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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1378
|
Posted - 2013.05.26 10:52:00 -
[1] - Quote
So, yeah, here's the description of the Plasma Cannon as it was given by CCP.
Quote:Plasma Cannon is a dumb-fire anti-vehicle weapon that can be equipped as a light weapon.
Allotek Plasma Cannon:
Direct Damage: 1155 Splash Damage: 313.5 Blast Radius: 3.5m Charge-Up Time: 0.6s Clip Size: 1 Max Ammo: 9 Reload Time: 3.5s PG/CPU: 0/117 (Patch incoming to give it PG requirements)
Signature feature: Slow, dumb-fire shot that arches.
Wiyrkomi Swarm Launcher:
Direct Damage Per Missile: 330 (1980 total) Splash Damage Per Missile: 19 (114 total) Blast Radius: 1.0m Missiles Per Shot: 6 Clip Size: 3 Max Ammo: 6 Lock-on Range: 400m Lock-on Time: 1.2s Reload Time: 4.5s PG/CPU: 13/90
Signature Feature: Fast missiles that lock-on and track target.
So let's compare the two as AV weapons, since that's what they're advertised as.
Swarm Launcher does more damage. (825 more than PC)
Plasma Cannon does more splash damage. (199.5 more than SL but not exactly necessary for AV)
Plasma Cannon has larger splash radius (2.5m larger than SL, again something not exactly necessary for AV).
Swarm Launcher has higher clip size. (2 more "shots" than the PC)
Plasma Cannon has higher max ammo. (2 more "shots" than the SL)
Swarm Launcher has higher overall damage (11,880 vs the PC's 10,395)
Swarm Launcher has longer range. (400m as opposed to whatever the PC's round manages to hit)
Plasma Cannon "charges" quicker. (Half of the time as the SL)
Plasma Cannon has faster reload time. (1 second faster than SL)
Swarm Launcher has more lenient CPU requirements (27 less CPU than PC)
So, here's the issues with this thing..
A.) Harder to land shots on vehicles. B.) Less damage than the Swarm Launcher, assuming it does hit. C.) Larger splash radius makes this an Anti-Infantry weapon, something it's not exactly amazing at either. D.) Slow projectile reduces accuracy at long-ranges. E.) Range is hard to "assume" based on the projectile's arching nature. F.) While it charges at 0.6s, I think it's silly having an ENTIRE SKILL dedicated to giving it reduced charge time of 5% per level. G.) Reload time combined with charge-up put this weapon at slower effective speeds than a Forge Gun, which also has more clip size, damage and reliable accuracy. H.) There is no hit indicator for this weapon, making verification a guessing game.
Nova Knife wrote:The plasma cannon is an unholy offpsring of a forge gun and a mass driver, less effective than either in most cases.
Possible Suggestions:
1.) Remove the charge up timer completely and change Plasma Cannon Operation to a different bonus. Having a 0.6 charge-up timer and a skill associated to reducing it is just silly. 2.) Remove or lessen the arch of the projectile. There is no reason for this being in play as the Swarm Launcher locks on and the Forge Gun fires straight, both performing better in terms of damage, ammo use and reliability. 3.) Increase the damage so that it is -WORTH- having a single shot that has to be immediately reloaded afterward. 4.) Remove/Revise Plasma Cannon Ammo Capacity skill. 5% of 9 is .09, meaning that even at level 5 this skill will only give you 0.45 more rounds. 5.) Reduce the CPU! Why does this weapon require more CPU than a Swarm Launcher if it's less effective almost every way? 6.) Being as a hotfix is being implemented to give this weapon PG requirements, this only compounds the issues revolving around it's fitting requirements. 7.) Reduce the splash radius. We already have an effective AoE Anti-Infantry weapon and it's called a Mass Driver.
