Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
WyrmHero1945
SyNergy Gaming EoN.
277
|
Posted - 2013.05.19 06:24:00 -
[1] - Quote
Welcome non-AR player this is the group for us guys that love Dust514's amazing weapons, but are frustrate by them being inferior in every possible way to a Gallente AR. These weapons don't have a place on the battlefield nor in serious, competitive gameplay anymore. Back in Chromosome we were delighted with the satisfaction of killing with our weapon on their own niche. They aren't working in Uprising. They aren't getting us kills. They are frustrating and a pain to use. A weapon that can't kill is not fun to use. A weapon that kills too easily gets boring fast, that's why our weapons are special. But they aren't killing a ****. Let's accept this sad truth and unite. Since CCP isn't listening to us:
Buff the SR
Buff the Plasma Cannon
Buff the LR
The Laser Pointer
Mass Driver needs 911
Post here if you want power to your weapons. AR users feel free to post here if you want to see more variety in the game and your weapon once again unique.
|
TranquilBiscuit ofVaLoR
The Kaos Legion
2
|
Posted - 2013.05.19 06:28:00 -
[2] - Quote
finally, someone who understands...my carthum assault SR with SR profeciency lvl 3 and a basic dmg mod still doesn't match up to Duvolles. for the SR to have a better accuracy rating than the AR, it has too much kick... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1021
|
Posted - 2013.05.19 06:28:00 -
[3] - Quote
Sign me up! People like us need to prevent this game from being a CoD/BF clone. Let the forums flow with tears of AR nerds QQing about dying to something that isn't a Gallente Plasma Blaster! MD still sucks, but I can still kill an AR well outside their effective range since they don't have sharpshooter as a krutch to lean on. |
Sloth9230
Reaper Galactic ROFL BROS
1397
|
Posted - 2013.05.19 06:29:00 -
[4] - Quote
SR needs more range... yup that's about it. Plasma cannon sucks... not sure how to fix that. Lasers seem fine, though it seems people stopped using them since Viziam is no longer OP. Yeah... something's up with those mass drivers
We should probably work on aim before we change anything though. Kind or hard to determine weapon balance if no one is actually hitting each other |
Andrew Sheaffer
ZionTCD Unclaimed.
35
|
Posted - 2013.05.19 06:29:00 -
[5] - Quote
i like the shotgun ithink there hit detection needs fix i can shoot someone point blank and miss other times i hit them when i should have missed |
Green Living
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
238
|
Posted - 2013.05.19 06:30:00 -
[6] - Quote
Dedicated Laser Rifle user here! I'm fluffy and pissed about the LR nerf and I'm not going to stand for it anymore! It's my money and I want it now! |
xprotoman23
Internal Error. Negative-Feedback
1503
|
Posted - 2013.05.19 06:32:00 -
[7] - Quote
The SCAR is pretty bad ass. I only have level 4 and rip people to sheds. When I get the respec I can only imagine how nasty a fully specced one is. |
WyrmHero1945
SyNergy Gaming EoN.
279
|
Posted - 2013.05.19 06:33:00 -
[8] - Quote
TranquilBiscuit ofVaLoR wrote:finally, someone who understands...my carthum assault SR with SR profeciency lvl 3 and a basic dmg mod still doesn't match up to Duvolles. for the SR to have a better accuracy rating than the AR, it has too much kick...
I have SR prof. 4 brother and my militia AR gets more kills.
|
Jin Robot
Polar Gooks
515
|
Posted - 2013.05.19 06:41:00 -
[9] - Quote
Yeah, its funny to have so much SP in something and nothing in AR and I still run AR if I know I need something super effective. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1022
|
Posted - 2013.05.19 06:44:00 -
[10] - Quote
WyrmHero1945 wrote:TranquilBiscuit ofVaLoR wrote:finally, someone who understands...my carthum assault SR with SR profeciency lvl 3 and a basic dmg mod still doesn't match up to Duvolles. for the SR to have a better accuracy rating than the AR, it has too much kick... I have SR prof. 4 brother and my militia AR gets more kills. I'm pretty sure that outside of spike damage weapons like shotguns, the AR has a higher DPS out of every light weapon in the game, to the point that they're almost novelties, HMG included. You can tell they're basically catering to the BF/CoD crowd. Call it a hunch, but I doubt we'll be seeing a necessary change to the TAR either. |
|
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
120
|
Posted - 2013.05.19 07:06:00 -
[11] - Quote
AND DROPSHIPS AND TANKS! DON'T FORGET ABOUT US! They AR users are the ones who ruined all of the cool weapons in this game! |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
|
Posted - 2013.05.19 07:08:00 -
[12] - Quote
Buff the swarm launcher to work against infantry (but with a different dmg than for vehicles).
