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Happy Violentime
OMFGZOMBIESRUN
83
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Posted - 2013.05.28 13:04:00 -
[31] - Quote
Get banned again please. You're a useless individual and no one cares about your opinion. |
Cat Merc
BetaMax. CRONOS.
1109
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Posted - 2013.05.28 13:06:00 -
[32] - Quote
Happy Violentime wrote:Get banned again please. You're a useless individual and no one cares about your opinion. A. Who are you? B. Will make sure to bring my proto flaylock when we meet. |
Happy Violentime
OMFGZOMBIESRUN
83
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Posted - 2013.05.28 13:07:00 -
[33] - Quote
Cat Merc wrote:Happy Violentime wrote:Get banned again please. You're a useless individual and no one cares about your opinion. A. Who are you? B. Will make sure to bring my proto flaylock next time we meet.
Sorry I don't do PC so you can't AWOX me SCRUB! |
Cat Merc
BetaMax. CRONOS.
1109
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Posted - 2013.05.28 13:07:00 -
[34] - Quote
Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Get banned again please. You're a useless individual and no one cares about your opinion. A. Who are you? B. Will make sure to bring my proto flaylock next time we meet. Sorry I don't do PC so you can't AWOX me SCRUB! Says the scrub. |
R'adeh Hunt
The Unholy Legion of Darkstar DARKSTAR ARMY
57
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Posted - 2013.05.28 18:34:00 -
[35] - Quote
It is already tiny and unless the target is standing still or moving very predictably (both the target's mistake, not the weapon being overpowered!), you won't do any damage. Plus, the magazine is tiny, so after 3-4 shots the target has ample time to take you down. In the 2.5sec it takes you to reload, an AR for example does crazy damage...as does an SMG for that matter.
It's all balanced. |
2-Ton Twenty-One
Imperfects Negative-Feedback
636
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Posted - 2013.05.28 18:36:00 -
[36] - Quote
-1
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Jin Robot
Foxhound Corporation General Tso's Alliance
646
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Posted - 2013.05.28 18:37:00 -
[37] - Quote
Hahaha, wow. Since when is the Flaylock dominating the killboard? Cat Merc your threads are always so amusing and ridiculous. |
Kaze Eyrou
ROGUE SPADES EoN.
250
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Posted - 2013.05.28 18:39:00 -
[38] - Quote
Nope. |
Xender17
Murderz for hire
106
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Posted - 2013.05.28 18:42:00 -
[39] - Quote
Some weapons are meant for splash damage. MD, missiles, FLP. |
Geth Massredux
Defensores Doctrina
368
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Posted - 2013.05.28 18:44:00 -
[40] - Quote
Cat Merc wrote:Sorry, but I don't like having a weapon be just as effective shooting to the ground and shooting to the body. The Mass Driver is the only weapon that should be able to do that, as its a crowd control low damage splash, and its a light weapon.
Before you say anything, the splash range is very small on the standard level, but going for prototype shooting the ground is far more effective.
Last time I checked, the only difference between direct hit damage, and splash damage is 20 HP.
Edit: People seem to not understand me. I don't encounter many proto flaylock's in pub matches, so it isn't really a problem for me. However, I run the proto flaylock and let me tell ya, its TOO good. I had to check if maybe I was playing in the Academy by some glitch, but no. If it stays as is, alright, I will continue having an awesome weapon in my hands that beats everything. Really dude, your crying about Flaylock pistol, LMAO...
They can only shoot 3 projectiles at a time, is a sidearm, gives minmitar explosive players a chance to beast... I hate getting hit with them, especially Core flaylock but cmon..
LOL at a legit reason to nerf flaylock pistols.... I knew it was going to happen...
- Geth |
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Knarf Black
Subdreddit Test Alliance Please Ignore
854
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Posted - 2013.05.28 18:54:00 -
[41] - Quote
Flaylocks are fine.
Mass Drivers need a buff to compete.
