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Nathan Daemon
DUST University Ivy League
2
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Posted - 2013.05.23 06:57:00 -
[1] - Quote
I'm currently running Caldari Assault, with all middle-tier shield modules, Proto assault rifles and such. It's a solid fitting- fast, durable, and cheap enough to be able to use regularly. What I'm wondering is, how do y'all think Gallente Assaults stack up?
I've done the math. Gallente Assaults are MUCH cheaper to spec into because of the shorter list of skills required to armor tank as compared to shield tank. You can get a higher amount of EHP with armor tanking, and armor is more resistant to most of the damage types that are used by the majority of Dust Bunnies. My only problem is the inherent hit to movement and regenerative speed that comes with armor tanking, since third tier plates give a HEFTY movement speed penalty, and armor repping, while constant, is very slow. With two complex armor reppers and all relevant skills, I think a fit tops out at 15 HP repped per second, and with three you're looking at 22.5- not bad, but 3 is really only viable with a Gallente Logi, with it's five low slots. But with the Logi you get even SLOWER speed- the fit's main weakness.
Now some more things I'm wondering: Does the armor rep bonus for Gallente Logi suits apply to YOU, or is it a rep bonus for when you rep a teammate? The wording is ambiguous. Does the speed penalty from using armor plates affect only BASE movement speed, or does it also affect sprinting speed? Is there any way to negate the base movement penalty, vis-a-vis with a module or skill that I've overlooked? Does anyone know if, in the future, they'll be releasing lower HP plates or armor mods of some sort with a smaller speed penalty, or without a speed penalty altogether? Will they release plating that is adaptive (self repping) and lower HP? Anyone who can link me to a recent source on this information gets +10 cool points. Lol
Anyway, for anyone brave enough for this serious TL:DR, any help would be awesome. I'm a HUGE fan of the way Gallente suits look, and I'd really like to know whether or not it's worth skilling into instead of Caldari. Plus the fact that the lore behind Gallente fits my personality better than that of the Caldari.
Thanks for any help that you can give!
-Irish |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
58
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Posted - 2013.05.23 07:45:00 -
[2] - Quote
Gallente Assault at proto is 3 high and 4 low not 5 low slots. You might want to change the title if ever.
Speed Penalty affects both base and sprint (simple putting on an armor plate will confirm that) - No way to negate decrease in base speed from the skills or modules
There is a rumor on HP plates having lower HP bonus but lower speed penalty (no link: I just remembered reading it on a different thread)
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GLiMPSE X
Gigolos of the Interwebz
63
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Posted - 2013.05.23 07:50:00 -
[3] - Quote
Nathan Daemon wrote:I'm currently running Caldari Assault, with all middle-tier shield modules, Proto assault rifles and such. It's a solid fitting- fast, durable, and cheap enough to be able to use regularly. What I'm wondering is, how do y'all think Gallente Assaults stack up?
I've done the math. Gallente Assaults are MUCH cheaper to spec into because of the shorter list of skills required to armor tank as compared to shield tank. You can get a higher amount of EHP with armor tanking, and armor is more resistant to most of the damage types that are used by the majority of Dust Bunnies. My only problem is the inherent hit to movement and regenerative speed that comes with armor tanking, since third tier plates give a HEFTY movement speed penalty, and armor repping, while constant, is very slow. With two complex armor reppers and all relevant skills, I think a fit tops out at 15 HP repped per second, and with three you're looking at 22.5- not bad, but 3 is really only viable with a Gallente Logi, with it's five low slots. But with the Logi you get even SLOWER speed- the fit's main weakness.
Now some more things I'm wondering: Does the armor rep bonus for Gallente Logi suits apply to YOU, or is it a rep bonus for when you rep a teammate? The wording is ambiguous. Does the speed penalty from using armor plates affect only BASE movement speed, or does it also affect sprinting speed? Is there any way to negate the base movement penalty, vis-a-vis with a module or skill that I've overlooked? Does anyone know if, in the future, they'll be releasing lower HP plates or armor mods of some sort with a smaller speed penalty, or without a speed penalty altogether? Will they release plating that is adaptive (self repping) and lower HP? Anyone who can link me to a recent source on this information gets +10 cool points. Lol
Anyway, for anyone brave enough for this serious TL:DR, any help would be awesome. I'm a HUGE fan of the way Gallente suits look, and I'd really like to know whether or not it's worth skilling into instead of Caldari. Plus the fact that the lore behind Gallente fits my personality better than that of the Caldari.
