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Aran Abbas
Goonfeet
50
|
Posted - 2013.05.31 07:56:00 -
[1] - Quote
It's a year from now. Contrary to popular current option, Dust isn't dead. In fact, there's still a decent number of people playing what is a quite improved game. Newbies don't stick around much though, on account of being constantly stomped by vets. It's no fun going 0/10 every match you play, and there are newer 'fairer' and less grindy games out there.
For those that stuck with Dust, they've maxed out all their core skills and can fit at least one protosuit and protoweapon. Some can fit several different types of proto stuff. They have vehicle alts they created at almost the same time as their mains that can do the same with dropships and HAV's on account of passive sp. They also have eleventy billion isk and no fear of economic loss, so they run Advanced fits all the time in public matches, protofits in corp matches, and they still turn a small profit at the end of the day.
These players don't buy AUR to pay for boosters anymore. Why would they? Their core and favourite dropsuit and weapon skills are maxed. Anything else they want to try out they're content to wait a little longer for by not opening their wallets. They don't care for Standard suit and weapon BPO's because they never run Standard.
CCP release new Merc packs still, of course, but the overwhelming player response is "Go **** yourself, CCP"
Sales are naturally very light because by now the playerbase has wised up to the fact that 'Flubalub' Assault Rifle, 'Jubalub' Assault Rifle, and 'Pubalub' Assault Rifle have exactly the same stats as the dozen Assault Rifle BPO's before them, they will always have the same stats, and it's just not worth the money for simply a different name and skin.
Even now, you could probably afford the Elite pack, but the BPO's bore you and some are actually Militia posing as Standards. Why do you care for a Swarm Launcher BPO that has Militia stats when 1500 isk will get you something better? So you decided against purchasing it; if you bought, Veteran packs were chosen instead for the Standard LAV, and you'll never need a LAV BPO again.
One year from now Dust still costs money to run, however. Those servers fees and staff salaries bear heavy and CCP management are not willing to subsidise this game via EVE forever. It's just not good business. So they ask themselves, "What is it that our players will open their wallets for if not boosters and Standard suit, weapon, and LAV BPO's?"
The answer is clear. They will open their wallets for initially Militia dropships and HAV's (Standard later), Standard equipment BPO's (Advanced later), and Advanced dropsuit and weapon BPO's. |
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
48
|
Posted - 2013.05.31 08:02:00 -
[2] - Quote
In b4 inevitable lockdown. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
115
|
Posted - 2013.05.31 08:04:00 -
[3] - Quote
N-No... just no! No more kamikaze derpships... no! no! no! no! no! NO! |
Eltra Ardell
Goonfeet
135
|
Posted - 2013.05.31 08:05:00 -
[4] - Quote
Aran Abbas wrote:It's a year from now. Contrary to popular current option, Dust isn't dead. In fact, there's still a decent number of people playing what is a quite improved game. Newbies don't stick around much though, on account of being constantly stomped by vets. It's no fun going 0/10 every match you play, and there are newer 'fairer' and less grindy games out there.
For those that stuck with Dust, they've maxed out all their core skills and can fit at least one protosuit and protoweapon. Some can fit several different types of proto stuff. They have vehicle alts they created at almost the same time as their mains that can do the same with dropships and HAV's on account of passive sp. They also have eleventy billion isk and no fear of economic loss, so they run Advanced fits all the time in public matches, protofits in corp matches, and they still turn a small profit at the end of the day.
These players don't buy AUR to pay for boosters anymore. Why would they? Their core and favourite dropsuit and weapon skills are maxed. Anything else they want to try out they're content to wait a little longer for by not opening their wallets. They don't care for Standard suit and weapon BPO's because they never run Standard.
CCP release new Merc packs still, of course, but the overwhelming player response is "Go **** yourself, CCP"
Sales are naturally very light because by now the playerbase has wised up to the fact that 'Flubalub' Assault Rifle, 'Jubalub' Assault Rifle, and 'Pubalub' Assault Rifle have exactly the same stats as the dozen Assault Rifle BPO's before them, they will always have the same stats, and it's just not worth the money for simply a different name and skin.
Even now, you could probably afford the Elite pack, but the BPO's bore you and some are actually Militia posing as Standards. Why do you care for a Swarm Launcher BPO that has Militia stats when 1500 isk will get you something better? So you decided against purchasing it; if you bought, Veteran packs were chosen instead for the Standard LAV, and you'll never need a LAV BPO again.
