPM and us and pointing fingers at our player community isn't going to solve the problem. |
Bling Blaine
Chatelain Rapid Response Gallente Federation
148
|
Posted - 2013.06.01 04:56:00 -
[32] - Quote
Crash Monster wrote:Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. If the complainers could just put things into terms more descriptive than "this sucks" and "I hate this" and other ridiculous whiny crap CCP might actually have something they could listen to. Additionally, I don't think CCP is listening to any group in particular, as there is something bothering just about everyone. Or, have you been so self-absorbed with your own particular concern that you hadn't noticed? Damned selfish haters.
Many examples of the many many issues have been pounded into these threads for nearly a month now? What are you even saying? This sucks and I hate this? Your blind. We have made countless threads explaining the bugs that are crippling the game. You say CCP is not listening to any groups? What? CPM do they count? I hope CCP listens to the groups who are commenting on the many many broken bug threads that litter the feedback section.
You sir are the poster child for fanboi |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
181
|
Posted - 2013.06.01 05:11:00 -
[33] - Quote
Bling Blaine wrote:Crash Monster wrote:Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. If the complainers could just put things into terms more descriptive than "this sucks" and "I hate this" and other ridiculous whiny crap CCP might actually have something they could listen to. Additionally, I don't think CCP is listening to any group in particular, as there is something bothering just about everyone. Or, have you been so self-absorbed with your own particular concern that you hadn't noticed? Damned selfish haters. Many examples of the many many issues have been pounded into these threads for nearly a month now? What are you even saying? This sucks and I hate this? Your blind. We have made countless threads explaining the bugs that are crippling the game. You say CCP is not listening to any groups? What? CPM do they count? I hope CCP listens to the groups who are commenting on the many many broken bug threads that litter the feedback section. You sir are the poster child for fanboi Keep in mind that issues like aiming, vehicles, and weapons being bugged were the product of them turning a blind eye to our feedback and pulling a cloak and dagger behind a mask of transparency. Most things didn't seem to get fixed immediately either until the number of players on Tranquility started to plummet. That's when they finally went into damage control mode and started busting tail to get things right. On top of that, it's funny how there never seems to be anything wrong with micro transactions and if they are, they're top priority. Look at some of the bug reports and prompt responses. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
118
|
Posted - 2013.06.01 05:30:00 -
[34] - Quote
Daedric Lothar wrote:Fanboys or not, people vote with their cash. I like this game, but I am not "investing" any more into it until its fixed.
And if any people above me have bought boosters or packs. Well, you are hypocrites.
This |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
182
|
Posted - 2013.06.01 05:47:00 -
[35] - Quote
Closing your wallet is only one half of the equation. If you want action, close your game client. If the majority of us on the forums just don't log in, they'll realize something is up and try to make things right. But as long as we all talk our BS about what's wrong but continue our little romps through a handful of game modes and Tranquility's numbers stay in their projected ranges, they're not going to do a damn thing. Ban together with your corporations friends, allies, hell even enemies and stay off the server. They'll be ready to work out a deal in no time. They may run the machine, but we're the inner workings. |
Kitten Empress
Ametat Security Amarr Empire
205
|
Posted - 2013.06.01 10:29:00 -
[36] - Quote
Cosgar's Alt wrote:Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. I'm an EVE fanboy and even I see the issues with this game. Don't just point the finger at all EVE players as the source of the problem. We all know something stinks about Dust 514 whether some of us want to admit it or not. If EVE had problems we have it wouldn't be where it is right now. Both sides of the community need to stop blaming each other and look a the real source of the problem Dust fanboys. I'm a CCP fanboy from the EVE side ^_^ |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
191
|
Posted - 2013.06.01 11:08:00 -
[37] - Quote
Kitten Empress wrote:Cosgar's Alt wrote:Kitten Empress wrote:CCP has too many fanboys that surround them with praise. Why would they fix it if the players say its awesome?
