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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Abu Stij
Goonfeet
11
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Posted - 2013.05.15 12:26:00 -
[1] - Quote
During several games last evening myself and several other members of the DUST 514 community were all talking about hacking vehicles in a battle.
Currently when you hack an enemy vehicle you simply are granted friendly access to the LAV/HAV or Dropship for however long it takes you to run it off a cliff and blow it up Gumball Rally style.
The assumption was made that if you hacked the vehicle, you could keep it in your assets as you effectively "stole" it from your enemy, much like scamming or more specifically looting occurs in EVE Online.
CCP and fellow DUST players, I propose a change to the current system in which if/when you hack someones vehicle you can recall it and save the vehicle for future deployment either in that battle, or in whatever battle you wish in the future. This vehicle would and should be represented in your post match "Salvage" section, on top of any other salvage you might have received during that match.
This game mechanic is both a way to curb people from spawning tons of vehicles in a match, as well as provide those who hack the vehicle a reward for their effort.
I have brought this up to a CPM0 member and he is in support of it, and I hope both CCP and the DUST community would consider this proposal a good way to curb the mass vehicle spawning and provide people more incentives to work in the "Hacking" side of things for their respective armies. |
Mer Kure
DUST University Ivy League
1
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Posted - 2013.05.15 12:45:00 -
[2] - Quote
Funny thing I was thinking the same, was about to make a thread but seeing this is already here I'll just add my +1.
Yeah, being able to chose whether to blow up or just try and take out the driver/ pilot and go take the vehicle from the enemy seems like a cool idea.
Specially considering the amount of time it'd take.
Plus it may make people stop trying to just blow up abandoned vehicles. (Or encourage them exactly so you/ others won't get it.) |
Abu Stij
Goonfeet
11
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Posted - 2013.05.15 12:53:00 -
[3] - Quote
Mer Kure wrote:Funny thing I was thinking the same, was about to make a thread but seeing this is already here I'll just add my +1. Yeah, being able to chose whether to blow up or just try and take out the driver/ pilot and go take the vehicle from the enemy seems like a cool idea. Specially considering the amount of time it'd take. Plus it may make people stop trying to just blow up abandoned vehicles. (Or encourage them exactly so you/ others won't get it.)
It's a valid mechanic to have really and I'm happy someone from DUST University agrees with such a concept. This could, in theory and my own biased mind, cause a focus on "hackers" being a more useful tool than they already are at the moment.
I haven't don't the space math but I do believe hacking a vehicle takes longer than hacking a point, meaning your effort and risk of dying goes unrewarded after the match. |
Dexter Peabody
Goonfeet
44
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Posted - 2013.05.15 13:27:00 -
[4] - Quote
grand theft auto hell yeah |
Samahiel
Goonfeet
6
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Posted - 2013.05.15 13:48:00 -
[5] - Quote
I wholeheartedly support this product and/or service. |
Abu Stij
Goonfeet
14
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Posted - 2013.05.15 15:02:00 -
[6] - Quote
Thank you all for the support. I hope CCP takes a look and can comment on such a proposal. |
Lynn Beck
Tank Bros. DARKSTAR ARMY
57
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Posted - 2013.05.15 15:17:00 -
[7] - Quote
Dexter Peabody wrote:grand theft auto hell yeah No sir. Million Theft HAV |
Eltra Ardell
Goonfeet
66
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Posted - 2013.05.15 16:01:00 -
[8] - Quote
I support this. I want to hijack tanks and dropships. Right now there's no incentive to even keep hacked vehicles alive. |
Abu Stij
Goonfeet
16
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Posted - 2013.05.15 16:49:00 -
[9] - Quote
CCP, I hope you consider this proposal as it is quite useful in terms of a "metagame" that is in some ways lacking.