Coolest weapon in the game ;-) |
Nstomper
The Sangheli
422
|
Posted - 2013.05.19 07:26:00 -
[13] - Quote
Shotgunner / ninja niva knife here |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.05.19 07:29:00 -
[14] - Quote
Cosgar wrote:Sign me up! People like us need to prevent this game from being a CoD/BF clone. Let the forums flow with tears of AR nerds QQing about dying to something that isn't a Gallente Plasma Blaster! MD still sucks, but I can still kill an AR well outside their effective range since they don't have sharpshooter as a krutch to lean on. The only QQing I see is you. Tac ars need a rof cap and scrambler rifles need the same range as tac ars that's it. Hate to break it to you but Dust 514 is a Battlefield clone. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
98
|
Posted - 2013.05.19 07:31:00 -
[15] - Quote
SR user : Signed |
DJINN Marauder
Hellstorm Inc League of Infamy
583
|
Posted - 2013.05.19 07:35:00 -
[16] - Quote
Shotgun user here! Nothing wrong with the shotgun though besides the damn aim assist... |
Void Echo
Internal Error. Negative-Feedback
102
|
Posted - 2013.05.19 07:37:00 -
[17] - Quote
iv seen heavies get taken down by a single smg user in multiple matches, and im seeing a lot of people using the flaylock pistol (wish I had one), but I do agree. the ar is becoming the dominant weapon used and I don't think this game will develop correctly with it this way |
inohahna mamotto
The Sangheli
24
|
Posted - 2013.05.19 07:40:00 -
[18] - Quote
Heavy here and even though i still dominate ar users still pis me off |
XXfootnoteXX
DUST University Ivy League
293
|
Posted - 2013.05.19 07:40:00 -
[19] - Quote
+1 From a MD user. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
303
|
Posted - 2013.05.19 07:41:00 -
[20] - Quote
NO ONE TOUCHES MY SR! NOT EVEN TO BUFF IT. That'll throw off the balance entirely when people call for its nerf and then it goes into the ground.
Campaign to keep SR as it is now is launched! |
|
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
303
|
Posted - 2013.05.19 07:42:00 -
[21] - Quote
DJINN Marauder wrote:Shotgun user here! Nothing wrong with the shotgun though besides the damn aim assist...
Srry for the double post but this^ saw you run through my entire team the other day and shotgun me in the face then get away.....ugh I was so disgusted they couldnt even hit you.... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1022
|
Posted - 2013.05.19 07:43:00 -
[22] - Quote
Commander Tuna wrote:Cosgar wrote:Sign me up! People like us need to prevent this game from being a CoD/BF clone. Let the forums flow with tears of AR nerds QQing about dying to something that isn't a Gallente Plasma Blaster! MD still sucks, but I can still kill an AR well outside their effective range since they don't have sharpshooter as a krutch to lean on. The only QQing I see is you. Tac ars need a rof cap and scrambler rifles need the same range as tac ars that's it. Hate to break it to you but Dust 514 is a Battlefield clone. Not sure why you felt the need to take a jab at me.... but okay? I've been arguing about the TAR since the +10% damage bonus pushed it over the line. Hell, we all have... well except for people with modded controllers that care more about padding their KDR, but you get the point. Also, take a look at BF and Dust 514 after a year and see how much of a clone it is. |
Void Echo
Internal Error. Negative-Feedback
103
|
Posted - 2013.05.19 07:44:00 -
[23] - Quote
perhaps they should just completely reset ALL the stats of every equipment in the game and start from the militia gear all the way to prototype based on a dropsuit/equipment ratio |
DJINN Marauder
Hellstorm Inc League of Infamy
584
|
Posted - 2013.05.19 07:51:00 -
[24] - Quote
Harkon Vysarii wrote:DJINN Marauder wrote:Shotgun user here! Nothing wrong with the shotgun though besides the damn aim assist... Srry for the double post but this^ saw you run through my entire team the other day and shotgun me in the face then get away.....ugh I was so disgusted they couldnt even hit you.... speed tank ftw! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
269
|
Posted - 2013.05.19 08:05:00 -
[25] - Quote
Scrambler Rifles need a different passive. Their current passive (Charge speed) does nothing for an assault variant. They are the ONLY weapon in the game to have a passive that completely skips over a variant. So, yes, the skill needs a change (which is Scrambler Rifles by extension). I'd recommend reducing heat build-up so Amarr Assaults (with 0 ranks in Scramblers) aren't better at handling them then people with max skill. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
303
|
Posted - 2013.05.19 08:49:00 -
[26] - Quote
DJINN Marauder wrote:Harkon Vysarii wrote:DJINN Marauder wrote:Shotgun user here! Nothing wrong with the shotgun though besides the damn aim assist... Srry for the double post but this^ saw you run through my entire team the other day and shotgun me in the face then get away.....ugh I was so disgusted they couldnt even hit you.... speed tank ftw!
Lol thats exactly what I said after it happened.... "Bloody speed tanks"
this also goes hand in had with
"Bloody Pirates" after a corp mate called me out to their system and proceeded to gank me old school....
Both scenarios both coincided with a sudden premonition of my immenent death..... |
McFurious
BetaMax. CRONOS.
74
|
Posted - 2013.05.19 09:02:00 -
[27] - Quote
MD lover here. Not too happy with the current MD situation but at least CCP seems to have fixed the smoke trail issue which was the biggest problem. I really think the blast radius needs to be buffed a bit more if not to Chromosome status.