One year from now Dust still costs money to run, however. Those servers fees and staff salaries bear heavy and CCP management are not willing to subsidise this game via EVE forever. It's just not good business. So they ask themselves, "What is it that our players will open their wallets for if not boosters and Standard suit, weapon, and LAV BPO's?"
The answer is clear. They will open their wallets for initially Militia dropships and HAV's (Standard later), Standard equipment BPO's (Advanced later), and Advanced dropsuit and weapon BPO's.
I told you to keep that a secret. |
Grit Breather
BetaMax. CRONOS.
696
|
Posted - 2013.05.31 08:06:00 -
[5] - Quote
Completely disagree. Players won't and shouldn't pay for or have access to those BPOs. Even the ones we have now are bad for the game. When someone runs a free suit in a match it affects total match ISK returns. When you kill a free suit you gain no ISK for it.
When people use BPOs the economy suffers.
As for your point of where money will come from, mostly boosters. CCP are constantly working on better ways to make "balanced" matches so noobs aren't put up against vets. The most recent example of this are the academy matches. Younger players (in-game, not real life) will buy more boosters and gear. When we have our in-game market people will buy AUR gear and sell it for ISK. Revenue isn't dead, there are just a few technical steps that need to go in to the game first. |
Aran Abbas
Goonfeet
50
|
Posted - 2013.05.31 08:16:00 -
[6] - Quote
Eltra Ardell wrote:Aran Abbas wrote:It's a year from now. Contrary to popular current option, Dust isn't dead. In fact, there's still a decent number of people playing what is a quite improved game. Newbies don't stick around much though, on account of being constantly stomped by vets. It's no fun going 0/10 every match you play, and there are newer 'fairer' and less grindy games out there.
For those that stuck with Dust, they've maxed out all their core skills and can fit at least one protosuit and protoweapon. Some can fit several different types of proto stuff. They have vehicle alts they created at almost the same time as their mains that can do the same with dropships and HAV's on account of passive sp. They also have eleventy billion isk and no fear of economic loss, so they run Advanced fits all the time in public matches, protofits in corp matches, and they still turn a small profit at the end of the day.
These players don't buy AUR to pay for boosters anymore. Why would they? Their core and favourite dropsuit and weapon skills are maxed. Anything else they want to try out they're content to wait a little longer for by not opening their wallets. They don't care for Standard suit and weapon BPO's because they never run Standard.
CCP release new Merc packs still, of course, but the overwhelming player response is "Go **** yourself, CCP"
Sales are naturally very light because by now the playerbase has wised up to the fact that 'Flubalub' Assault Rifle, 'Jubalub' Assault Rifle, and 'Pubalub' Assault Rifle have exactly the same stats as the dozen Assault Rifle BPO's before them, they will always have the same stats, and it's just not worth the money for simply a different name and skin.
Even now, you could probably afford the Elite pack, but the BPO's bore you and some are actually Militia posing as Standards. Why do you care for a Swarm Launcher BPO that has Militia stats when 1500 isk will get you something better? So you decided against purchasing it; if you bought, Veteran packs were chosen instead for the Standard LAV, and you'll never need a LAV BPO again.
One year from now Dust still costs money to run, however. Those servers fees and staff salaries bear heavy and CCP management are not willing to subsidise this game via EVE forever. It's just not good business. So they ask themselves, "What is it that our players will open their wallets for if not boosters and Standard suit, weapon, and LAV BPO's?"
The answer is clear. They will open their wallets for initially Militia dropships and HAV's (Standard later), Standard equipment BPO's (Advanced later), and Advanced dropsuit and weapon BPO's. I told you to keep that a secret.
Goons are terrible at keeping secrets, you should know this
CCP Frame, you can edit out the "confirmed" and quite rightly since it hasn't been. I've been naughty in the thread title, it's true. But the logic is inescapable. It WILL happen.
|
Aran Abbas
Goonfeet
50
|
Posted - 2013.05.31 08:19:00 -
[7] - Quote
Grit Breather wrote:Completely disagree. Players won't and shouldn't pay for or have access to those BPOs. Even the ones we have now are bad for the game. When someone runs a free suit in a match it affects total match ISK returns. When you kill a free suit you gain no ISK for it.
