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Repe Susi
Rautaleijona Gentlemen's Agreement
416
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Posted - 2013.05.21 06:05:00 -
[61] - Quote
SCAT mania wrote:WyrmHero1945 wrote:How many of you guys are respeccing into ARs because you feel these weapons suck? was a dedicated LR will be doin this^^ ASAP
I have asked for respec and I am considering this really hard.
I put my SP into Scrambler rifles, but I feel like I am forced to use AR (Not even TAC, mind you but GEK) because the SR is so underwhelming.
Scrambler rifles need range buff in the very least. Optimal range is abysmal. |
Rei Shepard
Spectre II
272
|
Posted - 2013.05.21 06:24:00 -
[62] - Quote
I am fully specced into SCR + Amarr Assault spec suit and each time i try the Tac Duvolle again i get more kills / less deaths the Semi SCR overheats way too fast and the Assault version, well ive never had it overheat at all.
I am fine with it overheating that fast but for 5 seconds, your basically a huge target vs the Tac Duvolle, just slap in a new clip or swap to sidearm witch with the SCR is not possible. |
Acturus Galaxy
Horizons' Edge
48
|
Posted - 2013.05.21 07:52:00 -
[63] - Quote
Medic 1879 wrote:Signed I am a MD user and it just seems like any weapons with splash damage has wildly inaccurate blast radius numbers freedom MD 3.3m radius not counting the +25% from operations and yet in game it seems more like its 1m at best, hell I tried the flaylock today and just as a test I shot straight down and took damage I moved onto some stairs stood on the top step and aimed 1 step down and fired and it did nothing I highly doubt the intervals between steps is more than 1m.
As for the plasma cannon well its quicker, easier and cheaper (both isk and SP wise.) to just use AV nades for AV and for fighting infantry its like a MD but worse or a sort of weird one shot shotgun. The only use I have found for it is trolling people.
I love the plasma cannon, it is a very niche weapon but have its uses as it is. I have taken down tanks and dropships with it at long range. The fast moving LAVs are difficult to hit.
It is great for long range combat, have numerous times forced the reddots to leave defensive positions and give room for our own team members to move forward. It got a decent splash radius and enough damage to hurt. Probably since the MD is becoming rare, it can function as suppression instead.
For a non combat oriented logi I love this weapon, much more than my exile. It only becomes a problem when I am alone facing multiple opponents in close quarter combat. It works if I am lucky against a single target in CQC.
I very rarely see others using this weapon in game, probably could use a buff. |
Medic 1879
The Tritan Industries RISE of LEGION
369
|
Posted - 2013.05.21 08:10:00 -
[64] - Quote
Acturus Galaxy wrote:Medic 1879 wrote:Signed I am a MD user and it just seems like any weapons with splash damage has wildly inaccurate blast radius numbers freedom MD 3.3m radius not counting the +25% from operations and yet in game it seems more like its 1m at best, hell I tried the flaylock today and just as a test I shot straight down and took damage I moved onto some stairs stood on the top step and aimed 1 step down and fired and it did nothing I highly doubt the intervals between steps is more than 1m.
As for the plasma cannon well its quicker, easier and cheaper (both isk and SP wise.) to just use AV nades for AV and for fighting infantry its like a MD but worse or a sort of weird one shot shotgun. The only use I have found for it is trolling people. I love the plasma cannon, it is a very niche weapon but have its uses as it is. I have taken down tanks and dropships with it at long range. The fast moving LAVs are difficult to hit. It is great for long range combat, have numerous times forced the reddots to leave defensive positions and give room for our own team members to move forward. It got a decent splash radius and enough damage to hurt. Probably since the MD is becoming rare, it can function as suppression instead. For a non combat oriented logi I love this weapon, much more than my exile. It only becomes a problem when I am alone facing multiple opponents in close quarter combat. It works if I am lucky against a single target in CQC. I very rarely see others using this weapon in game, probably could use a buff.