Thanks for any help that you can give!
-Irish
If moving at a turtles speed is an option. Why not just go heavy?!
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Centurion mkII
SVER True Blood Unclaimed.
47
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Posted - 2013.05.23 07:55:00 -
[4] - Quote
Most people don't use complex plates unless for fitting restraints. The speed is too low. If your assault go a basic and enhanced plate. If your logo go three basic. |
Smoky Fingers
Red Star. EoN.
23
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Posted - 2013.05.23 08:01:00 -
[5] - Quote
Not sure if you were mentioning the gallente assault/medium or logi when explaining the complex armor rep part. Gallente assaults have no armor rep bonuses upon leveling. With that said, the max rate on gal assault you can get with 2 complex reppers 12.50 hp/s (thats including the25%? efficacy bonus you get from lvl 5 armor rep systems), absolute max with 2 complex reppers i believe goes to the amarr proto logi @ 20 hp/s (logi bonus and racial bonus25%? armor rep eff) .
The third tier plates are utter trash because of their movement penalty
- Armor rep bonus is blanketed across all logi variants and it only applies to you
-Speed penalty applies to both base movement and sprint, but you can offset just the sprinting speed by up to 5% thanks to the dropsuit biotics skill
-Yes. mentioned during Eve fanfest
If you're going for Gallente assault the standard suit is utter trash, extra high and low slot on the adv makes a huge difference. As for the armor plating id stick with just the basic module for now (same hp as a complex shield extender and extremely lower fitting costs at the expense of a 3% hardly noticeable movement penalty) and go all out on armor repair systems.
The current fit im using is a adv gallente medium (not assault) with 2 complex dmg mods 2 basic plates and 1 enhanced rep. The protection ,constant repair, and high damage output is awesome. The only downside is .. well.. if you're spotted by an aggro or two, learn to hold your own, beacause you're deader than dead if you turn around. |
WyrmHero1945
SyNergy Gaming EoN.
305
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Posted - 2013.05.23 08:43:00 -
[6] - Quote
Caldari is superior in every way. Assault suits get a shield recharge bonus, useless for Gallente suits. I've experimented with armor tanking on medium frame suits. Tbh, the increase in HP is not worth the speed decrease. Gallente suits are complicated to fit. For medium range combat you'll want the highest speed while having at least 400 HP. This means Gallente would have to use shields if it wants to survive. I would stack shields and mobility mods. Or experiment with damage mods and armor plates. Make an alt and judge yourself which 1 do you prefer. |
Johnny Guilt
Algintal Core Gallente Federation
97
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Posted - 2013.05.23 08:52:00 -
[7] - Quote
swap out armor rep mods for a triage nanohive |
Aisha Ctarl
The Unholy Legion of Darkstar DARKSTAR ARMY
102
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Posted - 2013.05.23 09:23:00 -
[8] - Quote
The Amarr suit can actually do both (if you choose to do so).
I run three complex shield enhancers an enhanced armor plate and two enhanced armor repairers.
You could also shield tank with the Amarr suit by using enhancers a regulator and maybe some kincats for a speedy assault.
Side note: what is that Caldari assault suit that is tan with some orange highlights that looks awesome? |
Jenova's Witness
Red and Silver Hand Amarr Empire
0
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Posted - 2013.05.23 09:31:00 -
[9] - Quote
Aisha Ctarl wrote:Side note: what is that Caldari assault suit that is tan with some orange highlights that looks awesome? I believe it's a BP item from the Caldari Prime event. I forget which one it's called but it comes with a covenant sniper rifle. |
Imp Smash
On The Brink CRONOS.
