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KingBabar
Seraphim Initiative. CRONOS.
594
|
Posted - 2013.05.21 12:32:00 -
[1] - Quote
Well it can't be:
- The bad core mechanics
- The low framerate (in some cases the framerate even drops to unplayable levels)
- The variation of guns, suits, vehicles and modules, the quantites of toys available do not merit an AAA status...
- The balancing....?
- What?
I can't find a single thing about this game that puts it up to the standard of whats considered a "normal AAA fps game".
Too me it still looks and feels like something that should still be in beta, going from there and calling this an AAA launch is, well, odd. Am I missing something?
(And no, I'm not going into specifics, those can be read all over these forums and any experienced FPS player should identify them from the start.) |
Nexus Tau
DIOS EX. Gentlemen's Agreement
36
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Posted - 2013.05.21 12:36:00 -
[2] - Quote
KingBabar wrote:Well it can't be:
- The bad core mechanics
- The low framerate (in some cases the framerate even drops to unplayable levels)
- The variation of guns, suits, vehicles and modules, the quantites of toys available do not merit an AAA status...
- The balancing....?
- What?
I can't find a single thing about this game that puts it up to the standard of whats considered a "normal AAA fps game".
Too me it still looks and feels like something that should still be in beta, going from there and calling this an AAA launch is, well, odd. Am I missing something?
(And no, I'm not going into specifics, those can be read all over these forums and any experienced FPS player should identify them from the start.) They are patching and fixing these problems as we speak. |
Iron Wolf Saber
Den of Swords
4490
|
Posted - 2013.05.21 12:36:00 -
[3] - Quote
One could argue the budget. |
Daedric Lothar
Onslaught Inc RISE of LEGION
411
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Posted - 2013.05.21 12:37:00 -
[4] - Quote
[Edit]: Argh, to slow.
Actually, I find this game comparable to BF3. If you don't well, sorry Mr. Troll |
Laheon
Osmon Surveillance Caldari State
583
|
Posted - 2013.05.21 12:40:00 -
[5] - Quote
Define AAA? There's no set definition, but the common one used is by the size of the budget. Or by how big the company developing it is.
Both exclude DUST from being an "AAA" shooter. |
Sean Huntsman
Sebiestor Field Sappers Minmatar Republic
29
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Posted - 2013.05.21 12:40:00 -
[6] - Quote
You of all people should know it is a AAA game KingBabar AAA = All Aurum Advantage |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
541
|
Posted - 2013.05.21 12:43:00 -
[7] - Quote
Nobody calls Dust an AAA shooter except some CCP PR person. There is potential, but it'll take a year or two and several builds before we even begin to compete with proper AAA games on FPS mechanics.
In addition to OPs list, more game modes and fixing getting stuck on terrain. The scary thing is, everything the OP listed are some of the most basic things to get right in a shooter, yet we have had these issues for close to a year, now. |
ReGnUM Public Relations
Imperfects Public Relations
296
|
Posted - 2013.05.21 12:44:00 -
[8] - Quote
Iron Wolf Saber wrote:One could argue the budget. Movies use a similar metric.
Your Fanboyism never seem to amaze me.
Those CPM meetings must be real Knee Busters huh |
Rasatsu
Much Crying Old Experts
728
|
Posted - 2013.05.21 12:44:00 -
[9] - Quote
AAA in game development is the same as AAA on government bonds pre-crisis. |
Iron Wolf Saber
Den of Swords
4491
|
Posted - 2013.05.21 12:48:00 -
[10] - Quote
ReGnUM Public Relations wrote:Iron Wolf Saber wrote:One could argue the budget. Movies use a similar metric. Your Fanboyism never seem to amaze me. Those CPM meetings must be real Knee Busters huh
Unfortunately this poster assumed I called Dust an AAA game as well. |
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Calroon DeVil
Internal Error. Negative-Feedback
23
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Posted - 2013.05.21 12:50:00 -
[11] - Quote
Open beta till PS4 -> PC Released, my ass. |
AlleyKatPr0
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.05.21 12:52:00 -
[12] - Quote
Daedric Lothar wrote:[Edit]: Argh, to slow.
Actually, I find this game comparable to BF3. If you don't well, sorry Mr. Troll
Other than the fact both have crosshairs and players, there is no comparison. If you meant graphically, dear lord are you sorely mistaken sir. |
Rynoceros
One-Armed Bandits Unclaimed.