That is all. |
Scottie MaCallan
Krusual Covert Operators Minmatar Republic
10
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Posted - 2013.05.28 18:56:00 -
[42] - Quote
I mean I feel like using a proto flaylock in pub matches is obviously going to get you easy kills. Any proto fit in pub is going to destroy a lot of the other fits. My main fit is minnie shotgun scout w/ a flaylock, and I normally run adv. I'd say the adv. flaylock is pretty balanced right now, but from the few times I've tried the (AUR) proto flaylock out of curiosity, and from when it's been used against me, you are right, it's pretty ridiculously deadly. Although as a scout I feel like MD & flaylock should be counters to me anyway (splash damage to counter a fast moving shotgunner?), so I'm not entirely sure it's too out of line. But the proto could maybe use some small tweaks to splash damage, and maybe a slightly smaller splash radius. a .5m base jump over the adv. is pretty pronounced, maybe reign it in by a few 0.1's of a meter, and shed a little bit of the splash damage. But definitely NO big changes, I don't think it's that broken, I mean, the 3 round clip is a pretty big handicap.
I would say my biggest concern would be that nerfing splash damage might accidentally nerf direct hits as well, as it is now, the flaylock is an awesome combo to my shotgun, I can switch to it and absolutely destroy armor when I need to. So yea, maybe small tweaks, but I'd say really only on the proto level, and nothing too dramatic |
Lichsmash RN
Quackery Labs Roid Addicts
2
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Posted - 2013.05.28 19:03:00 -
[43] - Quote
arnt the phisycs and hit detection still broken on all of the grenade lanching weapons i saw another trhead in feedback that was talking about flaylocks going strait through thier targets and out the other side poor hit detection rockets landing right and the feet at reds i'm talking dead 0,0 on the model and doing 0 damage
lets fix bugs and get the physics strait so we know the true potential of this weapon before we nerf it based of some QQ threads |
Jin Robot
Foxhound Corporation General Tso's Alliance
646
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Posted - 2013.05.28 19:16:00 -
[44] - Quote
Lichsmash RN wrote:arnt the phisycs and hit detection still broken on all of the grenade lanching weapons i saw another trhead in feedback that was talking about flaylocks going strait through thier targets and out the other side poor hit detection rockets landing right and the feet at reds i'm talking dead 0,0 on the model and doing 0 damage
lets fix bugs and get the physics strait so we know the true potential of this weapon before we nerf it based of some QQ threads Exactly, comparing it to the MD is invalid since MD is bugged and will be adjusted after they fix it. We should wait until they are working properly then make adjustments |
Ric Barlom
Seraphim Auxiliaries CRONOS.
199
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Posted - 2013.05.28 19:21:00 -
[45] - Quote
pegasis prime wrote:Haha I believe this is the first flaylock QQ thread . Congratulations let me present you with the ceremonial rocket to the face Cat Merc you know I like you, man, but this guy just totally killed it! |
Chris F2112
187. Unclaimed.
187
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Posted - 2013.05.28 19:24:00 -
[46] - Quote
The proto flaylock is beastly, and is by far the best sidearm. |
Sloth9230
Reaper Galactic ROFL BROS
1511
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Posted - 2013.05.28 19:28:00 -
[47] - Quote
Cat Merc wrote:Bullets2yaface wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The splash radius is very small, if you get killed by one, then that person earned their kill. Sigh, not reading the entirety of the post. I AM THE ONE USING THE PROTO FLAYLOCK, AND I AM THE ONE THAT GETS THE EASY KILLS.2.5 meters is not small in any way, considering that with maxed out Flaylock skill you get 3.1 meters. Its EASY. NO maxed out its 2.5m Every game is a learning experience just because you didn't learn doesn't mean there wasn't a lesson Proto flaylock = 2.5m explosion radius. 2.5 * 1.25 = 3.125 Also, that quote is useless in the context of this thread. So I learned to only use the flaylock since it outshines any other sidearm. k? Wow... you're stupid.
You claim to use the weapon and then say stupid **** like that?
It's range is 2m at proto, max with skills is 2.5 |
Sloth9230
Reaper Galactic ROFL BROS
1511
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Posted - 2013.05.28 19:31:00 -
[48] - Quote
Anyway... I thought that direct hits did the direct hit damage and the splash damage
So that's like 400+ for a direct hit, at least that's how I thought it worked. |
Jin Robot
Foxhound Corporation General Tso's Alliance
650
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Posted - 2013.05.28 19:33:00 -
[49] - Quote
Sloth9230 wrote:Cat Merc wrote:Bullets2yaface wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The splash radius is very small, if you get killed by one, then that person earned their kill. Sigh, not reading the entirety of the post. I AM THE ONE USING THE PROTO FLAYLOCK, AND I AM THE ONE THAT GETS THE EASY KILLS.2.5 meters is not small in any way, considering that with maxed out Flaylock skill you get 3.1 meters. Its EASY. NO maxed out its 2.5m Every game is a learning experience just because you didn't learn doesn't mean there wasn't a lesson Proto flaylock = 2.5m explosion radius. 2.5 * 1.25 = 3.125 Also, that quote is useless in the context of this thread. So I learned to only use the flaylock since it outshines any other sidearm. k? Wow... you're stupid. You claim to use the weapon and then say stupid **** like that? It's range is 2m at proto, max with skills is 2.5 yup, stuff like that is why I take cat mercs words and disregard. |
Cat Merc
BetaMax. CRONOS.
