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Grit Breather
BetaMax. CRONOS.
696
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Posted - 2013.05.31 08:06:00 -
[1] - Quote
Completely disagree. Players won't and shouldn't pay for or have access to those BPOs. Even the ones we have now are bad for the game. When someone runs a free suit in a match it affects total match ISK returns. When you kill a free suit you gain no ISK for it.
When people use BPOs the economy suffers.
As for your point of where money will come from, mostly boosters. CCP are constantly working on better ways to make "balanced" matches so noobs aren't put up against vets. The most recent example of this are the academy matches. Younger players (in-game, not real life) will buy more boosters and gear. When we have our in-game market people will buy AUR gear and sell it for ISK. Revenue isn't dead, there are just a few technical steps that need to go in to the game first. |
Grit Breather
BetaMax. CRONOS.
696
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Posted - 2013.05.31 08:41:00 -
[2] - Quote
Garrett Blacknova wrote:Because there are BPOs, there will be BPOs for everything?
Fail logic is fail. What my more vulgar forum-friend here tried to say is that BPOs at the moment are a means to an end. That end being getting into Dust more easily. They are not meant to be a free ride ticket to the cool toys.
BPOs in the future will also be available for ISK (again, when we get our in-game market) so all our troubles will be over. |
Grit Breather
BetaMax. CRONOS.
697
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Posted - 2013.05.31 09:06:00 -
[3] - Quote
Aran Abbas wrote:Our more vulgar forum-friend overlooked the fact that BPO's have become an important revenue stream for CCP, and possibly the most important. CCP will wish to continue earning revenue from them. However, players will not continue paying for the same item with simply a different name and skin. Therefore, CCP must release more and better BPO's if it wishes to keep people opening their wallets. The only thing that's currently left is Militia dropships and HAV's, and Standard equipment. Once all who would spend have bought those, they will need to release still better BPO's. And on it goes, till we have Advanced BPO's of everything. Do not underestimate the value of cosmetics. Just look at the Team Fortress 2 financial model. People spend buckets of RL money on hats.
To me, BPOs in the future should be replaced by colour schemes or other cosmetic items. I personally would spend so much money on bow ties and hats that it's almost embarrassing... |
Grit Breather
BetaMax. CRONOS.
697
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Posted - 2013.05.31 09:15:00 -
[4] - Quote
Aran Abbas wrote:Grit Breather wrote:Aran Abbas wrote:Our more vulgar forum-friend overlooked the fact that BPO's have become an important revenue stream for CCP, and possibly the most important. CCP will wish to continue earning revenue from them. However, players will not continue paying for the same item with simply a different name and skin. Therefore, CCP must release more and better BPO's if it wishes to keep people opening their wallets. The only thing that's currently left is Militia dropships and HAV's, and Standard equipment. Once all who would spend have bought those, they will need to release still better BPO's. And on it goes, till we have Advanced BPO's of everything. Do not underestimate the value of cosmetics. Just look at the Team Fortress 2 financial model. People spend buckets of RL money on hats. To me, BPOs in the future should be replaced by colour schemes or other cosmetic items. I personally would spend so much money on bow ties and hats that it's almost embarrassing... Remember though that the cosmetics in TF2 bring no advantage in game. However, the precedent of advantage - however slight - has been set in Dust with the introduction of the very first BPO. Once you set a precedent, and that precedent pays your bills, it's virtually impossible to go against it. I disagree with that. Precedents can be revoked. CCP do it all the time... |
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