The MD nerf seems more like a "rollback" really. Like it's back to where it was pre-Chromosome but I don't have the stats for old builds. It's not the only thing that seems rolled back either. There are other issues that were in old beta builds that were fixed but strangely have returned. My theory is Uprising was based on a pre-Chromosome build and they neglected to fix/buff in this build what they did in Chromosome.
|
TonYtigr
Rebelles A Quebec Orion Empire
17
|
Posted - 2013.05.19 09:42:00 -
[28] - Quote
LR user here. I can live with the actual damage (stacking min 2 complex damage mods for it), but the sight and the blue haze are a pain! Range is not that bad, however would need a slight increase to counter tac AR more effectively. I'm at lvl 2 (or 3) proficiency. |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
54
|
Posted - 2013.05.19 10:11:00 -
[29] - Quote
Scrambler rifles - range buff. Why are laser based weapons shorter than plasma? Plasma canon - should have more damage and perhaps splash range buff to counter the 1 round capacity Laser rifles - needs an rds and not an iron sights Mass drivers - slight splash range buff but a damage nerf to balance it
|
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
303
|
Posted - 2013.05.19 10:20:00 -
[30] - Quote
As a pure SR user there is no fault with the current varient of the SR. Does it matter if the range is lower if it keeps people from moaning about it and getting it nerfed into the ground. |
|
Panther Alpha
WarRavens
238
|
Posted - 2013.05.19 10:22:00 -
[31] - Quote
They already tried to Nerf the AR allot, High Recoil, low range, ridiculous bullet spread when moving and soothing. And people still uses the AR, and have lots of fun with it...
I think CCP is getting the message now... PEOPLE PREFERS TO USE THE AR, because they like that weapon the most.
Ok, the TAC needs a little nerf, "little" nerf ... but leave the AR alone, or allot of people will leave Dust 514. |
Arkena Wyrnspire
Turalyon Plus
334
|
Posted - 2013.05.19 10:53:00 -
[32] - Quote
Panther Alpha wrote:They already tried to Nerf the AR allot, High Recoil, low range, ridiculous bullet spread when moving and soothing. And people still uses the AR, and have lots of fun with it...
I think CCP is getting the message now... PEOPLE PREFERS TO USE THE AR, because they like that weapon the most.
Ok, the TAC needs a little nerf, "little" nerf ... but leave the AR alone, or allot of people will leave Dust 514.
TAC needs more than a 'little' nerf. It should keep its role as long range semiauto, yes, but the firerate and CQC ability is completely ridiculous. And hell, the damage is over the top too. The TAC is better than the scrambler rifle in every way except that it doesn't have a charge ability. |
Panther Alpha
WarRavens
238
|
Posted - 2013.05.19 10:59:00 -
[33] - Quote
Arkena Wyrnspire wrote:Panther Alpha wrote:They already tried to Nerf the AR allot, High Recoil, low range, ridiculous bullet spread when moving and soothing. And people still uses the AR, and have lots of fun with it...
I think CCP is getting the message now... PEOPLE PREFERS TO USE THE AR, because they like that weapon the most.
Ok, the TAC needs a little nerf, "little" nerf ... but leave the AR alone, or allot of people will leave Dust 514. TAC needs more than a 'little' nerf. It should keep its role as long range semiauto, yes, but the firerate and CQC ability is completely ridiculous. And hell, the damage is over the top too. The TAC is better than the scrambler rifle in every way except that it doesn't have a charge ability.
I totally agree.. i stop using the TAC, because i feel like a NooB using it. But i say a "Little" nerf, because when CCP nerf things, is always over the top, and to the point where they make that weapon useless. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
303
|
Posted - 2013.05.19 11:02:00 -
[34] - Quote
Panther Alpha wrote:Arkena Wyrnspire wrote:Panther Alpha wrote:They already tried to Nerf the AR allot, High Recoil, low range, ridiculous bullet spread when moving and soothing. And people still uses the AR, and have lots of fun with it...
I think CCP is getting the message now... PEOPLE PREFERS TO USE THE AR, because they like that weapon the most.
Ok, the TAC needs a little nerf, "little" nerf ... but leave the AR alone, or allot of people will leave Dust 514. TAC needs more than a 'little' nerf. It should keep its role as long range semiauto, yes, but the firerate and CQC ability is completely ridiculous. And hell, the damage is over the top too. The TAC is better than the scrambler rifle in every way except that it doesn't have a charge ability. I totally agree.. i stop using the TAC, because i feel like a NooB using it. But i say a "Little" nerf, because when CCP nerf things, is always over the top, and to the point where they make that weapon useless.
Yeah as much as I like the SR I dont want everyone defactoing to it because the Tac came under the nerf hammer.... |
flesth
Red Star. EoN.
30
|
Posted - 2013.05.19 11:09:00 -
[35] - Quote
everything is fine , i am not moaning about my hmg range but i got used to it and you guys should get used to it
to CCP if you buff them what they want , then i want m0re range for HMG then everything fine , then there be some QQ about ar users that they want range too and everything will get unbalance and then it going around in circle again
|
J-Lewis
Edimmu Warfighters Gallente Federation
89
|
Posted - 2013.05.19 11:35:00 -
[36] - Quote
IDK, I've gone 27/9 with a standard Scrambler Rifle and suit against prototype users...
IMO while the aSCAR in particular needs some love, the cSCAR is slightly OP in the ammo consumption department; charged shots should eat more ammo than single shots (4 for a fully charged shot seems reasonable). Both could use a buff in the shape of the operation bonus being changed to a reduction in heat generated per shot; and range mechanics being looked at, plus a slight increase in optimal range.
Apart from that, you can't use the SCAR like a regular AR: while the AR is a mainly offense oriented weapon, the SCAR is more defensive; you have to let the enemies come to you, as it generally requires more careful aim than the AR. It can also be used on a scout for rather effective skirmish tactics (charged head shots are excellent). |
Jathniel
G I A N T EoN.
