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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 497
 
 
      | Posted - 2013.05.17 16:41:00 -
          [1] - Quote 
 http://i43.tinypic.com/24on39s.jpg
 
 
 This isn't even the worst. Being 1 shot through multiple hardeners in a 1.5 million ISK dropship.
 
 Balanced right?
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        |  Daedric Lothar
 Onslaught Inc
 RISE of LEGION
 
 345
 
 
      | Posted - 2013.05.17 16:42:00 -
          [2] - Quote 
 yep, balanced
 
 /serious
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        |  Full Metal Kitten
 Sinq Laison Gendarmes
 Gallente Federation
 
 341
 
 
      | Posted - 2013.05.17 16:43:00 -
          [3] - Quote 
 Why is the weapon not shown on the kill screen?
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        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 497
 
 
      | Posted - 2013.05.17 16:44:00 -
          [4] - Quote 
 
 Daedric Lothar wrote:yep, balanced 
 /serious
 
 Against tanks yeah. I'm not saying nerf FG.
 
 I'm saying lol @ every other vehicle getting buffs to HP and stuff except drop-ships
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        |  Zero Harpuia
 WarRavens
 
 473
 
 
      | Posted - 2013.05.17 16:45:00 -
          [5] - Quote 
 He shot you with a space RPG. Totally fair. Also, he did 5k damage, which means that if you did use hardeners he had to hit you at least three times. Once again, totally fair.
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        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 497
 
 
      | Posted - 2013.05.17 16:45:00 -
          [6] - Quote 
 
 Full Metal Kitten wrote:Why is the weapon not shown on the kill screen?  It should be. I'm not sure. Weapons only flash for a second on that scrolling combat text but I wish they'd save logs of those to look at after battles.
 
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        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 497
 
 
      | Posted - 2013.05.17 16:46:00 -
          [7] - Quote 
 
 Zero Harpuia wrote:He shot you with a space RPG. Totally fair. Also, he did 5k damage, which means that if you did used hardeners he had to hit you at least three times. Once again, totally fair. nope
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        |  Full Metal Kitten
 Sinq Laison Gendarmes
 Gallente Federation
 
 344
 
 
      | Posted - 2013.05.17 16:49:00 -
          [8] - Quote 
 
 Nguruthos IX wrote:Full Metal Kitten wrote:Why is the weapon not shown on the kill screen?  It should be. I'm not sure. Weapons only flash for a second on that scrolling combat text but I wish they'd save logs of those to look at after battles. The Merc who killed you is visible, the suit he is wearing is visible, the weapon he killed you with is not visible. Something is wrong there.
 
 Also, the damage listed on the screen is not the kill shot. It's the total damage he did to you in the engagement. Bottom lined, you got forged more than once.
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        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 498
 
 
      | Posted - 2013.05.17 16:54:00 -
          [9] - Quote 
 
 Full Metal Kitten wrote:Nguruthos IX wrote:Full Metal Kitten wrote:Why is the weapon not shown on the kill screen?  It should be. I'm not sure. Weapons only flash for a second on that scrolling combat text but I wish they'd save logs of those to look at after battles. The Merc who killed you is visible, the suit he is wearing is visible, the weapon he killed you with is not visible. Something is wrong there.  Also, the damage listed on the screen is not the kill shot. It's the total damage he did to you in the engagement. Bottom lined, you got forged more than once.  
 I was missing a few shield from like plasma riffle or something
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        |  Daedric Lothar
 Onslaught Inc
 RISE of LEGION
 
 345
 
 
      | Posted - 2013.05.17 16:56:00 -
          [10] - Quote 
 
 Nguruthos IX wrote: I was missing a few shield from like plasma riffle or something  
 And a few swarm missiles, and a couple other forge shots, and a few hundred AR rounds and.....
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        |  Jin Robot
 Polar Gooks
 
 462
 
 
      | Posted - 2013.05.17 17:00:00 -
          [11] - Quote 
 I am calling shenanigans on this info.
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        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 3085
 
 
      | Posted - 2013.05.17 17:01:00 -
          [12] - Quote 
 It's adorable watching people theory craft about dropships, when dropship pilots know the actual business
  
 It's also adorable how one single proto forge gun in the center of any map is enough to shut down ALL drophip play for the entire match.
 
 Guess who's rolling forge gun with their optional respec?
 
 <----
  
 (I've used them PLENTY over the past year, even when they're finally fixed they'll be lol at best)
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        |  CPL Bloodstone
 SVER True Blood
 Unclaimed.
 
 74
 
 
      | Posted - 2013.05.17 17:05:00 -
          [13] - Quote 
 Forge guns.....
 
