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Banned From Forums
Shining Flame Amarr Empire
4
|
Posted - 2013.05.18 02:41:00 -
[1] - Quote
PC is designed in such a way that it favours the defender. CCP has tried to balance it out so that the attacker has to attack multiple times but there is a serious flaw in this;- smaller corps will not be able to put up the dough for this.
On an average a player may put in 1-2 hours of gameplay everyday. If he/she is really good and doesn't die a single time they will net a max of 2 million in 2 hours. Consider a small 50 man corp having all active members that do this. They will net enough money to fight a battle on day 1. They can do so day 2 and win the district. However a large corporation;- say STB can put 10 times that money up in the same time. This leaves the smaller corp at a serious disadvantage. So essentially STB has enough ISK to attack the smaller guy 11 times in the same time the smaller guy can attack someone else.
Financially speaking this will be a nightmare for the smaller.
If we want this game to succeed you need to think about making it competitive. Having small corps compete with big corps/alliances on an uneven playing field will not make the game fun. The cost of the clones should be proportional to the corp size. Setting a base price for the clones and multiplying that with the member count or having some sort of algorithm to do that would help the smaller corps a lot.
Option 2 would be to make the returns from FW higher. If the ISK returns got from FW were higher it would be an incentive for smaller corps to do more FW and earn ISK faster.
If CCP truly wants balance they should figure out a way such that districts that are not under attack for a period of say 3 days should give more bonuses for attacks.
There are many pros and cons over here but the way PC is headed it looks like its going to the same issue CCP has with the Goons in space. |
Paper Cutter
Sinq Laison Gendarmes Gallente Federation
9
|
Posted - 2013.05.18 02:44:00 -
[2] - Quote
From what I've gathered, parts of this game aren't supposed to be fair. Hence the HTFU and whatnot. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
78
|
Posted - 2013.05.18 02:50:00 -
[3] - Quote
Posting in an imp alt thread |
Specter RND
Ahrendee Mercenaries
91
|
Posted - 2013.05.18 02:51:00 -
[4] - Quote
I don't think people have grasped the concept of a RPG.
Played for a while = High SP ISK and Skill in general = Higher end gear
You shouldn't expect hitting a lot as a new player. In RPG terms, you can't just fly into the final battle expecting to beat that boss as a first starter. RPGs dont play that way
Inb4 Rocket Propelled Grenade
|
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 02:58:00 -
[5] - Quote
Specter RND wrote:I don't think people have grasped the concept of a RPG.
Played for a while = High SP ISK and Skill in general = Higher end gear
You shouldn't expect hitting a lot as a new player. In RPG terms, you can't just fly into the final battle expecting to beat that boss as a first starter. RPGs dont play that way
Inb4 Rocket Propelled Grenade
Im not talking about RPG mechanics. I am talking about balance. I have over 14 million SP. It has nothing to do with what I am talking about.
I am talking about smaller corps vs larger corps.
PS: How long do you think it will before Uncliamed or Cronos or RofL or EoN takes your districts? |
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 03:03:00 -
[6] - Quote
Paper Cutter wrote:From what I've gathered, parts of this game aren't supposed to be fair. Hence the HTFU and whatnot.
FPS gamers are not capsulers. They wont stay if either they are constantly pub stomped or their is no content to the game.
Right now PC is the only content this game has to offer. FW would have but the rewards are sub par at best. If PC cant keep people of this game;- nothing can. |
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 03:05:00 -
[7] - Quote
Vin Vicious wrote:Posting in an imp alt thread
Sorry. Wrong number. |
Val'herik Dorn
SyNergy Gaming EoN.
558
|
Posted - 2013.05.18 03:06:00 -
[8] - Quote
That's the thing... in life eve any time where something is at stake the larger horde will win...
It is not a bad thing really. I wish people would realize that they need to group up. More people means more funds means more attacks. Dust isn't aboug the little guy ***** smacking the big guy. Its about finding 100 people the big guy has alienated and recruiting them into your corp/alliance and bdcoming the big guy. You need others you aren't master chief you are the faceless marines who gets given the plasma pistol with 2 shots left while mc runs off with your bfg... |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.18 03:07:00 -
[9] - Quote
Banned From Forums wrote:PC is designed in such a way that it favours the defender. CCP has tried to balance it out so that the attacker has to attack multiple times but there is a serious flaw in this;- smaller corps will not be able to put up the dough for this.
On an average a player may put in 1-2 hours of gameplay everyday. If he/she is really good and doesn't die a single time they will net a max of 2 million in 2 hours. Consider a small 50 man corp having all active members that do this. They will net enough money to fight a battle on day 1. They can do so day 2 and win the district. However a large corporation;- say STB can put 10 times that money up in the same time. This leaves the smaller corp at a serious disadvantage. So essentially STB has enough ISK to attack the smaller guy 11 times in the same time the smaller guy can attack someone else.
Financially speaking this will be a nightmare for the smaller.
If we want this game to succeed you need to think about making it competitive. Having small corps compete with big corps/alliances on an uneven playing field will not make the game fun. The cost of the clones should be proportional to the corp size. Setting a base price for the clones and multiplying that with the member count or having some sort of algorithm to do that would help the smaller corps a lot.
Option 2 would be to make the returns from FW higher. If the ISK returns got from FW were higher it would be an incentive for smaller corps to do more FW and earn ISK faster.
If CCP truly wants balance they should figure out a way such that districts that are not under attack for a period of say 3 days should give more bonuses for attacks.
There are many pros and cons over here but the way PC is headed it looks like its going to the same issue CCP has with the Goons in space.
Stop acting like you care about the smaller corps. IF you really gave a damn about complete player balance and small corps a complete WIPE would be best NEVER should BETA testers get advantage over brand new players. That just makes absolutely no sense when a game is released officially 5-14 makes no sense. Smaller corps can still play pubs and get isk if they keep dieing and losing ISK in matches nobody ever said this was a new player friendly game. |
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 03:12:00 -
[10] - Quote
Val'herik Dorn wrote:That's the thing... in life eve any time where something is at stake the larger horde will win...
It is not a bad thing really. I wish people would realize that they need to group up. More people means more funds means more attacks. Dust isn't aboug the little guy ***** smacking the big guy. Its about finding 100 people the big guy has alienated and recruiting them into your corp/alliance and bdcoming the big guy. You need others you aren't master chief you are the faceless marines who gets given the plasma pistol with 2 shots left while mc runs off with your bfg...