Imagine CCP_FoxFour's corporation going to war with CCP_Eterne's corp over a stolen prototype tank? The potential for ridicule, good fights, and new twitter accounts handled by CCP_Fozzie would be limitless. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
354
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Posted - 2013.05.15 17:55:00 -
[10] - Quote
As I'm against detailed info on fittings on future dust killmails,
I would still like to let people stealing arch enemies vehicles and see their fittings. Military secrets revealed! |
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Shadow Archeus
OSG Planetary Operations Covert Intervention
64
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Posted - 2013.05.15 18:28:00 -
[11] - Quote
If I hack your tank I should be able to keep it......love this idea |
Abu Stij
Goonfeet
17
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Posted - 2013.05.15 19:24:00 -
[12] - Quote
KEROSIINI-TERO wrote:As I'm against detailed info on fittings on future dust killmails,
I would still like to let people stealing arch enemies vehicles and see their fittings. Military secrets revealed!
This would and could in fact be a form of espionage and as previously stated add more to the metagame.
Shadow Archeus wrote:If I hack your tank I should be able to keep it......love this idea
I, and those who support this proposal, thank you for your support.
I have received word that CCP has taken a look at this concept and have stated its "definitely an interesting idea" so we may see this down the line.
Talk to your CEO, evemail your CPM representative and tweet at your favorite pair of socks and tell them you want this mechanic. |
Kain Spero
Imperfects Negative-Feedback
1400
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Posted - 2013.05.15 20:12:00 -
[13] - Quote
Abu Stij wrote:During several games last evening myself and several other members of the DUST 514 community were all talking about hacking vehicles in a battle.
Currently when you hack an enemy vehicle you simply are granted friendly access to the LAV/HAV or Dropship for however long it takes you to run it off a cliff and blow it up Gumball Rally style.
The assumption was made that if you hacked the vehicle, you could keep it in your assets as you effectively "stole" it from your enemy, much like scamming or more specifically looting occurs in EVE Online.
CCP and fellow DUST players, I propose a change to the current system in which if/when you hack someones vehicle you can recall it and save the vehicle for future deployment either in that battle, or in whatever battle you wish in the future. This vehicle would and should be represented in your post match "Salvage" section, on top of any other salvage you might have received during that match.
This game mechanic is both a way to curb people from spawning tons of vehicles in a match, as well as provide those who hack the vehicle a reward for their effort.
I have brought this up to a CPM0 member and he is in support of it, and I hope both CCP and the DUST community would consider this proposal a good way to curb the mass vehicle spawning and provide people more incentives to work in the "Hacking" side of things for their respective armies.
Yep, I remember this being mentioned and still a big +1 to the idea. Vehicle loot is best loot. |
Iron Wolf Saber
Den of Swords
4117
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Posted - 2013.05.15 20:18:00 -
[14] - Quote
+1 |
zeroknexus
DUST University Ivy League
2
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Posted - 2013.05.15 20:43:00 -
[15] - Quote
Definitely a great idea and with the recall mechanic already in place, an idea that would not take much work to implement
+1 |
Arx Ardashir
Bragian Order Amarr Empire
22
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Posted - 2013.05.15 20:59:00 -
[16] - Quote
So long as the free LAVs (or whatever they may be replaced with) aren't worth selling on the market, I support this idea. If someone ejects from a ship in EVE and someone else hops in, it's all theirs until they sell it/get it blown up. Should work the same way in DUST.
Edit: Oh, and maybe some sort of timer on the recall feature so it can't be used immediately. Once you hack it and steal it, you still have to make good your escape before it's yours for good. |
HAICD
Dogs of War Gaming DARKSTAR ARMY
9
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Posted - 2013.05.15 21:45:00 -
[17] - Quote
+1 right now I just blow them up for WP but if I could keep them to sell or use myself in a later match that sounds cool |
Abu Stij
Goonfeet
21
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Posted - 2013.05.16 02:17:00 -
[18] - Quote
Kain Spero wrote:
Yep, I remember this being mentioned and still a big +1 to the idea. Vehicle loot is best loot.