106
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Posted - 2013.05.23 09:42:00 -
[10] - Quote
Caldari is better against ARs and snipers. Gallente is tons better if they are using SRs or lasers. 2 basic armor plates is equal to 1 complex but with significantly less speed penalty. Use the other 2 slots for complex armor repairs or a complex and a biotic boost mod and you can cut down the speed reduction penalty to negligable.
Also map matters. A ton of armor plates is just fine on a Gallente is close urban settings. They will keep you alive much longer than Caldari. Caldari is significantly better in open maps due to the ability to get behind far cover faster.
I think there should be a racial bonus to reduce the movement penalty of armor plates. Outside of that the suits are almost equal if all possible situations are factored in.
With one exception. Caldari shields regen much faster. Gallente Gets no such armor regen bonuses or penalty reduction bonuses. Since all assault suits have the same power (bonus to shield regen) Caldari has an edge when it comes to assault specific suits. I predict suit bonus changes in the future. |
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Aisha Ctarl
The Unholy Legion of Darkstar DARKSTAR ARMY
102
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Posted - 2013.05.23 09:52:00 -
[11] - Quote
P.S. The Amarr suits get a shield bonus as well. |
Imp Smash
On The Brink CRONOS.
107
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Posted - 2013.05.23 12:00:00 -
[12] - Quote
Aisha Ctarl wrote:P.S. The Amarr suits get a shield bonus as well.
Yes as do all the assault suits. Same bonus. As Caldari already have this same bonus built in to their suit to a degree it just gets that much faster. |
Dale Templar
Regime Of Shadow Marines Alpha Wolf Pack
0
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Posted - 2013.05.23 12:07:00 -
[13] - Quote
I run a Gallente Assault suit with 3 armor mods during Ambush matches, that extra armor gives it the edge over most other players in a one on one fire fight, sometimes even two on one but for all other matches, unless I'm spawning right in the middle of a heavily defended point, I'll use the Caldari, but the main reason I use the Caldari is Aesthetics, well, that and it's the best all rounder IMO. |
Dust HaHakoke
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
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Posted - 2013.05.23 12:16:00 -
[14] - Quote
Ive looked at the other 2 suits and found that they have there own uses most of the player just seems to the favor the caldari and gallante just because of there AR.... |
Nathan Daemon
DUST University Ivy League
2
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Posted - 2013.05.23 13:12:00 -
[15] - Quote
So what about Gallente Logi? With its' superior PG and CPU, four high slots, five lows and (I think?) four equipment slots, wouldn't I be able to make a superior suit? Granted, when they change Gallente assault suit bonuses (and they WILL- as it stands right now, the bonus is ******** and useless), I'll be up poop creek with no paddle with a suit inferior to the assault specific varieties, but those extra slots look like a pretty worthy trade off. Slightly lower speed, EHP and shield rep, but... all that PG and CPU scream, "Fill my slots!"
... if you know what I mean.
-Irish |
Nathan Daemon
DUST University Ivy League
2
|
Posted - 2013.05.23 14:32:00 -
[16] - Quote
I hate having to bump my own threads. |
IrishWebster
Algintal Core Gallente Federation
0
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Posted - 2013.05.24 00:36:00 -
[17] - Quote
I'd kind of like to know what people think about Gallente Assault vs the idea of a Gallente combat Logi. I'm spec'd into Gallente medium, but I haven't made the choice of Logi or Assault yet. Can someone give me some perspective? |
Raz Warsaw
Paladin Survey Force Amarr Empire
0
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Posted - 2013.05.24 02:16:00 -
[18] - Quote
Anything armor related has a disadvantage from the start, slower movement speed, slower sprint speed, no regenration, grenades usually one hit kill. The only benefit is like a 20hp bonus from plates vs extenders. |
Delirium Inferno
Edoras Corporation
400
|
Posted - 2013.05.24 02:51:00 -
[19] - Quote
Zarr Du'Kar wrote:There is a rumor on HP plates having lower HP bonus but lower speed penalty (no link: I just remembered reading it on a different thread)
This is no rumor, its fact. They are called Ferroscale plates, look them up. Less armor than standard plating but no speed penalty at all.