True dat. Its just that I want this game to succeed. However pushing the Eve mentality is a bit premature.
For example;- in Eve even though corps may dislike each other they say GF in the end. You don't see much smack talking. However is Dust its the other way round. More smack talking and less action.
If Dust becomes like Eve where the Zerg mentality wins and its more about throwing thousands of clones with no skill against a smaller corp with better skill, you will see people leaving.
Day 1: Throw 100 clones;- deplete 10. District cannot produce more clones Day 2: Repeat day1 Day 3: Repeat day 2 ....
By day 10 the defender is out of clones.
Unless I got it all wrong there is a serious flaw here. |
|
Coleman Gray
GunFall Mobilization Covert Intervention
275
|
Posted - 2013.05.18 03:14:00 -
[11] - Quote
I don''t get why people think that because their corp aint huge or successful they feel they should be spoon fed. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
175
|
Posted - 2013.05.18 03:15:00 -
[12] - Quote
Banned From Forums wrote: If we want this game to succeed you need to think about making it competitive. Having small corps compete with big corps/alliances on an uneven playing field will not make the game fun. The cost of the clones should be proportional to the corp size. Setting a base price for the clones and multiplying that with the member count or having some sort of algorithm to do that would help the smaller corps a lot.
Option 2 would be to make the returns from FW higher. If the ISK returns got from FW were higher it would be an incentive for smaller corps to do more FW and earn ISK faster.
Fair/Unfair aside, this just makes sense if you ask me, though the number of clones provided should also be proportional. You need a lot of biomass to make enough clones for a 400 merc corp, 10x as much as you do for a 40 merc corp.
Option two needs to happen regardless of what happens in PC or pubs, payouts should be better; LP should be an earnable currency. FW standards from Eve should carry over to FW in Dust. |
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 03:16:00 -
[13] - Quote
XeroTheBigBoss wrote:
Stop acting like you care about the smaller corps. IF you really gave a damn about complete player balance and small corps a complete WIPE would be best NEVER should BETA testers get advantage over brand new players. That just makes absolutely no sense when a game is released officially 5-14 makes no sense. Smaller corps can still play pubs and get isk if they keep dieing and losing ISK in matches nobody ever said this was a new player friendly game.
I guess you have a readin disability so I will spell it out to you;- I have mentioned in my OP that there should be an alternate way to grind ISK and I recommend FW for that.
As far as a reset is concerned I dont care about it. But its not a part of the discussion now. We can discuss that in another topic. Would you mind creating one for it and I really don't care about resets?
I guess ZeroTheBigLoss should have been your name.
Anywho;- I am talking about smaller corps being able to grind ISK faster or have the clone pack cost proportional to the strength of the corp. There may be other ideas too.
The while post is too bring out discrepancies in PC. |
Banned From Forums
Shining Flame Amarr Empire
5
|
Posted - 2013.05.18 03:17:00 -
[14] - Quote
Coleman Gray wrote:I don''t get why people think that because their corp aint huge or successful they feel they should be spoon fed.
Not about spoonfeeding. Its about balance. |
slypie11
Planetary Response Organisation
282
|
Posted - 2013.05.18 03:18:00 -
[15] - Quote
Banned From Forums wrote:PC is designed in such a way that it favours the defender. CCP has tried to balance it out so that the attacker has to attack multiple times but there is a serious flaw in this;- smaller corps will not be able to put up the dough for this.
On an average a player may put in 1-2 hours of gameplay everyday. If he/she is really good and doesn't die a single time they will net a max of 2 million in 2 hours. Consider a small 50 man corp having all active members that do this. They will net enough money to fight a battle on day 1. They can do so day 2 and win the district. However a large corporation;- say STB can put 10 times that money up in the same time. This leaves the smaller corp at a serious disadvantage. So essentially STB has enough ISK to attack the smaller guy 11 times in the same time the smaller guy can attack someone else.
Financially speaking this will be a nightmare for the smaller.
If we want this game to succeed you need to think about making it competitive. Having small corps compete with big corps/alliances on an uneven playing field will not make the game fun. The cost of the clones should be proportional to the corp size. Setting a base price for the clones and multiplying that with the member count or having some sort of algorithm to do that would help the smaller corps a lot.
Option 2 would be to make the returns from FW higher. If the ISK returns got from FW were higher it would be an incentive for smaller corps to do more FW and earn ISK faster.
If CCP truly wants balance they should figure out a way such that districts that are not under attack for a period of say 3 days should give more bonuses for attacks.
There are many pros and cons over here but the way PC is headed it looks like its going to the same issue CCP has with the Goons in space. What you have to realize is that many of the big corps got big by recruiting noobs. So while they may have a lot of money, they don't have a lot of skill. Take PRO for example. |
Paper Cutter
Sinq Laison Gendarmes Gallente Federation
11
|
Posted - 2013.05.18 03:20:00 -
[16] - Quote
Banned From Forums wrote:Paper Cutter wrote:From what I've gathered, parts of this game aren't supposed to be fair. Hence the HTFU and whatnot. FPS gamers are not capsulers. They wont stay if either they are constantly pub stomped or their is no content to the game. Right now PC is the only content this game has to offer. FW would have but the rewards are sub par at best. If PC cant keep people of this game;- nothing can. I mostly agree with you. From a tactical standpoint though, defensive positions are usually advantageous and have the upper hand. Although it is expensive for smaller corps to participate in, it gives a reason for said corps to join an alliance. FW benefits are a nonfactor Dust side right now (unfortunately). Maybe a "steamroll" bonus for the attackers- something to the effect of winning your first attack gives you bonuses of some sort (tbd), 25% off your next clone pack would be helpful but that would benefit the large corps too. This will be a tricky thing for them to balance properly , there will be QQ, how much is the question. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.18 03:21:00 -
[17] - Quote
Banned From Forums wrote:XeroTheBigBoss wrote:
Stop acting like you care about the smaller corps. IF you really gave a damn about complete player balance and small corps a complete WIPE would be best NEVER should BETA testers get advantage over brand new players. That just makes absolutely no sense when a game is released officially 5-14 makes no sense. Smaller corps can still play pubs and get isk if they keep dieing and losing ISK in matches nobody ever said this was a new player friendly game.