I still use it but I always get the feeling that its just not that good, yes I can OHK enemys with it but you only get 9shots and it burns through nano's. I am sure the splash is broken as well by the way I get direct hits allot more than I do splash hits. How on earth have you taken out dropships with it at long range I have managed a grand total of 1 dropship kill with it and that was because I hit it and he decided to try and squash me for some reason, normally I land a hit on DS's and they are away and out of my range by the time I have reloaded or at best I will get one more hit but its not enough to finish them. The one thing I find it useful for now is going against shield tanks just because I can put 2-3 shots in them and remove or badly damage their shields then finish them with AV nades. Plus the adv and proto level versions have slightly more damage and thats it, other guns get accuracy increases as they go up or blast radius PC doesn't. The operations skill is useless reduce a 0.6 charge time by 25% makes a huge difference. I dont get the sight at all I can aim with it dont get me wrong but the lowest part of the sight is higher than the highest point of the round's arc unless your using it as a shotgun just seems a bit odd for a sight I think it should had a hybrid between FG and MD sights like the FG's reticule for close and the MD falloff for longer range. Its a shame I like this weapon and it has potential but it definatley needs tweeking and new variants would be much appreciated.
TL:DR just general moaning. |
Acturus Galaxy
Horizons' Edge
48
|
Posted - 2013.05.21 08:39:00 -
[65] - Quote
Medic 1879 wrote:Acturus Galaxy wrote:Medic 1879 wrote:Signed I am a MD user and it just seems like any weapons with splash damage has wildly inaccurate blast radius numbers freedom MD 3.3m radius not counting the +25% from operations and yet in game it seems more like its 1m at best, hell I tried the flaylock today and just as a test I shot straight down and took damage I moved onto some stairs stood on the top step and aimed 1 step down and fired and it did nothing I highly doubt the intervals between steps is more than 1m.
As for the plasma cannon well its quicker, easier and cheaper (both isk and SP wise.) to just use AV nades for AV and for fighting infantry its like a MD but worse or a sort of weird one shot shotgun. The only use I have found for it is trolling people. I love the plasma cannon, it is a very niche weapon but have its uses as it is. I have taken down tanks and dropships with it at long range. The fast moving LAVs are difficult to hit. It is great for long range combat, have numerous times forced the reddots to leave defensive positions and give room for our own team members to move forward. It got a decent splash radius and enough damage to hurt. Probably since the MD is becoming rare, it can function as suppression instead. For a non combat oriented logi I love this weapon, much more than my exile. It only becomes a problem when I am alone facing multiple opponents in close quarter combat. It works if I am lucky against a single target in CQC. I very rarely see others using this weapon in game, probably could use a buff. I still use it but I always get the feeling that its just not that good, yes I can OHK enemys with it but you only get 9shots and it burns through nano's. I am sure the splash is broken as well by the way I get direct hits allot more than I do splash hits. How on earth have you taken out dropships with it at long range I have managed a grand total of 1 dropship kill with it and that was because I hit it and he decided to try and squash me for some reason, normally I land a hit on DS's and they are away and out of my range by the time I have reloaded or at best I will get one more hit but its not enough to finish them. The one thing I find it useful for now is going against shield tanks just because I can put 2-3 shots in them and remove or badly damage their shields then finish them with AV nades. Plus the adv and proto level versions have slightly more damage and thats it, other guns get accuracy increases as they go up or blast radius PC doesn't. The operations skill is useless reduce a 0.6 charge time by 25% makes a huge difference. I dont get the sight at all I can aim with it dont get me wrong but the lowest part of the sight is higher than the highest point of the round's arc unless your using it as a shotgun just seems a bit odd for a sight I think it should had a hybrid between FG and MD sights like the FG's reticule for close and the MD falloff for longer range. Its a shame I like this weapon and it has potential but it definatley needs tweeking and new variants would be much appreciated. TL:DR just general moaning.
I have advanced nanohives and have no problems with ammunition, I run as logi and use the repair tool most of my time. Even in one domination map where I camped my nano hive and spammed the reds defensive position far away in an open map, I had no problems with my ammunition.
And my splash damage also works very good, most close quarter combat are won after hitting with two times splash damage. The same goes for longer range hits, I get kill assists which I assume is from the splash damage as few would survive a direct hit.
