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Nguruthos IX
Hellstorm Inc League of Infamy
497
|
Posted - 2013.05.17 16:41:00 -
[1] - Quote
http://i43.tinypic.com/24on39s.jpg
This isn't even the worst. Being 1 shot through multiple hardeners in a 1.5 million ISK dropship.
Balanced right? |
Daedric Lothar
Onslaught Inc RISE of LEGION
345
|
Posted - 2013.05.17 16:42:00 -
[2] - Quote
yep, balanced
/serious |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
341
|
Posted - 2013.05.17 16:43:00 -
[3] - Quote
Why is the weapon not shown on the kill screen? |
Nguruthos IX
Hellstorm Inc League of Infamy
497
|
Posted - 2013.05.17 16:44:00 -
[4] - Quote
Daedric Lothar wrote:yep, balanced
/serious
Against tanks yeah. I'm not saying nerf FG.
I'm saying lol @ every other vehicle getting buffs to HP and stuff except drop-ships |
Zero Harpuia
WarRavens
473
|
Posted - 2013.05.17 16:45:00 -
[5] - Quote
He shot you with a space RPG. Totally fair. Also, he did 5k damage, which means that if you did use hardeners he had to hit you at least three times. Once again, totally fair. |
Nguruthos IX
Hellstorm Inc League of Infamy
497
|
Posted - 2013.05.17 16:45:00 -
[6] - Quote
Full Metal Kitten wrote:Why is the weapon not shown on the kill screen? It should be. I'm not sure. Weapons only flash for a second on that scrolling combat text but I wish they'd save logs of those to look at after battles.
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Nguruthos IX
Hellstorm Inc League of Infamy
497
|
Posted - 2013.05.17 16:46:00 -
[7] - Quote
Zero Harpuia wrote:He shot you with a space RPG. Totally fair. Also, he did 5k damage, which means that if you did used hardeners he had to hit you at least three times. Once again, totally fair. nope |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
344
|
Posted - 2013.05.17 16:49:00 -
[8] - Quote
Nguruthos IX wrote:Full Metal Kitten wrote:Why is the weapon not shown on the kill screen? It should be. I'm not sure. Weapons only flash for a second on that scrolling combat text but I wish they'd save logs of those to look at after battles. The Merc who killed you is visible, the suit he is wearing is visible, the weapon he killed you with is not visible. Something is wrong there.
Also, the damage listed on the screen is not the kill shot. It's the total damage he did to you in the engagement. Bottom lined, you got forged more than once. |
Nguruthos IX
Hellstorm Inc League of Infamy
498
|
Posted - 2013.05.17 16:54:00 -
[9] - Quote
Full Metal Kitten wrote:Nguruthos IX wrote:Full Metal Kitten wrote:Why is the weapon not shown on the kill screen? It should be. I'm not sure. Weapons only flash for a second on that scrolling combat text but I wish they'd save logs of those to look at after battles. The Merc who killed you is visible, the suit he is wearing is visible, the weapon he killed you with is not visible. Something is wrong there. Also, the damage listed on the screen is not the kill shot. It's the total damage he did to you in the engagement. Bottom lined, you got forged more than once.
I was missing a few shield from like plasma riffle or something |
Daedric Lothar
Onslaught Inc RISE of LEGION
345
|
Posted - 2013.05.17 16:56:00 -
[10] - Quote
Nguruthos IX wrote: I was missing a few shield from like plasma riffle or something
And a few swarm missiles, and a couple other forge shots, and a few hundred AR rounds and..... |
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Jin Robot
Polar Gooks
462
|
Posted - 2013.05.17 17:00:00 -
[11] - Quote
I am calling shenanigans on this info. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3085
|
Posted - 2013.05.17 17:01:00 -
[12] - Quote
It's adorable watching people theory craft about dropships, when dropship pilots know the actual business
It's also adorable how one single proto forge gun in the center of any map is enough to shut down ALL drophip play for the entire match.