I guess you have a readin disability so I will spell it out to you;- I have mentioned in my OP that there should be an alternate way to grind ISK and I recommend FW for that. As far as a reset is concerned I dont care about it. But its not a part of the discussion now. We can discuss that in another topic. Would you mind creating one for it and I really don't care about resets? I guess ZeroTheBigLoss should have been your name. Anywho;- I am talking about smaller corps being able to grind ISK faster or have the clone pack cost proportional to the strength of the corp. There may be other ideas too. The while post is too bring out discrepancies in PC.
Ya Dust is not gonna spoon feed you. Adapt or die. |
Banned From Forums
Shining Flame Amarr Empire
7
|
Posted - 2013.05.18 03:21:00 -
[18] - Quote
slypie11 wrote:What you have to realize is that many of the big corps got big by recruiting noobs. So while they may have a lot of money, they don't have a lot of skill. Take PRO for example.
Yep but think about it. Is every member in PRO donates 1 million ISK a day, that takes the PRO wallet to 1 billion a day. What is to stop the better PRO players from spamming tanks in every battle? Even though you may beat them;- odds are they will deplete a lot of your clones ebfore you do that. |
WOLF T
The Exemplars Gentlemen's Agreement
6
|
Posted - 2013.05.18 03:22:00 -
[19] - Quote
its the same in eve with smaller corps not being able to fund owning space and the pos equipment and sov units and upgrades and all that like the big corps and alliances. there is just certain parts of both eve and dust that are not a viable option for smaller corps and that is just the way it is. as far as it goes its just a fact of life the the little guys dont get the chances and opportunities that the big guys get, yeah its not fair but that again is just the way it is |
Banned From Forums
Shining Flame Amarr Empire
7
|
Posted - 2013.05.18 03:23:00 -
[20] - Quote
XeroTheBigBoss wrote:
Ya Dust is not gonna spoon feed you. Adapt or die.
OK ZeroTheBigLoss! Point noted. But my mentality is not Adapt or Die;- Its Adapt and Kill.
Remember this when I teabag that big 0 which is your face! |
|
Vyzion Eyri
The Southern Legion RISE of LEGION
679
|
Posted - 2013.05.18 03:25:00 -
[21] - Quote
Once other regions open up for PC business, small corps will be able to establish their little cribs far from Molden Heath, where I assume the big corps and alliances will be battling it out. As large as a corporation is, it can't hold everything. Currently, there's only enough room for the big fish. If even one or two more regions become enabled for PC, bigger alliances will refrain from expanding too rapidly just to end up expending resources on districts they can't protect (not to mention creating ridiculously high clone transfer costs as the number of jumps increase), and will stick to what they have a slowly consolidate, leaving the fringes open for the small peeps to fight each other.
If battles weren't favoured towards the defender, we'd simply see districts being flipped left and right, with no one actually getting any benefits from the EVE-side PI bonuses and clone sales. |
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
67
|
Posted - 2013.05.18 03:25:00 -
[22] - Quote
Alliances
/thread |
Banned From Forums
Shining Flame Amarr Empire
7
|
Posted - 2013.05.18 03:27:00 -
[23] - Quote
WOLF T wrote:its the same in eve with smaller corps not being able to fund owning space and the pos equipment and sov units and upgrades and all that like the big corps and alliances. there is just certain parts of both eve and dust that are not a viable option for smaller corps and that is just the way it is. as far as it goes its just a fact of life the the little guys dont get the chances and opportunities that the big guys get, yeah its not fair but that again is just the way it is
CCP has already made this mistake with Eve and letting Goons ran rampant. Now no one wants to live in 0.0
Now don't get me wrong;- mittens did most things right. But Dust was supposed to be the counter to people like the Goons. Dust mercs were supposed to be able to attack 0.0 territory and steal it from capsulers. How is that possible without adequate funding? All I am saying is there should be a way for Dusters to fund themselves independently.
With FW you can now see that change. Amarr miltia help only 3 systems. Now over 20 systems are being contested. Dust is already making an impact in FW which is good.
It needs to do the same with PC too. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.18 03:27:00 -
[24] - Quote
Banned From Forums wrote:XeroTheBigBoss wrote:
Ya Dust is not gonna spoon feed you. Adapt or die.
OK ZeroTheBigLoss! Point noted. But my mentality is not Adapt or Die;- Its Adapt and Kill. Remember this when I teabag that big 0 which is your face!
Now that it's noted you won't get spoon fed this thread can be closed. GM let's get a lock on this. |
Sloth9230
Reaper Galactic ROFL BROS
1376
|
Posted - 2013.05.18 03:30:00 -
[25] - Quote
Banned From Forums wrote: I guess ZeroTheBigLoss should have been your name.
Regardless of my thoughts on your ideas, that deserves as many likes as possible. |
Banned From Forums
Shining Flame Amarr Empire
31
|
Posted - 2013.05.18 03:30:00 -
[26] - Quote
Vyzion Eyri wrote:Once other regions open up for PC business, small corps will be able to establish their little cribs far from Molden Heath, where I assume the big corps and alliances will be battling it out. As large as a corporation is, it can't hold everything. Currently, there's only enough room for the big fish. If even one or two more regions become enabled for PC, bigger alliances will refrain from expanding too rapidly just to end up expending resources on districts they can't protect (not to mention creating ridiculously high clone transfer costs as the number of jumps increase), and will stick to what they have a slowly consolidate, leaving the fringes open for the small peeps to fight each other.
If battles weren't favoured towards the defender, we'd simply see districts being flipped left and right, with no one actually getting any benefits from the EVE-side PI bonuses and clone sales.
Agreed. More districts and planets would be great. But if you seen what happened with the PC fiasco everybody that got in immediately after the downtime got districts. Those that logged in 5 minutes late didn't get anything.
Now that in my opinion was just bad planning. How is CCP going to avoid the same mistake it did this time? How is CCP going to ensure that a smaller corp can atleast get a district for them to defend. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
88
|
Posted - 2013.05.18 03:31:00 -
[27] - Quote
Once a district is being attacked, it doesn't matter how many other districts a corp owns, how much ISK they have, or how many players they have. A district being attacked is "locked" and can't be reinforced. A small corp with enough cash to attack 3 or 4 times can and will take the district if they win their battles. After that, you own the district and the aforementioned advantage is yours.