When people use BPOs the economy suffers.
As for your point of where money will come from, mostly boosters. CCP are constantly working on better ways to make "balanced" matches so noobs aren't put up against vets. The most recent example of this are the academy matches. Younger players (in-game, not real life) will buy more boosters and gear. When we have our in-game market people will buy AUR gear and sell it for ISK. Revenue isn't dead, there are just a few technical steps that need to go in to the game first.
You may be right that players shouldn't have access to any BPO's at all. But with the release of the first BPO the genie escaped the lamp. You can't put him back in again now, and in time he will grow immense. |
Garrett Blacknova
Codex Troopers
3156
|
Posted - 2013.05.31 08:36:00 -
[8] - Quote
Because there are BPOs, there will be BPOs for everything?
Fail logic is fail. |
Aran Abbas
Goonfeet
50
|
Posted - 2013.05.31 08:40:00 -
[9] - Quote
Garrett Blacknova wrote:Because there are BPOs, there will be BPOs for everything?
Fail logic is fail.
Only if you don't have the capacity for complex thought. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
60
|
Posted - 2013.05.31 08:40:00 -
[10] - Quote
theres bpo's for a good amount of things. Especially militia. It's free to play gear. |
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Grit Breather
BetaMax. CRONOS.
696
|
Posted - 2013.05.31 08:41:00 -
[11] - Quote
Garrett Blacknova wrote:Because there are BPOs, there will be BPOs for everything?
Fail logic is fail. What my more vulgar forum-friend here tried to say is that BPOs at the moment are a means to an end. That end being getting into Dust more easily. They are not meant to be a free ride ticket to the cool toys.
BPOs in the future will also be available for ISK (again, when we get our in-game market) so all our troubles will be over. |
Aran Abbas
Goonfeet
50
|
Posted - 2013.05.31 08:58:00 -
[12] - Quote
Grit Breather wrote:Garrett Blacknova wrote:Because there are BPOs, there will be BPOs for everything?
Fail logic is fail. What my more vulgar forum-friend here tried to say is that BPOs at the moment are a means to an end. That end being getting into Dust more easily. They are not meant to be a free ride ticket to the cool toys. BPOs in the future will also be available for ISK (again, when we get our in-game market) so all our troubles will be over.
Our more vulgar forum-friend overlooked the fact that BPO's have become an important revenue stream for CCP, and possibly the most important. CCP will wish to continue earning revenue from them. However, players will not continue paying for the same item with simply a different name and skin. Therefore, CCP must release more and better BPO's if it wishes to keep people opening their wallets. The only thing that's currently left is Militia dropships and HAV's, and Standard equipment. Once all who would spend have bought those, they will need to release still better BPO's. And on it goes, till we have Advanced BPO's of everything. |
Garrett Blacknova
Codex Troopers
3160
|
Posted - 2013.05.31 08:59:00 -
[13] - Quote
Aran Abbas wrote:Garrett Blacknova wrote:Because there are BPOs, there will be BPOs for everything?
Fail logic is fail. Only if you don't have the capacity for complex thought. The lack of complex thought is on your side, not mine.
Assuming that there will be vehicle BPOs and higher-grade BPOs in future is ignoring that CCP experimented with such things in the beta and deliberately removed those because they were too easily abusable. It was actually implied at the time that the devs were using the free vehicles as a way to emphasise vehicle use for testing purposes.
You're ignoring anything beyond the most basic of thought processes and not addressing anything that actually requires more complex logic than "if it happened before it can happen again". I'm the one looking beyond the surface here. Nice try though. |
Grit Breather
BetaMax. CRONOS.
697
|
Posted - 2013.05.31 09:06:00 -
[14] - Quote
Aran Abbas wrote:Our more vulgar forum-friend overlooked the fact that BPO's have become an important revenue stream for CCP, and possibly the most important. CCP will wish to continue earning revenue from them. However, players will not continue paying for the same item with simply a different name and skin. Therefore, CCP must release more and better BPO's if it wishes to keep people opening their wallets. The only thing that's currently left is Militia dropships and HAV's, and Standard equipment. Once all who would spend have bought those, they will need to release still better BPO's. And on it goes, till we have Advanced BPO's of everything. Do not underestimate the value of cosmetics. Just look at the Team Fortress 2 financial model. People spend buckets of RL money on hats.