Thank you both for putting your political support behind this. |
Abu Stij
Goonfeet
22
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Posted - 2013.05.16 13:24:00 -
[19] - Quote
Reminding all who would be interested that this proposal exists. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
52
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Posted - 2013.05.16 13:31:00 -
[20] - Quote
+1 |
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Aran Abbas
Goonfeet
27
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Posted - 2013.05.16 16:00:00 -
[21] - Quote
I support this proposal for vehicle theft. |
Nova Knife
Seituoda Taskforce Command Caldari State
911
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Posted - 2013.05.16 16:24:00 -
[22] - Quote
As far as I know, it was supposed to be this way already.
When I saw the recall feature at fanfest, the first thing I asked CCP Jian was "Can I use this to steal people's stuff?" He said Yes.
I think it's a bug that it doesn't work with enemy vehicles. But it should definitely add the stuff to your assets if you steal a friendly, non bpo vehicle.
Someone try it and let me know? |
Abu Stij
Goonfeet
25
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Posted - 2013.05.16 16:30:00 -
[23] - Quote
Nova Knife wrote:As far as I know, it was supposed to be this way already.
When I saw the recall feature at fanfest, the first thing I asked CCP Jian was "Can I use this to steal people's stuff?" He said Yes.
I think it's a bug that it doesn't work with enemy vehicles. But it should definitely add the stuff to your assets if you steal a friendly, non bpo vehicle.
Someone try it and let me know?
This was tried, and there was no noted increase in assets even when stealing a friendly vehicle.
The recall was added in Uprising but it has not been made capable of stealing both friendly and enemy vehicles you hack, which is what this proposal/request asks to be addressed and implemented.
Edit - Kane Spero was one of those who tested the recall and can provide feedback to you more directly as you two have more readily available communication with each other being on the CPM. |
Arron Rift
Commando Perkone Caldari State
126
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Posted - 2013.05.16 18:51:00 -
[24] - Quote
I think hacked vehicles should go to the hacker's assets, but friendly vehicle should go beck to the owner. |
Abu Stij
Goonfeet
26
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Posted - 2013.05.16 20:47:00 -
[25] - Quote
Arron Rift wrote:I think hacked vehicles should go to the hacker's assets, but friendly vehicle should go beck to the owner.
That is a more than a reasonable approach to this. |
Abu Stij
Goonfeet
26
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Posted - 2013.05.17 23:22:00 -
[26] - Quote
Reminding you lovely people this wonderful idea is still available. |
XV1
Challenger 4
9
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Posted - 2013.05.17 23:52:00 -
[27] - Quote
I like this idea as well. Right now there is not much point in hacking an enemy vehicle just as easy to blow it up. |
Abu Stij
Goonfeet
29
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Posted - 2013.05.19 20:19:00 -
[28] - Quote
Reminding CCP this exists. |
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CCP Blam!
C C P C C P Alliance
63
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Posted - 2013.05.20 04:13:00 -
[29] - Quote
This is a great thread. Let me provide some background.
We have discussed allowing players to directly salvage items - not just for vehicles, on the battlefield. I really like the proposal for the vehicle salvage, where hacked vehicles can be recalled into the hacker's inventory. To do this however, we would have to resolve a couple of technical issues:
1. Rather than making a vehicle usable by a particular team/individual after being hacked, enforce the concept of a new "owner" of the vehicle, so that the vehicle knows where to go to when being recalled.
2. Each blueprint and corresponding item would need to be linked. It wouldn't be feasible (or make much sense) to allow players who have hacked a vehicle that is a blueprint or has blueprints on it to inherit that blueprint. Rather, we would want a recall to place a blueprint's corresponding consumable item in the player's inventory.
This isn't a gargantuan task, but it's not something we can quickly deploy as part of a hotfix.
Thanks for the feedback guys, I will see what I can do. |
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CCP Blam!
C C P C C P Alliance
63
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Posted - 2013.05.20 04:15:00 -
[30] - Quote
A little tack-on here - it goes without saying that going this route would mean that you wouldn't be able to call in your salvage if you don't have the skills for it. It would work just as any other item you have in your inventory. |
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