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Mad Proffeser
MAJOR DISTRIBUTION
0
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Posted - 2013.05.20 23:31:00 -
[1] - Quote
Why is there a weekly sp cap? I've never seen a game with a weekly sp cap. Can anybody tell me why we have this? If someone wants to play 24/7 so what, you can only wear one suit at a time.
I just don't get it. I hit the cap in two days of casual play, now it's 1000 a game. After a few games of what would have been 5-9k each it was just not worth it. Why does CCP not want me to play their game? What if another mmo did this?
Good way to keep a player base CCP, only let them play for real 2 days a week. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
|
Posted - 2013.05.20 23:33:00 -
[2] - Quote
You still get ISK and you've got the soft cap.
Quit crying before meaner people come along and really tear into you.
This topic has been beaten to death, you should really use the search function. |
Rachoi
HavoK Core RISE of LEGION
54
|
Posted - 2013.05.20 23:37:00 -
[3] - Quote
i take it you havent been here in previous builds.
lets look at it, they are trying to keep a fair amount of the true casual players that are only able to play a match or two. you sir sound like you pound out match after match to do that in two days.
there is a cap to help shrink some of the.. disparity, yet still give the lifers a constant gain.
in earlier builds it was a lousy daily cap, that only took 3 matches, and after that you only got 50sp a match, and before that it's been said to be either better or worse, depending on the vet you've talked to.
they dont want you to grind out millions of SP in a week. and the current system does help limit those that like to set up AFK bots anyway...though that could use mre work...
kindly dont whine that you cant instagrind into prototype grade gear, earn it.
Welcome to New Eden |
Aquinarius Zoltanus
The Tritan Industries RISE of LEGION
65
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Posted - 2013.05.20 23:42:00 -
[4] - Quote
I'm sorry, but 2 days of 'casual' play? You must've played 6 hours per day at least. The cap is fine, and I can hardly hit it, and I generally play 2-3 hours at a time and not every day. I'm glad it's there so I'm not so horribly behind (though I'm still behind because I don't always hit it). |
SGT NOVA STAR
Hellstorm Inc League of Infamy
55
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Posted - 2013.05.20 23:43:00 -
[5] - Quote
iv seen wat happens when theres no SP cap. everyone has proto gear and whoever shoots first wins -_- yay fun. do you want people to have 45million SP with proto tanks, guns, equipment? have you not played an MMO RPG before son? DCUO? WOW? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1050
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Posted - 2013.05.20 23:48:00 -
[6] - Quote
SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. |
usrevenge2
Subdreddit Test Alliance Please Ignore
84
|
Posted - 2013.05.20 23:49:00 -
[7] - Quote
you shouldn't be able to play 24/7 for a week and get max level in any game. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
|
Posted - 2013.05.20 23:51:00 -
[8] - Quote
Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story.
^this, though I believe that boosters should still be available |
Rachoi
HavoK Core RISE of LEGION
54
|
Posted - 2013.05.20 23:53:00 -
[9] - Quote
Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story.
i'm not entirely in agreement, because then people would jsut.... sit, and find different ways of actually getting enough isk for their decent suits, there needs to be more insentive than the IGC, and the Sp allows for that... and the Softcap sure as hell doesnt hurt |
SGT NOVA STAR
Hellstorm Inc League of Infamy
55
|
Posted - 2013.05.20 23:55:00 -
[10] - Quote
you know in EVE it takes 30 days PASSIVE just to get lvl 1 in some skills right guys? im tired of you new people that haven't even played the earlier builds. you know wat our soft cap was at one point newberries? 50SP!!!!!! so be grateful! if you cant play, you cant get your new suit or ar. if you suck at the game and work alot, chances are your not going to have the same SP as a guy that plays 24/7. welcome to MMO's |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1053
|
Posted - 2013.05.20 23:59:00 -
[11] - Quote
Rachoi wrote:Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. i'm not entirely in agreement, because then people would jsut.... sit, and find different ways of actually getting enough isk for their decent suits, there needs to be more insentive than the IGC, and the Sp allows for that... and the Softcap sure as hell doesnt hurt Having fun is enough incentive to keep me playing, even when capped. But grinding SP is turning into a chore making the only incentive of playing is to not fall behind. Also, its not fair for people that don't have enough time to play and fall behind because they can't reach their cap every week. It's like if you took a week off from WOW and not reach the same level cap as everyone else because you'll never get back the exp you would've gotten if you decided to play that week you missed. I'd rather play the game than have it play me. |
Thor Odinson42
Molon Labe. League of Infamy
262
|
Posted - 2013.05.21 00:03:00 -
[12] - Quote
I don't think the cap needs to go away, I think it needs to be reached quicker. I don't want to get left behind and it takes a lot of gameplay to reach cap. Now that PC is here you've got scheduled battles. I have to compromise between certain responsibilities in the real world to be available during some of those times.