Guess who's rolling forge gun with their optional respec?
<----
(I've used them PLENTY over the past year, even when they're finally fixed they'll be lol at best) |
CPL Bloodstone
SVER True Blood Unclaimed.
74
|
Posted - 2013.05.17 17:05:00 -
[13] - Quote
Forge guns.....
Perhaps if they slow down the round of the FG it might be more balanced. |
Sloth9230
Reaper Galactic ROFL BROS
1372
|
Posted - 2013.05.17 17:05:00 -
[14] - Quote
Full Metal Kitten wrote:Why is the weapon not shown on the kill screen? This is just a guess, but isn't it because dropships always die from crashing and not the weapon itself? I know the guy still got the kill, since it happens with my swarm, but technically the ground killed this guy, not the forge. |
Sloth9230
Reaper Galactic ROFL BROS
1372
|
Posted - 2013.05.17 17:07:00 -
[15] - Quote
CPL Bloodstone wrote:Forge guns.....
Perhaps if they slow down the round of the FG it might be more balanced. They're too slow as is
oh right, balance>reality
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Nguruthos IX
Hellstorm Inc League of Infamy
498
|
Posted - 2013.05.17 17:07:00 -
[16] - Quote
forge gun. Breach: 2541 damage. Add mods. Hit "weak spot" of ship which if half the size of ship.
DS: 700 shield, 1700 armor. = 2400 HP with hardener still doesn't cut it : / |
Lance 2ballzStrong
SyNergy Gaming EoN.
1630
|
Posted - 2013.05.17 17:08:00 -
[17] - Quote
Nguruthos IX wrote:http://i43.tinypic.com/24on39s.jpg
This isn't even the worst. Being 1 shot through multiple hardeners in a 1.5 million ISK dropship.
Balanced right?
You can't get 1 shotted by a FG...
You know, maybe, JUST MAYBE, there were other people shooting you...or nah, maybe you got 1 shotted and he did 5k dmg
Edit: oh wait it's a dropship...my bad.
Yea...loldropships |
Nguruthos IX
Hellstorm Inc League of Infamy
499
|
Posted - 2013.05.17 17:09:00 -
[18] - Quote
Sloth9230 wrote:Full Metal Kitten wrote:Why is the weapon not shown on the kill screen? This is just a guess, but isn't it because dropships always die from crashing and not the weapon itself? I know the guy still got the kill, since it happens with my swarm, but technically the ground killed this guy, not the forge.
well the ground didn't hit me at 150 meters.
I took 3000 the other day from 600 meters though. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1630
|
Posted - 2013.05.17 17:13:00 -
[19] - Quote
Well dropships need a buff in HP...I think that's widely known. Don't blame the AV stuff, blame the tincans that CCP gave people to fly around in. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3086
|
Posted - 2013.05.17 17:14:00 -
[20] - Quote
Nguruthos IX wrote:forge gun. Breach: 2541 damage. Add mods. Hit "weak spot" of ship which if half the size of ship.
DS: 700 shield, 1700 armor. = 2400 HP with hardener still doesn't cut it : /
My DS has 1800 shields and 2600 armor with a shield repper, an armor rep, and 2 22% damage resists (CURSE YOU NEW PRICE!!!). I also have 6% resist on shields and 10% on armor from skills.
It still only takes 2-3 shots from a strong FG to take me down, and that usually happens in the span of a few seconds, long before I can realign the ship from being hit, activate modules, drop altitude and weave and bob, while the FG guy is just loling the day away.
Honestly, no forge gun should let you hold the charge, they should all be like the assault. Holding the shot makes the weapon laughably simple to use, and why many forge gunners and vehicle pilots alike regard the Assault variant as being the most skilled FG.
Also keep in mind this is only a single forge. I don't know about the blueberries here, but I play 16v16 organized squad matches, and you get full squads of AV coming after you.
