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CCP Nothin
C C P C C P Alliance
209
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Posted - 2013.05.15 10:12:00 -
[1] - Quote
TL;DR: The number of copies you will receive through salvage has been reduced and some items have been removed from the salvage table. Temporarily, while we make the system better.
We've modified the salvage table to give out a reduced number of copies per salvage drop. Instead of giving out 5 to 10 copies at a time, we will give out 1 to 3. WeGÇÖll be deploying the changes today.
Why, you might ask?
Reducing down on the number of copies we give out is a temporary measure. It aims to minimize risk to the economy while we work towards a salvage system that is better integrated with the economy as a whole. The first milestone on this path is to make the salvage system take items that players lose on the battlefield and hand out a portion of them as salvage (in other words, looting the field). While that work is happening, we wish to limit our future risk and tread carefully by limiting the number of items we are constantly seeding to the economy for free.
In addition to the reduced number copies per salvage, we have removed dropsuits and vehicles from salvage for the time being. If you have strong opinions that are backed with science on what you'd want to see in the loot tables, feel free to express them below.
You can peruse the revised salvage table here: http://web.ccpgamescdn.com/dust/news.control/64583/1/LootTable.csv
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jeanmiaou
What The French CRONOS.
2
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Posted - 2013.05.15 10:37:00 -
[2] - Quote
No laser ???? |
Ghural
The Southern Legion RISE of LEGION
83
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Posted - 2013.05.15 10:37:00 -
[3] - Quote
I'm interested in how officer weapons will be entering the game, if players will only be looting weapons that were brought to the match, as officer weapons cannot be obtained any other way. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
397
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Posted - 2013.05.15 10:41:00 -
[4] - Quote
So we will now get a lot of milita salvage awww |
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
515
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Posted - 2013.05.15 10:44:00 -
[5] - Quote
CCP Nothin wrote:The first milestone on this path is to make the salvage system take items that players lose on the battlefield and hand out a portion of them as salvage (in other words, looting the field). While that work is happening, we wish to limit our future risk and tread carefully by limiting the number of items we are constantly seeding to the economy for free.
You are not seeding the economy for free. Somebody paid for those items in ISK or AUR (if you have AUR items in the loot tables). Each battle is an ISK/AUR sink, as long as you don't give out every single item back as loot - and that's how it is and should be.
The only truly free items would be if you have items that can be pulled from BPOs in the loot tables. Those probably aren't an issue, either, due to their low value and how little loot we get in the (current) implementation of looting. |
Arx Ardashir
Bragian Order Amarr Empire
16
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Posted - 2013.05.15 10:47:00 -
[6] - Quote
CCP Nothin wrote:If you have strong opinions that are backed with science on what you'd want to see in the loot tables, feel free to express them below. Made me do the lol.
Arramakaian Eka wrote:You are not seeding the economy for free. Somebody paid for those items in ISK or AUR... In the new system, yes. But in the current system, it's just random assignment, and that's what he's talking about. That's why they reduced the number of copies given out while they're working on the rework, because at the moment it's all just random free items from the nether. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
516
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Posted - 2013.05.15 10:51:00 -
[7] - Quote
Arx Ardashir wrote:Arramakaian Eka wrote:You are not seeding the economy for free. Somebody paid for those items in ISK or AUR... In the new system, yes. But in the current system, it's just random assignment, and that's what he's talking about. That's why they reduced the number of copies given out while they're working on the rework, because at the moment it's all just random free items from the nether.
Yes, it is a random assignment, but it's still not free. It would only be free if no destruction of equipment happened at all in a map, and people would still get loot.
I guess it is possible that overall salvage is less than overall damage - eg. random Gunnlogi loots in a match where people were running militia fits -, but I bet those are very rare, especially with current very low loot levels. |
Herper Derp
DUST University Ivy League
88
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Posted - 2013.05.15 10:54:00 -
[8] - Quote
Is there a reason why equipment (rep tools, nanohives etc.) isn't in that list? I appreciate the argument that nanohives get used up, but then so do grenades, which are on the list. |
Guts7 Berserk
Grupo de Asalto Chacal CRONOS.
0
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Posted - 2013.05.15 11:05:00 -
[9] - Quote
Please add scramble rifle to the salvage. The number of officer weapons its to low. 1 officer weapon x salvage its almost nothing. 3-5 its better and can't harm the economy in that number. A Drop from 10 to 1 its a kill to us who play after the weekly cap, and wait a little more reward to that. |
Ner'Zul Nexhawk
Seraphim Auxiliaries CRONOS.