1123
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Posted - 2013.05.28 19:39:00 -
[50] - Quote
Scottie MaCallan wrote:I mean I feel like using a proto flaylock in pub matches is obviously going to get you easy kills. Any proto fit in pub is going to destroy a lot of the other fits. My main fit is minnie shotgun scout w/ a flaylock, and I normally run adv. I'd say the adv. flaylock is pretty balanced right now, but from the few times I've tried the (AUR) proto flaylock out of curiosity, and from when it's been used against me, you are right, it's pretty ridiculously deadly. Although as a scout I feel like MD & flaylock should be counters to me anyway (splash damage to counter a fast moving shotgunner?), so I'm not entirely sure it's too out of line. But the proto could maybe use some small tweaks to splash damage, and maybe a slightly smaller splash radius. a .5m base jump over the adv. is pretty pronounced, maybe reign it in by a few 0.1's of a meter, and shed a little bit of the splash damage. But definitely NO big changes, I don't think it's that broken, I mean, the 3 round clip is a pretty big handicap.
I would say my biggest concern would be that nerfing splash damage might accidentally nerf direct hits as well, as it is now, the flaylock is an awesome combo to my shotgun, I can switch to it and absolutely destroy armor when I need to. So yea, maybe small tweaks, but I'd say really only on the proto level, and nothing too dramatic
EDIT: also, yes, please buff mass drivers. They work sometimes (not often) but most of the time it feels like shooting water balloons at mercs No offense but it was incredibly hard to read this post. Just the formatting. What I did get is that you say any proto weapon will do well in a pub. But the thing is, it works amazingly anywhere else, even in PC. |
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Cat Merc
BetaMax. CRONOS.
1123
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Posted - 2013.05.28 19:41:00 -
[51] - Quote
Sloth9230 wrote:Cat Merc wrote:Bullets2yaface wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The splash radius is very small, if you get killed by one, then that person earned their kill. Sigh, not reading the entirety of the post. I AM THE ONE USING THE PROTO FLAYLOCK, AND I AM THE ONE THAT GETS THE EASY KILLS.2.5 meters is not small in any way, considering that with maxed out Flaylock skill you get 3.1 meters. Its EASY. NO maxed out its 2.5m Every game is a learning experience just because you didn't learn doesn't mean there wasn't a lesson Proto flaylock = 2.5m explosion radius. 2.5 * 1.25 = 3.125 Also, that quote is useless in the context of this thread. So I learned to only use the flaylock since it outshines any other sidearm. k? Wow... you're stupid. You claim to use the weapon and then say stupid **** like that? It's range is 2m at proto, max with skills is 2.5 That 0.5m doesn't do much difference. Its still a highly damaging fast projectile that does amazing damage in comparison to skill required to use. |
Sloth9230
Reaper Galactic ROFL BROS
1511
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Posted - 2013.05.28 19:45:00 -
[52] - Quote
It's a CQC weapon that does less damage than a shotgun, not OP at all. It also barely scratches shields.
Not to mention that it and the Plasma Cannon are the only weapons that didn't get the 10% buff, so it's already been nerfed, only problem here is that MD's still suck. |
Cat Merc
BetaMax. CRONOS.
1123
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Posted - 2013.05.28 19:46:00 -
[53] - Quote
Sloth9230 wrote:It's a CQC weapon that does less damage than a shotgun, not OP at all. It also barely scratches shields.
Not to mention that it and the Plasma Cannon are the only weapons that didn't get the 10% buff, so it's already been nerfed, only problem here is that MD's still suck. Barely scratches shields yes. But ******* destroyes armor to a crispy little pulp. |
Sloth9230
Reaper Galactic ROFL BROS
1511
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Posted - 2013.05.28 19:48:00 -
[54] - Quote
Cat Merc wrote:Sloth9230 wrote:It's a CQC weapon that does less damage than a shotgun, not OP at all. It also barely scratches shields.