If you think larger corps/alliances give an advantage, then either join one, or make one. |
Banned From Forums
Shining Flame Amarr Empire
31
|
Posted - 2013.05.18 03:32:00 -
[28] - Quote
Aisha Ctarl wrote:Alliances
/thread
Lol. No offense but your alliance is a joke. How long do you think it will before someone like EoN or Cronos or STB or LOI or Orion Empire take over your territory? |
Banned From Forums
Shining Flame Amarr Empire
31
|
Posted - 2013.05.18 03:33:00 -
[29] - Quote
XeroTheBigBoss wrote:Banned From Forums wrote:XeroTheBigBoss wrote:
Ya Dust is not gonna spoon feed you. Adapt or die.
OK ZeroTheBigLoss! Point noted. But my mentality is not Adapt or Die;- Its Adapt and Kill. Remember this when I teabag that big 0 which is your face! Now that it's noted you won't get spoon fed this thread can be closed. GM let's get a lock on this.
All I hear is wah wah wah from ZeroTheBigLoss! |
Banned From Forums
Shining Flame Amarr Empire
31
|
Posted - 2013.05.18 03:34:00 -
[30] - Quote
ALM1GHTY B44L R00 wrote:Once a district is being attacked, it doesn't matter how many other districts a corp owns, how much ISK they have, or how many players they have. A district being attacked is "locked" and can't be reinforced. A small corp with enough cash to attack 3 or 4 times can and will take the district if they win their battles. After that, you own the district and the aforementioned advantage is yours.
If you think larger corps/alliances give an advantage, then either join one, or make one.
So this is now a disadvantage for the defender. A bigger corp can keep attacking the same district over and over again till the clones deplete. How is this balanced again? |
|
Paper Cutter
Sinq Laison Gendarmes Gallente Federation
12
|
Posted - 2013.05.18 03:35:00 -
[31] - Quote
Inter-alliance clone transfers would be nice but since districts being attacked are locked, it won't help (unless that is rectified). This would encourage small corp alliances to become common practice. |
Banned From Forums
Shining Flame Amarr Empire
31
|
Posted - 2013.05.18 03:37:00 -
[32] - Quote
Paper Cutter wrote:Inter-alliance clone transfers would be nice but since districts being attacked are locked, it won't help (unless that is rectified). This would encourage small corp alliances to become common practice.
Agreed nice idea. +1 |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.18 03:38:00 -
[33] - Quote
Banned OP should fall on deaf ears. CCP don't listen to nerd.
Your few seconds of fame is officially over. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
88
|
Posted - 2013.05.18 03:42:00 -
[34] - Quote
Banned From Forums wrote:ALM1GHTY B44L R00 wrote:Once a district is being attacked, it doesn't matter how many other districts a corp owns, how much ISK they have, or how many players they have. A district being attacked is "locked" and can't be reinforced. A small corp with enough cash to attack 3 or 4 times can and will take the district if they win their battles. After that, you own the district and the aforementioned advantage is yours.
If you think larger corps/alliances give an advantage, then either join one, or make one. So this is now a disadvantage for the defender. A bigger corp can keep attacking the same district over and over again till the clones deplete. How is this balanced again?
Define "balanced." As far as I'm concerned, it's balanced because everyone is given the same opportunity to create/join an alliance. |
William HBonney
Imperfects Negative-Feedback
343
|
Posted - 2013.05.18 03:43:00 -
[35] - Quote
Banned From Forums wrote:Val'herik Dorn wrote:That's the thing... in life eve any time where something is at stake the larger horde will win...
It is not a bad thing really. I wish people would realize that they need to group up. More people means more funds means more attacks. Dust isn't aboug the little guy ***** smacking the big guy. Its about finding 100 people the big guy has alienated and recruiting them into your corp/alliance and bdcoming the big guy. You need others you aren't master chief you are the faceless marines who gets given the plasma pistol with 2 shots left while mc runs off with your bfg... True dat. Its just that I want this game to succeed. However pushing the Eve mentality is a bit premature. For example;- in Eve even though corps may dislike each other they say GF in the end. You don't see much smack talking. However is Dust its the other way round. More smack talking and less action. If Dust becomes like Eve where the Zerg mentality wins and its more about throwing thousands of clones with no skill against a smaller corp with better skill, you will see people leaving. Day 1: Throw 100 clones;- deplete 10. District cannot produce more clones Day 2: Repeat day1 Day 3: Repeat day 2 .... By day 10 the defender is out of clones. Unless I got it all wrong there is a serious flaw here. You have it wrong, if you win whilst defending you continue to produce clones. |
Banned From Forums
Shining Flame Amarr Empire
36
|
Posted - 2013.05.18 03:43:00 -
[36] - Quote
XeroTheBigBoss wrote:Banned OP should fall on deaf ears. CCP don't listen to nerd.
Your few seconds of fame is officially over.
I heard you were being paid 5 million ISK per ringer. And still you guys lost to Dust University and other corps.
I guess with ZeroTheBigLoss spearheading the ringing effort you couldn't expect anything more. Try as may you will never be better than Tryhard. Keep walking in his shadow. You will make a pretty bride. |
Banned From Forums
Shining Flame Amarr Empire
36
|
Posted - 2013.05.18 03:46:00 -
[37] - Quote
ALM1GHTY B44L R00 wrote:
Define "balanced." As far as I'm concerned, it's balanced because everyone is given the same opportunity to create/join an alliance.
Unfortunately no. The only way you can create an alliance is in Eve. Dust does not let you create alliances. An all dust corp cannot join an alliance unless they have an Eve CEO. So its flawed here.
Granted Dust and Eve need to mesh together but a lot of corps don't have Eve tie ups;- not because they cant but because they have no way of doing so.
So unfortunately Sir;- you are mistaken here. |
Aztook nallac
Subdreddit Test Alliance Please Ignore
9
|
Posted - 2013.05.18 03:52:00 -
[38] - Quote
Banned From Forums wrote: For example;- in Eve even though corps may dislike each other they say GF in the end. You don't see much smack talking. However is Dust its the other way round. More smack talking and less action.
If I remember the early years of Eve was all smack talk and much aggression, it mellowed down when most people met up with each other in places like Fanfest realizing that the people they were fighting were really people playing like them. Might be wrong, not an Eve player, just someone who reads stuff. Also the only changes I think PC should get is making it bigger, and have more things to do on the battlefield. Maybe bring in the old Skirmish mode from old beta, call it something else, just make it feel as unique as it is meant to be. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
310
|
Posted - 2013.05.18 03:54:00 -
[39] - Quote
Banned From Forums wrote:XeroTheBigBoss wrote:Banned OP should fall on deaf ears. CCP don't listen to nerd.