In other words, "Babe don't divorce me, I'll do these battles at 5:00 and 7:00 and I won't play anymore today."
I can knock out some public matches before and between those battles and hopefully cap out if I put in one marathon on a weekend night.
I love his game, but if I sit down and start putting it to paper this is like a job. I really hope they figure out a way for us to balance life and staying relevant. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1053
|
Posted - 2013.05.21 00:03:00 -
[13] - Quote
SGT NOVA STAR wrote:you know in EVE it takes 30 days PASSIVE just to get lvl 1 in some skills right guys? im tired of you new people that haven't even played the earlier builds. you know wat our soft cap was at one point newberries? 50SP!!!!!! so be grateful! if you cant play, you cant get your new suit or ar. if you suck at the game and work alot, chances are your not going to have the same SP as a guy that plays 24/7. welcome to MMO's I've played EVE for 5 years and can tell you that not everything in EVE needs to copy/paste to Dust 514. Also, how many MMOs do you know that actually prevent you from ever being able to catch up with everyone else because there's literally a wall blocking you that gets bigger the less you play. That's not an aspect of an MMORPG, it's bad design. |
Taurion Bruni
Nightingale Logistics Pty Ltd
22
|
Posted - 2013.05.21 00:03:00 -
[14] - Quote
Rachoi wrote:Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. i'm not entirely in agreement, because then people would jsut.... sit, and find different ways of actually getting enough isk for their decent suits, there needs to be more insentive than the IGC, and the Sp allows for that... and the Softcap sure as hell doesnt hurt
if you want intensive, how about the joy of actually playing the game. the SP is useless without it. eve runs with system, and not many complain... but if you want more, then a small multiplier could be added to active players or gain WP or something of that sort |
Kaze Eyrou
ROGUE SPADES EoN.
237
|
Posted - 2013.05.21 00:03:00 -
[15] - Quote
Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. Then what is the reward for playing? If it turns to that, nobody will feel like they've "earned" anything and the advantages will lie with those who started the game early. No chance will be given to those who started late. |
Kaze Eyrou
ROGUE SPADES EoN.
237
|
Posted - 2013.05.21 00:05:00 -
[16] - Quote
Cosgar wrote:That's not an aspect of an MMORPG, it's bad design. Good thing we're not playing an MMORPG. |
Thor Odinson42
Molon Labe. League of Infamy
262
|
Posted - 2013.05.21 00:07:00 -
[17] - Quote
SGT NOVA STAR wrote:you know in EVE it takes 30 days PASSIVE just to get lvl 1 in some skills right guys? im tired of you new people that haven't even played the earlier builds. you know wat our soft cap was at one point newberries? 50SP!!!!!! so be grateful! if you cant play, you cant get your new suit or ar. if you suck at the game and work alot, chances are your not going to have the same SP as a guy that plays 24/7. welcome to MMO's I totally understand where you are coming from, but there's got to be a better system than grinding like its a 40hr/wk job. I don't think you should have to put in 20 hours to cap out.
If you can find that balance you can keep more players around long term. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1053
|
Posted - 2013.05.21 00:08:00 -
[18] - Quote
Kaze Eyrou wrote:Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. Then what is the reward for playing? If it turns to that, nobody will feel like they've "earned" anything and the advantages will lie with those who started the game early. No chance will be given to those who started late. New players can get an extra boost in passive SP like new players in EVE. After you get past a certain point (maybe 60 days) where you have enough SP to at least be competitive, you gain the same amount as everyone else. Having more SP doesn't make you better, it just gives you better customization options over everyone else with less. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1054
|
Posted - 2013.05.21 00:09:00 -
[19] - Quote
Kaze Eyrou wrote:Cosgar wrote:That's not an aspect of an MMORPG, it's bad design. Good thing we're not playing an MMORPG. It's a MMOFPS, same ball park. |
Rachoi
HavoK Core RISE of LEGION
54
|
Posted - 2013.05.21 00:16:00 -
[20] - Quote
Cosgar wrote:Rachoi wrote:Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. i'm not entirely in agreement, because then people would jsut.... sit, and find different ways of actually getting enough isk for their decent suits, there needs to be more insentive than the IGC, and the Sp allows for that... and the Softcap sure as hell doesnt hurt Having fun is enough incentive to keep me playing, even when capped. But grinding SP is turning into a chore making the only incentive of playing is to not fall behind. Also, its not fair for people that don't have enough time to play and fall behind because they can't reach their cap every week. It's like if you took a week off from WOW and not reach the same level cap as everyone else because you'll never get back the exp you would've gotten if you decided to play that week you missed. I'd rather play the game than have it play me.