212
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Posted - 2013.05.15 11:08:00 -
[10] - Quote
It's really great what CCP is doing with the Salvage system. But you know what would've been perfect? If the game would scan all the equipment, dropsuits, and weapons that a certain player used in the battle, and would give him salvage that corresponds with the used items.
Meaning, if I am a Logi with a Scrambler Rifle, in my salvage I should be getting Logistics dropsuits, SR's, and, in case equipment is given out too, Nanite Injectors, Repair Tools, and whatever else I've been using. If I'm a dropship pilot with a certain fitting, give me dropships along with items from that fitting, if there were any on the battlefield. Because, frankly, until we can sell our salvage, those Gastun Forge Guns and Thale Sniper Rifles are just going to catch dust in my Assets, not really helping the economy anyhow. |
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Sylwester Dziewiecki
BetaMax. CRONOS.
62
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Posted - 2013.05.15 11:14:00 -
[11] - Quote
As a pilot I would like to see vehicle items instead of stuff for Infantry that I will never use. |
Verdia DeMosays
Shooting Red Crosses
0
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Posted - 2013.05.15 11:36:00 -
[12] - Quote
Ner'Zul Nexhawk wrote:It's really great what CCP is doing with the Salvage system. But you know what would've been perfect? If the game would scan all the equipment, dropsuits, and weapons that a certain player used in the battle, and would give him salvage that corresponds with the used items.
Meaning, if I am a Logi with a Scrambler Rifle, in my salvage I should be getting Logistics dropsuits, SR's, and, in case equipment is given out too, Nanite Injectors, Repair Tools, and whatever else I've been using. If I'm a dropship pilot with a certain fitting, give me dropships along with items from that fitting, if there were any on the battlefield. Because, frankly, until we can sell our salvage, those Gastun Forge Guns and Thale Sniper Rifles are just going to catch dust in my Assets, not really helping the economy anyhow.
Well put. I have played as a logistics for 6 months on this character, and gotten a usable logistics suit drop twice in that time. Yet when they did the market refund on the 6th, I received 17 million ISK from the salvage they reimbursed me for. From my view, tailoring the salvage to the player's favorite-of-match weapons and suits would do wonders for the game enjoyment, give incentive to win matches, and not unbalance the economy too terribly. After all, someone had to buy that VK.0 Logi I'm now wearing! |
Horse Schitt
Turalyon Plus
1
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Posted - 2013.05.15 11:41:00 -
[13] - Quote
I can completely understand why you're doing this. What we got in salvage was more than ten times what we got for finishing a match. |
Beren Hurin
OMNI Endeavors Reverberation Project
464
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Posted - 2013.05.15 11:48:00 -
[14] - Quote
Hey guys there is an interview here where this guy gets to talk with the CCP economists [/url] (who also gave a presentation at Fanfest) about the path to building the economy of Eve and Dust together.
From what it looks like in the interview they have a few steps they would like to achieve in this chronological order (it wasn't an official statement so may not be 100% reliable)
Economic development: 1) Grow Dust 514 economic demand by scaling up participation and conflict. Measure conflict to understand consumer behavior. 2) Throw in Planetary Conquest with the new 'clone economy' to understand how players will utilize the passive income. 3) Continue linking Dust/Eve through indirect economic benefits. 4) Open up a taxable trade link between Eve and Dust through a Tobin Tax system. 5) Unlock/Open a player traded economy in Dust 514.
Goals: a) Ensure a dynamic world where power cannot be heavily institutionalized and where disruption and renewal is always possible. b) Build the tools for social relationships that drive economic organization c) Incentivize the efficiency rewards that come from group vs. individual action d) Sustain the meaning of loss by keeping income constrained
I was, up until this week, a little childish about my cries for getting player trading into the game as soon as possible. I thought it should come higher in priority than linking Dust and Eve together. Then, seeing what these economists had to say really made me realize that there was a lot that went on behind the scense that doesn't make the surface of what is going on completely clear.
It's clear from their first goal listed here that CCP needs to know how much players value the intagible commodity of 'power'. We needed at least one kind of thing like this to fight over. Pub matches are one thing, but they need to know how things interact based on our value of this asset (districts and clones).
The risk they are running is that they could make isk (or other assets) too easy to get for everyone, or too easy for individual groups of mercs that have monopolies on certain meta-strategies. At this point most of the community will not recognize any kind of gain while playing, and therefor will have no reason to play.