Your few seconds of fame is officially over. I heard you were being paid 5 million ISK per ringer. And still you guys lost to Dust University and other corps. I guess with ZeroTheBigLoss spearheading the ringing effort you couldn't expect anything more. Try as may you will never be better than Tryhard. Keep walking in his shadow. You will make a pretty bride.
Lol! You really should get a better source I have never even fought Dust University I give you props for making up something as funny as this. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
88
|
Posted - 2013.05.18 03:59:00 -
[40] - Quote
Banned From Forums wrote:ALM1GHTY B44L R00 wrote:
Define "balanced." As far as I'm concerned, it's balanced because everyone is given the same opportunity to create/join an alliance.
Unfortunately no. The only way you can create an alliance is in Eve. Dust does not let you create alliances. An all dust corp cannot join an alliance unless they have an Eve CEO. So its flawed here. Granted Dust and Eve need to mesh together but a lot of corps don't have Eve tie ups;- not because they cant but because they have no way of doing so. So unfortunately Sir;- you are mistaken here.
You don't need the alliance tag to be a part of an alliance. |
|
Banned From Forums
Shining Flame Amarr Empire
37
|
Posted - 2013.05.18 04:01:00 -
[41] - Quote
ALM1GHTY B44L R00 wrote: You don't need the alliance tag to be a part of an alliance.
So how can you transfer clones between alliance members. Are you suggesting that one corp be able to sell their clones to another corp for ISK? |
Banned From Forums
Shining Flame Amarr Empire
37
|
Posted - 2013.05.18 04:02:00 -
[42] - Quote
XeroTheBigBoss wrote: Lol! You really should get a better source I have never even fought Dust University I give you props for making up something as funny as this.
Fact of the matter is that you rang and lost a good amount you rings. SI may as well have hired DU. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
88
|
Posted - 2013.05.18 04:02:00 -
[43] - Quote
Banned From Forums wrote:ALM1GHTY B44L R00 wrote: You don't need the alliance tag to be a part of an alliance.
So how can you transfer clones between alliance members. Are you suggesting that one corp be able to sell their clones to another corp for ISK?
This can't be done in a formal alliance any more than in an informal one. |
Paper Cutter
Sinq Laison Gendarmes Gallente Federation
12
|
Posted - 2013.05.18 04:05:00 -
[44] - Quote
ALM1GHTY B44L R00 wrote:Banned From Forums wrote:ALM1GHTY B44L R00 wrote: You don't need the alliance tag to be a part of an alliance.
So how can you transfer clones between alliance members. Are you suggesting that one corp be able to sell their clones to another corp for ISK? This can't be done in a formal alliance any more than in an informal one. Inter-alliance monetary transfers are possible though, right? |
GetShotUp
0uter.Heaven League of Infamy
165
|
Posted - 2013.05.18 04:07:00 -
[45] - Quote
Lets talk about the lag |
TheSprayNPray2
Red Star. EoN.
68
|
Posted - 2013.05.18 04:08:00 -
[46] - Quote
GetShotUp wrote:Lets talk about the lag
Go away Bebe |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
88
|
Posted - 2013.05.18 04:39:00 -
[47] - Quote
Paper Cutter wrote:ALM1GHTY B44L R00 wrote:Banned From Forums wrote:ALM1GHTY B44L R00 wrote: You don't need the alliance tag to be a part of an alliance.
So how can you transfer clones between alliance members. Are you suggesting that one corp be able to sell their clones to another corp for ISK? This can't be done in a formal alliance any more than in an informal one. Inter-alliance monetary transfers are possible though, right?
no |
Master Jaraiya
Ultramarine Corp Orion Empire
60
|
Posted - 2013.05.18 04:52:00 -
[48] - Quote
ALM1GHTY B44L R00 wrote:Paper Cutter wrote:ALM1GHTY B44L R00 wrote:Banned From Forums wrote:ALM1GHTY B44L R00 wrote: You don't need the alliance tag to be a part of an alliance.
So how can you transfer clones between alliance members. Are you suggesting that one corp be able to sell their clones to another corp for ISK? This can't be done in a formal alliance any more than in an informal one. Inter-alliance monetary transfers are possible though, right? no
At least not yet. Remember this game will always be getting perfected. I am speculating that soonTM EVE players will be able to fund the purchase of clone packs for the taking or defending of districts either in part or in full should they so choose. I am also speculating that should they choose to, EVE players will be able to provide DUST allies with all types of gear and vehicles to aid Mercs in battle. |
Lorilai Libertas
the Aurum Grinder and Company
28
|
Posted - 2013.05.18 04:56:00 -
[49] - Quote
Aisha Ctarl wrote:Alliances
/thread
We are part of a small corp coalition that we founded not a few weeks ago. Last Thursday we had 8 PC battles, 6 of which were against a very large alliance+friends. Our coalition went 4/4 that day.
atm, the "Big" corp has spent 160m to get my corp's district. at some point they are going to ask if its worth it...
to be honest, the thing that is hurting us the most is the latency lag we get every time we face these particular folks. if our fight tomorrow goes poorly as a result of the lag, I will be petitioning. not because we are a very small corp (much less than 50 members) ... but because both sides deserve an honest, stable match.
|
Rasatsu
Much Crying Old Experts
722
|
Posted - 2013.05.18 05:06:00 -
[50] - Quote
Banned From Forums wrote:If we want this game to succeed you need to think about making it competitive. Having small corps compete with big corps/alliances on an uneven playing field will not make the game fun. The cost of the clones should be proportional to the corp size. Setting a base price for the clones and multiplying that with the member count or having some sort of algorithm to do that would help the smaller corps a lot. Are you Jon Snow?
Do you know nothing?
lol |
|
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
383
|
Posted - 2013.05.18 05:10:00 -
[51] - Quote
XeroTheBigBoss wrote:
Ya Dust is not gonna spoon feed you. Adapt or die.
I guess you didnt adapt |
Konohamaru Sarutobi
Ahrendee Mercenaries
191
|
Posted - 2013.05.18 05:21:00 -
[52] - Quote
Banned From Forums wrote:Specter RND wrote:I don't think people have grasped the concept of a RPG.