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1381
|
Posted - 2013.05.26 13:06:00 -
[2] - Quote
EXASTRA INVICTAS wrote:
The CPU is high because it requires 0 powergrid to operate. That, combined with its CPU reduction skill lowers its CPU quickly. And when you use it on a Gallente Assault Suit (since it's Gallente Plasma Tech) the CPU usage can be reduced even further. Until it requires Powergrid, I don't see a HUGE issue with the CPU requirements..
Incorrect. CCP has stated that this is a bug and intends to fix it by adding PG requirements. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1381
|
Posted - 2013.05.26 13:11:00 -
[3] - Quote
EXASTRA INVICTAS wrote:Arramakaian Eka wrote:I've been using the basic and ADV variants for a few days, and agree that PLC needs tweaking. Faster projectile speed and more AV damage (direct and/or splash) would help make it a more viable weapon. The arc is fine, it's good to have some weapons which require actual player skill to use. But that should be balanced by making the weapon an actually formidable adversary to vehicles and infantry. EXASTRA INVICTAS wrote:I believe there is a thread somewhere here discussing that the Advanced and Prototype variants of the Plasma cannon are broken, not sure where it's at though. If anything, I want the Plasma cannon to have a higher splash damage and radius as opposed to better AV capabilities. I feel that it should perform better against infantry than the Forge Gun or Swarm launcher at the cost of slightly reduced AV effectiveness. This makes it more useful for the AV specialist who doesn't want to completely sacrifice his defense against enemy infantry while hunting vehicles. But these are just my opinions. The stated purpose of PLC is to be an anti-tank weapon, and we need more variety with AV options. As OP said, we already have Mass Driver as an anti-infantry weapon with splash damage - we don't need another one. If you use Swarms you can use a sidearm as anti-infantry backup. The difference is the Plasma Cannon would still be a rather effective Anti-Vehicle Weapon (unlike the Mass Driver), and it would be a rather effective Anti-Personnel weapon (unlike the Swarm Launcher). It gives it a defining spot that it would happily slide into as another AV weapon, especially since the Plasma Cannon will be much more effective at taking out Caldari and Matari (assuming shield tanks) LAVs and HAVs since it's a Hybrid weapon, not explosive. I'm not saying take it from being AV and turn it into a ridiculously large Mass Driver. I just think increasing its damage purely for AV makes the weapon "just another AV weapon" to choose from, rather than offering a real, solid benefit to using it over the rest. Making it so you're more likely to smash the face of someone trying to shoot you than you would be with the Swarm Launcher gives one more reason to spec into the Plasma Cannon, if one so chooses. 1) Increased projectile speed per level (changed from charge up speed) 2) Slightly increased Damage 3) Slightly increased splash radius Now it's a decent anti-vehicle weapon that you can also defend yourself with, if necessary. Well, that's the way I feel it should go. CCP will do what they will do, however.
I'm not sure that when we were told that it was going to be a dumb-fire AV weapon we all thought: "Hell yeah, big mass driver that only fires one round with a charge-up."
Honestly as far as AV is concerned there's not much to choose from. Swarm Launcher or Forge Gun. We -need- more AV options because honestly, while the Swarm Launcher is more reliable I don't want to have to wait a century for the swarm launchers to -not- hit their target. Forge Guns are also a pretty finicky thing as I'm sacrificing a lot of mobility in order to use them, which is something that's a pretty big necessity with the rate of which the LAV buffs keep pouring out of CCP's development team. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1383
|
Posted - 2013.05.26 14:06:00 -
[4] - Quote
EXASTRA INVICTAS wrote:Aeon Amadi wrote:I'm not sure that when we were told that it was going to be a dumb-fire AV weapon we all thought: "Hell yeah, big mass driver that only fires one round with a charge-up."