366
|
Posted - 2013.05.19 11:57:00 -
[37] - Quote
I can honestly say the Plasma Cannon is the most useless piece of **** weapon in this game. You have a higher kill chance, and higher survival-by-use chance using a pair of nova knives.
The puny blast yield combined with poor splash damage couldn't even finish off a guy with less than 10% shield and 10% armor. For a single shot weapon... that is terribly poor.
"But the power is in the direct hit!" Really now?
Aim at a guy. The projectile is SO slow, he can sidestep and polish the round with a washing rag by the time it goes by!
"But it's AV!" Is that right? Good luck hitting a LAV with that **** poor slow round. A forge gun outdps' and outdmgs this thing in every way imaginable. Try to hit a Dropship with this piece of ****, and watch everyone in the match laugh at you.
Thank goodness I didn't waste skill points. |
Crash Monster
Snipers Anonymous
300
|
Posted - 2013.05.19 12:41:00 -
[38] - Quote
I'm not seeing any love in here for the sniper rifle. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
275
|
Posted - 2013.05.19 12:43:00 -
[39] - Quote
I use an LAV, does that count? it is a Light vehicle, so I think it does. |
WyrmHero1945
SyNergy Gaming EoN.
287
|
Posted - 2013.05.19 15:09:00 -
[40] - Quote
Panther Alpha wrote:They already tried to Nerf the AR allot, High Recoil, low range, ridiculous bullet spread when moving and soothing. And people still uses the AR, and have lots of fun with it...
I think CCP is getting the message now... PEOPLE PREFERS TO USE THE AR, because they like that weapon the most.
Ok, the TAC needs a little nerf, "little" nerf ... but leave the AR alone, or allot of people will leave Dust 514.
This why we aren't asking for an AR nerf, but a buff to all our weapons. The hard job for CCP really.
|
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
|
Posted - 2013.05.19 15:19:00 -
[41] - Quote
Personally, I think the scrambler rifle needs a little more range, not much, just enough to out range the at. I think giving the plasma cannon a trajectory was a mistake. MR needs to be back how it was, it wasn't broken, why fix it? |
DeadlyAztec11
One-Armed Bandits Unclaimed.
300
|
Posted - 2013.05.19 15:39:00 -
[42] - Quote
As far as I am concerned, the LR, AR and SR should all be equal.
|
WyrmHero1945
SyNergy Gaming EoN.
291
|
Posted - 2013.05.20 00:20:00 -
[43] - Quote
How many of you guys are respeccing into ARs because you feel these weapons suck? |
Geth Massredux
Defensores Doctrina
350
|
Posted - 2013.05.20 00:22:00 -
[44] - Quote
face- to the palm....
Wait so I get killed by all the weapons in the game, why do they need a buff again??
- Geth |
SCAT mania
Seraphim Initiative. CRONOS.
237
|
Posted - 2013.05.20 00:26:00 -
[45] - Quote
WyrmHero1945 wrote:How many of you guys are respeccing into ARs because you feel these weapons suck? was a dedicated LR will be doin this^^ ASAP |
Medic 1879
The Tritan Industries RISE of LEGION
351
|
Posted - 2013.05.20 00:54:00 -
[46] - Quote
Signed I am a MD user and it just seems like any weapons with splash damage has wildly inaccurate blast radius numbers freedom MD 3.3m radius not counting the +25% from operations and yet in game it seems more like its 1m at best, hell I tried the flaylock today and just as a test I shot straight down and took damage I moved onto some stairs stood on the top step and aimed 1 step down and fired and it did nothing I highly doubt the intervals between steps is more than 1m.
As for the plasma cannon well its quicker, easier and cheaper (both isk and SP wise.) to just use AV nades for AV and for fighting infantry its like a MD but worse or a sort of weird one shot shotgun. The only use I have found for it is trolling people. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1050
|
Posted - 2013.05.20 23:31:00 -
[47] - Quote
WyrmHero1945 wrote:How many of you guys are respeccing into ARs because you feel these weapons suck? How many of us had our weapon nerfed because of an office LAN party? |
TEBOW BAGGINS
GHETTOSTAR GALACTICA
556
|
Posted - 2013.05.20 23:40:00 -
[48] - Quote
I couldn't put the MD down now matter how bad they nerfed it. Should be ok with a couple complex dmg mods on wednesday. Neutron scatter blaster is my new main weapon. |
J Falcs
Bojo's School of the Trades
39
|
Posted - 2013.05.20 23:42:00 -
[49] - Quote
Cosgar wrote:WyrmHero1945 wrote:How many of you guys are respeccing into ARs because you feel these weapons suck? How many of us had our weapon nerfed because of an office LAN party?
You had to remind me?
Couldn't believe what I was seeing when I read that the first time. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
79
|
Posted - 2013.05.20 23:44:00 -
[50] - Quote
Cosgar wrote:WyrmHero1945 wrote:How many of you guys are respeccing into ARs because you feel these weapons suck? How many of us had our weapon nerfed because of an office LAN party?
Are you talking about the MD? That was nerf'd because of a LAN party?? |
|
Polish Hammer
Conspiratus Immortalis League of Infamy
433
|
Posted - 2013.05.20 23:47:00 -
[51] - Quote
Are heavies welcome here?
