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mikegunnz
Zumari Force Projection Caldari State
596
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Posted - 2013.05.31 02:44:00 -
[1] - Quote
Couldn't find any info on this, so I'd like some info from both ppl that use REs and CCP. Reason I'd like some Dev feedback is because if you ask 5 players who are "experts" at a given weapon/equipment/etc, you'll sometimes get 5 different answers. I wanna hear it from the horses's mouth.
What are the benefits of using adv and proto REs? I know they do more dmg, but who cares? The std REs are enough to kill anyone. I know that you can deploy a couple more adv/proto REs at a time. But is that it?
It mentions in the in-game description that they adv/proto have better EMP shielding etc. Does that mean that they are harder to detect by opponents?
I use the std REs, (mostly when I feel like mucking around and trolling ) but REs can also have a great tactical value and am trying to decide if it's worth spending SP on the higher tiers.
Thanks. |
Imp Smash
On The Brink CRONOS.
112
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Posted - 2013.05.31 02:48:00 -
[2] - Quote
Several bonuses to more advanced REs. you can carry more at a time, yes the damage is higher but more importantly the blast radius is WIDER, and then the arming protocols are faster. Aka. When you drop an RE it takes less time before you can trigger it.
These same bonuses apply to proximity as well for AV killin. |
Sinboto Simmons
SVER True Blood Unclaimed.
202
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Posted - 2013.05.31 02:53:00 -
[3] - Quote
Imp Smash wrote:Several bonuses to more advanced REs. you can carry more at a time, yes the damage is higher but more importantly the blast radius is WIDER, and then the arming protocols are faster. Aka. When you drop an RE it takes less time before you can trigger it.
These same bonuses apply to proximity as well for AV killin. there is no increase to damage,there is no increase to blast radius for either explosive. |
Surt gods end
Demon Ronin
186
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Posted - 2013.05.31 02:54:00 -
[4] - Quote
^^^^ what he just said.
RE. The Re standard is the "surprise!!" Ive hid one there!
The RE PROTO is the "surprise!!" I just threw one down like it was a nade and saw your 4 guys go bye.
EDIT: meant from what imp smash said.
One has Faster trigger. |
mikegunnz
Zumari Force Projection Caldari State
596
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Posted - 2013.05.31 02:55:00 -
[5] - Quote
Sinboto Simmons wrote:Imp Smash wrote:Several bonuses to more advanced REs. you can carry more at a time, yes the damage is higher but more importantly the blast radius is WIDER, and then the arming protocols are faster. Aka. When you drop an RE it takes less time before you can trigger it.
These same bonuses apply to proximity as well for AV killin. there is no increase to damage,there is no increase to blast radius for either explosive.
... 5 experts... 5 different answers... |
mollerz
Minja Scouts
344
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Posted - 2013.05.31 03:17:00 -
[6] - Quote
Truth is, no one really knows.
The explosions are invisible so who knows how big each version is.
You can definitely carry and arm more. but the radius is listed as 5.0m for each of them, and there is no damage listed. I can't tell if they detonate faster.
expert or no, those are facts. |
Surt gods end
Demon Ronin
187
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Posted - 2013.05.31 03:21:00 -
[7] - Quote
mollerz wrote:Truth is, no one really knows.
The explosions are invisible so who knows how big each version is.
You can definitely carry and arm more. but the radius is listed as 5.0m for each of them, and there is no damage listed. I can't tell if they detonate faster.
expert or no, those are facts.
There is a way to know. Throw one and spam trigger. that's your speed. usually you have to let RE set. regular re is perfect for traps. But advance RE is perfect to get into a group of reds that are hacking and thinking "no RE" and dropping and triggering at their feet. |
Galvan Nized
Deep Space Republic Gentlemen's Agreement
2
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Posted - 2013.05.31 03:47:00 -
[8] - Quote
They activate quicker, plus you can carry more and have more max active. Radius is an issue that noone is really sure about. Boundless used to give 7.5M in chromo but now it only says 5 but the description clearly states "increased blast radius." I love my REs though.
Really though if you only using these on objectives then STD is enough, other than blowing a full load everytime you hit the button.
Still remotes would be more awesome if they didnt randomly dissapear when you throw them on the ground. |
mollerz
Minja Scouts
345
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Posted - 2013.05.31 04:09:00 -
[9] - Quote
Surt gods end wrote:mollerz wrote:Truth is, no one really knows.
The explosions are invisible so who knows how big each version is.