Loot tables
Loot tables are one of the ways that CCP can tune up or down the cost of battle. If 100% of what is on the field is salvaged after a map, then the game destroys nothing, then inflation is bound to go up. In Dust high inflation results in too many players in the highest gear not caring about what they lose, and therefore not fighting at the most creative and competitive level. If there is little randomness after battle in the rewards dropped, then players don't feel like there is change. This leads to a kind of least-common denominator gameplay where everyone ends up running generic fits in order to optimize the usefulness of the drops they get.
Once the Eve/Dust link is established this will be yet another area where inflation can happen and can crash the economy. CCP wants as many people to have a relationship where Eve can finance player action as possible, but if it was too wide then the differences between the advantage of the richest relationships and the poorest would diminish the value of both sets of relationships. What you are really creating is the need for people to go out and experiment to find the most cost effective ways to make isk. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
167
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Posted - 2013.05.15 11:56:00 -
[15] - Quote
this is fine, but remember CCP you can give us incentives to leave instant battles with better salvage in Facwar and do the same with escalating salvage in PC as well. |
Soozu
5o1st
108
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Posted - 2013.05.15 12:04:00 -
[16] - Quote
Glad to see the Creo shotgun but I think I deserve an officer shotgun. More damage.. less CPu PG.. please and thank you. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
18
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Posted - 2013.05.15 12:17:00 -
[17] - Quote
An officer Mass Driver please. |
The dark cloud
Seraphim Initiative. CRONOS.
1425
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Posted - 2013.05.15 12:38:00 -
[18] - Quote
That loot table seems kinda small. Too small and removing vehicles from it doesnt help neither. If we are supposed to be aible to loot the items from other player drops then you should allow EVERYTHING beeing aible to get onto the loot table. |
Yeeshak
What The French CRONOS.
0
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Posted - 2013.05.15 12:46:00 -
[19] - Quote
I would like to see a salvage loot like Eve Online with a manufacturing system to make our own economy in game. It would be the best for the economy imo. |
J Falcs
Bojo's School of the Trades
37
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Posted - 2013.05.15 13:18:00 -
[20] - Quote
I guess I'll throw up my idea. This is not for seeding officer weapons. On that point, I have no clue.
1. Only the victor receives loot, the loser walks.
2. Straight isk payouts to both teams are 5-10% of the isk value (number will need to be adjusted as time progresses to prevent too much currency entering the market) of what was lost by the opposing team ("isk pool"). For an AUR item, find its stat-wise equivalent (or close to) isk counterpart and use that.
3. As in EVE, upon death, a person's items run a 50/50 chance of being destroyed or being saved. A team has a chance to "loot" their team mate's items which removes it completely from the opponent's loot table and isk pool. This means, it cannot be gained as salvage nor will it count towards the 10% isk pool. Likewise, an opponent can loot the items and add it to their loot table and 10% isk pool. If no looting occurs after x time, the downed person's items automatically enter the opponent's loot table and isk pool.
4. The isk pool is divided based on WP earned. So that, if a person has earned 10% of the total WP, he or she receives 10% of the isk pool.
5. Likewise, for loot, it is also divided based on WP earned. But it is chance based. So that a person that has earned 10% of the total WP will receive a 10% chance to loot each and every item.
6. At the end of the match, a player can decide to "sell" the items for 50% of their market worth. This will end once player trading and selling is introduced.
So, this rewards both victors and those that earn the most WP. It also removes items from the stream of commerce as well as isk. |
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Kevall Longstride
DUST University Ivy League
208
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Posted - 2013.05.15 13:46:00 -
[21] - Quote
Well at least the table tells me why I've had 50 Thales as opposed to no Balak AR's and only 10 Krin's in a year of beta testing.
The very high end officer stuff should be much rarer than it is. Mercs clearly have too many of them if they're using them in pub matches (Thale users, I'm looking at you). |
LowKiii
Algintal Core Gallente Federation
1
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Posted - 2013.05.15 17:46:00 -
[22] - Quote
If you take away the amount of salvage we get, then give us more of somthing else. For a game that boasts such freedom, there sure are alot of limits. |
Doyle Reese
OSG Planetary Operations Covert Intervention
19
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Posted - 2013.05.15 18:03:00 -
[23] - Quote
LowKiii wrote:If you take away the amount of salvage we get, then give us more of somthing else. For a game that boasts such freedom, there sure are alot of limits.