The drophips I have taken down are either a ship hovering low and already damaged where I can get two shots in before it manages to escape or a dropship on ground picking up teammates. It is amazing how far away I can hit stuff with this canon. The same goes for tanks, quick shots from the distance and the tank driver sometimes decides to drive in the wrong direction not seeing where I was shooting from. This thing does not light up as the forge gun, stealth AV weapon.
I keep my distance and never move up close enough to throw grenades at the tanks. I prefer to stay behind my team mates and repair their armor. It is in situations where a tank is moving in on our group that the plasma canon is excellent for making it back away.
It takes time getting used to the sight, I am starting to get an idea how far up I should aim to hit stuff in the distance.
I use the advanced canon and plan to go all in with the plasma canon skills when I get the skill points.
But as I said, I am logi and in some matchesI only get 1-2 kills which is fine with me, I rarely die more than 1-2 times per match. It is a very situational weapon and I like it because it fits my play style as a support logi. If only it was better at hitting fast moving LAVs |
Medic 1879
The Tritan Industries RISE of LEGION
369
|
Posted - 2013.05.21 08:51:00 -
[66] - Quote
^ I play logi as well and I am currently experimenting with using the PC instead of MD the lack of PG is very nice, I suppose I complain about it too much it is a nice and unique weapon but it just annoys me for some reason the sight is useable but a bit kitten it could be allot better. I want to love this gun but everytime I use it I think meh my MD could have done that better or when I go after a vehicle I think meh swarms could have done this better. I am going to have a good go as using this as my only weapon for a while because it would be a good multipurpose weapon but I need to stop telling myself other weapons are better in certain scenarios. |
Slightly-Mental
Kinsho Swords Caldari State
8
|
Posted - 2013.05.21 08:58:00 -
[67] - Quote
[quote=Spectral Clone]Buff the swarm launcher to work against infantry (but with a different dmg than for vehicles).
/signed
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Acturus Galaxy
Horizons' Edge
48
|
Posted - 2013.05.21 08:59:00 -
[68] - Quote
Medic 1879 wrote: The operations skill is useless reduce a 0.6 charge time by 25% makes a huge difference.
I agree it could use a higher bonus, but I still have hopes that it will help. I used to be a forge gunner in before Uprising and I know that even just 0.5 seconds could make a huge difference between getting the shot or getting killed. For now I can get two shots of in most 1v1 cqc instances, but there are times where I need 0.2-0.5 seconds more to get the second lethal shot released. This thing can kill proto suits with two splash hits, it can quickly become overpowered. Now it seems like it could use some buff, maybe a faster moving plasma projectile. |
Acturus Galaxy
Horizons' Edge
48
|
Posted - 2013.05.21 09:06:00 -
[69] - Quote
Medic 1879 wrote:^ I play logi as well and I am currently experimenting with using the PC instead of MD the lack of PG is very nice, I suppose I complain about it too much it is a nice and unique weapon but it just annoys me for some reason the sight is useable but a bit kitten it could be allot better. I want to love this gun but everytime I use it I think meh my MD could have done that better or when I go after a vehicle I think meh swarms could have done this better. I am going to have a good go as using this as my only weapon for a while because it would be a good multipurpose weapon but I need to stop telling myself other weapons are better in certain scenarios.
Yes, I am sorry that the MD was nerfed, never used the MD but as I heavy I hated the massdriver more than any other weapon, maybe except for the SS 5skilled short gunner. Only reason for using the plasma canon instead of swarm is that it can be used against infantry. It would kill the plasma canon if the swarm launcher could be used against infantry.