Played for a while = High SP ISK and Skill in general = Higher end gear
You shouldn't expect hitting a lot as a new player. In RPG terms, you can't just fly into the final battle expecting to beat that boss as a first starter. RPGs dont play that way
Inb4 Rocket Propelled Grenade
Im not talking about RPG mechanics. I am talking about balance. I have over 14 million SP. It has nothing to do with what I am talking about. I am talking about smaller corps vs larger corps. PS: How long do you think it will before Uncliamed or Cronos or RofL or EoN takes your districts?
Well, maybe you can start in a comfortable alliance and then raise as a First Level Corporation and try to make your own way.
Like in a job. Get in into an alliance. Make things good. Be remarkable. Win position, be the principal corp of the alliance, and then be the principal corporation of the alliance, or go SOLO and make your own rules.
That sounds as an alternative good option too. (At least for me)
|
Iron Wolf Saber
Den of Swords
4291
|
Posted - 2013.05.18 05:44:00 -
[53] - Quote
Larger the corporation the more chances it can break apart from within. |
Schalac 17
Murderz for hire
143
|
Posted - 2013.05.18 06:19:00 -
[54] - Quote
When EVE players are allowed to transfer ISK then small corps will not have a problem supplying mercs for PC. |
137H4RGIC
SVER True Blood Unclaimed.
37
|
Posted - 2013.05.18 06:20:00 -
[55] - Quote
Coleman Gray wrote:I don''t get why people think that because their corp aint huge or successful they feel they should be spoon fed. You're right, CCP should make Wellfare Clones for Small businesses xD |
Shijima Kuraimaru
WarRavens
203
|
Posted - 2013.05.18 06:51:00 -
[56] - Quote
"The cost of the clones should be proportional to the corp size."
This is the funniest line I've heard in this whole thread.
"Hi. My peaches sell for a base price of 1 each but, if there's more than one person in your household they cost more. You have seven? Ok. That'll be 13 each for you. Yes I know that person just walked away with one for 2, but he only has two other people besides himself in his household, you have seven so you pay more."
LMFAO |
Schalac 17
Murderz for hire
143
|
Posted - 2013.05.18 06:54:00 -
[57] - Quote
Shijima Kuraimaru wrote:"The cost of the clones should be proportional to the corp size."
This is the funniest line I've heard in this whole thread.
Why not? CCP already made it so that the size of your corp in EVE effects the cost of the wardec.
|
Shijima Kuraimaru
WarRavens
204
|
Posted - 2013.05.18 22:38:00 -
[58] - Quote
Schalac 17 wrote:Shijima Kuraimaru wrote:"The cost of the clones should be proportional to the corp size."
This is the funniest line I've heard in this whole thread.
Why not? CCP already made it so that the size of your corp in EVE effects the cost of the wardec.
1. The cost of a war dec is supposedly paying fees to Concord, and faction law enforcement, to disregard combat as long as it only involves the Corporations and alliances officially involved in the conflict. Hence the more potentially involved pilots, the higher the fee.
2: The death mechanic in Eve is a bit different from Dust. One don't have to spend up to tens of millions to upgrade a clone every time one dies in Dust, like one does in Eve, if one doesn't want to risk loosing skill points and skill levels. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
177
|
Posted - 2013.05.18 22:47:00 -
[59] - Quote
Schalac 17 wrote:When EVE players are allowed to transfer ISK then small corps will not have a problem supplying mercs for PC.
No, they'll just have problems holding planets in the first place since everything will be held by corps subsidized with metric shittons of moon goo ISK.
I still think it makes sense to have the cost of a clone pack be dictated by the number of Dust mercs in the corp. Having stated that, I also feel that a "clone pack" should give 1 clone for every Dust merc in the purchasing corp. The number of clones dedicated to a PC attack/defense should still be at least somewhat moderated (no more than X clones per side), but a clone pack should be supplying the entire corp with 1 clone per merc.
Maybe they should add extra clone packs, or allow the purchase of clone packs where you buy X clones per Dust merc in corp.
Either way, the clone packs should be ((cost of clone*number of dust mercs in corp)* number of clones supplied for each dust merc in corp). |
Laheon
Osmon Surveillance Caldari State
552
|
Posted - 2013.05.18 22:53:00 -
[60] - Quote
With regards to OP...
Frankly, it's not about size. Past a certain size, it doesn't matter how big you are, as long as you can fund attacks. For example, a 50 man corp can donate 2mil each per day if they run miltia fits in pubs. That's, what, 7 matches, at most? So run 7 matches, launch an attack, run another seven in preparation for the next day's attack, then play as you like. There's a little something called discipline, and most clans/corps/guilds have it in order to be successful.
That 50 man corp can then send 16 of their best players to attack the district. If the opponent is bad, then it's an easy takeover. If they're good, you've chipped away (hopefully a lot) at their clone count. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
177
|
Posted - 2013.05.18 23:32:00 -
[61] - Quote
Laheon wrote:
All you push for doing that is making sure that corp members pull their weight rather than just be inactive.
I don't see that as a bad thing for one. For two, I don't see why people shouldn't be able to stockpile Clone reserves and then allocate X number required to a battle for a planet. It makes biomass more of a commodity, the trit of Dust. |
Sponglyboy Squaredoo
Not Guilty EoN.
62
|
Posted - 2013.05.18 23:34:00 -
[62] - Quote
I can't stretch this enough. PC IS NOT MEANT FOR SMALLER CORPS! |
Joeman505
Pro Hic Immortalis RISE of LEGION
3
|
Posted - 2013.05.18 23:46:00 -
[63] - Quote
TOO LONG, DID NOT READ bigger richer countries take over smaller poorer ones. Welcome to life |
Patoman Radiant
ZionTCD Unclaimed.
107
|
Posted - 2013.05.18 23:52:00 -
[64] - Quote
Banned From Forums wrote:Paper Cutter wrote:From what I've gathered, parts of this game aren't supposed to be fair. Hence the HTFU and whatnot. FPS gamers are not capsulers. They wont stay if either they are constantly pub stomped or their is no content to the game. Right now PC is the only content this game has to offer. FW would have but the rewards are sub par at best. If PC cant keep people of this game;- nothing can.
If you get stomped in pubmatches, you are in for a world of hurt if you go to PC. So I am not sure what you are suggesting should happen. If you suck expected to get stomped.
|
Jessica Montoya
Sand Mercenary Corps Inc.