 Perhaps if they slow down the round of the FG it might be more balanced.
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        |  Sloth9230
 Reaper Galactic
 ROFL BROS
 
 1372
 
 
      | Posted - 2013.05.17 17:05:00 -
          [14] - Quote 
 
 Full Metal Kitten wrote:Why is the weapon not shown on the kill screen?  This is just a guess, but isn't it because dropships always die from crashing and not the weapon itself? I know the guy still got the kill, since it happens with my swarm, but technically the ground killed this guy, not the forge.
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        |  Sloth9230
 Reaper Galactic
 ROFL BROS
 
 1372
 
 
      | Posted - 2013.05.17 17:07:00 -
          [15] - Quote 
 
 CPL Bloodstone wrote:Forge guns.....
 Perhaps if they slow down the round of the FG it might be more balanced.
 They're too slow as is
 
 oh right, balance>reality
  
 
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        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 498
 
 
      | Posted - 2013.05.17 17:07:00 -
          [16] - Quote 
 forge gun. Breach: 2541 damage. Add mods. Hit "weak spot" of ship which if half the size of ship.
 
 DS: 700 shield, 1700 armor. = 2400 HP with hardener still doesn't cut it : /
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        |  Lance 2ballzStrong
 SyNergy Gaming
 EoN.
 
 1630
 
 
      | Posted - 2013.05.17 17:08:00 -
          [17] - Quote 
 
 Nguruthos IX wrote:http://i43.tinypic.com/24on39s.jpg
 
 This isn't even the worst. Being 1 shot through multiple hardeners in a 1.5 million ISK dropship.
 
 Balanced right?
 
 You can't get 1 shotted by a FG...
 
 You know, maybe, JUST MAYBE, there were other people shooting you...or nah, maybe you got 1 shotted and he did 5k dmg
  
 Edit: oh wait it's a dropship...my bad.
 
 Yea...loldropships
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        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 499
 
 
      | Posted - 2013.05.17 17:09:00 -
          [18] - Quote 
 
 Sloth9230 wrote:Full Metal Kitten wrote:Why is the weapon not shown on the kill screen?  This is just a guess, but isn't it because dropships always die from crashing and not the weapon itself? I know the guy still got the kill, since it happens with my swarm, but technically the ground killed this guy, not the forge. 
 well the ground didn't hit me at 150 meters.
 
 I took 3000 the other day from 600 meters though.
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        |  Lance 2ballzStrong
 SyNergy Gaming
 EoN.
 
 1630
 
 
      | Posted - 2013.05.17 17:13:00 -
          [19] - Quote 
 Well dropships need a buff in HP...I think that's widely known. Don't blame the AV stuff, blame the tincans that CCP gave people to fly around in.
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        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 3086
 
 
      | Posted - 2013.05.17 17:14:00 -
          [20] - Quote 
 
 Nguruthos IX wrote:forge gun. Breach: 2541 damage. Add mods. Hit "weak spot" of ship which if half the size of ship.
 DS: 700 shield, 1700 armor. = 2400 HP with hardener still doesn't cut it : /
 
 My DS has 1800 shields and 2600 armor with a shield repper, an armor rep, and 2 22% damage resists (CURSE YOU NEW PRICE!!!). I also have 6% resist on shields and 10% on armor from skills.
 
 It still only takes 2-3 shots from a strong FG to take me down, and that usually happens in the span of a few seconds, long before I can realign the ship from being hit, activate modules, drop altitude and weave and bob, while the FG guy is just loling the day away.
 
 Honestly, no forge gun should let you hold the charge, they should all be like the assault. Holding the shot makes the weapon laughably simple to use, and why many forge gunners and vehicle pilots alike regard the Assault variant as being the most skilled FG.
 
 Also keep in mind this is only a single forge. I don't know about the blueberries here, but I play 16v16 organized squad matches, and you get full squads of AV coming after you.
 
 If you're a dropship pilot, I'm telling you right now, this is your LAST warning.
 
 BAIL BAIL BAIL!!
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        |  Lance 2ballzStrong
 SyNergy Gaming
 EoN.
 
 1630
 
 
      | Posted - 2013.05.17 17:17:00 -
          [21] - Quote 
 
 DUST Fiend wrote:Nguruthos IX wrote:forge gun. Breach: 2541 damage. Add mods. Hit "weak spot" of ship which if half the size of ship.
 DS: 700 shield, 1700 armor. = 2400 HP with hardener still doesn't cut it : /
 My DS has 1800 shields and 2600 armor with a shield repper, an armor rep, and 2 22% damage resists (CURSE YOU NEW PRICE!!!). I also have 6% resist on shields and 10% on armor from skills. It still only takes 2-3 shots from a strong FG to take me down, and that usually happens in the span of a few seconds, long before I can realign the ship from being hit, activate modules, drop altitude and weave and bob, while the FG guy is just loling the day away.  Honestly, no forge gun should let you hold the charge, they should all be like the assault. Holding the shot makes the weapon laughably simple to use, and why many forge gunners and vehicle pilots alike regard the Assault variant as being the most skilled FG. Also keep in mind this is only a single forge. I don't know about the blueberries here, but I play 16v16 organized squad matches, and you get full squads of AV coming after you.  If you're a dropship pilot, I'm telling you right now, this is your LAST warning. BAIL BAIL BAIL!! 
 People use other versions other than the Assault variant?!!
  