oh i dont grind sp, infact i do see it for jsut the fun tat i do have... and if i'm not having fun i just side step to a different game.
just because it's fun though isnt going to keep most players, they want something to feel as if they're earing somethign to get ahead of the next guy... kinda part of the human condition there. and just getting the IGC will turn into a chore without those boosted SP gains you get from matches, if one thing isnt a chore, it's another, and right now to me its keeping the ISK for my suits that feels more like a chore |
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Thor Odinson42
Molon Labe. League of Infamy
263
|
Posted - 2013.05.21 00:16:00 -
[21] - Quote
Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. This is the other extreme that doesn't interest me. As a guy with a family and a small business it's cool when I get a block of time to mash out a bunch of games and see some progress.
I've had an eve character for 6 months. All I do is manage his skill queue. If I thought it would make any difference in the speed of SP gain I'd actually play it. If there isn't a clear vision of how I can assist my dust character soon I'll quit the game.
This game is an awesome concept and likely appealing to people who have responsibilities outside of video games.
What about a more intense selection when you activate your passive SP. What if you had more options? What if you could choose a higher passive SP with a smaller weekly cap or a higher cap with slower passive SP? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
183
|
Posted - 2013.05.21 00:20:00 -
[22] - Quote
I also wouldn't mind being able to set skills which my passive SP gets directly allocated to.
This is something I think would be good to pull from Eve. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1054
|
Posted - 2013.05.21 00:25:00 -
[23] - Quote
Thor Odinson42 wrote:Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. This is the other extreme that doesn't interest me. As a guy with a family and a small business it's cool when I get a block of time to mash out a bunch of games and see some progress. I've had an eve character for 6 months. All I do is manage his skill queue. If I thought it would make any difference in the speed of SP gain I'd actually play it. If there isn't a clear vision of how I can assist my dust character soon I'll quit the game. This game is an awesome concept and likely appealing to people who have responsibilities outside of video games. What about a more intense selection when you activate your passive SP. What if you had more options? What if you could choose a higher passive SP with a smaller weekly cap or a higher cap with slower passive SP? If all you're doing on EVE is setting your SP "torrent," then you're playing EVE wrong. Join a corp an null sec and have some real fun. Passive SP is something that needs to happen to eliminate the grind that's pissing off so many FPS players that don't play MMORPGs. |
Thor Odinson42
Molon Labe. League of Infamy
263
|
Posted - 2013.05.21 00:27:00 -
[24] - Quote
Cosgar wrote:Thor Odinson42 wrote:Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. This is the other extreme that doesn't interest me. As a guy with a family and a small business it's cool when I get a block of time to mash out a bunch of games and see some progress. I've had an eve character for 6 months. All I do is manage his skill queue. If I thought it would make any difference in the speed of SP gain I'd actually play it. If there isn't a clear vision of how I can assist my dust character soon I'll quit the game. This game is an awesome concept and likely appealing to people who have responsibilities outside of video games. What about a more intense selection when you activate your passive SP. What if you had more options? What if you could choose a higher passive SP with a smaller weekly cap or a higher cap with slower passive SP? If all you're doing on EVE is setting your SP "torrent," then you're playing EVE wrong. Join a corp an null sec and have some real fun. Passive SP is something that needs to happen to eliminate the grind that's pissing off so many FPS players that don't play MMORPGs. There's no doubt I'd enjoy Eve more if I played. I'm too busy grinding in Dust. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
183
|
Posted - 2013.05.21 00:30:00 -
[25] - Quote
Cosgar wrote:Thor Odinson42 wrote:Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. This is the other extreme that doesn't interest me. As a guy with a family and a small business it's cool when I get a block of time to mash out a bunch of games and see some progress. I've had an eve character for 6 months. All I do is manage his skill queue. If I thought it would make any difference in the speed of SP gain I'd actually play it. If there isn't a clear vision of how I can assist my dust character soon I'll quit the game. This game is an awesome concept and likely appealing to people who have responsibilities outside of video games. What about a more intense selection when you activate your passive SP. What if you had more options? What if you could choose a higher passive SP with a smaller weekly cap or a higher cap with slower passive SP? If all you're doing on EVE is setting your SP "torrent," then you're playing EVE wrong. Join a corp an null sec and have some real fun. Passive SP is something that needs to happen to eliminate the grind that's pissing off so many FPS players that don't play MMORPGs.