CCP is limiting some of the loot TEMPORARILY to give you the chance to salvage actual weapons that your enemies used |
Raedon Vo-Graza
DUST CORE DARKSTAR ARMY
0
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Posted - 2013.05.15 18:07:00 -
[24] - Quote
i agree with many of these posters. there should be a system that scans our most used loadout in a given match, then if there is a salvage to take we get items based on our loadout usage. as a sniper, i have absolutely no use for all the HMGs, forge guns, mass drivers, and other equipment that are piling up in my assets, unless the market is going to open. |
Oso Peresoso
Condotta Rouvenor Gallente Federation
0
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Posted - 2013.05.15 21:27:00 -
[25] - Quote
Yeeshak wrote:I would like to see a salvage loot like Eve Online with a manufacturing system to make our own economy in game. It would be the best for the economy imo.
Something like:
Salvaged: 2X SOME-WEIRD-STUFF, 3X ANOTHER-WEIRD-STUFF
and with some BPCs/BPOs we can make them to sell them on the market for others players. The same system of Eve, yeah.
CCP has sent signals that all (or almost all) manufacturing will remain an eve activity, even for dust commodities. Any manufacturing within dust will be very limited in scope.
LowKiii wrote:If you take away the amount of salvage we get, then give us more of somthing else. For a game that boasts such freedom, there sure are alot of limits.
"I'm not getting enough stuff" has nothing to do with freedom/limits. |
Telleth
DUST University Ivy League
13
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Posted - 2013.05.16 03:07:00 -
[26] - Quote
I have to second the request for some vehicle love in the loot. As a tanker, I have 100% SP in vehicle skills and 0% in dropsuits or weaponry. I can use precisely none of this loot, nor can I sell any of this. For me, or any dedicated vehicle pilot, the current and previous salvage systems have been entirely pointless. |
Watermelon Bandit
Subdreddit Test Alliance Please Ignore
31
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Posted - 2013.05.16 08:58:00 -
[27] - Quote
As a Heavy, I'm not looking forward to all the TARs I will eventually be salvaging.
And please hook me up with some officer HMGs. I have barely any at 9 million sp. Got plenty of Thale's though. Yay. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
103
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Posted - 2013.05.20 10:50:00 -
[28] - Quote
CCP Nothin wrote:If you have strong opinions that are backed with science...
Since when has anything in Submarines Online ever been backed up by science??? |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
103
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Posted - 2013.05.20 10:53:00 -
[29] - Quote
Kevall Longstride wrote:Well at least the table tells me why I've had 50 Thales as opposed to no Balak AR's and only 10 Krin's in a year of beta testing.
The very high end officer stuff should be much rarer than it is. Mercs clearly have too many of them if they're using them in pub matches (Thale users, I'm looking at you).
50? I only got my first 5 Thales in salvage just yesterday. CCP, Y U NO GIVE ME MOAR THALES!!!! |
Kain Spero
Imperfects Negative-Feedback
1472
|
Posted - 2013.05.20 11:05:00 -
[30] - Quote
CCP Nothin wrote: The first milestone on this path is to make the salvage system take items that players lose on the battlefield and hand out a portion of them as salvage (in other words, looting the field).
I know that this milestone will make a large part of the community very happy. |
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Beren Hurin
OMNI Endeavors Reverberation Project
472
|
Posted - 2013.05.20 13:10:00 -
[31] - Quote
Kain Spero wrote:CCP Nothin wrote: The first milestone on this path is to make the salvage system take items that players lose on the battlefield and hand out a portion of them as salvage (in other words, looting the field). I know that this milestone will make a large part of the community very happy.