And against LAVs it is mission impossible unless I shoot at them while they drive directly towards me. I will die if they survive the only shot I can get before getting mashed by the LAV. I panic every time I hear the sound of a LAV |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
107
|
Posted - 2013.05.21 09:29:00 -
[70] - Quote
SERPENT-Adamapple wrote:Hey guys, stop saying CCP is catering to the COD/BF community. In those games different weapons are being used all the time. Actually CCP is catering to this community when they decided to buff, nerf, buff the TAC AR and nerf every other weapon in the game listening to whiners and the wrong people. I came to the launch of the open beta from BF3, and I gotta tell ya, I'm starting to get pretty annoyed that all I get killed by is a squad of tac AR users with the occasional mass driver user only because I'm being pinned down by these sniper-light rifles with no other weapon strong and fast enough to counter unless I red line snipe. IMO, the "COD/BF" community likes variety in their gun game. Seeing the same guns all the time on the killspread gets boring. Chromosome showed weapon variety. Uprising introduces new weapons in the new build but none(including old) are balanced to the TAC AR Lol at BF players liking variety. |
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Medic 1879
The Tritan Industries RISE of LEGION
370
|
Posted - 2013.05.21 10:58:00 -
[71] - Quote
Acturus Galaxy wrote:And against LAVs it is mission impossible unless I shoot at them while they drive directly towards me. I will die if they survive the only shot I can get before getting mashed by the LAV. I panic every time I hear the sound of a LAV
When a LAV is trying to run you over I have found aiming as if you are trying to hit the turret is better than just aiming to hit the front of the LAV as this gives you a decent chance of OHKing the driver which is possibly the funniest thing in the game at the moment. Especially if they have passengers who dont react quick enough to losing the driver. |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
67
|
Posted - 2013.05.21 11:05:00 -
[72] - Quote
oh im sorry laser rifle users.
I'm sorry you can't camp on roofs and have pinpoint accuracy on targets 150m away.
crying once range gets nerfed and NOT even an AR user. oh boy........ |
TheMarkOf22
Internal Error. Negative-Feedback
180
|
Posted - 2013.05.21 11:45:00 -
[73] - Quote
WyrmHero1945 wrote:Welcome non-AR player this is the group for us guys that love Dust514's amazing weapons, but are frustrate by them being inferior in every possible way to a Gallente AR. These weapons don't have a place on the battlefield nor in serious, competitive gameplay anymore. Back in Chromosome we were delighted with the satisfaction of killing with our weapon on their own niche. They aren't working in Uprising. They aren't getting us kills. They are frustrating and a pain to use. A weapon that can't kill is not fun to use. A weapon that kills too easily gets boring fast, that's why our weapons are special. But they aren't killing a ****. Let's accept this sad truth and unite. Since CCP isn't listening to us: Buff the SRBuff the Plasma CannonBuff the LRThe Laser PointerMass Driver needs 911Post here if you want power to your weapons. AR users feel free to post here if you want to see more variety in the game and your weapon once again unique.
LOL all those weapons are fine, the Laser rifle can use a slight range increase but thats it |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
83
|
Posted - 2013.05.21 12:02:00 -
[74] - Quote
I am spec'ed into AR because it is a solid weapon. in the previous build battle was awesome. Now? not so much.
tac AR is easy to kill, with i can rack up 20 kills without ever having to shoulder the weapon. infact the only hinderance is the sight.
I miss the days when i could give my squad orders other than mob that mob. the glee my mas driver operators would get for flanking an entrenched enemy.... now they get gunned down by militia ARs.
Lasers used to make people duck. now they just get gunned down by an AR.
HMG is a joke. a bad one. a fart joke
Give us something. You've made the AR OP, you could at least put the other weapons back to being usable. |
Bad Heal
The Sound Of Freedom Renegade Alliance
10
|
Posted - 2013.05.21 12:33:00 -
[75] - Quote
I miss yelling "LASER!" and scrambling for cover. Or "go around the other way. there's a mass driver overlooking that spot" Now its just "yep... another scrub tac rifle" Im seeing a lot less varitey. Bummer |
WyrmHero1945
SyNergy Gaming EoN.
297
|
Posted - 2013.05.21 16:07:00 -
[76] - Quote
Laser needs at least 100m optimal, the weapon sucks if it can be out ranged by a TAR. Overheat and low damage at close range/beginning of firing makes it balanced.
SR has lower DPS AND lower optimal range than an AR. It doesn't shine in any area under the Duvolles' shadow. |
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