You can definitely carry and arm more. but the radius is listed as 5.0m for each of them, and there is no damage listed. I can't tell if they detonate faster.
expert or no, those are facts. There is a way to know. Throw one and spam trigger. that's your speed. usually you have to let RE set. regular re is perfect for traps. But advance RE is perfect to get into a group of reds that are hacking and thinking "no RE" and dropping and triggering at their feet.
I've noticed it is hard to just throw them in combat. sometimes it works, sometimes it doesn't. since it's never certain i gave up. i can't deal with my knives AND my RE doing that. now i just booby trap ****. But it's awesome when they pop like a bubble and get wasted.
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Imp Smash
On The Brink CRONOS.
112
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Posted - 2013.05.31 05:28:00 -
[10] - Quote
Hmm. I didn't realize that REs had a different blast radius listed. I don't use em now in Uprising - I used em back in Chrome. They may have either been nerfed or the display radius reads wrong. However I've been caught with a few I was grenading from what I THOUGHT was outside 5 meters. Therefore so far the radius is different as per my now admittedly less uprising experience.
But I think they do more damage. I saw someone RE a LaV and it survive (barely.). I saw someone else RE it with adv REs and it blew it to hell so -- take that for what you will.
Regardless pretty much all of them will kill a dropsuit. I guess we should do some testing to see if they are all the same radius or not. |
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Justin Tymes
Condotta Rouvenor Gallente Federation
135
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Posted - 2013.05.31 05:41:00 -
[11] - Quote
Activation timing seems to be the only difference now. I know in Chrome the proto had a blast radius of 7.5m with an extremely quick activation time, so it was well worth skilling into it. Standard = carry 3, slowest activation time
Advanced = carry 3, medium activation time
Proto = carry 4, fastest activation time
For some reason CCP felt the need to nerf proto REs so it still has a blast radius of 5.0m. So the on;y reason to skill up is to be able to carry an additional one with faster activation. |
Galvan Nized
Deep Space Republic Gentlemen's Agreement
3
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Posted - 2013.05.31 10:28:00 -
[12] - Quote
Justin Tymes wrote:Activation timing seems to be the only difference now. I know in Chrome the proto had a blast radius of 7.5m with an extremely quick activation time, so it was well worth skilling into it. Standard = carry 3, slowest activation time
Advanced = carry 3, medium activation time
Proto = carry 4, fastest activation time
For some reason CCP felt the need to nerf proto REs so it still has a blast radius of 5.0m. So the on;y reason to skill up is to be able to carry an additional one with faster activation.
Have you tested the radius? I know it states 5m for the Boundless but this could just be a display error, like I said the description states "increased radius." Further testing is needed, it's just difficult to do by one's self as you WILL kill yourself everytime and Boundless remotes are not cheap.
Plus the Boundless has a max active of 5 (maybe 6 I forget), so you can set more traps. Plus I think time between switching to remotes from the wheel and hitting the button is faster, but this may be my imagination. |
Sinboto Simmons
SVER True Blood Unclaimed.
202
|
Posted - 2013.05.31 23:31:00 -
[13] - Quote
Galvan Nized wrote:Justin Tymes wrote:Activation timing seems to be the only difference now. I know in Chrome the proto had a blast radius of 7.5m with an extremely quick activation time, so it was well worth skilling into it. Standard = carry 3, slowest activation time
Advanced = carry 3, medium activation time
Proto = carry 4, fastest activation time
For some reason CCP felt the need to nerf proto REs so it still has a blast radius of 5.0m. So the on;y reason to skill up is to be able to carry an additional one with faster activation. Have you tested the radius? I know it states 5m for the Boundless but this could just be a display error, like I said the description states "increased radius." Further testing is needed, it's just difficult to do by one's self as you WILL kill yourself everytime and Boundless remotes are not cheap. Plus the Boundless has a max active of 5 (maybe 6 I forget), so you can set more traps. Plus I think time between switching to remotes from the wheel and hitting the button is faster, but this may be my imagination.
three members of my corp have tested the proto re/pm we found that there is no damage/splash increase throughout levels,if you have used the re in chrome you can feel the difference in radius if that makes any sense to you ^.^
ps:yes it's 5 for proto re |
crazy space 1
Unkn0wn Killers
1306
|
Posted - 2013.05.31 23:34:00 -
[14] - Quote
They nerfed them for some reason
it used to be
Standard 4 second timer 5m radius 2 mines
advanced 2 second timer 5mradius 3mines
Proto 2second timer 7.5m radius 4 mines
Now the explosion radius on proto mines is 5 and standard mines get 3 instead of 2. |
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