Dead horse: Just so long as there is the understanding that we will just basically just get to look at the loot and imagine it on the shelves of our Mercenary Quarters as if they were personal trophies. Because, until we can trade, most loot will not be useful. |
sly Bandit
OSG Planetary Operations Covert Intervention
6
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Posted - 2013.05.20 14:15:00 -
[32] - Quote
So when the new salvage system gets implemented if I lose a Gunnlogi. Then someone on either my team or the enemy team gets it? Does that include all the equipment I had on it like the railgun, blasters and modules? |
Mortedeamor
Internal Error. Negative-Feedback
60
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Posted - 2013.05.20 14:59:00 -
[33] - Quote
CCP Nothin wrote:TL;DR: The number of copies you will receive through salvage has been reduced and some items have been removed from the salvage table. Temporarily, while we make the system better.We've modified the salvage table to give out a reduced number of copies per salvage drop. Instead of giving out 5 to 10 copies at a time, we will give out 1 to 3. WeGÇÖll be deploying the changes today. Why, you might ask? Reducing down on the number of copies we give out is a temporary measure. It aims to minimize risk to the economy while we work towards a salvage system that is better integrated with the economy as a whole. The first milestone on this path is to make the salvage system take items that players lose on the battlefield and hand out a portion of them as salvage (in other words, looting the field). While that work is happening, we wish to limit our future risk and tread carefully by limiting the number of items we are constantly seeding to the economy for free. In addition to the reduced number copies per salvage, we have removed dropsuits and vehicles from salvage for the time being. If you have strong opinions that are backed with science on what you'd want to see in the loot tables, feel free to express them below. You can peruse the revised salvage table here: http://web.ccpgamescdn.com/dust/news.control/64583/1/LootTable.csv you should give us a part of whatever vehicle we destroy ...if it was a battle i could hop out and salvage something from the wreckage this also gives a huge bonus to running av or vehicle or even the combination of both. and would push allot more people to specialize as a sentinel |
Mark0h
SVER True Blood Unclaimed.
21
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Posted - 2013.05.20 15:31:00 -
[34] - Quote
Well, if your dropsuit/vehicle gets offed, it makes sense that you actually "salvage" the suit/vehicle for their equipment/weapons. It's makes sense. That way, maybe you can incorparate officer weapons into PvE, and make them hard to get, but rewarding for doing so. So, regular equipment and mods will be aplenty. They will be cheap, but that could help support an economy in eve, with production of the simpler mods. High end stuff comes from epic arc pVe, co-op between eve and dust.
so in a sense, you give certain eve ship hulls a "merc bay" . Say, 6 maximum, a squads worth. You can limit amounts of merc per hull, to include oth hulls for specific reasons. For PvE, you hop on a ship with your eve buddy, they take you to the mission site, he shoots your drop pod onto an asteroid or a base, you neutralize the internal threat, the ship outside takes out the threats in space. After all target are gone, you pick up the mercs, fly to the station, turn in mission.
I digress. The salvage system makes sense. I only hope they are looking into implementing Station games!!!!! |
Matakage
WildCard Ninja Clan
81
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Posted - 2013.05.20 16:05:00 -
[35] - Quote
Herper Derp wrote:Is there a reason why equipment (rep tools, nanohives etc.) isn't in that list? I appreciate the argument that nanohives get used up, but then so do grenades, which are on the list. Sometimes people die before they use all of their grenades. If you wanted a logical reason for them remaining, there it is. |
Matakage
WildCard Ninja Clan
81
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Posted - 2013.05.20 16:47:00 -
[36] - Quote
Tolen Rosas wrote:this is fine, but remember CCP you can give us incentives to leave instant battles with better salvage in Facwar and do the same with escalating salvage in PC as well. Exactly. The best use of salvage is to create incentives for players to participate in different game types. There are a few pros and cons, however: 1. PRO: Better salvage for higher tier matches like FW and PC encourage those game types. 2. CON: Since those matches are only feasible for veteran players, you're just rewarding people who have the most already. 3. PRO: On the other hand, you're reducing the incentive for pub-stomping by creating bigger rewards outside of pub matches.
The dark cloud wrote:That loot table seems kinda small. Too small and removing vehicles from it doesnt help neither. If we are supposed to be aible to loot the items from other player drops then you should allow EVERYTHING beeing aible to get onto the loot table. If they allowed players to recall hacked vehicles into their personal assets, would this be a problem? I think for the sake of game balance we'd have to choose one or the other: 1) Put vehicles in salvage loot table; 2) Allow recall of hacked vehicles. I personally prefer 2 because it would be a lot more hands-on and exhilarating than hoping for a random payout.
J Falcs wrote:I guess I'll throw up my idea. This is not for seeding officer weapons. On that point, I have no clue.
1. Only the victor receives loot, the loser walks. I'm normally nicer with my comments, but this is a terrible idea plain and simple. It is never a good idea to reward players who are winning and not those who are losing, because then the difference between those with low SP/gear and those with high SP/gear goes from a gap to a chasm. The difficulty curve for new players in Dust is a cancer on the game and remains the biggest problem overall. Anything that goes against that is not good for the game. Lastly, you actually are encouraging pub-stomping by doing this because veteran players will gravitate towards matches where victory comes easiest. Terrible idea. |
padraic darby
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.05.20 17:14:00 -
[37] - Quote
Ner'Zul Nexhawk wrote:It's really great what CCP is doing with the Salvage system. But you know what would've been perfect? If the game would scan all the equipment, dropsuits, and weapons that a certain player used in the battle, and would give him salvage that corresponds with the used items.