66
|
Posted - 2013.05.21 12:53:00 -
[13] - Quote
AAA - like it needs somebody else to come change the blown out tire that the vehicle operator is incapable of doing his/herself ? Agreed. |
AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
5
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Posted - 2013.05.21 13:05:00 -
[14] - Quote
Hey lets be fair here!
I would estimate Dust did cost around 10-20 Mill, which makes it a AAA by the loose budget definition, ofc a really in-expansive AAA FPS game :p If i remember correctly Planetside 1 did cost around 10 Mill, so i personally think the result is better than PS1 given the budget?
Other than that a "real" AAA title needs a "AAA" team, since u obviously cant just throw money on such large titles and u also cant just "simply" buy talent in the gaming industries, except if a studio might be broke and u can snag its team cheaply :p
So i would be interested on what other console FPS titles did the Dust team worked on?
On a side-note i'm glad they did not blow a higher AAA budget, since it would be really hard to get a 100+ Mill budget back, which would hurt CCP overall. CCP is good at making niche games, for a loyal and well paying hardcore audience. |
KingBabar
Seraphim Initiative. CRONOS.
594
|
Posted - 2013.05.21 13:39:00 -
[15] - Quote
Arramakaian Eka wrote:Nobody calls Dust an AAA shooter except some CCP PR person. There is potential, but it'll take a year or two and several builds before we even begin to compete with proper AAA games on FPS mechanics.
In addition to OPs list, more game modes and fixing getting stuck on terrain. The scary thing is, everything the OP listed are some of the most basic things to get right in a shooter, yet we have had these issues for close to a year, now.
Exactly.
"- Oh I can finally reload my gun but now my medkit don't work.... "
They haven't nailed the basics, yet, after a year, I'm starting to get worried.... |
Abron Garr
Amarr Templars Amarr Empire
294
|
Posted - 2013.05.21 13:47:00 -
[16] - Quote
It's marketing-speak for "Double Plus Good!" |
AlleyKatPr0
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.05.21 14:35:00 -
[17] - Quote
AndyPandy Puschel wrote:Hey lets be fair here!
I would estimate Dust did cost around 10-20 Mill, which makes it a AAA by the loose budget definition, ofc a really in-expansive AAA FPS game :p If i remember correctly Planetside 1 did cost around 10 Mill, so i personally think the result is better than PS1 given the budget?
Other than that a "real" AAA title needs a "AAA" team, since u obviously cant just throw money on such large titles and u also cant just "simply" buy talent in the gaming industries, except if a studio might be broke and u can snag its team cheaply :p
So i would be interested on what other console FPS titles did the Dust team worked on?
On a side-note i'm glad they did not blow a higher AAA budget, since it would be really hard to get a 100+ Mill budget back, which would hurt CCP overall. CCP is good at making niche games, for a loyal and well paying hardcore audience.
CCP would not be able to operate a $100 mill budget - they get $65 mill from EVE subs + Ancillaries per annum, and their operational costs keep increasing.
Only way CCP can be more profitable would be to cut back on developing new things for EVE, and focus on a few years of fixing EVE instead of increasing the total sum of EVE by new content - whether that is PS3 or Desktop based development scheduling of resources.
EVE does not need new content, there is more than enough content there to cover the mean average of subscription time for a MMORPG and the playerbase.
DUST, in my humble O, should not need to exist and now that CCP has overstretched themselves and put (pretty much) all of their eggs in one basket, I fear the most for the future of that company.
In other words, the cost of maintenance for EVE (and now DUST) will outstrip the revenue it will generate - and with each new 'thing' they put into new eden, this gets closer and closer to self-annihilation.
Sure, they could borrow money - but that would make them a target for buy-out as investors sell the assets royal once they realize the ticking bomb.
Things that need to happen which they cannot afford to do:
Improve EVE exponentially by fixing everything which is wrong with it. Improve DUST by the same yardstick of excellence Fully develop and release WoD to modern-day standards with good-to-go gameplay from day zero.
If CCP could afford to do the above, not even the speed-nerf would've happened in 2008 because that wound would never have existed in the first place and had a titanium shield around it.
Most game studios release a brand-spanking new game every 18 months...CCP have released 2 games in 10 years. If you concede DUST and EVE are one, then it's one game. One.