To me, BPOs in the future should be replaced by colour schemes or other cosmetic items. I personally would spend so much money on bow ties and hats that it's almost embarrassing... |
Big miku
Internal Error. Negative-Feedback
225
|
Posted - 2013.05.31 09:11:00 -
[15] - Quote
Where is my BPO HMG CCP? |
Aran Abbas
Goonfeet
50
|
Posted - 2013.05.31 09:11:00 -
[16] - Quote
Garrett Blacknova wrote:Aran Abbas wrote:Garrett Blacknova wrote:Because there are BPOs, there will be BPOs for everything?
Fail logic is fail. Only if you don't have the capacity for complex thought. The lack of complex thought is on your side, not mine. Assuming that there will be vehicle BPOs and higher-grade BPOs in future is ignoring that CCP experimented with such things in the beta and deliberately removed those because they were too easily abusable. It was actually implied at the time that the devs were using the free vehicles as a way to emphasise vehicle use for testing purposes. You're ignoring anything beyond the most basic of thought processes and not addressing anything that actually requires more complex logic than "if it happened before it can happen again". I'm the one looking beyond the surface here. Nice try though.
If you were capable of complex thought truly, you wouldn't be making the link between free vehicles in a beta that brought no real life revenue to CCP and 'free' vehicles in release that do bring in real life revenue for CCP. |
Aran Abbas
Goonfeet
50
|
Posted - 2013.05.31 09:14:00 -
[17] - Quote
Grit Breather wrote:Aran Abbas wrote:Our more vulgar forum-friend overlooked the fact that BPO's have become an important revenue stream for CCP, and possibly the most important. CCP will wish to continue earning revenue from them. However, players will not continue paying for the same item with simply a different name and skin. Therefore, CCP must release more and better BPO's if it wishes to keep people opening their wallets. The only thing that's currently left is Militia dropships and HAV's, and Standard equipment. Once all who would spend have bought those, they will need to release still better BPO's. And on it goes, till we have Advanced BPO's of everything. Do not underestimate the value of cosmetics. Just look at the Team Fortress 2 financial model. People spend buckets of RL money on hats. To me, BPOs in the future should be replaced by colour schemes or other cosmetic items. I personally would spend so much money on bow ties and hats that it's almost embarrassing...
Remember though that the cosmetics in TF2 bring no advantage in game. However, the precedent of advantage - however slight - has been set in Dust with the introduction of the very first BPO. Once you set a precedent, and that precedent pays your bills, it's virtually impossible to go against it. |
Garrett Blacknova
Codex Troopers
3160
|
Posted - 2013.05.31 09:14:00 -
[18] - Quote
Aran Abbas wrote:If you were capable of complex thought truly, you wouldn't be making the link between free vehicles in a beta that brought no real life revenue to CCP and 'free' vehicles in release that do bring in real life revenue for CCP. And if you were capable of complex thought, you'd realise that CCP are focused on the long-term, and always will be, and adding in things that people will legitimately argue as pay-to-win items is NOT going to happen because that's the death of the community and would effectively give them a short-term revenue boost at the expense of continuing profits.
Cosmetic functions are confirmed, and THOSE will be the real cash-cow for CCP. |
Grit Breather
BetaMax. CRONOS.
697
|
Posted - 2013.05.31 09:15:00 -
[19] - Quote
Aran Abbas wrote:Grit Breather wrote:Aran Abbas wrote:Our more vulgar forum-friend overlooked the fact that BPO's have become an important revenue stream for CCP, and possibly the most important. CCP will wish to continue earning revenue from them. However, players will not continue paying for the same item with simply a different name and skin. Therefore, CCP must release more and better BPO's if it wishes to keep people opening their wallets. The only thing that's currently left is Militia dropships and HAV's, and Standard equipment. Once all who would spend have bought those, they will need to release still better BPO's. And on it goes, till we have Advanced BPO's of everything. Do not underestimate the value of cosmetics. Just look at the Team Fortress 2 financial model. People spend buckets of RL money on hats. To me, BPOs in the future should be replaced by colour schemes or other cosmetic items. I personally would spend so much money on bow ties and hats that it's almost embarrassing... Remember though that the cosmetics in TF2 bring no advantage in game. However, the precedent of advantage - however slight - has been set in Dust with the introduction of the very first BPO. Once you set a precedent, and that precedent pays your bills, it's virtually impossible to go against it. I disagree with that. Precedents can be revoked. CCP do it all the time... |
Garrett Blacknova
Codex Troopers
3160
|
Posted - 2013.05.31 09:17:00 -
[20] - Quote
Aran Abbas wrote:Remember though that the cosmetics in TF2 bring no advantage in game. However, the precedent of advantage - however slight - has been set in Dust with the introduction of the very first BPO. Once you set a precedent, and that precedent pays your bills, it's virtually impossible to go against it. There's a more solid precedent for advantage-giving items to be nerfed or removed, or for ISK-based versions of those items to be made available.