Meaning, if I am a Logi with a Scrambler Rifle, in my salvage I should be getting Logistics dropsuits, SR's, and, in case equipment is given out too, Nanite Injectors, Repair Tools, and whatever else I've been using. If I'm a dropship pilot with a certain fitting, give me dropships along with items from that fitting, if there were any on the battlefield. Because, frankly, until we can sell our salvage, those Gastun Forge Guns and Thale Sniper Rifles are just going to catch dust in my Assets, not really helping the economy anyhow.
before may 6th i had 100 erex's that i didn't have the skill to use
then may 6th came and i got 30 mil for all those dropships that i never use.
ccp give us the abitity to sell salvage and get full market value from it |
Villanor Yanko
Cygnus Tactical Operations Gentlemen's Agreement
0
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Posted - 2013.05.20 17:22:00 -
[38] - Quote
Ner'Zul Nexhawk wrote:It's really great what CCP is doing with the Salvage system. But you know what would've been perfect? If the game would scan all the equipment, dropsuits, and weapons that a certain player used in the battle, and would give him salvage that corresponds with the used items.
Meaning, if I am a Logi with a Scrambler Rifle, in my salvage I should be getting Logistics dropsuits, SR's, and, in case equipment is given out too, Nanite Injectors, Repair Tools, and whatever else I've been using. If I'm a dropship pilot with a certain fitting, give me dropships along with items from that fitting, if there were any on the battlefield. Because, frankly, until we can sell our salvage, those Gastun Forge Guns and Thale Sniper Rifles are just going to catch dust in my Assets, not really helping the economy anyhow.
The market is for buying things you want and use. The salvage system is for picking up bits and pieces of stuff from players who have died. It will only be useful to you if you play the same role as them. That makes sense. The loot should not be tailored to you rather it should be tailored to who you destroyed. Similar to EVE where a destroyed ship dops a portion of what it was carrying and fit with. In dust who gets that should be randomly determined from those who did the killing. The loot could also be portioned out between them. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
301
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Posted - 2013.05.20 18:21:00 -
[39] - Quote
Quote:"Balac's PCP-30 Scrambler Pistol"
That seems wrong. |
Telcontar Dunedain
Imperfects Negative-Feedback
421
|
Posted - 2013.05.20 20:06:00 -
[40] - Quote
Kain Spero wrote:CCP Nothin wrote: The first milestone on this path is to make the salvage system take items that players lose on the battlefield and hand out a portion of them as salvage (in other words, looting the field). I know that this milestone will make a large part of the community very happy.
I might even have to necro my rage post from 6 months ago about this matter... |
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CLONE117
Planetary Response Organization
12
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Posted - 2013.05.20 21:04:00 -
[41] - Quote
after reading little exept the top post how about we just do this.
lets say u have a high leveled tank.
i blow up that tank.
that tank and everything attached to it should now be mine.
it would be nice to salvage weaker gear like militia vehicles and lots of other stufff so in turn we should keep what we kill.
players might not be able to user most of it but salvage is salvage....
i dont know how officer weapons can be integrated further into the game but i think it would be nice if they could be bought for ridiculously high amounts isk.
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Rainn Ender
L.O.T.I.S. RISE of LEGION
29
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Posted - 2013.05.20 21:27:00 -
[42] - Quote
so we are just gonna have lots of TAR salvage... |
Green Living
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
287
|
Posted - 2013.05.20 21:30:00 -
[43] - Quote
WE WANT LASERS CLAP CLAP CLAP. |
jace silencerww
D3M3NT3D M1NDZ Orion Empire
0
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Posted - 2013.05.21 11:30:00 -
[44] - Quote
that system is wrong. what about all the weapons that you can not use that you already found. i mean i would not use any of my officer weapons & who would if you know someone can salvage them if you die. that only way i see this working well if you open player to player trade. even if it is just dust to dust players. |
crazy space 1
Unkn0wn Killers
1220
|
Posted - 2013.05.21 19:27:00 -
[45] - Quote
Can you please only let the winning side loot the field? come on they have non clones left how the hell did they loot my stuff I won! I want it back! Give the winning team salvage and 10% of what they lost back. The losers still get full isk and sp, come on please. |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
185
|
Posted - 2013.05.21 21:47:00 -
[46] - Quote
Ghural wrote:I'm interested in how officer weapons will be entering the game, if players will only be looting weapons that were brought to the match, as officer weapons cannot be obtained any other way. Same as in EVE...PvE.