Honestly as far as AV is concerned there's not much to choose from. Swarm Launcher or Forge Gun. We -need- more AV options because honestly, while the Swarm Launcher is more reliable I don't want to have to wait a century for the swarm launchers to -not- hit their target. Forge Guns are also a pretty finicky thing as I'm sacrificing a lot of mobility in order to use them, which is something that's a pretty big necessity with the rate of which the LAV buffs keep pouring out of CCP's development team. I was expecting something more like a rocket launcher of plasma balls. And it's kinda sorta almost there, too be honest. It's not really a rocket launcher, and it's not really an arcing shot. It's somewhere in between. Proto Mass Driver Radius: 4.125m (base is 3.3) Proto Plasma Cannon Radius: 3.5m (base is 3.5) So the Plasma Cannon has a higher base radius but it ultimately has a smaller splash when comparing both at maximum power. The direct and splash damage is also higher on the Plasma Cannon. The Plasma Cannon has an effective 4.1 reload time before skills are factored in, and the Mass Driver 4 seconds, so they're relatively equal there too. So up to this point I can kinda understand why you're comparing the two. However, their firing patterns are completely different. The Plasma Cannon also doesn't get the ability to shoot a shot per second. It has a (at worst) 4.1 second delay between every single shot. The Mass Driver will still feel like a completely different weapon. And I'm not saying "Hurr durr Plasma cannon should not be AV". I'm just saying that it's already designated as an AV weapon. From my experience using it, the biggest issue with it is the damage seems slightly lower than it should be for being a single shot weapon, and that the projectile moves too slowly to be effective at anything other than Tankbusting (reliably anyway). But it differentiates itself from the other AV weapons by being really effective vs. Infantry as well. The Swarm Launcher is absolutely useless at it, AV grenades are useless for it, the Forge Gun is capable of it but can be somewhat tricky to use... one of the biggest defining points of the Plasma Cannon, at least for non-heavy AV, is in its ability to be used effectively for anti-personnel. I mean, that's just how I see it. Give it a slight damage buff, make the projectile faster, eh it doesn't need improved splash radius. They could even drop it to 3 I think. Maybe remove the arc pattern of the projectile. I think it'd be a nice weapon like that. Maybe it's just me, but yeah.
Go start another thread. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1384
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Posted - 2013.05.26 14:29:00 -
[5] - Quote
EXASTRA INVICTAS wrote:CCP prefers we keep discussions contained within like threads. Since we're both talking about changes to the Plasma Cannon, I see no need to start a new thread. Not when it can be discussed just as easily here.
No, we're not both talking about changes to the Plasma Cannon.
This thread is in regards to making it a fundamental AV weapon, which is what it's supposed to be. You're trying to stray away from the topic in and of itself. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1388
|
Posted - 2013.05.26 22:05:00 -
[6] - Quote
ladwar wrote:ok so some math proto SL damage on shields 1386 proto PC damage on shields 1270.5 think that says it all. SL takes penalty on shield while the PC gets a 10% bonus its less effective on what's it effective than what has the least effective AV weapon.
ok I have been playing around with it myself and a breach version should made or bring up the damage on direct shot as right now its more effective as anti-infantry.
Okay, the logic here is messed up.
Prototype Swarm Launcher: 330 damage per missile * 6 missiles = 1980 damage 1980 damage - 10% (as it's only doing 90% on shields) = 1782
Prototype Plasma Cannon: 1155 damage per shot + 10% (higher damage on shields) = 1270.5
So you got the Plasma Cannon down correctly but you missed the mark with the Prototype Swarm Launcher.
Either way, the Plasma Cannon isn't a sufficient AV weapon and it desperately needs -SOMETHING- to give it a suitable role. Having a one-shot, high damage mass driver might sound good on paper but considering how unforgiving it is when you miss (and missing happens quite a bit in this game for a variety of reasons) it doesn't make a suitable Anti-Infantry weapon.
Here's the facts: If it's supposed to be an anti-infantry weapon it needs something worthwhile for being a single-shot weapon that has an effective Rate of Fire of 15rpm (based on charge+reload time).