Before you join a corp in 0.0, find out if they're pencildick asshats with no authority IRL who get drunk and take it out on everyone they can.
0.0 can be fun, but (as with all things) if you don't like the people, you won't have fun. Another thing to keep in mind, there are some really really cool people in null, though in my experience, 90% of them are the aforementioned asshats. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1054
|
Posted - 2013.05.21 00:34:00 -
[26] - Quote
Thor Odinson42 wrote:Cosgar wrote:Thor Odinson42 wrote:Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. This is the other extreme that doesn't interest me. As a guy with a family and a small business it's cool when I get a block of time to mash out a bunch of games and see some progress. I've had an eve character for 6 months. All I do is manage his skill queue. If I thought it would make any difference in the speed of SP gain I'd actually play it. If there isn't a clear vision of how I can assist my dust character soon I'll quit the game. This game is an awesome concept and likely appealing to people who have responsibilities outside of video games. What about a more intense selection when you activate your passive SP. What if you had more options? What if you could choose a higher passive SP with a smaller weekly cap or a higher cap with slower passive SP? If all you're doing on EVE is setting your SP "torrent," then you're playing EVE wrong. Join a corp an null sec and have some real fun. Passive SP is something that needs to happen to eliminate the grind that's pissing off so many FPS players that don't play MMORPGs. There's no doubt I'd enjoy Eve more if I played. I'm too busy grinding in Dust. You sir, have just proved my point in why Dust needs passive SP. |
Kaze Eyrou
ROGUE SPADES EoN.
237
|
Posted - 2013.05.21 00:35:00 -
[27] - Quote
Cosgar wrote:Kaze Eyrou wrote:Cosgar wrote:That's not an aspect of an MMORPG, it's bad design. Good thing we're not playing an MMORPG. It's a MMOFPS, same ball park. Ok, I guess I can give you that...
Cosgar wrote:New players can get an extra boost in passive SP like new players in EVE. After you get past a certain point (maybe 60 days) where you have enough SP to at least be competitive, you gain the same amount as everyone else. Having more SP doesn't make you better, it just gives you better customization options over everyone else with less. I'm not sure about this extra boost in passive SP to new players. The only thing I have seen that gives a boost is a special implant, but you have to buy it for extra money.
http://wiki.eveonline.com/en/wiki/Cerebral_Accelerator
http://store.origin.com/store/ea/en_US/pd/productID.258828300
So for $5 extra, you can get a booster that gives you +3 across the board. Not unlike the AUR boosters we already have.
But from my knowledge if you create a brand new player in EVE, you learn just as fast as the rest of them unless you get implants.... but not because you're just a new player.
Unless I missed something... |
Mary Sedillo
XERCORE E X T E R M I N A T U S
68
|
Posted - 2013.05.21 00:37:00 -
[28] - Quote
Alaika Arbosa wrote:Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. ^this, though I believe that boosters should still be available
100% Passive would remove incentive to really run any games whatsoever. As it stands, ISK alone is not enough push to 'drive' me to game consistently. A healthy mix of the two is required to keep the most players engaged. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
183
|
Posted - 2013.05.21 00:38:00 -
[29] - Quote
Kaze Eyrou wrote:Cosgar wrote:Kaze Eyrou wrote:Cosgar wrote:That's not an aspect of an MMORPG, it's bad design. Good thing we're not playing an MMORPG. It's a MMOFPS, same ball park. Ok, I guess I can give you that... Cosgar wrote:New players can get an extra boost in passive SP like new players in EVE. After you get past a certain point (maybe 60 days) where you have enough SP to at least be competitive, you gain the same amount as everyone else. Having more SP doesn't make you better, it just gives you better customization options over everyone else with less. I'm not sure about this extra boost in passive SP to new players. The only thing I have seen that gives a boost is a special implant, but you have to buy it for extra money. http://wiki.eveonline.com/en/wiki/Cerebral_Acceleratorhttp://store.origin.com/store/ea/en_US/pd/productID.258828300So for $5 extra, you can get a booster that gives you +3 across the board. Not unlike the AUR boosters we already have. But from my knowledge if you create a brand new player in EVE, you learn just as fast as the rest of them unless you get implants.... but not because you're just a new player. Unless I missed something...