 Noobs
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        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 3086
 
 
      | Posted - 2013.05.17 17:19:00 -
          [22] - Quote 
 
 Lance 2ballzStrong wrote:People use other versions other than the Assault variant?!!   Noobs   
 The breach is actually where it's at, believe it or not
  
 It's all about the Alpha
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        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 499
 
 
      | Posted - 2013.05.17 17:20:00 -
          [23] - Quote 
 
 DUST Fiend wrote:Nguruthos IX wrote:forge gun. Breach: 2541 damage. Add mods. Hit "weak spot" of ship which if half the size of ship.
 DS: 700 shield, 1700 armor. = 2400 HP with hardener still doesn't cut it : /
 My DS has 1800 shields and 2600 armor with a shield repper, an armor rep, and 2 22% damage resists (CURSE YOU NEW PRICE!!!). I also have 6% resist on shields and 10% on armor from skills. It still only takes 2-3 shots from a strong FG to take me down, and that usually happens in the span of a few seconds, long before I can realign the ship from being hit, activate modules, drop altitude and weave and bob, while the FG guy is just loling the day away.  Honestly, no forge gun should let you hold the charge, they should all be like the assault. Holding the shot makes the weapon laughably simple to use, and why many forge gunners and vehicle pilots alike regard the Assault variant as being the most skilled FG. Also keep in mind this is only a single forge. I don't know about the blueberries here, but I play 16v16 organized squad matches, and you get full squads of AV coming after you.  If you're a dropship pilot, I'm telling you right now, this is your LAST warning. BAIL BAIL BAIL!! 
 
 Oh I know, I have a thousand different configurations. I'm still surprised how easily they all go down. You're 100% right about reaction time and already being dead, and how they have the second shot coming by the time the first hits you.
 
 It's easy to line up multiple shots and having played a ton with FG, the charge holding ones are so easy you can snipe moving players as pixels at max range. It dosn't matter if you move your defenses into more armor, more shield, more resist, or max defenses at the cost of turret quality. You still have moments to do nothing but watch yourself burn and die after that FG hit's the map.
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        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 3086
 
 
      | Posted - 2013.05.17 17:23:00 -
          [24] - Quote 
 
 Nguruthos IX wrote:or max defenses at the cost of turret quality. 
 These posts amuse me the most because it shows those players have literally no experience with vehicles. The difference in fitting cost between basic and prototype is negligible at best, the ONLY reason you should be fitting weaker turrets is to save on ISK, which is still a meh move at best.
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        |  Lance 2ballzStrong
 SyNergy Gaming
 EoN.
 
 1630
 
 
      | Posted - 2013.05.17 17:25:00 -
          [25] - Quote 
 
 DUST Fiend wrote:Lance 2ballzStrong wrote:People use other versions other than the Assault variant?!!   Noobs   The breach is actually where it's at, believe it or not   It's all about the Alpha 
 Meh... not into standing still and waiting.
 
 As an old time run and gunner, turn heavy, standing still is not in my nature
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        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 499
 
 
      | Posted - 2013.05.17 17:25:00 -
          [26] - Quote 
 
 DUST Fiend wrote:Nguruthos IX wrote:or max defenses at the cost of turret quality. These posts amuse me the most because it shows those players have literally no experience with vehicles. The difference in fitting cost between basic and prototype is negligible at best, the ONLY reason you should be fitting weaker turrets is to save on ISK, which is still a meh move at best.  
 
 
 I mean to tweak out that extra 10 PG for instance. Especially when using certain combos with AB or something. The cost difference is like 300k
 
 
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        |  Iron Wolf Saber
 Den of Swords
 
 4254
 
 
      | Posted - 2013.05.17 17:27:00 -
          [27] - Quote 
 
 DUST Fiend wrote:Nguruthos IX wrote:forge gun. Breach: 2541 damage. Add mods. Hit "weak spot" of ship which if half the size of ship.
 DS: 700 shield, 1700 armor. = 2400 HP with hardener still doesn't cut it : /
 My DS has 1800 shields and 2600 armor with a shield repper, an armor rep, and 2 22% damage resists (CURSE YOU NEW PRICE!!!). I also have 6% resist on shields and 10% on armor from skills. It still only takes 2-3 shots from a strong FG to take me down, and that usually happens in the span of a few seconds, long before I can realign the ship from being hit, activate modules, drop altitude and weave and bob, while the FG guy is just loling the day away.  Honestly, no forge gun should let you hold the charge, they should all be like the assault. Holding the shot makes the weapon laughably simple to use, and why many forge gunners and vehicle pilots alike regard the Assault variant as being the most skilled FG. Also keep in mind this is only a single forge. I don't know about the blueberries here, but I play 16v16 organized squad matches, and you get full squads of AV coming after you.  If you're a dropship pilot, I'm telling you right now, this is your LAST warning.BAIL BAIL BAIL!! 
 Primary as an assault forge gun user last build I would have to say this is not going to fix things. If anything it will nerf the hell out of the breech variant.
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        |  Alldin Kan
 Imperfects
 Negative-Feedback
 