7
|
Posted - 2013.05.18 23:54:00 -
[65] - Quote
If your small and not hard core 23/7 player corp of corse you will make less. That's what you get for playing PC with a small group of casual players. |
Cass Barr
Red Star. EoN.
0
|
Posted - 2013.05.19 00:21:00 -
[66] - Quote
My biggest problem with PC is, assuming my understanding of the mechanics are correct, a sufficiently funded organization can lose every battle while attacking a district yet still conquer it by preventing it from ever reinforcing. Sure it could take many days, weeks even depending on individual battle results, but still that's kind of crap. So am I missing something or misunderstanding something or is this really the case? |
Gravity Sucks
Grief University
4
|
Posted - 2013.05.19 00:36:00 -
[67] - Quote
Cass Barr wrote:My biggest problem with PC is, assuming my understanding of the mechanics are correct, a sufficiently funded organization can lose every battle while attacking a district yet still conquer it by preventing it from ever reinforcing. Sure it could take many days, weeks even depending on individual battle results, but still that's kind of crap. So am I missing something or misunderstanding something or is this really the case?
Money trumps skill, in real life as in DUST. |
bumm baliste
TTCorp
4
|
Posted - 2013.05.19 00:53:00 -
[68] - Quote
for **** sake I'm tired of saying this you don't have to be a large corp, but it means you need some allies to back you up. Even the large corps know that they need allies so why should your 20 man corp be able to hold any meaningful territory by your self??
get some allies save up some isk(it doesn't take long) and start in a place that you can easily deffend) PC is about large scale tactics and the ability to work together, not just about small high end corps holding every thing. |
Cass Barr
Red Star. EoN.
0
|
Posted - 2013.05.19 00:53:00 -
[69] - Quote
Gravity Sucks wrote:Cass Barr wrote:My biggest problem with PC is, assuming my understanding of the mechanics are correct, a sufficiently funded organization can lose every battle while attacking a district yet still conquer it by preventing it from ever reinforcing. Sure it could take many days, weeks even depending on individual battle results, but still that's kind of crap. So am I missing something or misunderstanding something or is this really the case? Money trumps skill, in real life as in DUST.
Actually I just found the Dev blog I was looking for and I was wrong anyway. |
hooc order
Deep Space Republic Gentlemen's Agreement
88
|
Posted - 2013.05.19 00:57:00 -
[70] - Quote
Banned From Forums wrote:PC is designed in such a way that it favours the defender. CCP has tried to balance it out so that the attacker has to attack multiple times but there is a serious flaw in this;- smaller corps will not be able to put up the dough for this.
On an average a player may put in 1-2 hours of gameplay everyday. If he/she is really good and doesn't die a single time they will net a max of 2 million in 2 hours. Consider a small 50 man corp having all active members that do this. They will net enough money to fight a battle on day 1. They can do so day 2 and win the district. However a large corporation;- say STB can put 10 times that money up in the same time. This leaves the smaller corp at a serious disadvantage. So essentially STB has enough ISK to attack the smaller guy 11 times in the same time the smaller guy can attack someone else.
Financially speaking this will be a nightmare for the smaller.
If we want this game to succeed you need to think about making it competitive. Having small corps compete with big corps/alliances on an uneven playing field will not make the game fun. The cost of the clones should be proportional to the corp size. Setting a base price for the clones and multiplying that with the member count or having some sort of algorithm to do that would help the smaller corps a lot.
Option 2 would be to make the returns from FW higher. If the ISK returns got from FW were higher it would be an incentive for smaller corps to do more FW and earn ISK faster.
If CCP truly wants balance they should figure out a way such that districts that are not under attack for a period of say 3 days should give more bonuses for attacks.
There are many pros and cons over here but the way PC is headed it looks like its going to the same issue CCP has with the Goons in space.
Bullsh*t. PC is done and should stay done...CCP should make more content not fiddle around with PC. |
|
lDocHollidayl
Imperfects Negative-Feedback
180
|
Posted - 2013.05.19 04:25:00 -
[71] - Quote
Another error is the bulk of our money came from salvage refunds...newer players see none of this so grinding for isk is a real concern. In truth if you have played less then a month or two this games says you do not belong in PC.
Imagine your wallet without that refund. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
98
|
Posted - 2013.05.19 04:33:00 -
[72] - Quote
Frankly, if they can't get PC games to at least run halfway decent, without half the players in every match freezing and having godawful FPS, none of this amounts to a hill of beans. All of the tweaking of minutia in the world can't save a broken game mode that no one can play. |
Iron Wolf Saber
Den of Swords
4371
|
Posted - 2013.05.19 04:35:00 -
[73] - Quote
I can confirm PC is no where near done. There will be more district SIs in the future, other things other than clone gerating and making money. Numbers to be tweaked timers to be set, more districts to be added. |
Banned From Forums
Shining Flame Amarr Empire
57
|
Posted - 2013.05.19 04:54:00 -
[74] - Quote
Iron Wolf Saber wrote:I can confirm PC is no where near done. There will be more district SIs in the future, other things other than clone gerating and making money. Numbers to be tweaked timers to be set, more districts to be added.
You don't out a fire by adding more fuel to it. How does adding more districts help us if we don't generate enough ISk to hold them.
WE NEED ANOTHER MECHANISM TO GENERATE ISK!
In eve I donthave to be in 0.0 all the time. I can mine, I can do rat runs, I can do missions, I can plex etc etc etc.
Give us more options to make ISK in Dust. Is that too hard to understand?
Beam down to earth IWS. Dock that ship of yours in a hanger. Its been in space too long. |
Iron Wolf Saber
Den of Swords
4371
|
Posted - 2013.05.19 04:57:00 -
[75] - Quote
Banned From Forums wrote:Iron Wolf Saber wrote:I can confirm PC is no where near done. There will be more district SIs in the future, other things other than clone gerating and making money. Numbers to be tweaked timers to be set, more districts to be added. You don't out a fire by adding more fuel to it. How does adding more districts help us if we don't generate enough ISk to hold them. WE NEED ANOTHER MECHANISM TO GENERATE ISK! In eve I donthave to be in 0.0 all the time. I can mine, I can do rat runs, I can do missions, I can plex etc etc etc. Give us more options to make ISK in Dust. Is that too hard to understand? Beam down to earth IWS. Dock that ship of yours in a hanger. Its been in space too long.
