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Thread Statistics | Show CCP posts - 1 post(s) |
Nightbird Aeon
Ahrendee Mercenaries
163
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Posted - 2013.05.30 13:52:00 -
[1] - Quote
TL;DR - Only nerf one thing at a time, and that "thing" should be Rate of Fire.
There are 3 main characteristics of ANY weapon that contribute to its overall effectiveness:
RoF Damage Range
With the uprising release, there was a general range nerf to ARs, coupled with aiming issues. The Tactical AR became the flavor of the month as a direct counter to this... people wanted their range back, and the Tactical AR's one shot and lower recoil was the answer.
Range is something that I don't think should be changed about the TAC specifically..... In this case, i would suggest increasing the range on other ARs, and putting in an optimal+falloff (efficiency) mechanic. Too many times I am being shot at by a GEK and see the bullets stop 5 meters short of me... I don't even have to weave anymore, and I can slow down and reduce my spread. Increasing the range on other ARs will cause me to weave more, and the hip spread will naturally increase as I weave.
A single shot weapon needs larger damage than multi shot in order to keep in on par with the other weapons in the game. I don't think anyone disputes this.
What people have a problem with is Damage Over Time, a product of the gun's damage, and the rate of fire. For any other (non-TAC) assault rifle, this DoT calculation is easy. Raw damage divided by rate of fire. However, the TAC is different, because it brings in an element of human ability beyond that of simply aiming. How fast you can click. Naturally, I believe KB/M people, myself included, have an advantage here over people trying to use controllers (so-called "modded" controllers aside).
So.... if TAC range is fine, and raw damage is fine, the target of any modification to the Tactical ARs seems to be the Rate of Fire. I mean.... sniper rifles have massive damage, but their ROF mitigates the button-mashing we're seeing with the TACs. Therefore, ARs should have a hard-cap on the fire rate, reducing their Damage over Time.
Lastly, while I don't disagree that other things may need to be altered, it is folly to change everything at once. Basic scientific methodology tells us that you keep everything constant while changing only one variable, in order to measure the outcome of the change.
If you change several stats at once, for sure you will get a change in how the weapon performs.... but you may have "nerfed too far", and you'll have no idea which change was the ultimate culprit.
Lastly, many people have already skilled into ARs. Even if you slowly nerf the AR, you'll still see loads of people using in, simply because they don't have skills elsewhere. And be prepared for tears, because many people skilled into it and may now want their SP back, as you've changed what they skilled for.
Good luck... it's a thankless task! |
Nightbird Aeon
Ahrendee Mercenaries
163
|
Posted - 2013.05.30 15:30:00 -
[2] - Quote
Your Absolut End wrote:
Don't forget the clip sze, especially with the TAR this is a big issue. Even if you lower the ROF, you still have 30 tries and need maybe 6-7 to kill somebody. This is ridicoulus. They should definately orientate on the much more well balanced scrambler, you can shoot up to 11 times before it overheats, and except for the range the stats are nearly the same. So to balance the tactical you have to shorten the mag at least to 15, in my opinion even to 12 would be totally okay. Then you can really see who is a skilled player. Just changing the rof will not change anything.
For cost reasons I generally run with the GLU... and I believe that has a clip of 24, not 30. Think the 30-clip is just the proto.
Is CCP looking to drop the clip size or all TAC ARs, or just the Duvolle? |
Nightbird Aeon
Ahrendee Mercenaries
163
|
Posted - 2013.05.30 15:45:00 -
[3] - Quote
Your Absolut End wrote:Nightbird Aeon wrote:Your Absolut End wrote:
Don't forget the clip sze, especially with the TAR this is a big issue. Even if you lower the ROF, you still have 30 tries and need maybe 6-7 to kill somebody. This is ridicoulus. They should definately orientate on the much more well balanced scrambler, you can shoot up to 11 times before it overheats, and except for the range the stats are nearly the same. So to balance the tactical you have to shorten the mag at least to 15, in my opinion even to 12 would be totally okay. Then you can really see who is a skilled player. Just changing the rof will not change anything.
For cost reasons I generally run with the GLU... and I believe that has a clip of 24, not 30. Think the 30-clip is just the proto. Is CCP looking to drop the clip size or all TAC ARs, or just the Duvolle? I don't want to step on your toes, but I hope they do it for all Tacs, otherwise it would not make much sense.
Well, at least I get the reload bonus from my Caldari suits...
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Nightbird Aeon
Ahrendee Mercenaries Omega Commission
169
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Posted - 2013.06.06 18:03:00 -
[4] - Quote
As per CCP Wolfman's suggestion, lets discuss the TAR changes here:
https://forums.dust514.com/default.aspx?g=posts&t=85235&find=unread
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