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Thread Statistics | Show CCP posts - 1 post(s) |
Your Absolut End
SVER True Blood Unclaimed.
72
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Posted - 2013.05.30 09:22:00 -
[1] - Quote
Mike Poole wrote:CCP Wolfman wrote:Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman
So this switch to a gentle touch for fixing broken weapons must have happened long after the Mass Driver was hammered into obscurity I assume.
Yeah just nerf it gently like you "gently" nerfed the lasers, so here are my thoughts:
-remove that scope and replace it with a big glowing blending bright-green solid block -nerf the range dramatically -turn the damage down 1/4 (like the viziam) -turn the rof to maybe 1 or two shots a second (like the heat build up ith LR) -and my favorite: implement something which can insta kill yourself when the weapon overheats, I'm not talking about a slight damage I'm talking about dmg like getting a charged shot from the SCR.
Yeah, exactly this is what happend to the LR, so please CCP, if you want to nerf other stuff "gently" which is understandable and fair, please hurry up as soon as possible to buff the weapons you absolutely nerfed into 9th circle of hell.
Talking just about the ROF, clip size or hip dispersion is totally senseless.
The CQC ability of this weapon is just the one side of this 2 sided sword. The TAC is just feared by 2 major factors: -Range -Damage
Personally if the dmg and the Range is nerfed, I don't give a flying **** about some blueberries using it in CQC, because CQC is simply not the problem most people have with this weapon. |
Your Absolut End
SVER True Blood Unclaimed.
72
|
Posted - 2013.05.30 10:49:00 -
[2] - Quote
Cybus Trama'dol wrote:Your Absolut End wrote:Mike Poole wrote:CCP Wolfman wrote:Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman
So this switch to a gentle touch for fixing broken weapons must have happened long after the Mass Driver was hammered into obscurity I assume. Yeah just nerf it gently like you "gently" nerfed the lasers, so here are my thoughts: -remove that scope and replace it with a big glowing blending bright-green solid block -nerf the range dramatically -turn the damage down 1/4 (like the viziam) -turn the rof to maybe 1 or two shots a second (like the heat build up ith LR) -and my favorite: implement something which can insta kill yourself when the weapon overheats, I'm not talking about a slight damage I'm talking about dmg like getting a charged shot from the SCR. Yeah, exactly this is what happend to the LR, so please CCP, if you want to nerf other stuff "gently" which is understandable and fair, please hurry up as soon as possible to buff the weapons you absolutely nerfed into 9th circle of hell. Talking just about the ROF, clip size or hip dispersion is totally senseless. The CQC ability of this weapon is just the one side of this 2 sided sword. The TAC is just feared by 2 major factors: -Range -Damage Personally if the dmg and the Range is nerfed, I don't give a flying **** about some blueberries using it in CQC, because CQC is simply not the problem most people have with this weapon. LOL so what you are saying is make it into an AR??? Derp Don't we already have a few of those. Range and damage is fine..... ITS a TAC AR!!! The balance proposed by CCP is the best thing that can be done for this gun I have been forced into using them in order to remain competitive (I am a standard AR user by choice)so this isn't a blind statement, CCP will bring balance to the Force!!!
Lol making it AR? It is an AR, just simply modded. Lulz.
Well, I really did not beleive someone would take this serious. I also used the Tac to stay competitive, and know that weapon.
And after trying out different weapon I definately can say the range and the damage is simply to high.
Look this is the way I think it should be:
AR=close range, middle dmg high rof TAC=mid to long range, damage a little above the AR's but definately under the LR LR= mostly long range, high damage.
Keep in minds I dont mean sniper long range with this ranges.
The Tac should be the thing in between the laser and the AR, LR used to be the close range sniper, and should receive this position back, simply because it works, it's only usable and distance and therefore should be a beast on its optimal range. While the Tac AR is a modified AR, yes you can have more dmg than the AR, but not as much as the LR because your Tac is simply to versatile to put so much dmg out, because you can use it from close to long range.
This my friend is balance, if you have this modded AR with to much strenght and range you simply have what is going on right now: TAC AR 514. And this will not change from cutting the CQC flexibility of the weapon, when the major problems are range and dmg.
All those guys who cried about the LR back in chromosome now have a weapon which is even stronger than the LR in it's best times, and fight against a nerf. Seriously once again, it's not about killing someones favourite weapon, it's all about a well balanced game. And the TAC AR is simply one of the major reasons why this game is so unbalanced.
Make a try CCP, remove that TAR for 1 week, just to see how the game is balanced all in all. I can predict everybody will see a huge difference. |
Your Absolut End
SVER True Blood Unclaimed.
72
|
Posted - 2013.05.30 12:19:00 -
[3] - Quote
@ Cyrus, allright mate, think I just interpreted your post wrong, sorry for this. I read your post and I agree with your changes to the TAC, the clip size of a little over 10 would make it much fairer.