Not to mention that it and the Plasma Cannon are the only weapons that didn't get the 10% buff, so it's already been nerfed, only problem here is that MD's still suck. Barely scratches shields yes. But ******* destroyes armor to a crispy little pulp. Most people don't bother with armor at all, so they tend to have the bare minimum, did you consider that? |
Jin Robot
Foxhound Corporation General Tso's Alliance
650
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Posted - 2013.05.28 19:51:00 -
[55] - Quote
Cat Merc, man I am not trying to pick on you, but... From one side of your face you point out the blast radius as a problem, then from the other side you say .5 doesnt make much difference. You were using it to back your thread until it was pointed out to be inaccurate, then it doesnt matter. Stop being a troll.
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Orin the Freak
Krullefor Organization Minmatar Republic
660
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Posted - 2013.05.28 19:52:00 -
[56] - Quote
Flaylock is fine. It's a skill-intensive weapon. having 3 shots to kill your enemy before you have to hide and reload is a challenge, but the damage makes up for it in some ways.
Then there's the fact of the projectile travel time, and the fact that at BEST you will only have a 2.5m splash radius.
It's a skill-shot weapon. Granted it's the only sidearm CURRENTLY that I'd even consider replacing my primary with, but that's just cause I'm Minmatar. The scrambler pistol is also quite good, and the SMG is a CQC beast. But when the Caldari rail pistol, and Galente Ion pistol come out, I have a feeling we are going to be hearing a LOT of QQ. particularly about pistol snipers, lol. |
Cat Merc
BetaMax. CRONOS.
1129
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Posted - 2013.05.28 19:55:00 -
[57] - Quote
Jin Robot wrote: Cat Merc, man I am not trying to pick on you, but... From one side of your face you point out the blast radius as a problem, then from the other side you say .5 doesnt make much difference. You were using it to back your thread until it was pointed out to be inaccurate, then it doesnt matter. Stop being a troll.
But I love being a troll :< |
ER-Bullitt
KILL-EM-QUICK RISE of LEGION
5
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Posted - 2013.05.28 19:55:00 -
[58] - Quote
Cat Merc wrote:
That 0.5m doesn't do much difference. Its still a highly damaging fast projectile that does amazing damage in comparison to skill required to use.
What? It takes quite a bit of skill points to get to that level, and you are investing in sidearms for pete's sake.
If you are referring to the players "skill" to use this weapon.. come on man. 3 rounds, fast moving suits that can jump over/around the splash damage?
Here are your ranges before skills.
Basic 1.0m (virtually non existant splash radius) Advanced 1.5m (getting better) Proto 2.0m (pretty awesome)
The flaylock is one of the few weapons that actually gets substantially better at higher levels. But in all honesty, the gun just doesnt do much for the overpowered argument until Proto Level. But then it still has drawbacks, 3 round clip, short range.. those projectiles disappear around 30m. The projectiles do have a little drop off, but they dont lob like a MD round. So they are less effective at hitting people behind cover. They really suck against shields, but excel against armor. If your enemy is shooting your feet with a flaylock and killing you with splash damage, there are a number of counters I can think of.... 1st being, jump. 2nd if you can get killed by the splash damage, even if all 3 rounds hit you (and thats a big IF) thats ~ 600 damage (less if you are shield heavy). Maybe you shouldnt be in close quarters with your scout suit? If I am not mistaken, arent scout suits for, ya know, scouting? Taking letters, sniping, being on the outskirts of the match? If you are trying to play your scout as a front line, cqc killer, perhaps YOU are doing it wrong and not as the game was intended to be played.
Just sayin.
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Dias Bailey
the Aurum Grinder and Company
17
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Posted - 2013.05.28 20:02:00 -
[59] - Quote
currently, the only time you hit someone is from the splash. a direct shot usually ghosts it's way through the target. |
The Robot Devil
BetaMax. CRONOS.
304
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Posted - 2013.05.28 20:32:00 -
[60] - Quote
pegasis prime wrote:I think the point in the flylocks dammage difference between splash and direct dammage being so low is that the primary dammage is intentionally splash it could be possible that the extra dammage recieved by a direc hit is primarilly the force of impact fron the rocket.
Hold a fire cracker in your fist and let it go off then throw one in the air beside you and tell me which one hurts more. That's why the radius is the way it is. |
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