You are obviously not in the group camping me in space right now.
Also 8 million a day per district is plenty enough.
Passive Income is bad because it encourages land grabbing and sitting. |
Banned From Forums
Shining Flame Amarr Empire
57
|
Posted - 2013.05.19 05:01:00 -
[76] - Quote
Iron Wolf Saber wrote:You are obviously not in the group camping me in space right now.
Also 8 million a day per district is plenty enough.
Passive Income is bad because it encourages land grabbing and sitting.
So if passive income is bad why be able to sell clones to Gen? That is passive income. Make it such that the extra clones have to used to fight someone else. Don't associate an ISk value to it!
PS: I am not trying to get at you bro. Atleast you are saying something. The other CPMs are just sitting back and watching the fun. There is a problem out here and it needs fixing. |
Iron Wolf Saber
Den of Swords
4375
|
Posted - 2013.05.19 05:29:00 -
[77] - Quote
Banned From Forums wrote:Iron Wolf Saber wrote:You are obviously not in the group camping me in space right now.
Also 8 million a day per district is plenty enough.
Passive Income is bad because it encourages land grabbing and sitting. So if passive income is bad why be able to sell clones to Gen? That is passive income. Make it such that the extra clones have to used to fight someone else. Don't associate an ISk value to it! PS: I am not trying to get at you bro. Atleast you are saying something. The other CPMs are just sitting back and watching the fun. There is a problem out here and it needs fixing.
Oh... eventually you will be selling to... other... 'interested' parties. Do it wrong and you may be selling reinforcements to your enemies. When this feature will is yet to be determined though it was discussed at fanfest. |
Django Quik
R.I.f.t Orion Empire
537
|
Posted - 2013.05.19 10:51:00 -
[78] - Quote
There is only one thing stopping small corps from being capable of competing in PC and that is isk. It doesn't matter how big you're corp or alliance is - you can only attack/defend with 16 mercs at a time.
The isk problem really isn't that serious but there do need to be more ways to make large amounts of it other than just grinding 6 -7 pub matches in free gear per player to fund each attack without a district. |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
64
|
Posted - 2013.07.06 05:17:00 -
[79] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
|
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
204
|
Posted - 2013.07.06 05:33:00 -
[80] - Quote
Mobias Wyvern wrote:Be your own Judge. What game looks like more fun to you? Dust.........Or this......... Planetside 2
Coming to PS4 this year DUST |
|
Killar-12
Greatness Achieved Through Training EoN.
14
|
Posted - 2013.07.06 05:36:00 -
[81] - Quote
Val'herik Dorn wrote:That's the thing... in life eve any time where something is at stake the larger horde will win...
It is not a bad thing really. I wish people would realize that they need to group up. More people means more funds means more attacks. Dust isn't aboug the little guy ***** smacking the big guy. Its about finding 100 people the big guy has alienated and recruiting them into your corp/alliance and bdcoming the big guy. You need others you aren't master chief you are the faceless marines who gets given the plasma pistol with 2 shots left while mc runs off with your bfg... *Cough* Test Alliance *Cough* Goonswarm Federation *Cough* |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
204
|
Posted - 2013.07.06 05:38:00 -
[82] - Quote
Killar-12 wrote:Val'herik Dorn wrote:That's the thing... in life eve any time where something is at stake the larger horde will win...
It is not a bad thing really. I wish people would realize that they need to group up. More people means more funds means more attacks. Dust isn't aboug the little guy ***** smacking the big guy. Its about finding 100 people the big guy has alienated and recruiting them into your corp/alliance and bdcoming the big guy. You need others you aren't master chief you are the faceless marines who gets given the plasma pistol with 2 shots left while mc runs off with your bfg... *Cough* Test Alliance *Cough* Goonswarm Federation *Cough* It's TEST and allies , particularly N3 and PL against the CFC... |
Killar-12
Greatness Achieved Through Training EoN.
14
|
Posted - 2013.07.06 05:38:00 -
[83] - Quote
Patoman Radiant wrote:Banned From Forums wrote:Paper Cutter wrote:From what I've gathered, parts of this game aren't supposed to be fair. Hence the HTFU and whatnot. FPS gamers are not capsulers. They wont stay if either they are constantly pub stomped or their is no content to the game. Right now PC is the only content this game has to offer. FW would have but the rewards are sub par at best. If PC cant keep people of this game;- nothing can. If you get stomped in pubmatches, you are in for a world of hurt if you go to PC. So I am not sure what you are suggesting should happen. If you suck expected to get stomped. I recall Being a ringer for you guys when you were fighting Pro Hic Immortalis, well lets just say that wasn't fun, even coming in second place. |
Killar-12
Greatness Achieved Through Training EoN.
14
|
Posted - 2013.07.06 05:39:00 -
[84] - Quote
RuckingFetard wrote:Killar-12 wrote:Val'herik Dorn wrote:That's the thing... in life eve any time where something is at stake the larger horde will win...
It is not a bad thing really. I wish people would realize that they need to group up. More people means more funds means more attacks. Dust isn't aboug the little guy ***** smacking the big guy. Its about finding 100 people the big guy has alienated and recruiting them into your corp/alliance and bdcoming the big guy. You need others you aren't master chief you are the faceless marines who gets given the plasma pistol with 2 shots left while mc runs off with your bfg... *Cough* Test Alliance *Cough* Goonswarm Federation *Cough* It's TEST and allies , particularly N3 and PL against the CFC... all examples of lots of people vs few people |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
204
|
Posted - 2013.07.06 05:40:00 -
[85] - Quote
Killar-12 wrote:RuckingFetard wrote:Killar-12 wrote:Val'herik Dorn wrote:That's the thing... in life eve any time where something is at stake the larger horde will win...
It is not a bad thing really. I wish people would realize that they need to group up. More people means more funds means more attacks. Dust isn't aboug the little guy ***** smacking the big guy. Its about finding 100 people the big guy has alienated and recruiting them into your corp/alliance and bdcoming the big guy. You need others you aren't master chief you are the faceless marines who gets given the plasma pistol with 2 shots left while mc runs off with your bfg... *Cough* Test Alliance *Cough* Goonswarm Federation *Cough* It's TEST and allies , particularly N3 and PL against the CFC... all examples of lots of people vs few people Meh, according to TMC, they are roughly the same nos: |
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