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VLIGHT5
Dead Six Initiative Lokun Listamenn
104
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Posted - 2013.05.16 03:42:00 -
[1] - Quote
I'm not new, but I am new to Logistics. (I'll be heavily speccing into Logistics once the skill overhaul is done, seeing as I tried playing like a Logi on an alt and loved it, racked up tons of WP too.)
I'm already fairly certain that I'll be using Repair Tool as my main form of support, but what else I use will heavily depend on what suit I use.
So can somebody please explain all 4 suits and the positives/negatives they have? Despite me being fairly experienced with Dust, (played for several months,) I still find it difficult to read and interpret all of the different stats. I see that the Gallente Logi can carry 3 equipment slots... Can any other suits do this at a point? Does that extra slot make a difference?
Overall, just a general summary of them would help a lot. |
DigiOps
Kirkinen Risk Control Caldari State
244
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Posted - 2013.05.16 04:32:00 -
[2] - Quote
You could look at their stats in the market and their corresponding skills. |
Buster Friently
Rosen Association
443
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Posted - 2013.05.16 06:54:00 -
[3] - Quote
VLIGHT5 wrote:I'm not new, but I am new to Logistics. (I'll be heavily speccing into Logistics once the skill overhaul is done, seeing as I tried playing like a Logi on an alt and loved it, racked up tons of WP too.)
I'm already fairly certain that I'll be using Repair Tool as my main form of support, but what else I use will heavily depend on what suit I use.
So can somebody please explain all 4 suits and the positives/negatives they have? Despite me being fairly experienced with Dust, (played for several months,) I still find it difficult to read and interpret all of the different stats. I see that the Gallente Logi can carry 3 equipment slots... Can any other suits do this at a point? Does that extra slot make a difference?
Overall, just a general summary of them would help a lot.
What you need will depend somewhat on what main weapon you decide on.
You will also want a nano injector, and probably a nanohive as well.
As for the suits. Amarr is the slowest, and most armored. Gallente next so, then Caldari which is mainly for shield tanking (and pretty likely to get nerfed soon). The Minmatar suit is the fastest and least armored.
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VLIGHT5
Dead Six Initiative Lokun Listamenn
105
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Posted - 2013.05.16 07:08:00 -
[4] - Quote
Is using an SMG or some type of sidearm a bad idea? |
Buster Friently
Rosen Association
443
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Posted - 2013.05.16 07:27:00 -
[5] - Quote
VLIGHT5 wrote:Is using an SMG or some type of sidearm a bad idea?
usually, yes, but it depends. In general, sidearms aren't as effective as light weapons, but they also have less fitting costs. So, if you are really trying to fit lot's of modules and equipment, I guess you could opt for a sidearm instead of a light weapon, but you're combat efficacy will take a pretty big hit, unless you're really good at that particular sidearm.
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J Falcs
Bojo's School of the Trades
37
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Posted - 2013.05.16 12:32:00 -
[6] - Quote
There is a fantastic logistics thread (based on Chromosome build) but much of it is still significant for the Uprising build.
All four suits provide support, but I would not look at the suits at the proto level only. Only Gallente and Minmatar provide 3 equipment slots at the STD and ADV level. At the proto level, Gallente and Minmatar provide 4 equipment slots and Amarr and Caldari provide 3 equipment slots.
If you are going to be running around in proto level suits every time and you only need 3 slots, then take your pick. But if you will run STD and ADV suits and still want 3 equipment slots, then your choices may be limited. Of course, this can all change with any patch.
As for their roles, they are all support suits as I said, but based on the suit bonuses, I feel the Amarr and Caldari are closer to assault-logi where the Gallente and Minmatar are closer to full support logi.
Amarr has a bonus to active armor tanking and a sidearm at proto level (the only logi suit with one) and Caldari has a bonus to shield amounts via extender. So I feel that the Amarr and Caldari closer resemble a frontline support logi. There are various topics about nerfing logis or just the Caldari logi, this may or may not bring about a change in the suits bonuses, so keep in mind that as usual, these things can change.
Minmatar has a well rounded slot layout (4 lo, 4 hi, 4 equip at proto) and provides a hacking bonus. It's other redeeming quality is its speed. Because Minmatar's bonus is not module reliant, its also pretty versatile. The 4/4 split allows you to equally choose which type of tanking (speed, armor, shield, etc.) or to go for damage and still tank.