 223
 
 
      | Posted - 2013.05.17 17:32:00 -
          [28] - Quote 
 Beware my Breach Forge.
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        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 3088
 
 
      | Posted - 2013.05.17 17:34:00 -
          [29] - Quote 
 
 Iron Wolf Saber wrote:Primary as an assault forge gun user last build I would have to say this is not going to fix things. If anything it will nerf the hell out of the breech variant. 
 I completely believe that giving forge guns "infinite" range with falloff is the answer, so long as their optimal range is tweaked back correctly. That way if you're dicking around too close, you get punished by a lucky or smart forge gunner, where as altitude and distance in general helps you against solo hunters, while still giving them the chance to send your ship rocking into a building.
 
 My corp needs boots on the ground to fight though, I can't sit around losing us millions and millions of isk for months and months while CCP slowly tweaks the dials.
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        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 499
 
 
      | Posted - 2013.05.17 17:38:00 -
          [30] - Quote 
 
 DUST Fiend wrote:Iron Wolf Saber wrote:Primary as an assault forge gun user last build I would have to say this is not going to fix things. If anything it will nerf the hell out of the breech variant. I completely believe that giving forge guns "infinite" range with falloff is the answer, so long as their optimal range is tweaked back correctly. That way if you're dicking around too close, you get punished by a lucky or smart forge gunner, where as altitude and distance in general helps you against solo hunters, while still giving them the chance to send your ship rocking into a building. My corp needs boots on the ground to fight though, I can't sit around losing us millions and millions of isk for months and months while CCP slowly tweaks the dials.  
 
 This, along with making Dropships armor two-ply instead of one might help
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        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 3088
 
 
      | Posted - 2013.05.17 17:48:00 -
          [31] - Quote 
 
 Alldin Kan wrote:Beware my Breach Forge. 
 Getting my own soon enough
  
 Two breach heavies with squad support is all it takes to permanently shut down any and all dropship play, as well as most vehicle play in general.
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        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 499
 
 
      | Posted - 2013.05.17 17:49:00 -
          [32] - Quote 
 
 DUST Fiend wrote:Alldin Kan wrote:Beware my Breach Forge. Getting my own soon enough   Two breach heavies with squad support is all it takes to permanently shut down any and all dropship play, as well as most vehicle play in general.  Yepp. I can't wait for that respec. IIRC Last I read it could be in "A couple of days". That was a couple of days ago. *crosses fingers*
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        |  Kharga Lum
 Seraphim Initiative.
 CRONOS.
 
 53
 
 
      | Posted - 2013.05.17 17:49:00 -
          [33] - Quote 
 The problem isn't just forge guns (which out damage large rail guns) but that dropships are crap at the moment.
 
 1 - 2 shots from a tank and you're a fireball. Giant floating target. If they were physically smaller, they'd be harder to hit. Right now they're larger then a tank.
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        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 3088
 
 
      | Posted - 2013.05.17 17:53:00 -
          [34] - Quote 
 
 Kharga Lum wrote:The problem isn't just forge guns (which out damage large rail guns) but that dropships are crap at the moment. 
 1 - 2 shots from a tank and you're a fireball. Giant floating target. If they were physically smaller, they'd be harder to hit. Right now they're larger then a tank.
 
 Free rail gun installations are the most rage inducing thing is a pilot. Best AV weapon in the game, deep in the enemies redline, easily operated with deadly efficiency.
 
 As if rails on tanks weren't bad enough
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        |  Nguruthos IX
 Hellstorm Inc
 League of Infamy
 
 499
 
 
      | Posted - 2013.05.17 17:58:00 -
          [35] - Quote 
 
 DUST Fiend wrote:Kharga Lum wrote:The problem isn't just forge guns (which out damage large rail guns) but that dropships are crap at the moment. 
 1 - 2 shots from a tank and you're a fireball. Giant floating target. If they were physically smaller, they'd be harder to hit. Right now they're larger then a tank.
 Free rail gun installations are the most rage inducing thing is a pilot. Best AV weapon in the game, deep in the enemies redline, easily operated with deadly efficiency.  As if rails on tanks weren't bad enough   
 If they could remove those redlines, that would be greeattt
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