Find an officer spawn, kill the officer, loot the gear. |
jace silencerww
D3M3NT3D M1NDZ Orion Empire
0
|
Posted - 2013.05.22 05:43:00 -
[47] - Quote
but most can not use but 1-2 officer weapons even then most only use them in PC battles. so how is a new sniper going to find a Thale TAR sniper rifle or a new assualt to find the Balac or Kirin assault rifles or any new people to find them? so if a enemry using one and i kill him someone else can get that salvage? open dust player to player trade i have 60 gastun HMG & 20 Gastun Forge Guns that i will never use. they are a waste with me. PLEASE OPEN DUST PLAYER TO PLAYER TRADING. this will help the new salvage system. |
Berserker007
Imperfects Negative-Feedback
293
|
Posted - 2013.05.22 18:46:00 -
[48] - Quote
so, essentially now salvage is almost a waist. You get 1 of something, yippy. What genius at CCP thought this was a good idea? Salvage has slowly been decrease, and decrease, and decrease. Just get rid of salvage then, as essentially thats what you did |
IIIDead RabbitsIII
D3LTA ACADEMY
0
|
Posted - 2013.06.16 05:06:00 -
[49] - Quote
People keep talking about "what am I supposed to do with salvaged items I don't use"... When the market is opened up where you can buy/sell and trade with other players in eve/dust what do you think your going to do with your unused salvage? |
Beren Hurin
OMNI Endeavors
689
|
Posted - 2013.07.15 13:57:00 -
[50] - Quote
New lasers, or Mass drivers, or other officer weapons coming? |
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Thor Odinson42
Molon Labe. League of Infamy
640
|
Posted - 2013.07.15 14:03:00 -
[51] - Quote
I think it should be officer weapons and proto equipment dropped in PC battles. |
Beren Hurin
OMNI Endeavors
693
|
Posted - 2013.07.17 14:58:00 -
[52] - Quote
So can we get any more detail on how these loot tables 'roll'?
I'm going to do a hypothetical guess that each 'frequency' is a chance out of 100 to get the item...
In which case:
There is about a 100% chance to get 1 of something worth <20,000 ISK. There is about a 10% chance to get 1 of something worth ~30,000 ISK. There is about a .3% chance to get 3 of something each worth probably ~2,500,000 ISK.
This means that if you play 10 matches, on average you will come out with about 300,000 ISK additional from loot. IOW each match is worth around 30,000 ISK in free loot alone. Regardless of playstyle, role, time in battle, or wp earned.
That's 1 million in free ISK to the community each battle. |
Beren Hurin
OMNI Endeavors
693
|
Posted - 2013.07.17 15:34:00 -
[53] - Quote
So here's a salvage mechanics idea:
Step 1) Everything that drops on the field turns into it's basic and standard counterpart and then generates some random [item] components and scraps.
So a Sentinal ak.0 suit -> Amarr Heavy ak.0 and 7 dropsuit components and 5 scraps.
Step 2) Then let players 'modify/craft' their own specialized ADV and PROTO gear using these components and scraps.
Example: To turn that Amarr Heavy ak.0 back into its corresponding sentinal suit, a player would have to spend 10 dropsuit components and 25 scraps. Additionally, the basic suit could alternatively be disassembled into less efficient amounts of components and scraps. Assembly always requires more parts than disassembly or looting would give from destruction.
This effectively lets you degrade the value of things lost in combat while letting the 'wealth' of it become more transferable without needing trade.
Eventually components could be racialized once you get trade.
Dropsuit/Module/Vehicle/Weapon Assembly could all be skills that increase the efficiency of assembly and disassembly costs. |
KaTaLy5t-87
Shadow Company HQ
77
|
Posted - 2013.07.17 16:02:00 -
[54] - Quote
I would just like for CCP to fix the salvage table already, I can understand reducing the number of rare weapon drops but I get salvage so infrequently that I throw a party when I do actually get something even it's just one C27 sniper rifle, that's in FW BTW. |
Stile451
Red Star. EoN.