I like my HMG, I just feel like half the time i'm putting on rounds on people they do nothing :( |
TEBOW BAGGINS
GHETTOSTAR GALACTICA
556
|
Posted - 2013.05.20 23:47:00 -
[52] - Quote
Cyrius Li-Moody wrote:Cosgar wrote:WyrmHero1945 wrote:How many of you guys are respeccing into ARs because you feel these weapons suck? How many of us had our weapon nerfed because of an office LAN party? Are you talking about the MD? That was nerf'd because of a LAN party??
it was a "playtest" |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
80
|
Posted - 2013.05.20 23:56:00 -
[53] - Quote
TEBOW BAGGINS wrote:Cyrius Li-Moody wrote:Cosgar wrote:WyrmHero1945 wrote:How many of you guys are respeccing into ARs because you feel these weapons suck? How many of us had our weapon nerfed because of an office LAN party? Are you talking about the MD? That was nerf'd because of a LAN party?? it was a "playtest"
Well that's some bullkitten. |
WR3CK HAVOC
SVER True Blood Unclaimed.
25
|
Posted - 2013.05.21 00:07:00 -
[54] - Quote
BUFF SHOTGUN RANGE |
TEBOW BAGGINS
GHETTOSTAR GALACTICA
560
|
Posted - 2013.05.21 00:08:00 -
[55] - Quote
Cyrius Li-Moody wrote:TEBOW BAGGINS wrote:Cyrius Li-Moody wrote:Cosgar wrote:WyrmHero1945 wrote:How many of you guys are respeccing into ARs because you feel these weapons suck? How many of us had our weapon nerfed because of an office LAN party? Are you talking about the MD? That was nerf'd because of a LAN party?? it was a "playtest" Well that's some bullkitten.
it seems to be more effective vs armor than before but not %100 sure, it still can get some kills but nothing like it used to |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1054
|
Posted - 2013.05.21 00:13:00 -
[56] - Quote
Even if the MD stayed the way it was in chrome, it still wouldn't be able to compete with everyone running proto 24/7. Adding insult to injury, the standard flaylock out damages the freedom. |
WyrmHero1945
SyNergy Gaming EoN.
294
|
Posted - 2013.05.21 04:17:00 -
[57] - Quote
Polish Hammer wrote:Are heavies welcome here?
I like my HMG, I just feel like half the time i'm putting on rounds on people they do nothing :(
If you wanna die by different means other than ARs and LAVs heavies are more than welcome. I'm thinking going LAV if this **** doesn't get resolved seriously. I already got a Saga with 2000 HP and could easily get a logi LAV on respec. I kill more with my Saga than with the proto SR. |
Ld Collins
On The Brink CRONOS.
5
|
Posted - 2013.05.21 04:24:00 -
[58] - Quote
Cosgar wrote:WyrmHero1945 wrote:TranquilBiscuit ofVaLoR wrote:finally, someone who understands...my carthum assault SR with SR profeciency lvl 3 and a basic dmg mod still doesn't match up to Duvolles. for the SR to have a better accuracy rating than the AR, it has too much kick... I have SR prof. 4 brother and my militia AR gets more kills. I'm pretty sure that outside of spike damage weapons like shotguns, the AR has a higher DPS out of every light weapon in the game, to the point that they're almost novelties, HMG included. You can tell they're basically catering to the BF/CoD crowd. Call it a hunch, but I doubt we'll be seeing a necessary change to the TAR either.
Can people stop lumping BF in with the CoD crowd both of those games are completly different from each other BF being the better one. Everytime i hear this i feel like a crime has been committed. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
43
|
Posted - 2013.05.21 05:01:00 -
[59] - Quote
Hey guys, stop saying CCP is catering to the COD/BF community. In those games different weapons are being used all the time. Actually CCP is catering to this community when they decided to buff, nerf, buff the TAC AR and nerf every other weapon in the game listening to whiners and the wrong people. I came to the launch of the open beta from BF3, and I gotta tell ya, I'm starting to get pretty annoyed that all I get killed by is a squad of tac AR users with the occasional mass driver user only because I'm being pinned down by these sniper-light rifles with no other weapon strong and fast enough to counter unless I red line snipe. IMO, the "COD/BF" community likes variety in their gun game. Seeing the same guns all the time on the killspread gets boring. Chromosome showed weapon variety. Uprising introduces new weapons in the new build but none(including old) are balanced to the TAC AR |
JETSTORM1090
Against All Oddz
76
|
Posted - 2013.05.21 05:20:00 -
[60] - Quote
Zeylon Rho wrote:Scrambler Rifles need a different passive. Their current passive (Charge speed) does nothing for an assault variant. They are the ONLY weapon in the game to have a passive that completely skips over a variant. So, yes, the skill needs a change (which is Scrambler Rifles by extension). I'd recommend reducing heat build-up so Amarr Assaults (with 0 ranks in Scramblers) aren't better at handling them then people with max skill. Exactly what I made a thread about...makes no sense, and they put absolutely no thought into that at all. |
|
Repe Susi
Rautaleijona Gentlemen's Agreement
416
|
Posted - 2013.05.21 06:05:00 -
[61] - Quote
SCAT mania wrote:WyrmHero1945 wrote:How many of you guys are respeccing into ARs because you feel these weapons suck? was a dedicated LR will be doin this^^ ASAP
I have asked for respec and I am considering this really hard.