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Delirium Inferno
Edoras Corporation
400
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Posted - 2013.05.24 03:00:00 -
[20] - Quote
IrishWebster wrote:I'd kind of like to know what people think about Gallente Assault vs the idea of a Gallente combat Logi. I'm spec'd into Gallente medium, but I haven't made the choice of Logi or Assault yet. Can someone give me some perspective? I never really understood the concept of a combat logi. Sure you can tank better, but if you get the right two weapons that perfectly compliment one another then you will always be more efficient in combat. If you feel yourself to be more of a slayer, go Assault. Plus Gallente is probably the worst logi to turn into a combat logi since it's racial bonus would be wasted. |
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Cody Sietz
The Tritan Industries RISE of LEGION
144
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Posted - 2013.05.24 03:56:00 -
[21] - Quote
Dale Templar wrote:I run a Gallente Assault suit with 3 armor mods during Ambush matches, that extra armor gives it the edge over most other players in a one on one fire fight, sometimes even two on one but for all other matches, unless I'm spawning right in the middle of a heavily defended point, I'll use the Caldari, but the main reason I use the Caldari is Aesthetics, well, that and it's the best all rounder IMO. Which mods?
Complex or enhanced? |
trooper7041
BetaMax. CRONOS.
4
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Posted - 2013.05.24 09:36:00 -
[22] - Quote
I've debated for a long time as to either go Caldari or Gallente assault. In the end, it really determines your play style.
As a Caldari, I would have up to 700hp shields. It was great, but I found myself having to take cover a lot more often, but my shields also rep'd a heck of a lot faster than armor did. Disadvantages: - Even with high shields, a proto scrambler rifle will bring you down quickly. Flux grenades are scary. Sooooo much SP to get a decent shield taking suit.
As a Gallente, I find myself messing around with my fittings a lot more to get a better balance. Armor tanking does take it's toll on you when it comes to speed but will allow you to stay in an engagement longer than a shield tanker. I do find thought that 400hp armor > 400hp shields. If you are playing the way your are supposed to be playing, in a squad, then you shouldn't have to worry about rep'ing your armor as you should have a triage tool in your group. If you're logi is down, you're armor rep'er mods will do the job for the time being. Disadvantages: - Even with high armor, a proto MD will bring you down quickly. Grenades are scary. SLoooooooow |
Banjo Robertson
The Tritan Industries RISE of LEGION
6
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Posted - 2013.05.24 12:38:00 -
[23] - Quote
I've survived plenty of grenade blasts in my adv. gallente assault suit. 1 enhanced plate with lvl5 efficasy bonus. 3 complex repairers. But I've also been blown up by plenty of them, too.
I like the gallente assault suit bonus, I wish there was a clear deffinition somewhere as to which weapons count as hybrid type weapons, and which dont. Ontop of role bonus, racial role bonus, I think a generic race bonus would be nice, one that comes from your race medium, light, or heavy skill, which applies to all suits that fall under those categories. |
Krisuke 003
WildCard Ninja Clan
11
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Posted - 2013.05.31 23:50:00 -
[24] - Quote
I think it kind of boils down to preference and play style. The problem I see with caldari and shield tankers is the vulnerability to flux grenades. Also, the movement speed isn't so much an issue if you think about the game in these terms. Your bullets move faster than you or the baddies do. You should Chase bad guys with your bullets and herd them into kill zones. So, personally, I prefer gallente. As for the assault/logi issue, i would be lying if I said there haven't b een plenty of times my smg Sidearm got me out of a jam. |
Matticus Monk
Ordus Trismegistus
47
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Posted - 2013.06.01 07:52:00 -
[25] - Quote
Nathan Daemon wrote:So what about Gallente Logi? With its' superior PG and CPU, four high slots, five lows and (I think?) four equipment slots, wouldn't I be able to make a superior suit?
Prior to the respec I played Gallente Logi on my main character. I used the Gallente Medium suit for my 'assault' type playstyle, and my ADV logi suit for the regular logi work.