Cerebral Accelerator |
Maken Tosch
DUST University Ivy League
2379
|
Posted - 2013.05.21 00:41:00 -
[30] - Quote
Are you that lazy that you don't bother to use the search function? |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1056
|
Posted - 2013.05.21 00:43:00 -
[31] - Quote
Mary Sedillo wrote:Alaika Arbosa wrote:Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. ^this, though I believe that boosters should still be available 100% Passive would remove incentive to really run any games whatsoever. As it stands, ISK alone is not enough push to 'drive' me to game consistently. A healthy mix of the two is required to keep the most players engaged. That's because the rewards for every game mode are exactly the same. There needs to be a bonus to the winner, like more isk and better loot than the loser. Watch how many people actually try when they have something on the line. On top of that, they screwed the pooch on FW and merc battles too. It's just the same thing as a pub match right now. Those need to be adjusted to add more incentive. Grinding shouldn't be the only reason to play and it shouldn't replace content. |
Mad Proffeser
MAJOR DISTRIBUTION
0
|
Posted - 2013.05.21 00:51:00 -
[32] - Quote
I have been I Dust since last summer. I didn't have the time to put into it like some others. At release I decided to give it a try again. With all the changes I messed up most of my sp placement, so I went to earn more.
I played a few matches to get the feel for it again, then found a squad to role with. After 3.5 hours of ~5-7k games I was done. Sunday I spend my earned sp from Friday and play for about 6 hours. That's when I hit the cap. So not exactly casual by some people.
I'm a console gamer so this sp cap thing is totally new to me. The only mmo's I've played are DCUO & Defiance, they don't have weekly sp caps. |
Kaze Eyrou
ROGUE SPADES EoN.
237
|
Posted - 2013.05.21 01:07:00 -
[33] - Quote
Kaze Eyrou wrote:http://wiki.eveonline.com/en/wiki/Cerebral_Accelerator
*facepalm* |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
184
|
Posted - 2013.05.21 01:21:00 -
[34] - Quote
Kaze Eyrou wrote:Kaze Eyrou wrote:http://wiki.eveonline.com/en/wiki/Cerebral_Accelerator *facepalm* I just noticed that.
Derp. |
NeckBone PooKiNuZz
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.05.21 01:23:00 -
[35] - Quote
the SP cap is needed so true casual players are less likly to encounter death squads of vets.
whats more important, I feel, is a forum where more incentive is given for more experienced players to battle it out. Instead of laying waste to noobs and casual players, have a layering of gameplay suited for SP level. |
Kaze Eyrou
ROGUE SPADES EoN.
237
|
Posted - 2013.05.21 01:25:00 -
[36] - Quote
Alaika Arbosa wrote:Kaze Eyrou wrote:Kaze Eyrou wrote:http://wiki.eveonline.com/en/wiki/Cerebral_Accelerator *facepalm* I just noticed that. Derp.
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Thor Odinson42
Molon Labe. League of Infamy
266
|
Posted - 2013.05.21 01:35:00 -
[37] - Quote
Cosgar wrote:Thor Odinson42 wrote:Cosgar wrote:Thor Odinson42 wrote:Cosgar wrote:SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, and encourages AFKing. (yes this is still going on) Everybody should be gaining the exact same amount of SP whether they have time to play or not. End of story. This is the other extreme that doesn't interest me. As a guy with a family and a small business it's cool when I get a block of time to mash out a bunch of games and see some progress. I've had an eve character for 6 months. All I do is manage his skill queue. If I thought it would make any difference in the speed of SP gain I'd actually play it. If there isn't a clear vision of how I can assist my dust character soon I'll quit the game. This game is an awesome concept and likely appealing to people who have responsibilities outside of video games. What about a more intense selection when you activate your passive SP. What if you had more options? What if you could choose a higher passive SP with a smaller weekly cap or a higher cap with slower passive SP? If all you're doing on EVE is setting your SP "torrent," then you're playing EVE wrong. Join a corp an null sec and have some real fun. Passive SP is something that needs to happen to eliminate the grind that's pissing off so many FPS players that don't play MMORPGs. There's no doubt I'd enjoy Eve more if I played. I'm too busy grinding in Dust. You sir, have just proved my point in why Dust needs passive SP. No, you've pointed out the most extreme alternative to grinding. I think there's something in the middle similar to what I proposed above. |
low genius
The Sound Of Freedom Renegade Alliance
99
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Posted - 2013.05.21 01:39:00 -
[38] - Quote
Mad Proffeser wrote:Why is there a weekly sp cap? I've never seen a game with a weekly sp cap. Can anybody tell me why we have this? If someone wants to play 24/7 so what, you can only wear one suit at a time.