I put my SP into Scrambler rifles, but I feel like I am forced to use AR (Not even TAC, mind you but GEK) because the SR is so underwhelming.
Scrambler rifles need range buff in the very least. Optimal range is abysmal. |
Rei Shepard
Spectre II
272
|
Posted - 2013.05.21 06:24:00 -
[62] - Quote
I am fully specced into SCR + Amarr Assault spec suit and each time i try the Tac Duvolle again i get more kills / less deaths the Semi SCR overheats way too fast and the Assault version, well ive never had it overheat at all.
I am fine with it overheating that fast but for 5 seconds, your basically a huge target vs the Tac Duvolle, just slap in a new clip or swap to sidearm witch with the SCR is not possible. |
Acturus Galaxy
Horizons' Edge
48
|
Posted - 2013.05.21 07:52:00 -
[63] - Quote
Medic 1879 wrote:Signed I am a MD user and it just seems like any weapons with splash damage has wildly inaccurate blast radius numbers freedom MD 3.3m radius not counting the +25% from operations and yet in game it seems more like its 1m at best, hell I tried the flaylock today and just as a test I shot straight down and took damage I moved onto some stairs stood on the top step and aimed 1 step down and fired and it did nothing I highly doubt the intervals between steps is more than 1m.
As for the plasma cannon well its quicker, easier and cheaper (both isk and SP wise.) to just use AV nades for AV and for fighting infantry its like a MD but worse or a sort of weird one shot shotgun. The only use I have found for it is trolling people.
I love the plasma cannon, it is a very niche weapon but have its uses as it is. I have taken down tanks and dropships with it at long range. The fast moving LAVs are difficult to hit.
It is great for long range combat, have numerous times forced the reddots to leave defensive positions and give room for our own team members to move forward. It got a decent splash radius and enough damage to hurt. Probably since the MD is becoming rare, it can function as suppression instead.
For a non combat oriented logi I love this weapon, much more than my exile. It only becomes a problem when I am alone facing multiple opponents in close quarter combat. It works if I am lucky against a single target in CQC.
I very rarely see others using this weapon in game, probably could use a buff. |
Medic 1879
The Tritan Industries RISE of LEGION
369
|
Posted - 2013.05.21 08:10:00 -
[64] - Quote
Acturus Galaxy wrote:Medic 1879 wrote:Signed I am a MD user and it just seems like any weapons with splash damage has wildly inaccurate blast radius numbers freedom MD 3.3m radius not counting the +25% from operations and yet in game it seems more like its 1m at best, hell I tried the flaylock today and just as a test I shot straight down and took damage I moved onto some stairs stood on the top step and aimed 1 step down and fired and it did nothing I highly doubt the intervals between steps is more than 1m.
As for the plasma cannon well its quicker, easier and cheaper (both isk and SP wise.) to just use AV nades for AV and for fighting infantry its like a MD but worse or a sort of weird one shot shotgun. The only use I have found for it is trolling people. I love the plasma cannon, it is a very niche weapon but have its uses as it is. I have taken down tanks and dropships with it at long range. The fast moving LAVs are difficult to hit. It is great for long range combat, have numerous times forced the reddots to leave defensive positions and give room for our own team members to move forward. It got a decent splash radius and enough damage to hurt. Probably since the MD is becoming rare, it can function as suppression instead. For a non combat oriented logi I love this weapon, much more than my exile. It only becomes a problem when I am alone facing multiple opponents in close quarter combat. It works if I am lucky against a single target in CQC. I very rarely see others using this weapon in game, probably could use a buff.
I still use it but I always get the feeling that its just not that good, yes I can OHK enemys with it but you only get 9shots and it burns through nano's. I am sure the splash is broken as well by the way I get direct hits allot more than I do splash hits. How on earth have you taken out dropships with it at long range I have managed a grand total of 1 dropship kill with it and that was because I hit it and he decided to try and squash me for some reason, normally I land a hit on DS's and they are away and out of my range by the time I have reloaded or at best I will get one more hit but its not enough to finish them. The one thing I find it useful for now is going against shield tanks just because I can put 2-3 shots in them and remove or badly damage their shields then finish them with AV nades. Plus the adv and proto level versions have slightly more damage and thats it, other guns get accuracy increases as they go up or blast radius PC doesn't. The operations skill is useless reduce a 0.6 charge time by 25% makes a huge difference. I dont get the sight at all I can aim with it dont get me wrong but the lowest part of the sight is higher than the highest point of the round's arc unless your using it as a shotgun just seems a bit odd for a sight I think it should had a hybrid between FG and MD sights like the FG's reticule for close and the MD falloff for longer range. Its a shame I like this weapon and it has potential but it definatley needs tweeking and new variants would be much appreciated.
TL:DR just general moaning. |
Acturus Galaxy
Horizons' Edge
48
|
Posted - 2013.05.21 08:39:00 -
[65] - Quote
Medic 1879 wrote:Acturus Galaxy wrote:Medic 1879 wrote:Signed I am a MD user and it just seems like any weapons with splash damage has wildly inaccurate blast radius numbers freedom MD 3.3m radius not counting the +25% from operations and yet in game it seems more like its 1m at best, hell I tried the flaylock today and just as a test I shot straight down and took damage I moved onto some stairs stood on the top step and aimed 1 step down and fired and it did nothing I highly doubt the intervals between steps is more than 1m.