It seems appealing having access to 5 low slots on the Prototype Gallente Logi (only 3 high, not 4). However, if you intend to turn this into an Assault/Logi, you are giving up a LOT for those 5 slots (only 1 more than the Proto Gallente Assault).
The Pro's: +5 HP armor repair built into the logi suit (essentially giving you a 'free' complex armor repair module, without even using 1 of the 5 low slots)
+Lots of PG/CPU, and a reduction to fitting requirements on your 4 equipment slots
The Con's: No sidearm. This sucks in the heat of battle when you have to reload.
Lower starting shields than Gal Assault. Yes, many have said that shields and their bonus to repair on the Gal Assault are useless, but for me having that buffer to let my armor repair is a big deal. 90 v.s. 120 (I think)
Lower starting Armor than Gal Assaul. 180 v.s. 230. It's a big hit.
Slower speed than Gal Assault. You can fit plates to start brining up your armor but you are already so slow with this suit. you can offest with kin/cats, but it's a real wakeup call when you try to strafe (why am I not going anywhere?) And it's hard to actively armor tank and use your awesome reps when you shield buffer is gone and you can't get your slow ass to cover.
I ended up using my Logi suit for my Logi work, and my Medium basic for my Gallente assault work.
I have a mobile hit and run playstyle, though:
I could see this logi suit working if you are a point defense type of player. Load up on a few plates, put armor repair in the remaing low slots. Either go shield in the high for a buffer, or damage mods and lay down some proto nano hives and hunker down with a buddy or two. |
loukoumaki koutsounaki
Ametat Security Amarr Empire
0
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Posted - 2013.06.05 13:05:00 -
[26] - Quote
Hi guys,
I'm currently making my own list with all proto assault + proto logi suits, so I can see for myself what I like most. Until now I have collected all the stats for the dropsuits on the marketplace, which are;
*Assault MK.0 (minimatar) *NEO Assault CK.0 (caldari) *Assault CK.0 (caldari) *Assault AK.0 (amarr) *Assault GK.0 (gallente)
*Neo Logi MK.0 (minimatar) *Logi MK.0 (mimimatar) *Logi CK.0 (caldari) *Logi AK.0 (amarr) *Logi GK.0 (gallente)
Now, I'm pretty new to this game and I want to make sure I don't miss out anything. I collected only the data about Max PG/CPU, shield, armor, stanima, sprint, shield/armor regen, total slots, scan, melee & meta lvl I'm planning to make an assault with probably a Logi suit (1wep) and I'm sure I don't have all the important info yet, so I was wondering;
*which race has which bonusses *which Logi/ assault suits do I miss out in my list? (Logi most important , if anyony has the name + stats please let me know!)
Also, I've read somewhere that the Logistics vk.1 dropsuit is the best for my purpose here (fastest), but I can't find the stats.. Maybe this dropsuit only exsists in EVE online?
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BL4CKST4R
WarRavens
125
|
Posted - 2013.06.05 13:13:00 -
[27] - Quote
Nathan Daemon wrote:I'm currently running Caldari Assault, with all middle-tier shield modules, Proto assault rifles and such. It's a solid fitting- fast, durable, and cheap enough to be able to use regularly. What I'm wondering is, how do y'all think Gallente Assaults stack up?
I've done the math. Gallente Assaults are MUCH cheaper to spec into because of the shorter list of skills required to armor tank as compared to shield tank. You can get a higher amount of EHP with armor tanking, and armor is more resistant to most of the damage types that are used by the majority of Dust Bunnies. My only problem is the inherent hit to movement and regenerative speed that comes with armor tanking, since third tier plates give a HEFTY movement speed penalty, and armor repping, while constant, is very slow. With two complex armor reppers and all relevant skills, I think a fit tops out at 15 HP repped per second, and with three you're looking at 22.5- not bad, but 3 is really only viable with a Gallente Logi, with it's five low slots. But with the Logi you get even SLOWER speed- the fit's main weakness.