Gallente has the only bonus to equipment use (go figure). It's slot layout is geared towards lo slot preference. Personally, assuming no changes in the future, I will probably respec into Gallente. I like my Minmatar suit, but the hacking bonus is lackluster. I'm usually too busy covering flanks, raising dead allies, healing, or throwing down nanos to prep for the next fight than to cap an objective. My intended role is to support using equipment, and the only suit that provides a bonus to equip use is the Gallente. So that's where I will probably head.
But, hopefully, this provides a quick breakdown of each race's logi suits, and my take on what their intended roles are. I'm sure you wil |
Delirium Inferno
Edoras Corporation
273
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Posted - 2013.05.16 19:06:00 -
[7] - Quote
If you want a short and simple answer
Caldari Logi: Pick this if you want to go extremely defensive on hit points. Gallente Logi: Pick this if you want all your equipment to be top tier equipment. Amarr Logi: Pick this if you want a sidearm at the cost of one equipment spot. Minmatar: Pick this if you want to be a bit faster and provide more support through hacking fast.
All logi's get 4 equipment at prototype except for the Amarr since that one gets a sidearm (edit: and apparently Caldari also only gets 3 at prototype). Also you can look at the slot layouts of each to see which is able to support more of the mods you like. I personally go Gallente Logi because it is the only one that can fit a prototype equipment in all 4 slots and still have CPU/PG left for good weapons and mods thanks to the 25% reduction of equipment CPU/PG bonus. |
J4yne C0bb
DUST University Ivy League
24
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Posted - 2013.05.17 01:48:00 -
[8] - Quote
VLIGHT5 wrote:Is using an SMG or some type of sidearm a bad idea?
I found it is... I use AR pretty much exclusively as a logi, and have a lot of points into AR proficiency/operation/sharpshooter, as well as damage mod(s) in the high slots. After this last respec, I probably have more SP into AR than my actual logi equipment, unfortunately.
Personally, in terms of firepower, I think a logi should be able to dish a decent amount of damage, because when your squad gets into a firefight and half your teammates go down, you need to be able to stand toe to toe with the other squad and (at the very least) finish what your buddies started -- then after the smoke clears, rez and rep anybody you can. Using an SMG makes it hard to do that.
My .02 isk. |
Artificer Ghost
Bojo's School of the Trades
46
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Posted - 2013.05.17 02:01:00 -
[9] - Quote
I haven't read the other posts, because I'm a bit tired. Just woke from a nap. But anyways:
You said the repair tool would be your main form of support. I did that for a bit, but it gets very boring after a while. I play a Demolitions Logi (REs with a MD), and I get around 13 kills per match, 5 deaths, and over 1000 WP. Of course, I go against my own advice when I say: Don't limit yourself. Have multiple builds, with Repair tools mixed with Nanohives, and Nanite Injectors mixed with Uplinks. There's advantages to both, really. Specialize, and be a mix of good and bad, being good at what you do, but not covering a good area of expertise. Some of the great Logistics can spread over a huge area with a ton of fits, and still be excellent with each different play style. I suck at multitasking sometimes, so I prefer to specialize.
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VLIGHT5
Dead Six Initiative Lokun Listamenn
114
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Posted - 2013.05.17 02:10:00 -
[10] - Quote
Thinking of going Gallente Logi with:
Plasma Cannon Repair Tool Nanite Injector Nanohives
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Delirium Inferno
Edoras Corporation
276
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Posted - 2013.05.17 02:42:00 -
[11] - Quote
VLIGHT5 wrote:Thinking of going Gallente Logi with:
Plasma Cannon Repair Tool Nanite Injector Nanohives
If Plasma Cannon was an equipment then I'd say good idea. But it's not, it's a light weapon. Body shots with it aren't too hard, but you can't rely on that and it takes awhile to reload your next rocket. Don't get me wrong, Plasma Cannon is a good weapon, but only if you combo it with something like an SMG. If it's your only weapon, good luck.
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VLIGHT5
Dead Six Initiative Lokun Listamenn
114
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Posted - 2013.05.17 03:46:00 -
[12] - Quote
Delirium Inferno wrote:VLIGHT5 wrote:Thinking of going Gallente Logi with:
Plasma Cannon Repair Tool Nanite Injector Nanohives
If Plasma Cannon was an equipment then I'd say good idea. But it's not, it's a light weapon. Body shots with it aren't too hard, but you can't rely on that and it takes awhile to reload your next rocket. Don't get me wrong, Plasma Cannon is a good weapon, but only if you combo it with something like an SMG. If it's your only weapon, good luck.