As for the plasma cannon well its quicker, easier and cheaper (both isk and SP wise.) to just use AV nades for AV and for fighting infantry its like a MD but worse or a sort of weird one shot shotgun. The only use I have found for it is trolling people. I love the plasma cannon, it is a very niche weapon but have its uses as it is. I have taken down tanks and dropships with it at long range. The fast moving LAVs are difficult to hit. It is great for long range combat, have numerous times forced the reddots to leave defensive positions and give room for our own team members to move forward. It got a decent splash radius and enough damage to hurt. Probably since the MD is becoming rare, it can function as suppression instead. For a non combat oriented logi I love this weapon, much more than my exile. It only becomes a problem when I am alone facing multiple opponents in close quarter combat. It works if I am lucky against a single target in CQC. I very rarely see others using this weapon in game, probably could use a buff. I still use it but I always get the feeling that its just not that good, yes I can OHK enemys with it but you only get 9shots and it burns through nano's. I am sure the splash is broken as well by the way I get direct hits allot more than I do splash hits. How on earth have you taken out dropships with it at long range I have managed a grand total of 1 dropship kill with it and that was because I hit it and he decided to try and squash me for some reason, normally I land a hit on DS's and they are away and out of my range by the time I have reloaded or at best I will get one more hit but its not enough to finish them. The one thing I find it useful for now is going against shield tanks just because I can put 2-3 shots in them and remove or badly damage their shields then finish them with AV nades. Plus the adv and proto level versions have slightly more damage and thats it, other guns get accuracy increases as they go up or blast radius PC doesn't. The operations skill is useless reduce a 0.6 charge time by 25% makes a huge difference. I dont get the sight at all I can aim with it dont get me wrong but the lowest part of the sight is higher than the highest point of the round's arc unless your using it as a shotgun just seems a bit odd for a sight I think it should had a hybrid between FG and MD sights like the FG's reticule for close and the MD falloff for longer range. Its a shame I like this weapon and it has potential but it definatley needs tweeking and new variants would be much appreciated. TL:DR just general moaning.
I have advanced nanohives and have no problems with ammunition, I run as logi and use the repair tool most of my time. Even in one domination map where I camped my nano hive and spammed the reds defensive position far away in an open map, I had no problems with my ammunition.
And my splash damage also works very good, most close quarter combat are won after hitting with two times splash damage. The same goes for longer range hits, I get kill assists which I assume is from the splash damage as few would survive a direct hit.
The drophips I have taken down are either a ship hovering low and already damaged where I can get two shots in before it manages to escape or a dropship on ground picking up teammates. It is amazing how far away I can hit stuff with this canon. The same goes for tanks, quick shots from the distance and the tank driver sometimes decides to drive in the wrong direction not seeing where I was shooting from. This thing does not light up as the forge gun, stealth AV weapon.
I keep my distance and never move up close enough to throw grenades at the tanks. I prefer to stay behind my team mates and repair their armor. It is in situations where a tank is moving in on our group that the plasma canon is excellent for making it back away.
It takes time getting used to the sight, I am starting to get an idea how far up I should aim to hit stuff in the distance.
I use the advanced canon and plan to go all in with the plasma canon skills when I get the skill points.
But as I said, I am logi and in some matchesI only get 1-2 kills which is fine with me, I rarely die more than 1-2 times per match. It is a very situational weapon and I like it because it fits my play style as a support logi. If only it was better at hitting fast moving LAVs |
Medic 1879
The Tritan Industries RISE of LEGION
369
|
Posted - 2013.05.21 08:51:00 -
[66] - Quote
^ I play logi as well and I am currently experimenting with using the PC instead of MD the lack of PG is very nice, I suppose I complain about it too much it is a nice and unique weapon but it just annoys me for some reason the sight is useable but a bit kitten it could be allot better. I want to love this gun but everytime I use it I think meh my MD could have done that better or when I go after a vehicle I think meh swarms could have done this better. I am going to have a good go as using this as my only weapon for a while because it would be a good multipurpose weapon but I need to stop telling myself other weapons are better in certain scenarios. |
Slightly-Mental
Kinsho Swords Caldari State
8
|
Posted - 2013.05.21 08:58:00 -
[67] - Quote
[quote=Spectral Clone]Buff the swarm launcher to work against infantry (but with a different dmg than for vehicles).
/signed
|
Acturus Galaxy
Horizons' Edge
48
|
Posted - 2013.05.21 08:59:00 -
[68] - Quote
Medic 1879 wrote: The operations skill is useless reduce a 0.6 charge time by 25% makes a huge difference.
I agree it could use a higher bonus, but I still have hopes that it will help. I used to be a forge gunner in before Uprising and I know that even just 0.5 seconds could make a huge difference between getting the shot or getting killed. For now I can get two shots of in most 1v1 cqc instances, but there are times where I need 0.2-0.5 seconds more to get the second lethal shot released. This thing can kill proto suits with two splash hits, it can quickly become overpowered. Now it seems like it could use some buff, maybe a faster moving plasma projectile. |
Acturus Galaxy
Horizons' Edge
48
|
Posted - 2013.05.21 09:06:00 -
[69] - Quote
Medic 1879 wrote:^ I play logi as well and I am currently experimenting with using the PC instead of MD the lack of PG is very nice, I suppose I complain about it too much it is a nice and unique weapon but it just annoys me for some reason the sight is useable but a bit kitten it could be allot better. I want to love this gun but everytime I use it I think meh my MD could have done that better or when I go after a vehicle I think meh swarms could have done this better. I am going to have a good go as using this as my only weapon for a while because it would be a good multipurpose weapon but I need to stop telling myself other weapons are better in certain scenarios.
