ER-Bullitt
KILL-EM-QUICK RISE of LEGION
5
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Posted - 2013.05.28 19:55:00 -
[1] - Quote
Cat Merc wrote:
That 0.5m doesn't do much difference. Its still a highly damaging fast projectile that does amazing damage in comparison to skill required to use.
What? It takes quite a bit of skill points to get to that level, and you are investing in sidearms for pete's sake.
If you are referring to the players "skill" to use this weapon.. come on man. 3 rounds, fast moving suits that can jump over/around the splash damage?
Here are your ranges before skills.
Basic 1.0m (virtually non existant splash radius) Advanced 1.5m (getting better) Proto 2.0m (pretty awesome)
The flaylock is one of the few weapons that actually gets substantially better at higher levels. But in all honesty, the gun just doesnt do much for the overpowered argument until Proto Level. But then it still has drawbacks, 3 round clip, short range.. those projectiles disappear around 30m. The projectiles do have a little drop off, but they dont lob like a MD round. So they are less effective at hitting people behind cover. They really suck against shields, but excel against armor. If your enemy is shooting your feet with a flaylock and killing you with splash damage, there are a number of counters I can think of.... 1st being, jump. 2nd if you can get killed by the splash damage, even if all 3 rounds hit you (and thats a big IF) thats ~ 600 damage (less if you are shield heavy). Maybe you shouldnt be in close quarters with your scout suit? If I am not mistaken, arent scout suits for, ya know, scouting? Taking letters, sniping, being on the outskirts of the match? If you are trying to play your scout as a front line, cqc killer, perhaps YOU are doing it wrong and not as the game was intended to be played.
Just sayin.
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ER-Bullitt
Elements Of Death Elite Omega Commission
10
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Posted - 2013.05.30 13:59:00 -
[2] - Quote
Dias Bailey wrote:currently, the only time you hit someone is from the splash. a direct shot usually ghosts it's way through the target.
Not true. Yes the easiest way to hit someone is shoot at their feet, or terrain next to them (wall, box, railing) but getting direct hits just takes a "pro-shot" like others have mentioned already. Pro shots are hard to pull off and take aim and skill. Like hitting a moving target sprinting left to right with a sniper rifle at 300m out.
If I have to lead the target, fire a slow moving projectile, and I only have 3 rounds... when I hit that **** better do a ton of damage.
This weapon becomes very beastly when people stand in front of it, or if the user has the advantage of an elevated position looking down on the enemy. This is especially true if the enemy is standing still or moving slowly firing at their target. It is almost useless shooting up at someone who has the high ground on you, and fast moving suits. So like everything else in the game (besides the DTAC with modded controller).. tactics, position, strategy all play into the usefulness. Some people get it, they practice, they learn to counter... others just come to the forums to QQ about it.
And talk about QQ, ran into a full squad of douchebags running DTACS with modded controllers last night in Domination. All 6 of them were running around popping shots at people.. and they ALMOST lost, one of them went 4-17 kdr.. that was the funniest part. /end QQ |