The precedent you're arguing is for items that let you save a SMALL amount of ISK by running VERY WEAK equipment. It's NOT for anything that could qualify as a pay-to-win item in any form.
Even a Militia HAV or Dropship can be a credible threat on a level that no Dropsuit ever will be. |
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Aran Abbas
Goonfeet
50
|
Posted - 2013.05.31 09:24:00 -
[21] - Quote
Garrett Blacknova wrote:Aran Abbas wrote:If you were capable of complex thought truly, you wouldn't be making the link between free vehicles in a beta that brought no real life revenue to CCP and 'free' vehicles in release that do bring in real life revenue for CCP. And if you were capable of complex thought, you'd realise that CCP are focused on the long-term, and always will be, and adding in things that people will legitimately argue as pay-to-win items is NOT going to happen because that's the death of the community and would effectively give them a short-term revenue boost at the expense of continuing profits. Cosmetic functions are confirmed, and THOSE will be the real cash-cow for CCP.
Yes, CCP are focused on the long term. Long term revenue growth. They live in the real world. They got bills to pay. Perhaps you should try it.
It's only P2W if there's no isk equivalent of something. There will be isk equivalents of the Advanced BPO's. |
Aran Abbas
Goonfeet
50
|
Posted - 2013.05.31 09:27:00 -
[22] - Quote
Garrett Blacknova wrote:Aran Abbas wrote:Remember though that the cosmetics in TF2 bring no advantage in game. However, the precedent of advantage - however slight - has been set in Dust with the introduction of the very first BPO. Once you set a precedent, and that precedent pays your bills, it's virtually impossible to go against it. There's a more solid precedent for advantage-giving items to be nerfed or removed, or for ISK-based versions of those items to be made available. The precedent you're arguing is for items that let you save a SMALL amount of ISK by running VERY WEAK equipment. It's NOT for anything that could qualify as a pay-to-win item in any form. Even a Militia HAV or Dropship can be a credible threat on a level that no Dropsuit ever will be.
A Standard LAV is a fair bit better than a Militia. They introduced that. There's been no mass exodus from Dust. Why would there be for Militia dropships and HAV's? You can probably go 20/0 with a Standard murder-taxi. Same as you would with a HAV. |
Heinz Doofenshertz
BetaMax. CRONOS.
398
|
Posted - 2013.05.31 09:32:00 -
[23] - Quote
BPO's without a cost are bad, if in the future, running a bpo over a bpc costs you more in material to use compartivly, thus adjusting the cost/reward balance.
but to topic no, nothing beyond standard. that's bad. |
Garrett Blacknova
Codex Troopers
3160
|
Posted - 2013.05.31 09:41:00 -
[24] - Quote
Aran Abbas wrote:Garrett Blacknova wrote:Aran Abbas wrote:Remember though that the cosmetics in TF2 bring no advantage in game. However, the precedent of advantage - however slight - has been set in Dust with the introduction of the very first BPO. Once you set a precedent, and that precedent pays your bills, it's virtually impossible to go against it. There's a more solid precedent for advantage-giving items to be nerfed or removed, or for ISK-based versions of those items to be made available. The precedent you're arguing is for items that let you save a SMALL amount of ISK by running VERY WEAK equipment. It's NOT for anything that could qualify as a pay-to-win item in any form. Even a Militia HAV or Dropship can be a credible threat on a level that no Dropsuit ever will be. A Standard LAV is a fair bit better than a Militia. They introduced that. There's been no mass exodus from Dust. Why would there be for Militia dropships and HAV's? You can probably go 20/0 with a Standard murder-taxi. Same as you would with a HAV. I've seen plenty go 20/0 with the starter LAVs too. I've seen players run 20-0 without the LAV. And in spite of that, a broken mechanic that needs fixing isn't a basis for an argument, and we all know LAVs are a broken element in the game right now. When they're actually working as intended, you won't see 20-0 LAV Drivers.