Yes, I am sorry that the MD was nerfed, never used the MD but as I heavy I hated the massdriver more than any other weapon, maybe except for the SS 5skilled short gunner. Only reason for using the plasma canon instead of swarm is that it can be used against infantry. It would kill the plasma canon if the swarm launcher could be used against infantry.
And against LAVs it is mission impossible unless I shoot at them while they drive directly towards me. I will die if they survive the only shot I can get before getting mashed by the LAV. I panic every time I hear the sound of a LAV |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
107
|
Posted - 2013.05.21 09:29:00 -
[70] - Quote
SERPENT-Adamapple wrote:Hey guys, stop saying CCP is catering to the COD/BF community. In those games different weapons are being used all the time. Actually CCP is catering to this community when they decided to buff, nerf, buff the TAC AR and nerf every other weapon in the game listening to whiners and the wrong people. I came to the launch of the open beta from BF3, and I gotta tell ya, I'm starting to get pretty annoyed that all I get killed by is a squad of tac AR users with the occasional mass driver user only because I'm being pinned down by these sniper-light rifles with no other weapon strong and fast enough to counter unless I red line snipe. IMO, the "COD/BF" community likes variety in their gun game. Seeing the same guns all the time on the killspread gets boring. Chromosome showed weapon variety. Uprising introduces new weapons in the new build but none(including old) are balanced to the TAC AR Lol at BF players liking variety. |
|
Medic 1879
The Tritan Industries RISE of LEGION
370
|
Posted - 2013.05.21 10:58:00 -
[71] - Quote
Acturus Galaxy wrote:And against LAVs it is mission impossible unless I shoot at them while they drive directly towards me. I will die if they survive the only shot I can get before getting mashed by the LAV. I panic every time I hear the sound of a LAV
When a LAV is trying to run you over I have found aiming as if you are trying to hit the turret is better than just aiming to hit the front of the LAV as this gives you a decent chance of OHKing the driver which is possibly the funniest thing in the game at the moment. Especially if they have passengers who dont react quick enough to losing the driver. |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
67
|
Posted - 2013.05.21 11:05:00 -
[72] - Quote
oh im sorry laser rifle users.
I'm sorry you can't camp on roofs and have pinpoint accuracy on targets 150m away.
crying once range gets nerfed and NOT even an AR user. oh boy........ |
TheMarkOf22
Internal Error. Negative-Feedback
180
|
Posted - 2013.05.21 11:45:00 -
[73] - Quote
WyrmHero1945 wrote:Welcome non-AR player this is the group for us guys that love Dust514's amazing weapons, but are frustrate by them being inferior in every possible way to a Gallente AR. These weapons don't have a place on the battlefield nor in serious, competitive gameplay anymore. Back in Chromosome we were delighted with the satisfaction of killing with our weapon on their own niche. They aren't working in Uprising. They aren't getting us kills. They are frustrating and a pain to use. A weapon that can't kill is not fun to use. A weapon that kills too easily gets boring fast, that's why our weapons are special. But they aren't killing a ****. Let's accept this sad truth and unite. Since CCP isn't listening to us: Buff the SRBuff the Plasma CannonBuff the LRThe Laser PointerMass Driver needs 911Post here if you want power to your weapons. AR users feel free to post here if you want to see more variety in the game and your weapon once again unique.
LOL all those weapons are fine, the Laser rifle can use a slight range increase but thats it |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
83
|
Posted - 2013.05.21 12:02:00 -
[74] - Quote
I am spec'ed into AR because it is a solid weapon. in the previous build battle was awesome. Now? not so much.
tac AR is easy to kill, with i can rack up 20 kills without ever having to shoulder the weapon. infact the only hinderance is the sight.
I miss the days when i could give my squad orders other than mob that mob. the glee my mas driver operators would get for flanking an entrenched enemy.... now they get gunned down by militia ARs.
Lasers used to make people duck. now they just get gunned down by an AR.
HMG is a joke. a bad one. a fart joke
Give us something. You've made the AR OP, you could at least put the other weapons back to being usable. |
Bad Heal
The Sound Of Freedom Renegade Alliance
10
|
Posted - 2013.05.21 12:33:00 -
[75] - Quote
I miss yelling "LASER!" and scrambling for cover. Or "go around the other way. there's a mass driver overlooking that spot" Now its just "yep... another scrub tac rifle" Im seeing a lot less varitey. Bummer |
WyrmHero1945
SyNergy Gaming EoN.
297
|
Posted - 2013.05.21 16:07:00 -
[76] - Quote
Laser needs at least 100m optimal, the weapon sucks if it can be out ranged by a TAR. Overheat and low damage at close range/beginning of firing makes it balanced.
SR has lower DPS AND lower optimal range than an AR. It doesn't shine in any area under the Duvolles' shadow. |
|
|
|
Pages: 1 2 3 :: [one page] |