I skilled all the way into Lasers with uprising, and really tried to be carefully, but I could not imagine they killed the LR so much, I am really depressed on this issue. I never picked up the LR on chromosome because it is an easy mode weapon, I picked it up because I loved how it fits my playstyle. This stealthy deathdealer thing was totally mine, I also loved sprinting when somebody was to close to rip them with the smg. You had to be very flexible to react on different situations.
I skilled into AR's after seeing the viziam laser and yeah, you can run good with the TAC but I really don't feel like using it. I really hoped for an alternative to the laser but for me it just feels wrong using it, but I used it half a month excessive, all in all its a very strong weapon which I don't want to hold in my hands because I don't like using it.
I used my respec to fully go into the SCR to keep up the hope for a return of the LR, so I could keep my racial Amarr suits and I really like the Scramblers so far, well till the moment a Tac outranges you :D
Don't get me wrong, it's not like I hate the Tar, I think it can be a very useful weapon in the right hands, but right now it's just a little to strong and kills the variety Dust offers, thats my only complaint about the weapon right now. |
Your Absolut End
SVER True Blood Unclaimed.
73
|
Posted - 2013.05.30 14:24:00 -
[4] - Quote
Nightbird Aeon wrote:TL;DR - Only nerf one thing at a time, and that "thing" should be Rate of Fire.
There are 3 main characteristics of ANY weapon that contribute to its overall effectiveness:
RoF Damage Range
With the uprising release, there was a general range nerf to ARs, coupled with aiming issues. The Tactical AR became the flavor of the month as a direct counter to this... people wanted their range back, and the Tactical AR's one shot and lower recoil was the answer.
Range is something that I don't think should be changed about the TAC specifically..... In this case, i would suggest increasing the range on other ARs, and putting in an optimal+falloff (efficiency) mechanic. Too many times I am being shot at by a GEK and see the bullets stop 5 meters short of me... I don't even have to weave anymore, and I can slow down and reduce my spread. Increasing the range on other ARs will cause me to weave more, and the hip spread will naturally increase as I weave.
A single shot weapon needs larger damage than multi shot in order to keep in on par with the other weapons in the game. I don't think anyone disputes this.
What people have a problem with is Damage Over Time, a product of the gun's damage, and the rate of fire. For any other (non-TAC) assault rifle, this DoT calculation is easy. Raw damage divided by rate of fire. However, the TAC is different, because it brings in an element of human ability beyond that of simply aiming. How fast you can click. Naturally, I believe KB/M people, myself included, have an advantage here over people trying to use controllers (so-called "modded" controllers aside).
So.... if TAC range is fine, and raw damage is fine, the target of any modification to the Tactical ARs seems to be the Rate of Fire. I mean.... sniper rifles have massive damage, but their ROF mitigates the button-mashing we're seeing with the TACs. Therefore, ARs should have a hard-cap on the fire rate, reducing their Damage over Time.
Lastly, while I don't disagree that other things may need to be altered, it is folly to change everything at once. Basic scientific methodology tells us that you keep everything constant while changing only one variable, in order to measure the outcome of the change.
If you change several stats at once, for sure you will get a change in how the weapon performs.... but you may have "nerfed too far", and you'll have no idea which change was the ultimate culprit.
Lastly, many people have already skilled into ARs. Even if you slowly nerf the AR, you'll still see loads of people using in, simply because they don't have skills elsewhere. And be prepared for tears, because many people skilled into it and may now want their SP back, as you've changed what they skilled for.
Good luck... it's a thankless task!
Don't forget the clip sze, especially with the TAR this is a big issue. Even if you lower the ROF, you still have 30 tries and need maybe 6-7 to kill somebody. This is ridicoulus. They should definately orientate on the much more well balanced scrambler, you can shoot up to 11 times before it overheats, and except for the range the stats are nearly the same. So to balance the tactical you have to shorten the mag at least to 15, in my opinion even to 12 would be totally okay. Then you can really see who is a skilled player. Just changing the rof will not change anything. |
Your Absolut End
SVER True Blood Unclaimed.
74
|
Posted - 2013.05.30 15:32:00 -
[5] - Quote
Nightbird Aeon wrote:Your Absolut End wrote:
Don't forget the clip sze, especially with the TAR this is a big issue. Even if you lower the ROF, you still have 30 tries and need maybe 6-7 to kill somebody. This is ridicoulus. They should definately orientate on the much more well balanced scrambler, you can shoot up to 11 times before it overheats, and except for the range the stats are nearly the same. So to balance the tactical you have to shorten the mag at least to 15, in my opinion even to 12 would be totally okay. Then you can really see who is a skilled player. Just changing the rof will not change anything.
For cost reasons I generally run with the GLU... and I believe that has a clip of 24, not 30. Think the 30-clip is just the proto. Is CCP looking to drop the clip size or all TAC ARs, or just the Duvolle?
I don't want to step on your toes, but I hope they do it for all Tacs, otherwise it would not make much sense. |
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