148
|
Posted - 2013.07.17 16:36:00 -
[55] - Quote
Play a PC game, something like 14 pieces of salvage after every round(this may be due to the amount of gear lost in the round though). |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
103
|
Posted - 2013.07.17 17:04:00 -
[56] - Quote
Many of these gripes will be solved when we can do one or two things.
1. Trade/sell items between alts.
2. Trade/sell items to other players.
The one thing that gives me hope is that CCP does this quite well with EVE, so they have a good template and understanding of the market mechanic.
Munch |
Levithunder
Nova Corps Marines Ishuk-Raata Enforcement Directive
10
|
Posted - 2013.07.17 19:07:00 -
[57] - Quote
Maybe you should focus on getting trading up instead of ripping us off of salvage, starting to seem like this game should be called nerf 514. You've nerfed lasers,mass drivers,(eventually flaylocks),salvage, tanks , weapon ranges must I go on? |
calvin b
Molon Labe. League of Infamy
50
|
Posted - 2013.07.17 22:53:00 -
[58] - Quote
This is good news if you read between the lines. They are getting the game ready for the market. I think I understand what the DEV's are saying. So TY if this is true. Cant wait for the market and keep it up I like what I am reading. |
Lightning Bolt2
DUST University Ivy League
56
|
Posted - 2013.07.17 23:09:00 -
[59] - Quote
I haven't read past the OP but heres how I think salvage should be.
- add a 1/4 or 1/5 - for a chance chance when you kill somebody to randomly get one item used on the suit/vehicle (as in the suit, weapon, equipment, ect.)
- keep random salvage - to still get officer weapons and be nice on the new players
- get a random standard variant of the mlt items you destroy - if its a free fit
This is what I think salvage should be like, and if its already been mentioned whoops. |
Herper Derp
DUST University Ivy League
163
|
Posted - 2013.07.18 08:11:00 -
[60] - Quote
Matakage wrote:Herper Derp wrote:Is there a reason why equipment (rep tools, nanohives etc.) isn't in that list? I appreciate the argument that nanohives get used up, but then so do grenades, which are on the list. Sometimes people die before they use all of their grenades. If you wanted a logical reason for them remaining, there it is.
It's no less logical for someone to die before they've used their nanohives, rep tools, scanners and injectors which should then also get dropped. |
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THE DRiZZLE AQUA TEEN
KNIGHTZ OF THE ROUND Public Disorder.
121
|
Posted - 2013.09.09 00:27:00 -
[61] - Quote
CCP Nothin wrote:TL;DR: The number of copies you will receive through salvage has been reduced and some items have been removed from the salvage table. Temporarily, while we make the system better.We've modified the salvage table to give out a reduced number of copies per salvage drop. Instead of giving out 5 to 10 copies at a time, we will give out 1 to 3. WeGÇÖll be deploying the changes today. Why, you might ask? Reducing down on the number of copies we give out is a temporary measure. It aims to minimize risk to the economy while we work towards a salvage system that is better integrated with the economy as a whole. The first milestone on this path is to make the salvage system take items that players lose on the battlefield and hand out a portion of them as salvage (in other words, looting the field). While that work is happening, we wish to limit our future risk and tread carefully by limiting the number of items we are constantly seeding to the economy for free. In addition to the reduced number copies per salvage, we have removed dropsuits and vehicles from salvage for the time being. If you have strong opinions that are backed with science on what you'd want to see in the loot tables, feel free to express them below. You can peruse the revised salvage table here: http://web.ccpgamescdn.com/dust/news.control/64583/1/LootTable.csv It was a hmg so why did i get unidentified my ticket stands |
KalOfTheRathi
Black Phoenix Mercenaries
671
|
Posted - 2013.09.09 01:04:00 -
[62] - Quote
THE DRiZZLE AQUA TEEN wrote: -- snip unrelated post -- It was a hmg so why did i get unidentified my ticket stands There is a known UI glitch.
If you see the HMG in the battle results screen and it says Mh-82 HMG then you might or might not see it when viewing the Last Battle from with in the Battle section of the UI from within Quarters.
The number of your items was increased by the salvage amount. The UI seems to forget which item you got. If you look at the icon it has always been correct in my experience. Specifically my Unknown image shown was indeed the 9K-330 Forge Gun.
The ticket will resolve nothing. You got your reward. The UI glitch exists. It will be fixed when the priority of fixing it is sufficient to get it resources to resolve it. Or when someone is working on that module and decides to fix multiple bugs at the same time. |
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