The future does not look good for a games company which releases a game that looks like it was last-generation technology, when the exact same game engine is used by other studios to create games which compete graphically with Frostbite engine +Žt all.
If CCP did not care about the visual appeal of DUST - why use one of the best engines out there so poorly?
And then make the animation terrible.... And the UI.... And the [insert terri-bad opinion without getting banned here]
triple A game? Gimme a break...
Peeps were discussing the low quality of the game whilst in beta; and peeps were using that excuse as a shield. "its a beta - the final game will look soooo much better with higher-resolution textures etc etc etc"
Last laugh is the longest btw.
Oh, wait - I forgot about the new shield being used by everyone about this game "it's revolutionary!" and the obligatory "its ambitious!" and also the puzzling "no other games company has attempted something like this before!" - none of these comments mean anything other than log-lines to a script prepared by a PR company for trade-shows and interviews .
Peeps who know/knew me will know I hate argument by analogy, but, just because no one has created a banana-flavored cheeseburger before does and will not mean it tastes nice...even if it was given away for free, like this game had to be, because no one would buy something so ill-conceived and poorly-implemented.
Whatever the budget for this game is or was - it needed several millions more to make it anything which closely resembles a triple-A game. |
Banned From Forums
Shining Flame Amarr Empire
78
|
Posted - 2013.05.21 14:38:00 -
[18] - Quote
ReGnUM Public Relations wrote:Iron Wolf Saber wrote:One could argue the budget. Movies use a similar metric. Your Fanboyism never seem to amaze me. Those CPM meetings must be real Knee Busters huh
He is the King of Fanboys. Learn to respect him!
Regnum WhoDoesntGiveAShit Dei! |
Ludwig Van AssWhoopin
lMPurity
79
|
Posted - 2013.05.21 14:48:00 -
[19] - Quote
KingBabar wrote:Well it can't be:
- The bad core mechanics
- The low framerate (in some cases the framerate even drops to unplayable levels)
- The variation of guns, suits, vehicles and modules, the quantites of toys available do not merit an AAA status...
- The balancing....?
- What?
I can't find a single thing about this game that puts it up to the standard of whats considered a "normal AAA fps game".
Too me it still looks and feels like something that should still be in beta, going from there and calling this an AAA launch is, well, odd. Am I missing something?
(And no, I'm not going into specifics, those can be read all over these forums and any experienced FPS player should identify them from the start.)
Because It stands for abusive, arrogant, asses. SI falls prey to the triple AAA |
AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
5
|
Posted - 2013.05.21 14:58:00 -
[20] - Quote
@AlleyKatPr0
Be more positive, i really think CCP will do fine even if Dust turns out to be less profitable than expected. EvE still pulls in good money and i don't see this changing any time soon. So they could afford this "experiment", while having a good chance to expand the EvE franchise. I'm also not sure how much they got from Sony to make it PS3 exclusive, but probably not this much to make a difference.
All in all i still think it is a reasonable try to expand EvE and CCP as company and on the operation costs, those should be manageable, since CCP has 10 years of experience managing and expanding a online game. They can still always cut costs or close Dust, but at what 10k server population Dusts infrastructure is bloody cheap!
I think the general idea to somehow create a game that fits into the EvE universe and creates some direct/indirect interaction between the 2 games is a good idea, i don't think creating a PS3 exclusive FPS game in 2013 with a unexperienced team is the best approach to this overall goal :p In particular im not sure if Unreal3 was the best choice here, but than again a few years back there was no CryEngine3 or Unreal4 and CCP had to license some engine, given the lack of console know-how and time. |
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AlleyKatPr0
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.05.22 12:16:00 -
[21] - Quote
AndyPandy Puschel wrote:@AlleyKatPr0
Be more positive, i really think CCP will do fine even if Dust turns out to be less profitable than expected. EvE still pulls in good money and i don't see this changing any time soon. So they could afford this "experiment", while having a good chance to expand the EvE franchise. I'm also not sure how much they got from Sony to make it PS3 exclusive, but probably not this much to make a difference.
All in all i still think it is a reasonable try to expand EvE and CCP as company and on the operation costs, those should be manageable, since CCP has 10 years of experience managing and expanding a online game. They can still always cut costs or close Dust, but at what 10k server population Dusts infrastructure is bloody cheap!