Honestly, I don't think we need another Mass Driver. We have one and it does it's job pretty damn well. Prototype Mass Drivers even have a higher splash radius and clip size so it's far more forgiving than the Plasma Cannon. We need more AV options and this isn't one of them. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1389
|
Posted - 2013.05.26 23:15:00 -
[7] - Quote
Yeah, but no. It was advertised as an AV weapon - not an AI weapon. I'll take a reduction/outright removal of splash radius/damage in order to effectively put down Vehicles with a dumb-fire weapon. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
|
Posted - 2013.05.28 11:53:00 -
[8] - Quote
General Erick wrote:If this was improved how you wanted it, OP, I would ask that it become a heavy weapon.
We already have a Forge Gun - we don't need a less practical/effective Forge Gun.
Why would this have to be made into a Forge Gun when it's less effective than the Light Weapon that already have, The Swarm Launcher??? |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
|
Posted - 2013.05.28 12:36:00 -
[9] - Quote
Zeylon Rho wrote:Aeon Amadi wrote:EXASTRA INVICTAS wrote:
The CPU is high because it requires 0 powergrid to operate. That, combined with its CPU reduction skill lowers its CPU quickly. And when you use it on a Gallente Assault Suit (since it's Gallente Plasma Tech) the CPU usage can be reduced even further. Until it requires Powergrid, I don't see a HUGE issue with the CPU requirements..
Incorrect. CCP has stated that this is a bug and intends to fix it by adding PG requirements. Don't think so, from CCP known issues list: Quote: [RESOLVED]:
GÇó Flaylock pistols and Plasma cannons require 0 PG [by design]
That they have 0 PG as "by design" and on their fixed list.
Must have been edited. A while back there was a comment that very distinctly said that they were going to have PG requirements hotfixed in at a later date. Why they don't have PG requirements is beyond me. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
|
Posted - 2013.05.28 13:58:00 -
[10] - Quote
Zeylon Rho wrote:
Yeah, not trying to be argumentative, I just recalled it from their "fixed" list with the "by design". As-is, it makes sense for the Plasma Cannon to have a CPU-based fitting skill, but I have no idea what the story with the Flaylock having a PG-fitting skill with no PG reqs is.
Good thread btw, the Plasma Cannon definitely has some wonky progression (and little incentive to progress pass standard) as the weapon is right now imho.
Oh, I didn't think you were good sir. I just remember that they said they were going to implement changes at one point =P |
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
|
Posted - 2013.05.28 17:31:00 -
[11] - Quote
Herpn Derpidus wrote:what if they were to keep its stats exactly how it is now, and then just give it a big bonus to ammo cap? that way you can rea;;y use it against both vehicles and AV and it wouldn't necessarily have to compare to the swarm launcher
Wouldn't matter, you'd die before you expended all of the ammo. Issue isn't in how much ammo they have, it's the reload+charge time makes it a very terrible forge gun. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
|
Posted - 2013.05.28 17:58:00 -
[12] - Quote
Severance Pay wrote:The gun works for just fi e, other than the misfire bug. It is not what you want it to be, this doesn't mean it is broken
You're the -one- person who's said this, dude. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
|
Posted - 2013.05.28 18:13:00 -
[13] - Quote
ladwar wrote:I think the swarm launcher needs to be toned down a lot and all will be fine.
Further increasing the disparity between Vehicle and AV is not the right way to go. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1406
|
Posted - 2013.05.30 06:23:00 -
[14] - Quote
Godin Thekiller wrote:I find it funny that people claim that it's for AV, but nowhere in it's description does it say anything aboutvehicles, and the fact that it's talking about space environments and confined areas, places where you wouldn't see a vehicle. Peace, Godin
You obviously didn't read my original post and just spouted off whatever made you sound important.
It's not in the market description, incidentally the forge gun and the swarm launcher don't say Jack about vehicles either.
Do a Google search for once in your life,or better yet go check out fanfest 2013 where they say it's an AV weapon. |
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