If you're a dropship pilot, I'm telling you right now, this is your LAST warning.
BAIL BAIL BAIL!! |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1630
|
Posted - 2013.05.17 17:17:00 -
[21] - Quote
DUST Fiend wrote:Nguruthos IX wrote:forge gun. Breach: 2541 damage. Add mods. Hit "weak spot" of ship which if half the size of ship.
DS: 700 shield, 1700 armor. = 2400 HP with hardener still doesn't cut it : / My DS has 1800 shields and 2600 armor with a shield repper, an armor rep, and 2 22% damage resists (CURSE YOU NEW PRICE!!!). I also have 6% resist on shields and 10% on armor from skills. It still only takes 2-3 shots from a strong FG to take me down, and that usually happens in the span of a few seconds, long before I can realign the ship from being hit, activate modules, drop altitude and weave and bob, while the FG guy is just loling the day away. Honestly, no forge gun should let you hold the charge, they should all be like the assault. Holding the shot makes the weapon laughably simple to use, and why many forge gunners and vehicle pilots alike regard the Assault variant as being the most skilled FG. Also keep in mind this is only a single forge. I don't know about the blueberries here, but I play 16v16 organized squad matches, and you get full squads of AV coming after you. If you're a dropship pilot, I'm telling you right now, this is your LAST warning. BAIL BAIL BAIL!!
People use other versions other than the Assault variant?!!
Noobs |
DUST Fiend
OSG Planetary Operations Covert Intervention
3086
|
Posted - 2013.05.17 17:19:00 -
[22] - Quote
Lance 2ballzStrong wrote:People use other versions other than the Assault variant?!! Noobs
The breach is actually where it's at, believe it or not
It's all about the Alpha |
Nguruthos IX
Hellstorm Inc League of Infamy
499
|
Posted - 2013.05.17 17:20:00 -
[23] - Quote
DUST Fiend wrote:Nguruthos IX wrote:forge gun. Breach: 2541 damage. Add mods. Hit "weak spot" of ship which if half the size of ship.
DS: 700 shield, 1700 armor. = 2400 HP with hardener still doesn't cut it : / My DS has 1800 shields and 2600 armor with a shield repper, an armor rep, and 2 22% damage resists (CURSE YOU NEW PRICE!!!). I also have 6% resist on shields and 10% on armor from skills. It still only takes 2-3 shots from a strong FG to take me down, and that usually happens in the span of a few seconds, long before I can realign the ship from being hit, activate modules, drop altitude and weave and bob, while the FG guy is just loling the day away. Honestly, no forge gun should let you hold the charge, they should all be like the assault. Holding the shot makes the weapon laughably simple to use, and why many forge gunners and vehicle pilots alike regard the Assault variant as being the most skilled FG. Also keep in mind this is only a single forge. I don't know about the blueberries here, but I play 16v16 organized squad matches, and you get full squads of AV coming after you. If you're a dropship pilot, I'm telling you right now, this is your LAST warning. BAIL BAIL BAIL!!
Oh I know, I have a thousand different configurations. I'm still surprised how easily they all go down. You're 100% right about reaction time and already being dead, and how they have the second shot coming by the time the first hits you.
It's easy to line up multiple shots and having played a ton with FG, the charge holding ones are so easy you can snipe moving players as pixels at max range. It dosn't matter if you move your defenses into more armor, more shield, more resist, or max defenses at the cost of turret quality. You still have moments to do nothing but watch yourself burn and die after that FG hit's the map. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3086
|
Posted - 2013.05.17 17:23:00 -
[24] - Quote
Nguruthos IX wrote:or max defenses at the cost of turret quality.