And even in the current state, I've seen a good Militia HAV driver and his gunners clear out almost the entire clone count of an enemy team in Ambush. 40 kills between 3 players. You don't get that with a single LAV, even a Standard one that the person doesn't have to buy again.
And that's before you consider that the LAV BPOs come without turrets, and you have to fit one for them to be valid and usable, so you're forced to spend SOMETHING if you want it to happen. |
Garrett Blacknova
Codex Troopers
3160
|
Posted - 2013.05.31 09:45:00 -
[25] - Quote
Aran Abbas wrote:It's only P2W if there's no isk equivalent of something. There will be isk equivalents of the Advanced BPO's. If there aren't ISK BPOs at the same level, no there aren't.
You can get away with Militia and occasional Standard BPOs because the real competitive gear is all Advanced and Prototype. You aren't giving people an advantage, because there are reasonable options for low-level players to compete against those options with equal AND BETTER gear. If they're releasing Advanced BPOs, the game WILL go to the people who spent the most money on infinite-use items, and because nobody else can compete without also spending money, they won't get new customers, and that in turn means they won't get more money, because guess what? ALL THE PLAYERS ALREADY HAVE THEIR BPOS AND DON'T NEED TO BUY MORE. |
Aran Abbas
Goonfeet
51
|
Posted - 2013.05.31 09:47:00 -
[26] - Quote
Garrett Blacknova wrote:Aran Abbas wrote:Garrett Blacknova wrote:Aran Abbas wrote:Remember though that the cosmetics in TF2 bring no advantage in game. However, the precedent of advantage - however slight - has been set in Dust with the introduction of the very first BPO. Once you set a precedent, and that precedent pays your bills, it's virtually impossible to go against it. There's a more solid precedent for advantage-giving items to be nerfed or removed, or for ISK-based versions of those items to be made available. The precedent you're arguing is for items that let you save a SMALL amount of ISK by running VERY WEAK equipment. It's NOT for anything that could qualify as a pay-to-win item in any form. Even a Militia HAV or Dropship can be a credible threat on a level that no Dropsuit ever will be. A Standard LAV is a fair bit better than a Militia. They introduced that. There's been no mass exodus from Dust. Why would there be for Militia dropships and HAV's? You can probably go 20/0 with a Standard murder-taxi. Same as you would with a HAV. I've seen plenty go 20/0 with the starter LAVs too. I've seen players run 20-0 without the LAV. And in spite of that, a broken mechanic that needs fixing isn't a basis for an argument, and we all know LAVs are a broken element in the game right now. When they're actually working as intended, you won't see 20-0 LAV Drivers. And even in the current state, I've seen a good Militia HAV driver and his gunners clear out almost the entire clone count of an enemy team in Ambush. 40 kills between 3 players. You don't get that with a single LAV, even a Standard one that the person doesn't have to buy again. And that's before you consider that the LAV BPOs come without turrets, and you have to fit one for them to be valid and usable, so you're forced to spend SOMETHING if you want it to happen.
Except the new Standard LAV BPO's come with a turret, so you're not forced to pay any isk at all.
Don't get me wrong, I'm not saying Advanced BPO's are a good thing. I'm saying it's where we're inevitably headed now that a solid revenue stream for CCP has been established. They've increased their costs/spending based on that revenue, and they must necessarily continue along the path of bigger and better BPO's to maintain their increased costs/spending.
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Aran Abbas
Goonfeet
51
|
Posted - 2013.05.31 09:54:00 -
[27] - Quote
Garrett Blacknova wrote:Aran Abbas wrote:It's only P2W if there's no isk equivalent of something. There will be isk equivalents of the Advanced BPO's. If there aren't ISK BPOs at the same level, no there aren't. You can get away with Militia and occasional Standard BPOs because the real competitive gear is all Advanced and Prototype. You aren't giving people an advantage, because there are reasonable options for low-level players to compete against those options with equal AND BETTER gear. If they're releasing Advanced BPOs, the game WILL go to the people who spent the most money on infinite-use items, and because nobody else can compete without also spending money, they won't get new customers, and that in turn means they won't get more money, because guess what? ALL THE PLAYERS ALREADY HAVE THEIR BPOS AND DON'T NEED TO BUY MORE.