Damn kool aid drinkers. I'm an EVE fanboy and even I see the issues with this game. Don't just point the finger at all EVE players as the source of the problem. We all know something stinks about Dust 514 whether some of us want to admit it or not. If EVE had problems we have it wouldn't be where it is right now. Both sides of the community need to stop blaming each other and look a the real source of the problem Dust fanboys. I'm a CCP fanboy from the EVE side ^_^ I'm to pissed off to be anything right now. There's a 20 page threadnaught about the MD going on where we get a bit of fluff about taking it safe after they neutered a weapon I invested 3,000,000 SP into that I can do more damage if I fed it to someone and the realization that it wasn't even nerfed based on player feedback but a ****ing survey on how many people on the office were using the goddamned Freedom. No patch notes, no forewarning, nothing. I bought an apple that turned into an orange when I bit into it and the guy at the fruit stand told me to adapt or die. Outside of socializing with some good friends, I haven't logged in for an extended period of time, my alt that I petitioned for a respec with 2 days before the deadline got their's before the one I requested with on day one so I'm stuck with my ****ing potato launcher. People spouting out HTFU aren't helping either when that doesn't work in this context. The 4th wall of New Eden has been breached and risk vs reward went askew when my investment rewarded me with a nerf based on some a dev getting butthurt over a grenade launcher. If I didn't see the irony of the entire situation and wasn't a customer of CCP for as long as I've been, I'd probably be looking for another game to play and long since biomassed my toon to eliminate any temptation to come back on the grounds of passive SP so I can get ripped off again. Also, if you noticed the CPM is pretty tight lipped right now too. I'm certain CCP has a gag on them and some serious **** is going to go down on Monday. Mark my words. |
Crash Monster
Snipers Anonymous
444
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Posted - 2013.06.01 11:13:00 -
[38] - Quote
Bling Blaine wrote:Many examples of the many many issues have been pounded into these threads for nearly a month now? What are you even saying? This sucks and I hate this? Your blind. We have made countless threads explaining the bugs that are crippling the game. You say CCP is not listening to any groups? What? CPM do they count? I hope CCP listens to the groups who are commenting on the many many broken bug threads that litter the feedback section.
You sir are the poster child for fanboi
When I offer suggestions to CCP I suppose I should wrap them in whiny directives and suggestions that the game will die if I'm not listened to?
Anyhow, since you missed it, there are enough things wrong that pretty much everyone is impacted by something. It's not like there is a group of people out there who are happy with everything. Those would be your mythical fanbois. Crapping all over CCP, the devs, or the CPM are not going to get us what we want -- and it doesn't take a fanboi to find a better way.
On another note... giving development timelines perhaps we should trust that the last month of whining has in fact been heard already and that whining about the same **** isn't going to accomplish much.
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
191
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Posted - 2013.06.01 11:26:00 -
[39] - Quote
And if anyone gives a ****, there's a topic about one of the games biggest issues: Communication. |
Shion Typhon
Intara Direct Action Caldari State
8
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Posted - 2013.06.01 11:32:00 -
[40] - Quote
The game can be held together even in the short term while they get their long term house in order. However, to do that it needs 2 things right now, which admittedly aren't small cheese.
1) Matchmaking - no newbies and draining the few players remaining if matches don't have some bare resemblance of balance. There is NO excuse to not have a matchmaking system, none, nada, zilch. There are so many metrics readily available to use already built into the game.
2) Basic movement, aiming and terrain mechanics (yeah OK, that's big)
If Dust's senior project manager isn't living his life on these 2 objectives fire his ass.
Don't get me wrong, all the other stuff like new modes and maps and weapon balance are vital too, but these are the 2 things that make people log in and say WTH is this $4!&, why am I playing this with my free time!?!? |
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BASSMEANT
ZionTCD
299
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Posted - 2013.06.01 11:34:00 -
[41] - Quote
"And while we're at it can we get a visual indicator of what counts as out of range for your weapon?"
anything that can reach anyone wearing a protoad suit is op and needs a range nerf.
because about 99.9% of these protoad wearing nerds are just casuals and if it wasn't for the suit, they woulda been outta here weeks ago based on ass kickings.
anyone who thinks the weapons are fine now is a casual gamer, a codboi or is mentally impaired.
or all 3
Peace B
ps super futuristic prototype weaponry... cept it can't shoot down 2 flights of stairs? pfff lol |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
73
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Posted - 2013.07.06 09:01:00 -
[42] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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Ghural
The Southern Legion RISE of LEGION
104
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Posted - 2013.07.06 09:10:00 -
[43] - Quote
I'm actually not a fan of PS2. Sure it's pretty, but you never really feel like your impacting the world in the same as dust.
I do agree that the state of dust is a far cry from the AAA shooter experience that CCP was promising. At least they seem to have tosned down the marketing rhetoric and are focusing on fixing the game. |
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