I think the general idea to somehow create a game that fits into the EvE universe and creates some direct/indirect interaction between the 2 games is a good idea, i don't think creating a PS3 exclusive FPS game in 2013 with a inexperienced team is the best approach to this overall goal :p In particular im not sure if Unreal3 was the best choice here, but than again a few years back there was no CryEngine3 or Unreal4 and CCP had to license some engine, given the lack of console know-how and time.
Lack of time? They were already planning DUST back in '07 - that's SIX YEARS AGO, and 'this' is what they deliver to a modern-day audience?
The more content you add to a game, the more it costs to maintain that content; every model therefore not only has to be created by an artist, modeller, animator + any SFX/Particle Systems relevant/specific to that one model; you then have to maintain it and update it in the future when the graphics requires it, like when DX11 came out in 2009 - oh wait, CCP didn't do anything about that 4 years ago, due to the overwhelming cost it would entail...
So...with this all in mind, you gotta try and understand the mindset here: CCP cannot (or barely) afford the upkeep of EVE and DUST to AAA standards - my point is: this cost every year rises, but it rises faster than the revenue it generates.
Once revenue generated from EVE/DUST becomes lower than the cost of development - game over.
And I'm yet to see or read any evidence that tells me they are sailing in the right direction.
As the Icelandic saying goes "A fish rots from the head down".
|
Vrain Matari
ZionTCD Unclaimed.
536
|
Posted - 2013.05.22 13:54:00 -
[22] - Quote
KingBabar wrote:Well it can't be:
- The bad core mechanics
- The low framerate (in some cases the framerate even drops to unplayable levels)
- The variation of guns, suits, vehicles and modules, the quantites of toys available do not merit an AAA status...
- The balancing....?
- What?
I can't find a single thing about this game that puts it up to the standard of whats considered a "normal AAA fps game".
Too me it still looks and feels like something that should still be in beta, going from there and calling this an AAA launch is, well, odd. Am I missing something?
(And no, I'm not going into specifics, those can be read all over these forums and any experienced FPS player should identify them from the start.) It's really about future goals and potential re: core shooter mechanics and overall production values.
Right now to call DUST 'AAA' is a faith-based prognostication, but not entirely so. We have seen CCP repeatedly address core issues, albeit in an estwhile but bumbling fashion.
So it's not really a faith-based dream, but rather an unhealthy schizoidal mix of faith and empiricism, almost guaranteed to drive peeps who have their hopes pinned on DUST off the deep end. =)
But what is 'AAA' is CCP's vision, balls and creativity. Not to mention their technical talent and organizational principles. I think the smart money is betting on CCP succeeding in this batshit-crazy undertaking.
And that's why, if you can handle taking a good, long, hard look in the mirror you'll realize that there's prolly nowhere else to go. New Eden is it. After this, every fps you play will feel trivial, hollow and meaningless.
Tho they may look good and drive nice, other 'AAA' shooters are basically just fps toy soldiers compared to CCP's war machine.
Imo. |
Laheon
Osmon Surveillance Caldari State
600
|
Posted - 2013.05.22 14:50:00 -
[23] - Quote
AlleyKatPr0 wrote: Lack of time? They were already planning DUST back in '07 - that's SIX YEARS AGO, and 'this' is what they deliver to a modern-day audience?
Yes, lack of time. CCP goes for quality of game, simply because they love the universe. Why is that relevant, you ask? I'm glad you asked such a good question.
Their first engine was the Carbon engine. It was used for the 2009 reveal trailer, and again for the 2011 trailer, where the merc gets off the dropship and the Skyfire cannon is revealed. It was pulled from parent code from EVE Online, and was actually very pretty. On the other hand, it was horribly taxing, and could literally destroy your PS3 from its hardware requirements.
Unfortunately, yes, the Carbon engine was still being used in 2011. So, within a year, they managed to switch engines to the Unreal 3 AND get the basic playability to the point where they could have an open beta. Within six months of that, they released it to the general public. Within five months of that, they release a major content update in PC, a few racial dropsuits, new weapons, with a whole new vehicle type nearly ready to be deployed. All that while developing future content for the game, such as jets, speederbikes, the rest of the racial dropsuits, the rest of the racial weapons, m-tacs, etc.
IMO, all things considered, CCP have done a great job in getting this content to us. They have made mistakes, such as core mechanics and balance issues, but the amount of time they've spent developing this content, and just how quickly they've managed to get it out, is nothing short of inspirational.