Now some more things I'm wondering: Does the armor rep bonus for Gallente Logi suits apply to YOU, or is it a rep bonus for when you rep a teammate? The wording is ambiguous. Does the speed penalty from using armor plates affect only BASE movement speed, or does it also affect sprinting speed? Is there any way to negate the base movement penalty, vis-a-vis with a module or skill that I've overlooked? Does anyone know if, in the future, they'll be releasing lower HP plates or armor mods of some sort with a smaller speed penalty, or without a speed penalty altogether? Will they release plating that is adaptive (self repping) and lower HP? Anyone who can link me to a recent source on this information gets +10 cool points. Lol
Anyway, for anyone brave enough for this serious TL:DR, any help would be awesome. I'm a HUGE fan of the way Gallente suits look, and I'd really like to know whether or not it's worth skilling into instead of Caldari. Plus the fact that the lore behind Gallente fits my personality better than that of the Caldari.
Thanks for any help that you can give!
-Irish
This might answer your question. |
loukoumaki koutsounaki
Ametat Security Amarr Empire
0
|
Posted - 2013.06.05 13:31:00 -
[28] - Quote
It doesn't, otherwise i wouldn't have posted my post would I now?
I'm asking for all the stats of all the missing proto assault/logi suits, I'm asking for all the racial bonusses, these are my main questions, I want to compare for myself thats the whole point of making my own list after all
Edit: and why does no-one like Amarr/ minimatar logi dropsuits for assault? |
BL4CKST4R
WarRavens
126
|
Posted - 2013.06.05 13:38:00 -
[29] - Quote
loukoumaki koutsounaki wrote:It doesn't, otherwise i wouldn't have posted my post would I now? I'm asking for all the stats of all the missing proto assault/logi suits, I'm asking for all the racial bonusses, these are my main questions, I want to compare for myself thats the whole point of making my own list after all Edit: and why does no-one like Amarr/ minimatar logi dropsuits for assault? Well thread asks specifically for the Gallente and Caldari.
The reason I do not personally add the amarr and minmatar is because Caldari and Gallente as much easier to compare since they are very similar in slot distribution and base stats.
As for all the racial bonuses
Dropsuits * New dropsuit roles and race/role-specific bonuses added: * Minmatar Scout * Scout Suit Bonus: 5% reduction to scan profile per level * Minmatar Scout Bonus: +5% to melee and nova knife damage per level * Gallente Scout * Scout Suit Bonus: 5% reduction to scan profile per level * Gallente Scout Bonus: +10% to dropsuit scan radius per level * Amarr Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Amarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level * Amarr Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Amarr Logistics Bonus: +5% to efficacy of armor repairer modules per level * Minmatar Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Minmatar Assault Bonus: +5% to sidearm weaponry clip size per level * Minmatar Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Minmatar Logistics Bonus: +5% to hacking speed per level * Gallente Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Gallente Assault Bonus: 5% reduction to hybrid weaponry PG/CPU usage per level * Gallente Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Gallente Logistics Bonus: 5% reduction to equipment PG/CPU usage per level * Caldari Assault * Assault Suit Bonus: +5% to dropsuit shield recharge rate per level * Caldari Assault Bonus: +2% to hybrid weapon reload speed * Caldari Logistics * Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level * Caldari Logistics Bonus: +5% to efficacy of shield extender modules per level * Amarr Sentinel * Sentinel Suit Bonus: 5% reduction to weapon feedback damage per level * Amarr Sentinel Bonus: +2% to heavy weapon reload speed * Added effect and audio triggers for shield loss and recharge * Reduced base passive scan radius for all dropsuits |
loukoumaki koutsounaki
Ametat Security Amarr Empire
0
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Posted - 2013.06.05 13:55:00 -
[30] - Quote
Thank you!,
I see the 'Logistics Suit Bonus' is the same for every race, but the 'Amarr/Gallente/Minimatar/Caldari Logistics bonus', are these connected with the suits aswell, or with the race you choose in the beginning of the game?
Or are both of them to be found in every skill list?
(Sorry for my confusion) |
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