These posts amuse me the most because it shows those players have literally no experience with vehicles. The difference in fitting cost between basic and prototype is negligible at best, the ONLY reason you should be fitting weaker turrets is to save on ISK, which is still a meh move at best. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1630
|
Posted - 2013.05.17 17:25:00 -
[25] - Quote
DUST Fiend wrote:Lance 2ballzStrong wrote:People use other versions other than the Assault variant?!! Noobs The breach is actually where it's at, believe it or not It's all about the Alpha
Meh... not into standing still and waiting.
As an old time run and gunner, turn heavy, standing still is not in my nature |
Nguruthos IX
Hellstorm Inc League of Infamy
499
|
Posted - 2013.05.17 17:25:00 -
[26] - Quote
DUST Fiend wrote:Nguruthos IX wrote:or max defenses at the cost of turret quality. These posts amuse me the most because it shows those players have literally no experience with vehicles. The difference in fitting cost between basic and prototype is negligible at best, the ONLY reason you should be fitting weaker turrets is to save on ISK, which is still a meh move at best.
I mean to tweak out that extra 10 PG for instance. Especially when using certain combos with AB or something. The cost difference is like 300k
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Iron Wolf Saber
Den of Swords
4254
|
Posted - 2013.05.17 17:27:00 -
[27] - Quote
DUST Fiend wrote:Nguruthos IX wrote:forge gun. Breach: 2541 damage. Add mods. Hit "weak spot" of ship which if half the size of ship.
DS: 700 shield, 1700 armor. = 2400 HP with hardener still doesn't cut it : / My DS has 1800 shields and 2600 armor with a shield repper, an armor rep, and 2 22% damage resists (CURSE YOU NEW PRICE!!!). I also have 6% resist on shields and 10% on armor from skills. It still only takes 2-3 shots from a strong FG to take me down, and that usually happens in the span of a few seconds, long before I can realign the ship from being hit, activate modules, drop altitude and weave and bob, while the FG guy is just loling the day away. Honestly, no forge gun should let you hold the charge, they should all be like the assault. Holding the shot makes the weapon laughably simple to use, and why many forge gunners and vehicle pilots alike regard the Assault variant as being the most skilled FG. Also keep in mind this is only a single forge. I don't know about the blueberries here, but I play 16v16 organized squad matches, and you get full squads of AV coming after you. If you're a dropship pilot, I'm telling you right now, this is your LAST warning. BAIL BAIL BAIL!!
Primary as an assault forge gun user last build I would have to say this is not going to fix things. If anything it will nerf the hell out of the breech variant. |
Alldin Kan
Imperfects Negative-Feedback
223
|
Posted - 2013.05.17 17:32:00 -
[28] - Quote
Beware my Breach Forge. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3088
|
Posted - 2013.05.17 17:34:00 -
[29] - Quote
Iron Wolf Saber wrote:Primary as an assault forge gun user last build I would have to say this is not going to fix things. If anything it will nerf the hell out of the breech variant.
I completely believe that giving forge guns "infinite" range with falloff is the answer, so long as their optimal range is tweaked back correctly. That way if you're dicking around too close, you get punished by a lucky or smart forge gunner, where as altitude and distance in general helps you against solo hunters, while still giving them the chance to send your ship rocking into a building.
My corp needs boots on the ground to fight though, I can't sit around losing us millions and millions of isk for months and months while CCP slowly tweaks the dials. |
Nguruthos IX
Hellstorm Inc League of Infamy
499
|
Posted - 2013.05.17 17:38:00 -
[30] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:Primary as an assault forge gun user last build I would have to say this is not going to fix things. If anything it will nerf the hell out of the breech variant. I completely believe that giving forge guns "infinite" range with falloff is the answer, so long as their optimal range is tweaked back correctly. That way if you're dicking around too close, you get punished by a lucky or smart forge gunner, where as altitude and distance in general helps you against solo hunters, while still giving them the chance to send your ship rocking into a building. My corp needs boots on the ground to fight though, I can't sit around losing us millions and millions of isk for months and months while CCP slowly tweaks the dials.
This, along with making Dropships armor two-ply instead of one might help |
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