That said, they have a long way to go. |
DUST Fiend
OSG Planetary Operations
3156
|
Posted - 2013.05.22 14:53:00 -
[24] - Quote
Laheon wrote:That said, they have a long way to go.
Especially in light of these new next gen games coming out....damn, DUST has a long way to go indeed |
RydogV
Shadow Company HQ
179
|
Posted - 2013.05.22 14:54:00 -
[25] - Quote
Why get hung up on a label? The game is Free-to-Play so it is not like you were duped into paying $60 and then got the game and were then super disappointed....which by the way happens to gamers all the time even when the product came from large development/publishing companies who have huge budgets.
How about you define AAA by your own standards and then make your own decision...the one first and foremost being, are you going to play the game a lot? If not then congrats...you have deemed the game is not up to your AAA standard and I guess we should not expect to see you on the War Barge too often. With luck, the recently touted next-gen hoopla will provide something that better meets your standards.
I hope you find the AAA you are looking for. |
Jason Punk
DUST University Ivy League
97
|
Posted - 2013.05.22 15:18:00 -
[26] - Quote
https://www.youtube.com/watch?v=EjNBzyLqDPM
The Only thing I heard while I was reading Alleycats post.
As for a AAA-Shooter, it's quite literally an engineered ranking some high-end developers have acclaimed for themselves, but I suppose more often then not it simply means a large publisher and a big budget.
As for the doom and gloom, it's been passed around since the first days of the company. It's always there, but nothing is inevitable until it happens really...my advice would be two-fold. Ignore this Eve Bittervet Troll Captain-of-tomorrow for his intent, but be wary of his content. This is a very risky game in an even riskier industry, but pioneering has always been a dangerous business.
I for one, welcome the challenge
|
steadyhand amarr
BetaMax Beta CRONOS.
581
|
Posted - 2013.05.22 15:58:00 -
[27] - Quote
ReGnUM Public Relations wrote:Iron Wolf Saber wrote:One could argue the budget. Movies use a similar metric. Your Fanboyism never seem to amaze me. Those CPM meetings must be real Knee Busters huh Your just jelly u didn't get picked lol :-P |
Elrick Mercer
Onikanabo Brigade Caldari State
36
|
Posted - 2013.05.22 16:17:00 -
[28] - Quote
Iron Wolf Saber wrote:One could argue the budget. Movies use a similar metric.
If a movie doesn't have a big enough budget it has limited openings or goes straight to disc.
So no you can't compare a movie with or without a budget to a video game with or without one.
This is not a AAA FPS or MMOFPS thats not really an MMO just a FPS with MMO tendencies....
I can also list plenty of free FPS that came out that play like AAA titles. |
Elrick Mercer
Onikanabo Brigade Caldari State
36
|
Posted - 2013.05.22 16:21:00 -
[29] - Quote
Arramakaian Eka wrote:Nobody calls Dust an AAA shooter except some CCP PR person. There is potential, but it'll take a year or two and several builds before we even begin to compete with proper AAA games on FPS mechanics.
In addition to OPs list, more game modes and fixing getting stuck on terrain. The scary thing is, everything the OP listed are some of the most basic things to get right in a shooter, yet we have had these issues for close to a year, now.
Game has been in dev for 3 years in beta for 1 release was put off by a year but we have to wait 2 more to get a quality game? What was the point of the beta? |
Zanzbar clone
Seraphim Initiative. CRONOS.
8
|
Posted - 2013.05.22 16:54:00 -
[30] - Quote
Ludwig Van AssWhoopin wrote:KingBabar wrote:Well it can't be:
- The bad core mechanics
- The low framerate (in some cases the framerate even drops to unplayable levels)
- The variation of guns, suits, vehicles and modules, the quantites of toys available do not merit an AAA status...
- The balancing....?
- What?
I can't find a single thing about this game that puts it up to the standard of whats considered a "normal AAA fps game".
Too me it still looks and feels like something that should still be in beta, going from there and calling this an AAA launch is, well, odd. Am I missing something?
(And no, I'm not going into specifics, those can be read all over these forums and any experienced FPS player should identify them from the start.) Because It stands for abusive, arrogant, asses. SI falls prey to the triple AAA
so eager to make a statement about the character of so many based on the actions of so few
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