I just don't get it. I hit the cap in two days of casual play, now it's 1000 a game. After a few games of what would have been 5-9k each it was just not worth it. Why does CCP not want me to play their game? What if another mmo did this?
Good way to keep a player base CCP, only let them play for real 2 days a week.
so you can't go on welfare and grind sp. |
low genius
The Sound Of Freedom Renegade Alliance
99
|
Posted - 2013.05.21 01:42:00 -
[39] - Quote
SGT NOVA STAR wrote:you know in EVE it takes 30 days PASSIVE just to get lvl 1 in some skills right guys? im tired of you new people that haven't even played the earlier builds. you know wat our soft cap was at one point newberries? 50SP!!!!!! so be grateful! if you cant play, you cant get your new suit or ar. if you suck at the game and work alot, chances are your not going to have the same SP as a guy that plays 24/7. welcome to MMO's
yeah, make an eve account and go look at the prereqs on a titan. i've been playing for 2 years, and it would take me 202 days just to sit in one. that doesn't count guns, shield tank, or armour tank... |
Mad Proffeser
MAJOR DISTRIBUTION
0
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Posted - 2013.05.21 01:45:00 -
[40] - Quote
NeckBone PooKiNuZz wrote:the SP cap is needed so true casual players are less likly to encounter death squads of vets.
whats more important, I feel, is a forum where more incentive is given for more experienced players to battle it out. Instead of laying waste to noobs and casual players, have a layering of gameplay suited for SP level.
The sp cap does nothing to keep the two apart, vets can join any game except academy. A decent match making system to keep noobz and vets apart would stop most of the complaining on the forums and allow for the cap to be lifted. |
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gabriel login
Dead Six Initiative Lokun Listamenn
35
|
Posted - 2013.05.21 01:54:00 -
[41] - Quote
the problem is that there is no pve just pvp where each day people get stronger. see what we need is npcs to fight like drones so that a group of peope can go in an smash. you would set it up as easy med an hard an it would be mission based like a small quest of sorts for people to do an to skill up on at there own pace. the harder the mission the bigger the pay out . this would add that quest feel to the game an break up the just shoot at people all day thing an make the game feel more like a mmorpgfps. |
Negris Albedo
Nuevo Atlas Corporation
12
|
Posted - 2013.05.21 02:00:00 -
[42] - Quote
SGT NOVA STAR wrote:you know in EVE it takes 30 days PASSIVE just to get lvl 1 in some skills right guys? Wrong. Even the highest ranked skill (Racial Titan) only takes 2 hours to reach level one. |
Zalkon Lotharian
THE DOLLARS
0
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Posted - 2013.05.21 20:24:00 -
[43] - Quote
One thing every one need to remember is like Eve Dust is a constant work in progress. They are always tweeking things to make the game better. I didn't play Eve at the start but I'm sure that they had similar issues, and now the game is one of the best around. We all just need to suffer through the growing pains of a new game. I'll bet in 2 years they will have gone through 6 different "launches" and made numerous changes and additions. Personally I like the passive skill points in Eve, it required no game time to learn new skills. I even had the iphone app to learn my skills. I believe that Dust will become as awesome as Eve, we just need to be patient. rant finished |
Grizzly Rayvus
Zumari Force Projection Caldari State
0
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Posted - 2013.05.21 21:03:00 -
[44] - Quote
Hey, can anyone tell me how the SP system works, I know it's used to unlock skills but I don't understand the weekly thing. Can someone make it easy to understand.
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Zalkon Lotharian
THE DOLLARS
0
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Posted - 2013.05.21 22:46:00 -
[45] - Quote
Grizzly Rayvus wrote:Hey, can anyone tell me how the SP system works, I know it's used to unlock skills but I don't understand the weekly thing. Can someone make it easy to understand.
Well as far as I understand it there is a weekly cap of (insert number here) I don't know the exact number. once you reach that you will get a greatly reduced amount of skill points (soft cap) For example I normally get 6k per game before cap limit. then 600 after limit reached. The week resets after Wed maint cycle. Any one else feel free to tell me I am totally wrong |
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