The argument that it's not P2W if there's an isk equivalent is not mine, it's CCP's.
I know that even militia BPO's are a small P2W because you take away the economic cost of warfare for yourself whereas others still have it. That makes you a bit bolder in play, maybe thereby more successful even.
Low level players could have easily competed with starter fits. Why did they then introduce militia BPO's? A test to see if people would pay real life bucks. They did, so CCP increased their development spending. Now everyone who would pay has their militia BPO's, so they slowly introduce Standards to be able to maintain their development costs. And so on and so forth.
Again, I'm not saying it's good. I'm saying it's inevitable. |
Aran Abbas
Goonfeet
51
|
Posted - 2013.05.31 10:00:00 -
[28] - Quote
In a years time booster sales just will not cut it to maintain CCP costs because those who were going to stick around (largely due to the EVE connection) will have maxed out their core and many proto skills.
Newbies will be few and far between because it's more fun to play BF7 and COD15 and PS2 and Defiance than it is to pay and grind for months. Most people don't give enough of a damn about EVE to see it through.
What's left to sell? BPO's |
Shion Typhon
Intara Direct Action Caldari State
6
|
Posted - 2013.05.31 10:28:00 -
[29] - Quote
Aran Abbas wrote:Sales are naturally very light because by now the playerbase has wised up to the fact that 'Flubalub' Assault Rifle, 'Jubalub' Assault Rifle, and 'Pubalub' Assault Rifle have exactly the same stats as the dozen Assault Rifle BPO's before them, they will always have the same stats, and it's just not worth the money for simply a different name and skin.
Even now, you could probably afford the Elite pack, but the BPO's bore you and some are actually Militia posing as Standards. Why do you care for a Swarm Launcher BPO that has Militia stats when 1500 isk will get you something better? So you decided against purchasing it; if you bought, Veteran packs were chosen instead for the Standard LAV, and you'll never need a LAV BPO again.
Planetside 2, Guild Wars 2 and 20 other F2P games on the market have proven that people will pay real money for skins, but only when they feel good or get some e-peen value out of them.
However, at the moment, with the current graphics everyone on the field looks like a scrambled mashy blob with legs and the only time people get to Ohh Ahh is in the staging bay. I can't tell if that dude shooting at me is wearing free militia or a $500 skin. |
Shion Typhon
Intara Direct Action Caldari State
6
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Posted - 2013.05.31 10:32:00 -
[30] - Quote
Aran Abbas wrote:Garrett Blacknova wrote:Aran Abbas wrote:It's only P2W if there's no isk equivalent of something. There will be isk equivalents of the Advanced BPO's. If there aren't ISK BPOs at the same level, no there aren't. You can get away with Militia and occasional Standard BPOs because the real competitive gear is all Advanced and Prototype. You aren't giving people an advantage, because there are reasonable options for low-level players to compete against those options with equal AND BETTER gear. If they're releasing Advanced BPOs, the game WILL go to the people who spent the most money on infinite-use items, and because nobody else can compete without also spending money, they won't get new customers, and that in turn means they won't get more money, because guess what? ALL THE PLAYERS ALREADY HAVE THEIR BPOS AND DON'T NEED TO BUY MORE. The argument that it's not P2W if there's an isk equivalent is not mine, it's CCP's. I know that even militia BPO's are a small P2W because you take away the economic cost of warfare for yourself whereas others still have it. That makes you a bit bolder in play, maybe thereby more successful even. Low level players could have easily competed with starter fits. Why did they then introduce militia BPO's? A test to see if people would pay real life bucks. They did, so CCP increased their development spending. Now everyone who would pay has their militia BPO's, so they slowly introduce Standards to be able to maintain their development costs. And so on and so forth. Again, I'm not saying it's good. I'm saying it's inevitable.
There's the option to add new ISK-only tiers as you start selling more and more Aurum tiers. If everyone can buy a proto-BPO the top players don't get quite so antsy if they can still use a MegaHyperProto dropsuit that only they with their massive ISK and SP can fit. |
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