Idk, I've had some success with it before. I just can't really think of any other weapon I'd be comfortable with that isn't a sidearm. |
Delirium Inferno
Edoras Corporation
276
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Posted - 2013.05.17 04:07:00 -
[13] - Quote
VLIGHT5 wrote:Delirium Inferno wrote:VLIGHT5 wrote:Thinking of going Gallente Logi with:
Plasma Cannon Repair Tool Nanite Injector Nanohives
If Plasma Cannon was an equipment then I'd say good idea. But it's not, it's a light weapon. Body shots with it aren't too hard, but you can't rely on that and it takes awhile to reload your next rocket. Don't get me wrong, Plasma Cannon is a good weapon, but only if you combo it with something like an SMG. If it's your only weapon, good luck. Idk, I've had some success with it before. I just can't really think of any other weapon I'd be comfortable with that isn't a sidearm. Well hey if you can pull it off mad props to you!
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Winsaucerer
The Southern Legion RISE of LEGION
108
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Posted - 2013.05.17 06:59:00 -
[14] - Quote
For a summary of all Dust 514 logistics suits, try the link if you want the stats. Tables are sortable via the arrow at each of the column headings. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
251
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Posted - 2013.05.23 06:46:00 -
[15] - Quote
Hope this will help you "The Logi Code. Updated for Uprising" |
Furrow33
Edimmu Warfighters Gallente Federation
12
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Posted - 2013.05.26 17:39:00 -
[16] - Quote
I like using logi suits that have 3 slots so I can use rep tool, uplink and nano hives. I have other fittings where I have it changed up. Im not into the nanites.. Don't care for messing with em. I get a lot of satisfaction out of dropping links and reppin people. I use the tac ar. I don't care what anybody says about it. At a distance I love that gun. Up close I usually die. Yes the damage is awesome on it. I bought a bunch of blue prints for my regular logi fitting so the only consumable I usually have is my tac ar. |
Delirium Inferno
Edoras Corporation
435
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Posted - 2013.05.26 17:49:00 -
[17] - Quote
To those saying using a sidearm is a bad choice for a logi, I'd reconsider. During the beta if you have the logistics starter fit it was given an SMG. I wondered why give it a sidearm, but tried rolling with that as I spec'd into the logi.
Having a sidearm turned out to be quite good if you are playing a strictly support role with your logi. Think about it, you are always in a group so you'll never be at much of a disadvantage, you'll have extra room to fit better equipment so you can be a better support, and if range is an issue consider this: If the enemy is out of range then you can focus on equipment support and you're squad can get into cover if needed, and if the enemy is in range the SMG can tear it up especially considering it is a armor effective weapon countering the common AR's and SCARs.
On the other hand, if you are building your logi fit to be more of a slayer that strays from the pack often and does some support here and there on the side, then definitely stick with a light weapon. |
Travis Snyders
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.06.18 01:24:00 -
[18] - Quote
New Players Please Watch |
dustwaffle
Ill Omens EoN.
80
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Posted - 2013.06.18 03:20:00 -
[19] - Quote
Here's my pubmatch WP-whoring logi fit:
Caldari adv logi (keeps costs low) Shield extenders GLU TAC AR (To cover long range) Remote explosives (Even on non-objective based maps, these get me a lot of kills and vehicle assists) Uplinks (Got a free BPO from a mate, useful for your teammates, and for getting those juicy WP) Rep tool Basic plate/Basic shield regulator/Militia Cardiac
I dropped a self-repper since Logi 5 gives me 5hp/s regen on armor and if I get to armor I'm normally dead already. The RE's are crazy fun when you bait someone chasing you through a tight corridor and BOOOOOM their body goes flying (especially if they're in a lol proto suit in pubmatches). If I die or find a supply depot, I swap out to another fit with nanohives instead of drop uplinks to ***** more WP and resupply my team/squad, and also be able to go crazy with the RE's.
As long as you don't die more than 4-5 times on average per match you'll be turning an overall profit.
Total cost of fitting: 40-43k Fun factor: Unlimited (more so on objectives/installation maps) Average WP per match: 800-1300 depending on game type, more if you're squad leader |
Dustin Peril
Krullefor Organization Minmatar Republic
2
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Posted - 2013.06.19 04:12:00 -
[20] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
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